MikeO89 Posted March 30, 2018 Share Posted March 30, 2018 (edited) I'm using the K & K Nuclear Reactor (using your mod version 1.5.9 in ksp 1.3.1). After right clicking on it and starting reactor, at the top it displays percent of load and drops to 0 and then displays zero efficiency. I put a radiator on it and that seemed to fix it, where it displayed around 86% load and seemed to hold there. Went back the next day to check it out and it was zero efficiency again. Edited March 30, 2018 by MikeO89 Quote Link to comment Share on other sites More sharing options...
Kerbart Posted March 30, 2018 Share Posted March 30, 2018 (edited) Looks like an old bug is rearing its ugly head again. Despite showModCategory = true in the KPBS_config.cfg file, parts are not showing up inside their own category, but rather all over the part list. I know this was a problem in the past, and you fixed it, so I suspect it's a forgotten setting either in KPBS itself, or in the Community Resource Pack/CommunityCategory Kit? Never mind... I forgot that this is something that is now set under the game options. However, would you be so kind to update the entry in the KSPedia regarding that? Just to protect me from bringing this up with every new version (when I start a new career and forget to check it off under the options...) Edited March 31, 2018 by Kerbart Aaaargh I forgot... Quote Link to comment Share on other sites More sharing options...
Artienia Posted April 1, 2018 Share Posted April 1, 2018 Can we have an adapter between KBPS and FUR? It would be really usefull Quote Link to comment Share on other sites More sharing options...
gui camsky Posted April 1, 2018 Share Posted April 1, 2018 hey: i saw you needed help translating your mod to portuguese, and if you still have no translation i can help you. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 1, 2018 Author Share Posted April 1, 2018 2 hours ago, Artienia said: Can we have an adapter between KBPS and FUR? It would be really usefull Will add one in one of the next versions. On 31.3.2018 at 1:07 AM, Kerbart said: Looks like an old bug is rearing its ugly head again. Despite showModCategory = true in the KPBS_config.cfg file, parts are not showing up inside their own category, but rather all over the part list. I know this was a problem in the past, and you fixed it, so I suspect it's a forgotten setting either in KPBS itself, or in the Community Resource Pack/CommunityCategory Kit? Never mind... I forgot that this is something that is now set under the game options. However, would you be so kind to update the entry in the KSPedia regarding that? Just to protect me from bringing this up with every new version (when I start a new career and forget to check it off under the options...) Yeah, have to add the in KSPedia. Thanks for the reminder 1 hour ago, gui camsky said: hey: i saw you needed help translating your mod to portuguese, and if you still have no translation i can help you. Thanks! There are currently 2 persons actively working on it at the moment (+1 for corrections). I should remove it from the languages still needed. I can add you to the chat if you want, but i think this just makes the coordination more difficult. Quote Link to comment Share on other sites More sharing options...
Artienia Posted April 1, 2018 Share Posted April 1, 2018 1 minute ago, Nils277 said: Will add one in one of the next versions. Yeah, have to add the in KSPedia. Thanks for the reminder Thanks! There are currently 2 persons actively working on it at the moment (+1 for corrections). I should remove it from the languages still needed. I can add you to the chat if you want, but i think this just makes the coordination more difficult. Yey! Also about the hungarian translation, how can i do more? Quote Link to comment Share on other sites More sharing options...
Rodger Posted April 1, 2018 Share Posted April 1, 2018 Is the parts folder from the 1.4 versions likely to be compatible with 1.3.1? So I could update for some of the bug fixes? Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 1, 2018 Author Share Posted April 1, 2018 14 minutes ago, Artienia said: Yey! Also about the hungarian translation, how can i do more? Wrote you a PM 6 minutes ago, Rodger said: Is the parts folder from the 1.4 versions likely to be compatible with 1.3.1? So I could update for some of the bug fixes? The parts folder should be 100% compatible with 1.3.1. There were no changes i can remember. What changes for the parts do you want to also have for KSP 1.3.1? Most (all?) changes for the parts were fixes that were added from 1.4.0 onward. Quote Link to comment Share on other sites More sharing options...
Artienia Posted April 1, 2018 Share Posted April 1, 2018 2 minutes ago, Nils277 said: Wrote you a PM Same here Quote Link to comment Share on other sites More sharing options...
