Jump to content

Air Breaks for Reentry


Recommended Posts

Reentry is difficult and dangerous IRL, and KSP mimics RL to a reasonable degree, if the game gave us a 'magic' solution like that many players could get the impression that reentry is not actuall very risky if you just slap airbrakes on something.  Apart from that, the challenge and sense of achievement would be greatly reduced, and therefore some of the fun would also be lost IMO.

Link to comment
Share on other sites

I agree with OP in that airbrakes should have a higher critical temperature - 1200K is really low. 3300K is probably too much though.

I do think that it'd be neat to see a new airbrake or streamer or something that had ablator on it. I might end up using the inflatable heatshield as a skirt at the back of the rocket for aerodynamic stability during high-speed reentries.

Link to comment
Share on other sites

2 hours ago, John FX said:

I believe even the falcon needs to do a retro burn to slow down so re-entry isn`t too hot.

 

Oh it definitely does, Im just saying a purpose designed re-entry fin would be cool. You can already abuse them as is though. This is a refueling tanker aerobraking as it comes in from minmus:

cMRKSu2.jpg

Edited by Pthigrivi
Link to comment
Share on other sites

Airbrakes let you slow down higher in the atmosphere, where heating is not as large of an issue. 

If your craft launches inside a fairing, try just using an oversize heatshield with most of the ablator removed. A 2.5m heatshield has 4 times the area of a 1.25m, meaning that you can put a 1.25m pod behind it and slow down much higher up  and get an easier re-entry overall. 

Link to comment
Share on other sites

Falcon 9 does a boost back to slow stage 1 down for re entry.

 

now, 1200K is only 1700.33 F which is low, but kerbin is smaller than earth so could be reasonable? But 3300K is 5480.33F which is better suited for earth, but way high for ksp. Something in the middle would be nice.

side note, those things on the falcon 9 pic are control surfaces not brakes.

Edited by AlamoVampire
Link to comment
Share on other sites

3 hours ago, AlamoVampire said:

side note, those things on the falcon 9 pic are control surfaces not brakes.

What "re-entry fin" isn't the right term? haha. My impression was they were there to guide the top of the rocket to keep it stable on retrograde, drag must be a factor there right? 

Link to comment
Share on other sites

It's all about the angle of re-entry.  If you spend forever in the heat because you came in too shallow, you are going to burn up.  If you pass into the thick of the atmosphere too quickly because you came in too steep, you are going to burn up.  Gotta find that sweet spot.  Changing the parts to be ridiculously heat tolerant is not the answer here.

Edited by Alshain
Link to comment
Share on other sites

58 minutes ago, Pthigrivi said:

What "re-entry fin" isn't the right term? haha. My impression was they were there to guide the top of the rocket to keep it stable on retrograde, drag must be a factor there right? 

Steering is their game for sure! When i made the post you quoted it seemed to me people thought or someone did that they were for slowing. Admitedly i was in a hospitality and hotel management class in college at the time lol.

Link to comment
Share on other sites

I'd say that the whole point of airbrakes having such a low temperature tolerance is that they're not supposed to be used for reentry.  In other words, the low heat tolerance is a feature, not a defect.

Remember when airbrakes were first added to the game?  They had a much higher tolerance-- I think it was around 2400, about the same as most parts in the game.  They were incredibly effective.  Too effective.  Made reentry too easy.

It's pretty obvious that Squad deliberately nerfed them with the explicit intent to make them impractical for orbital reentry.  That's what heat shields are for.  If airbrakes were a good idea for orbital reentry, that's what everyone would be doing IRL.

If you personally would like to use airbrakes for entry, go right ahead!  It's easy to mod it to whatever temperature tolerance you like, with just a snippet of ModuleManager config.  But I'd say the chance of Squad actually raising the temperature on them at this point would be practically zero.

(And I gotta say that I'm pretty happy about that.)  ;)

Link to comment
Share on other sites

If you think re-entry is hard now, try it in RSS/RO. Even from LEO your pod can randomly explode (or kill crew due to G-forces) due to a 10m/s delta-v application error.

In stock, I have had craft survive coming in backwards (nose forward) due to a design error, and have a parachute be enough to withstand LKO entry on 100% heating. Unless you are doing some hyperbolic or straight-down trajectory you should be fine using a normal heatshield. 

Link to comment
Share on other sites

On 14/04/2016 at 2:51 PM, Pthigrivi said:

Yeah I like the tolerance where it is but a set of these could be cool:

They're not airbrakes, they're grid fins. And they're not used during re-entry, the Falcon 9 first stage doesn't get anywhere near orbit to begin with.

Link to comment
Share on other sites

Yeah I know we talked about that just above ;) Using a thin peice of metal isn't a great idea for re-entry braking period, but I have found them useful both at high altitude and and low altitude to assert stability. All I was suggesting is a part that's purpose made for this would be cool. 

Edited by Pthigrivi
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...