Jump to content

[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]


Nils277

Recommended Posts

There seems to be a weird issue with the Mk2 habitat in career mode - it holds 4 kerbals but when the station is being controlled it counts as holding 0.  This means I get no progress towards the contract and future contracts will require a vast increase in crew capacity to make up for the preexisting mk2s

Link to comment
Share on other sites

  • 2 weeks later...

is there a way to unhide the mod support parts ?

i hve played in the past with some mods that had extra parts added by this mod 

now i changed my modpack and they are gone 

is there a way to make them apear without having the other mods instaled?

even if they dont have all the functionality

Link to comment
Share on other sites

8 minutes ago, noobkerblkat said:

is there a way to unhide the mod support parts

You would need to modify the part's config file. They are likely done as an MM patch that checks for the presence of the mod they are supposed to support.

You would need to remove any :NEEDS[<required md>] elements from the PART line in the config

 

Link to comment
Share on other sites

  • 5 months later...

Hello,

I conducted a search and cannot find the answer. I built a rocket with it's own controller, and two PBS modules with their own HAL and MAL. When I separate the modules from the rocket, I end up losing one, i.e., it is no longer tracked. They each have sufficient electricity and an antenna. What am I doing wrong?

Link to comment
Share on other sites

  • 1 month later...
  • 3 months later...
On 6/29/2023 at 5:30 PM, Richmountain112 said:

Why do the habitation and science labs not appear in the VAB?

I realize that post is a bit old, but my attention having been drawn to this thread, figured I'd do my best at an "answer", such as it is. I first wonder whether you are talking about the same mod. There is no such thing as a habitation lab in this mod. Closest thing is the greenhouse. I had forgotten there is a science lab (as I tend to use the central hub instead), but if you are looking for it, it is called "K&K Planetary Laboratory"; the word science doesn't appear in the name. So my second thought is that you might be searching on the wrong names. And, of course, there's the question of whether you have advanced science enough to unlock the parts. Also, there's an option to group all the parts from this mod together in the VAB; I find that convenient for finding them. Other than that, you haven't really given enough detail for a good diagnosis.

Link to comment
Share on other sites

  • 2 weeks later...
  • 3 months later...

I've been having trouble using the K&K Inline drill to mine an asteroid. I had it attached to my craft via a radial attachment point bz52. Anybody else have this issue? The normal drills function in it's place, but when I select Asteroid Harvester with the K&K the temp flashes.

Link to comment
Share on other sites

  • 1 month later...

Hello Nils277, i really like this mod.

But for some resaons: the feline convert-o-tron (i don't know if it's name in english but that your feline refinery) can't make metal, the vanilla refinery can do it but now yours (it doesn't show any button but in the description it can make metal). It is intended ?

Link to comment
Share on other sites

  • 1 month later...
1 hour ago, springnutica said:

I can't find the inline drill, I checked the files and it's there but it doesn't appear in game, I have gotten the tech node I should have seen from the files

ok I found the fix and it had to do with uninstalling simple repaint even though the bug with that was fixed

Link to comment
Share on other sites

  • 2 weeks later...
On 5/19/2024 at 3:47 PM, Kimera Industries said:

How much does this conflict with MKS?

It shouldn't conflict i think

3 hours ago, TNTDoggo14 said:

Where do I put the mod??

You put it in the Gamedata folder.

Link to comment
Share on other sites

  • 2 weeks later...

Does someone have patches for an up to date version of the full MKS/WOLF colony system?

I would greatly appreciate if you could share them. 

Otherwise, I will ;) Probably. Still planning my modlist atm.

Link to comment
Share on other sites

Hello

I built a vehicle using KPBS and DeepFreeze parts (among other things but that's irrelevant now) and everytime I press Launch in the VAB, my game crashes with a "NullReferenceException: Object reference not set to an instance of an object" error.
I re-launched the game about 3 times, removing sections of my vehicle trying to narrow down what caused the crash and it was one of the KPBS parts.

I went into the ksp.log file to and found errors and "NullReferenceExceptions"  regarding 1 part, which is the CRY-5000, the Planetary DeepFreezer. So I went back to the game, removed that one part, and I was able to Launch the vehicle without the game crashing. If the CRY-5000 is installed, my game crashes.

How can I fix this problem? Other DeepFreeze parts work, like the CRY-3000, I can install it and Launch without issues.

 

[ERR 13:23:21.051] [RasterPropMonitorComputer]: UpdateLocalCrew() - no internal model!

[ERR 13:23:21.132] Cannot find an InternalModule of typename 'InternalVesselView'

[ERR 13:23:21.154] [RasterPropMonitor]: No RasterPropMonitorComputer module found on part CRY-5000Freezer for prop LightSwitch in internal Cry-5000Internals

[ERR 13:23:21.155] [JSIActionGroupSwitch]: Exception configuring prop 4 (LightSwitch): System.NullReferenceException: Object reference not set to an instance of an object
  at JSI.JSIActionGroupSwitch.Start () [0x00ade] in <ecc97696119b4d078a20020bb4e1bac9>:0 

[ERR 13:23:21.155] [JSIActionGroupSwitch]: INITIALIZATION ERROR, CHECK CONFIGURATION.

[EXC 13:23:21.159] NullReferenceException: Object reference not set to an instance of an object
    JSI.VariableOrNumberRange..ctor (JSI.RasterPropMonitorComputer rpmComp, System.String sourceVariable, System.String range1, System.String range2, System.String moduloVariable) (at <ecc97696119b4d078a20020bb4e1bac9>:0)
    JSI.VariableAnimationSet..ctor (ConfigNode node, InternalProp thisProp, JSI.RasterPropMonitorComputer rpmComp, JSI.JSIVariableAnimator parent) (at <ecc97696119b4d078a20020bb4e1bac9>:0)
    JSI.JSIVariableAnimator.Start () (at <ecc97696119b4d078a20020bb4e1bac9>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[ERR 13:23:21.159] [RasterPropMonitor]: No RasterPropMonitorComputer module found on part CRY-5000Freezer for prop DFGlykerolGaugeBar in internal Cry-5000Internals

 

These are some examples I found in the ksp.log file and it's all related to CRY-5000.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...