Dazpoet Posted April 1, 2018 Share Posted April 1, 2018 (edited) I'm not sure if I should ask in this thread or the USI-LS thread but I'll start out here and see what happens... I'm attempting my my small steps into LS mods and building "realer" bases. MKS seemed way to advanced while this mod seemed to be everything I wanted and I slapped USI-LS on for good measure. I'm now trying to construct a base that is mostly self-sufficient but being, maybe?, blind I can't see which part creates fertilizer. Do I have to ship fertilizer to generate NOMS at my base or can I somehow generate it in-situ? Further on I noticed there are parts that hold water but adding them don't seem to add longer shelftime for my Kerbals, are the waterparts for some other mod or am I, again, to blind to see the use of them? EDIT: I found some kind of algeafarm which creates fertilizer and mulch from ore and water (iirc), seems like fun Edited April 3, 2018 by Dazpoet Found my own answer Quote Link to comment Share on other sites More sharing options...
Rodger Posted April 2, 2018 Share Posted April 2, 2018 10 hours ago, Nils277 said: The parts folder should be 100% compatible with 1.3.1. There were no changes i can remember. What changes for the parts do you want to also have for KSP 1.3.1? Most (all?) changes for the parts were fixes that were added from 1.4.0 onward. Yeah I'm just after fixes, though when you have a FUR adapter I'll definitely be needing that! Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 5, 2018 Author Share Posted April 5, 2018 On 2.4.2018 at 1:51 AM, Dazpoet said: I'm not sure if I should ask in this thread or the USI-LS thread but I'll start out here and see what happens... I'm attempting my my small steps into LS mods and building "realer" bases. MKS seemed way to advanced while this mod seemed to be everything I wanted and I slapped USI-LS on for good measure. I'm now trying to construct a base that is mostly self-sufficient but being, maybe?, blind I can't see which part creates fertilizer. Do I have to ship fertilizer to generate NOMS at my base or can I somehow generate it in-situ? Further on I noticed there are parts that hold water but adding them don't seem to add longer shelftime for my Kerbals, are the waterparts for some other mod or am I, again, to blind to see the use of them? EDIT: I found some kind of algeafarm which creates fertilizer and mulch from ore and water (iirc), seems like fun Yep, you find it, the Algae Farm produces Fertilizer. Sorry for the late reply On 30.3.2018 at 4:02 AM, MikeO89 said: I'm using the K & K Nuclear Reactor (using your mod version 1.5.9 in ksp 1.3.1). After right clicking on it and starting reactor, at the top it displays percent of load and drops to 0 and then displays zero efficiency. I put a radiator on it and that seemed to fix it, where it displayed around 86% load and seemed to hold there. Went back the next day to check it out and it was zero efficiency again. This sounds like the Nuclear Reactor is still getting too hot to function, so you'd need more radiators. What other mods do you have installed? Maybe one of them changes something. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 5, 2018 Author Share Posted April 5, 2018 (edited) For all graphics enthusiasts, KPBS will be undergoing an art overhaul. Here is a sneak peek of whatyou can expect for the IVAs: Before: After: However the complete overhaul will take a lot of time...at least 2 months. Edited April 5, 2018 by Nils277 Quote Link to comment Share on other sites More sharing options...
Fonz Posted April 5, 2018 Share Posted April 5, 2018 Hello @Nils277 I was wondering if you could explain how to install the deprecated parts for ksp 1.4.2 (if possible)? I really miss being able to use the elbow, 3 ended and other gangways... I've tried dragging the "Legacy" folder from the separate Deprecated download (https://www.dropbox.com/s/ti2vqbqcn5vsxys/PlanetaryBaseInc_Deprecated_Parts.zip) into the "Parts" folder of the PlanetaryBaseInc folder but they're still not showing up in the editor. I've also tried dragging the individual part fils into subfolder of the mod such as "Structural" etc, but that doesn't seem to work either. Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 5, 2018 Author Share Posted April 5, 2018 @Fonz will have to try that out too. This has not been asked for ages. You know that the new corridors that replaced the old ones change their visual appearance according to where other parts are attached to them? The corridors are just all-in-one now, including the elbow and the T-Shape. Or is there something wrong/not working with these parts? Quote Link to comment Share on other sites More sharing options...
