Calvin_Maclure Posted May 15, 2016 Share Posted May 15, 2016 13 minutes ago, cxg2827 said: Send me your save file, I'll see if I can edit it for you. Cool, much appreciate it. How or where do you want me to send it to you? Message me if you dont want the info public. CM Link to comment Share on other sites More sharing options...
cxg2827 Posted May 19, 2016 Author Share Posted May 19, 2016 Got a bit of advice from @CobaltWolf on texturing and started to try it out on the Z1 truss. Only partially done, and a pretty big improvement already. Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 19, 2016 Share Posted May 19, 2016 9 hours ago, cxg2827 said: Got a bit of advice from @CobaltWolf on texturing and started to try it out on the Z1 truss. Only partially done, and a pretty big improvement already. Dats hawt. Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted May 19, 2016 Share Posted May 19, 2016 10 hours ago, cxg2827 said: Got a bit of advice from @CobaltWolf on texturing and started to try it out on the Z1 truss. Only partially done, and a pretty big improvement already. Nice! CM Link to comment Share on other sites More sharing options...
TJBombard Posted May 19, 2016 Share Posted May 19, 2016 This mod is my all time favorite mod for building space stations currently. The docking ports alone only locking at 90 degree angles has helped my OCD when docking station or mothership parts an absolute dream since everything aligns properly. Well done and I can't wait to see what comes next! Link to comment Share on other sites More sharing options...
bwheatley Posted May 21, 2016 Share Posted May 21, 2016 This is a great mod. I sent you an email with some support too since this is really neat. I'm having a brain fart and maybe someone can point me in the right direction. I got the CBM ports to dock ok since it's only at 90 degrees and you need the flanges to line up. But i'm having issues docking my shuttle to the PMA with a passive apas. My shuttle has an Active Apas and I have the flanges lined up right. I tried coming in with Active apas extended for a soft landing then retracting them to see if i'd dock and nothing. Both objects just site and hover near each other without making a dock. I'm sure it's something stupid I'm overlooking. Any help would be appreciated. Again great mod, this reminds me of the oldschool Fustek pieces in a lot of ways. Which was one of my favorite old school parts packs. Thanks for the effort. Link to comment Share on other sites More sharing options...
cxg2827 Posted May 21, 2016 Author Share Posted May 21, 2016 @bwheatley Thanks! The alignment tolerance is pretty tight, so when it just hovers, you need to give the craft a slight twist/jiggle. Though now that I think about it, doing the twist/jiggle action w/ a shuttle might be a bit trickier since the CoG isnt on the same axis as the APAS, but give it a try. If its cause more trouble than its worth, go into your KSP directory on your computer and modify the APAS .CFG files as shown below for both active and passive: Quote MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = APAS_CXG gendered = true genderFemale = false acquireTorque = 0.5 acquireForce = 0.5 captureMinRollDot = 0.99999 <------ modify this parameter for both ports. change it to 0.99 or 0.9 and it should give it some more tolerance with docking. snapRotation = true snapOffset = 120 } In one of the next releases I'll be making colliders on the APAS fins so it should help relieve some of the issues with angle-limited docking. Link to comment Share on other sites More sharing options...
bwheatley Posted May 21, 2016 Share Posted May 21, 2016 Wow awesme, thank you for the quick reply and the fix if i can't get used to it. Really great work, thank you. Link to comment Share on other sites More sharing options...
cxg2827 Posted May 22, 2016 Author Share Posted May 22, 2016 This is where misbehaving kerbals are put for time-out. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 22, 2016 Share Posted May 22, 2016 9 minutes ago, cxg2827 said: This is where misbehaving kerbals are put for time-out. T H E S H A M E C U B E Link to comment Share on other sites More sharing options...
