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Starting in KSP v1.2 mods will no longer be supported


Stone Blue

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So I just saw an official thread posted in the Steam forums, that with all the new changes due to Unity, and that the console versions of KSP cant support mods, Squad will be locking up the KSP API starting in v1.2, and bringing the PC version more inline with the console builds, so that mods will no longer be supported. :0.0:
KSP will then be "Play vanilla...or Go Home!"


EDIT: Yes, now that its April 2nd, this WAS a lame attempt at an April Fools joke... :) 

Edited by Stone Blue
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10 minutes ago, Matuchkin said:

Great, KSP will lose all of its buyers and SQUAD will become what it was, all over again. How lovely.

Nah... It will become Game of the Year, as the next big Facebook/MySpace game... :D

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5 minutes ago, Stone Blue said:

Nah... It will become Game of the Year, as the next big Facebook/MySpace game... :D

Without mods, the game will remain with the small amount of limited-use parts it currently has. It won't have any extra utilities, such as a twr or Dv readout. There will be no way to make it an actual simulator, with RO, and players will be confined on a tiny solar system with no realism whatsoever.

It will be unplayable.

Edited by Matuchkin
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I just read that, I laughed a little and thought... This game would be dead... Look at their team, they hired people amongst mods creator, would be just impossible to do that and survive. So I finally thought it wasn't that a funny joke to make! :angry: 

Seems on the line with the Google one...

KMzwG_f-maxage-0.gif

...joking as well ;)

Edited by FrancoisH
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ok so, yess i do know that it was a april fools joke butt.....

 

On ‎4‎/‎1‎/‎2016 at 2:31 PM, Stone Blue said:

So I just saw an official thread posted in the Steam forums, that with all the new changes due to Unity, and that the console versions of KSP cant support mods, Squad will be locking up the KSP API starting in v1.2, and bringing the PC version more inline with the console builds, so that mods will no longer be supported. :0.0:
KSP will then be "Play vanilla...or Go Home!"


EDIT: Yes, now that its April 2nd, this WAS a lame attempt at an April Fools joke... :) 

SOOO if it was true they where converting pc to console it would not matter becouse NO KSP MODS HAVE T+ RATEINGS! the only restriction to these "console mods are:" No T+ stuff, no coptrighet stuff , and no piracy.

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On ‎01‎/‎04‎/‎2016 at 7:31 PM, Stone Blue said:

So I just saw an official thread posted in the Steam forums, that with all the new changes due to Unity, and that the console versions of KSP cant support mods, Squad will be locking up the KSP API starting in v1.2, and bringing the PC version more inline with the console builds, so that mods will no longer be supported. :0.0:
KSP will then be "Play vanilla...or Go Home!"


EDIT: Yes, now that its April 2nd, this WAS a lame attempt at an April Fools joke... :) 

At any rate, if that was the case there are examples of 'un-moddable games' like Minecraft where the users who have simply made a new API to mod with.

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