Fonz Posted April 5, 2018 Share Posted April 5, 2018 @Nils277 Ah yeah I totally missed that - that solves it completely! Thanks! Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 8, 2018 Share Posted April 8, 2018 (edited) is the latest version of EL already adressed? I'd like to contribute and already working on the EL compatiblity fixes because most functions have changed from Ex...to EL...like ExSurveyStation to ELSurveyStation I'll post updates, once done! ./PlanetaryBaseInc/ModSupport/Configs/Extraplanetary Launchpads/KPBS_MM_EPL.cfg: Spoiler @PART[KKAOSS_Cupola_g]:FOR[PlanetarySurfaceStructures]:NEEDS[Launchpad] { @description = #LOC_KPBS.epl.cupola.desc MODULE { name = ELSurveyStation } } @PART[KKAOSS_Central_Hub]:FOR[PlanetarySurfaceStructures]:NEEDS[Launchpad] { @description = #LOC_KPBS.epl.centralhub.desc MODULE { name = ELSurveyStation } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Launchpad.cfg: Spoiler PART:NEEDS[Launchpad] { // Kerbal Space Program - Part Config // A storage for rocket parts MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Launchpad } // --- general parameters --- name = KKAOSS_Launchpad module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0, 2.1853, 0, 0, 1, 0, 1 node_stack_bottom = 0, -2.1853, 0, 0, -1, 0, 1 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 // --- editor parameters --- TechRequired = specializedConstruction entryCost = 120000 cost = 60000 category = Structural subcategory = 0 title = #LOC_KPBS.launchpad.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.launchpad.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 10000 tags = #LOC_KPBS.launchpad.tags MODULE { name = ELTarget TargetName = Pad TargetTransform = LaunchTransform } MODULE { name = ELWorkshop ProductivityFactor = 1 } MODULE { name = ELLaunchPad SpawnTransform = LaunchTransform } MODULE { name = ModuleAnimateGeneric animationName = LaunchpadOpen startEventGUIName = #LOC_KPBS.launchpad.open endEventGUIName = #LOC_KPBS.launchpad.close } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Recycler.cfg: Spoiler PART:NEEDS[Launchpad] { // Kerbal Space Program - Part Config // A Recycler for EPL MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Recycler } // --- general parameters --- name = KKAOSS_PartRecycler module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_bottom = 0, -0.3125, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 NODE { name = node_stack_leg1 transform = node_leg1 size = 0 method = FIXED_JOINT } NODE { name = node_stack_leg2 transform = node_leg2 size = 0 method = FIXED_JOINT } // --- editor parameters --- TechRequired = advConstruction entryCost = 2000 cost = 300 category = Utility subcategory = 0 title = #LOC_KPBS.partrecycler.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.partrecycler.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 // = 3000 tags = #LOC_KPBS.partrecycler.tags MODULE { name = ELRecycler RecycleField_name = ColRecycler } MODULE { name = ELTarget TargetName = Recycling Bin TargetTransform = ColRecycler } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Smelter.cfg:(still needs adjustments because of the new EL reciepes!) Spoiler PART:NEEDS[Launchpad] { // Kerbal Space Program - Part Config // A storage for rocket parts MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Smelter } // --- general parameters --- name = KKAOSS_Smelter module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0, 1.5580, 0, 0, 1, 0, 1 node_stack_bottom = 0, -1.5580, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 // --- editor parameters --- TechRequired = advConstruction entryCost = 40000 cost = 18000 category = Utility subcategory = 0 title = #LOC_KPBS.smelter.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.smelter.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 // = 3000 tags = #LOC_KPBS.smelter.tags MODULE { name = ELConverter StartActionName = #LOC_KPBS.smelter.metal.start StopActionName = #LOC_KPBS.smelter.metal.stop INPUT_RESOURCE { ResourceName = MetalOre Ratio = 0.00825 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.0 } OUTPUT_RESOURCE { ResourceName = Metal Ratio = 0.699431 } } MODULE { name = ELConverter StartActionName = #LOC_KPBS.smelter.scrap.start StopActionName = #LOC_KPBS.smelter.scrap.stop INPUT_RESOURCE { ResourceName = ScrapMetal Ratio = 0.00172 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = Metal Ratio = 1 } } RESOURCE { name = Metal amount = 0 maxAmount = 25 } RESOURCE { name = MetalOre amount = 0 maxAmount = 300 } RESOURCE { name = ScrapMetal amount = 0 maxAmount = 200 } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Workshop.cfg: Spoiler PART:NEEDS[Launchpad|GroundConstruction] { // Kerbal Space Program - Part Config // A Workshop for EPL MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Workshop } // --- general parameters --- name = KKAOSS_Workshop module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0, 1.87, 0, 0, 1, 0, 1 node_stack_bottom = 0, -1.87, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 // --- editor parameters --- TechRequired = advConstruction CrewCapacity = 3 entryCost = 40000 cost = 80000 category = Utility subcategory = 0 title = #LOC_KPBS.workshop.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.workshop.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 tags = #LOC_KPBS.workshop.tags INTERNAL { name = KKAOSS_Workshop_Internal } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_900823 eventOnName = #autoLOC_6001406 eventOffName = #autoLOC_6001407 defaultActionGroup = None toggleAction = True redCurve { key = 0 0 key = 1 0.925 } greenCurve { key = 0 0 key = 1 0.9 } blueCurve { key = 0 0 key = 1 0.7 } alphaCurve { key = 0 1 } } } @PART[KKAOSS_Workshop]:FOR[PlanetarySurfaceStructures]:NEEDS[ConnectedLivingSpace]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = front , back } } @PART[KKAOSS_Workshop]:FOR[PlanetarySurfaceStructures]:NEEDS[Launchpad] { MODULE { name = ELWorkshop ProductivityFactor = 3 } MODULE { name = ELConverter StartActionName = #LOC_KPBS.workshop.start StopActionName = #LOC_KPBS.workshop.stop INPUT_RESOURCE { ResourceName = Metal Ratio = 0.0065 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 3.5 } OUTPUT_RESOURCE { ResourceName = RocketParts Ratio = 0.7 } OUTPUT_RESOURCE { ResourceName = ScrapMetal Ratio = 0.2995 DumpExcess = True } } RESOURCE { name = RocketParts amount = 0 maxAmount = 400 } } @PART[KKAOSS_Workshop]:FOR[PlanetarySurfaceStructures]:NEEDS[GroundConstruction] { MODULE { name = GroundWorkshop Efficiency = 1.0 } } Edited April 8, 2018 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
Nils277 Posted April 9, 2018 Author Share Posted April 9, 2018 @LatiMacciato thanks for the information and the changes needed. I indeed did not know that the configs for Extraplanetary Launchpads changed. Will incorporate the changes in the next update. You mentioned that the recipies changed. You mean the resources needed? Quote Link to comment Share on other sites More sharing options...
taniwha Posted April 9, 2018 Share Posted April 9, 2018 1 hour ago, Nils277 said: You mentioned that the recipies changed. You mean the resources needed? Instead of ElectricCharge, smelting now uses LiquidFuel and Oxidizer (machining still uses ElectricCharge,, but the rate has changed). Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 9, 2018 Share Posted April 9, 2018 hopefully my updated configs here follow the concept of KBPS, i did try to make it fit, you might just wanna look over the details and values. I took the values of the tiny smelter for the KBPS smelter and calculated for the KBPS workshop. Here's my math: EL workshop: ProductivityFactor = 5 --> Rate = 0.312 KBPS workshop ProductivityFactor = 3 --> so I calculated (0.312 / 5) * 3 means a Rate of 0.1872 I hope that somehow makes sense, since everything is functioning. Adjust as needed, preferred since this is just a propose for keeping the mod compatiblity. Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 9, 2018 Share Posted April 9, 2018 6 hours ago, LatiMacciato said: hopefully my updated configs here follow the concept of KBPS, i did try to make it fit, you might just wanna look over the details and values. I took the values of the tiny smelter for the KBPS smelter and calculated for the KBPS workshop. Here's my math: EL workshop: ProductivityFactor = 5 --> Rate = 0.312 KBPS workshop ProductivityFactor = 3 --> so I calculated (0.312 / 5) * 3 means a Rate of 0.1872 I hope that somehow makes sense, since everything is functioning. Adjust as needed, preferred since this is just a propose for keeping the mod compatiblity. On 4/7/2018 at 8:09 PM, LatiMacciato said: is the latest version of EL already adressed? I'd like to contribute and already working on the EL compatiblity fixes because most functions have changed from Ex...to EL...like ExSurveyStation to ELSurveyStation I'll post updates, once done! ./PlanetaryBaseInc/ModSupport/Configs/Extraplanetary Launchpads/KPBS_MM_EPL.cfg: Reveal hidden contents @PART[KKAOSS_Cupola_g]:FOR[PlanetarySurfaceStructures]:NEEDS[Launchpad] { @description = #LOC_KPBS.epl.cupola.desc MODULE { name = ELSurveyStation } } @PART[KKAOSS_Central_Hub]:FOR[PlanetarySurfaceStructures]:NEEDS[Launchpad] { @description = #LOC_KPBS.epl.centralhub.desc MODULE { name = ELSurveyStation } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Launchpad.cfg: Reveal hidden contents PART:NEEDS[Launchpad] { // Kerbal Space Program - Part Config // A storage for rocket parts MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Launchpad } // --- general parameters --- name = KKAOSS_Launchpad module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0, 2.1853, 0, 0, 1, 0, 1 node_stack_bottom = 0, -2.1853, 0, 0, -1, 0, 1 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 // --- editor parameters --- TechRequired = specializedConstruction entryCost = 120000 cost = 60000 category = Structural subcategory = 0 title = #LOC_KPBS.launchpad.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.launchpad.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 4 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 10000 tags = #LOC_KPBS.launchpad.tags MODULE { name = ELTarget TargetName = Pad TargetTransform = LaunchTransform } MODULE { name = ELWorkshop ProductivityFactor = 1 } MODULE { name = ELLaunchPad SpawnTransform = LaunchTransform } MODULE { name = ModuleAnimateGeneric animationName = LaunchpadOpen startEventGUIName = #LOC_KPBS.launchpad.open endEventGUIName = #LOC_KPBS.launchpad.close } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Recycler.cfg: Reveal hidden contents PART:NEEDS[Launchpad] { // Kerbal Space Program - Part Config // A Recycler for EPL MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Recycler } // --- general parameters --- name = KKAOSS_PartRecycler module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_bottom = 0, -0.3125, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 NODE { name = node_stack_leg1 transform = node_leg1 size = 0 method = FIXED_JOINT } NODE { name = node_stack_leg2 transform = node_leg2 size = 0 method = FIXED_JOINT } // --- editor parameters --- TechRequired = advConstruction entryCost = 2000 cost = 300 category = Utility subcategory = 0 title = #LOC_KPBS.partrecycler.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.partrecycler.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 // = 3000 tags = #LOC_KPBS.partrecycler.tags MODULE { name = ELRecycler RecycleField_name = ColRecycler } MODULE { name = ELTarget TargetName = Recycling Bin TargetTransform = ColRecycler } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Smelter.cfg:(still needs adjustments because of the new EL reciepes!) Reveal hidden contents PART:NEEDS[Launchpad] { // Kerbal Space Program - Part Config // A storage for rocket parts MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Smelter } // --- general parameters --- name = KKAOSS_Smelter module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0, 1.5580, 0, 0, 1, 0, 1 node_stack_bottom = 0, -1.5580, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 // --- editor parameters --- TechRequired = advConstruction entryCost = 40000 cost = 18000 category = Utility subcategory = 0 title = #LOC_KPBS.smelter.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.smelter.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 // = 3000 tags = #LOC_KPBS.smelter.tags MODULE { name = ELConverter StartActionName = #LOC_KPBS.smelter.metal.start StopActionName = #LOC_KPBS.smelter.metal.stop INPUT_RESOURCE { ResourceName = MetalOre Ratio = 0.00825 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1.0 } OUTPUT_RESOURCE { ResourceName = Metal Ratio = 0.699431 } } MODULE { name = ELConverter StartActionName = #LOC_KPBS.smelter.scrap.start StopActionName = #LOC_KPBS.smelter.scrap.stop INPUT_RESOURCE { ResourceName = ScrapMetal Ratio = 0.00172 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = Metal Ratio = 1 } } RESOURCE { name = Metal amount = 0 maxAmount = 25 } RESOURCE { name = MetalOre amount = 0 maxAmount = 300 } RESOURCE { name = ScrapMetal amount = 0 maxAmount = 200 } } ./PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Workshop.cfg: Reveal hidden contents PART:NEEDS[Launchpad|GroundConstruction] { // Kerbal Space Program - Part Config // A Workshop for EPL MODEL { model = PlanetaryBaseInc/ModSupport/Parts/Extraplanetary Launchpads/Workshop } // --- general parameters --- name = KKAOSS_Workshop module = Part author = Nils277 // --- asset parameters --- scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack_top = 0, 1.87, 0, 0, 1, 0, 1 node_stack_bottom = 0, -1.87, 0, 0, -1, 0, 1 node_stack_front = 0, 0, -0.73494, 0, 0, -1, 0 node_stack_back = 0, 0, 0.6266, 0, 0, 1, 0 // --- editor parameters --- TechRequired = advConstruction CrewCapacity = 3 entryCost = 40000 cost = 80000 category = Utility subcategory = 0 title = #LOC_KPBS.workshop.title manufacturer = #LOC_KPBS.agency description = #LOC_KPBS.workshop.description // --- attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision --- attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 maxTemp = 2000 tags = #LOC_KPBS.workshop.tags INTERNAL { name = KKAOSS_Workshop_Internal } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_900823 eventOnName = #autoLOC_6001406 eventOffName = #autoLOC_6001407 defaultActionGroup = None toggleAction = True redCurve { key = 0 0 key = 1 0.925 } greenCurve { key = 0 0 key = 1 0.9 } blueCurve { key = 0 0 key = 1 0.7 } alphaCurve { key = 0 1 } } } @PART[KKAOSS_Workshop]:FOR[PlanetarySurfaceStructures]:NEEDS[ConnectedLivingSpace]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = front , back } } @PART[KKAOSS_Workshop]:FOR[PlanetarySurfaceStructures]:NEEDS[Launchpad] { MODULE { name = ELWorkshop ProductivityFactor = 3 } MODULE { name = ELConverter StartActionName = #LOC_KPBS.workshop.start StopActionName = #LOC_KPBS.workshop.stop INPUT_RESOURCE { ResourceName = Metal Ratio = 0.0065 } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 3.5 } OUTPUT_RESOURCE { ResourceName = RocketParts Ratio = 0.7 } OUTPUT_RESOURCE { ResourceName = ScrapMetal Ratio = 0.2995 DumpExcess = True } } RESOURCE { name = RocketParts amount = 0 maxAmount = 400 } } @PART[KKAOSS_Workshop]:FOR[PlanetarySurfaceStructures]:NEEDS[GroundConstruction] { MODULE { name = GroundWorkshop Efficiency = 1.0 } } For some resin even with your setting the launch pads are not working any more. They show productivity on the UI but it says locked and there is no option to select EL's UI Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 9, 2018 Share Posted April 9, 2018 Just now, Lordmaddog said: For some resin even with your setting the launch pads are not working any more. They show productivity on the UI but it says locked and there is no option to select EL's UI you might have to edit your savegame file and replace the new modules like making name = ExLaunchpad to name = ELLaunchpad Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 9, 2018 Share Posted April 9, 2018 23 minutes ago, LatiMacciato said: you might have to edit your savegame file and replace the new modules like making name = ExLaunchpad to name = ELLaunchpad Found and replaced all still dint work. I am using simple construction as well though so it may be a conflict between the new updates Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 9, 2018 Share Posted April 9, 2018 1 minute ago, Lordmaddog said: Found and replaced all still dint work. I am using simple construction as well though so it may be a conflict between the new updates maybe, I can imagine using SimpleConstruction needs updates yet. Quote Link to comment Share on other sites More sharing options...
Lordmaddog Posted April 9, 2018 Share Posted April 9, 2018 3 minutes ago, LatiMacciato said: maybe, I can imagine using SimpleConstruction needs updates yet. it was just updated and that broke my game lol and even when un updating its all weird Quote Link to comment Share on other sites More sharing options...
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