DasBananenbrot Posted May 22, 2016 Share Posted May 22, 2016 I can not stop laughing Link to comment Share on other sites More sharing options...
cxg2827 Posted May 23, 2016 Author Share Posted May 23, 2016 Release Version 1.1 is Available on SpaceDock Change Log: Quote v1.1 New Parts: APAS - Active - L04F (flows with Tantares 0.9375m size standard) Manual Berthing Mechanism (Ring docking port made specifically for the Z1 Truss. And yes you can pass through it) Z1 Truss (Probe unit, reaction wheel, hollow internal for surface attaching parts) KU-Band Antenna Mod Support: Connected Living Spaces MM configuration files. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted May 23, 2016 Share Posted May 23, 2016 Woo! Congratz! Looks good as always. Have I posted this yet..? It seems kinda important. Tweakscale! Basic compatibility given to any part with you as the author, so you don't even have to keep it up to date... Link to comment Share on other sites More sharing options...
panarchist Posted May 23, 2016 Share Posted May 23, 2016 On 5/19/2016 at 9:26 PM, cxg2827 said: 1 hour ago, cxg2827 said: 1 hour ago, cxg2827 said: Mod Support: Connected Living Spaces MM configuration files. Just downloaded from SpaceDock, and it didn't look like the CLS MM file was in there. Everything looks pretty awesome, though. Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 23, 2016 Share Posted May 23, 2016 5 hours ago, VenomousRequiem said: T H E S H A M E C U B E S H A M E C U B E H A M E C U B E Link to comment Share on other sites More sharing options...
cxg2827 Posted May 23, 2016 Author Share Posted May 23, 2016 50 minutes ago, VenomousRequiem said: Tweakscale! Basic compatibility given to any part with you as the author, so you don't even have to keep it up to date Sweet, I'll add this to the next release. @panarchist whoops, here is a dropbox link. I'll have this listed in the OP for now since I dont think its worth pushing a hotfix for it. Link to comment Share on other sites More sharing options...
panarchist Posted May 23, 2016 Share Posted May 23, 2016 9 minutes ago, cxg2827 said: Sweet, I'll add this to the next release. @panarchist whoops, here is a dropbox link. I'll have this listed in the OP for now since I dont think its worth pushing a hotfix for it. Thanks! You'll need to edit it, though - looks like it's missing the closing parenthesis on each Part definition. This is one of my favorite mods because the IVAs are so phenomenal. SleepHabs work awesome with the crew transfer tubes in UKS and the rotating hub from DSEV - all it needs now is a USI-LS MM patch. (which I've been playing around with but haven't finished for all the parts yet) Link to comment Share on other sites More sharing options...
cxg2827 Posted May 23, 2016 Author Share Posted May 23, 2016 Alright, Third time's a charm. CLS patch updated again. Might have gone smoother if i had CLS installed ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
Delta_8930 Posted May 23, 2016 Share Posted May 23, 2016 So do the new docking ports include parachutes or are they still WIP? Link to comment Share on other sites More sharing options...
cxg2827 Posted May 23, 2016 Author Share Posted May 23, 2016 24 minutes ago, Delta_8930 said: So do the new docking ports include parachutes or are they still WIP? I got the parachute variants listed in the Roadmap, under 2.X. Depending how easy the Solar Array Wings and radiators go, I might push the parachute ones to an earlier release. Link to comment Share on other sites More sharing options...
Gangus Posted May 23, 2016 Share Posted May 23, 2016 First off, this has to be one of the best mods out there right now! Secondly, I seem to be having some serious issues with both the Common Berthing Mechanism, and the APAS. If I have them connected while in the VAB or SPH they stay connected perfectly and work fine, but when I try to dock, they both behave in the same way. If I try to dock, the ports get attracted to each other, make contact, but refuse to dock/connect properly. I have tried using every combination of passive and active objects just to ensure that it was not my fault, but I don't seem to be the issue. Thanks once again for your great mod, and I look forward to hearing back from you about fixing this flaw. Link to comment Share on other sites More sharing options...
jordanjay29 Posted May 24, 2016 Share Posted May 24, 2016 58 minutes ago, Gangus said: First off, this has to be one of the best mods out there right now! Secondly, I seem to be having some serious issues with both the Common Berthing Mechanism, and the APAS. If I have them connected while in the VAB or SPH they stay connected perfectly and work fine, but when I try to dock, they both behave in the same way. If I try to dock, the ports get attracted to each other, make contact, but refuse to dock/connect properly. I have tried using every combination of passive and active objects just to ensure that it was not my fault, but I don't seem to be the issue. Thanks once again for your great mod, and I look forward to hearing back from you about fixing this flaw. They have specific docking alignments. You'll have to place the APAS ports together so the outer bars connect (the inner flaps align without colliding, too, but that's harder to see once the dock is in place). CBMs connect the little prongs inside the big prongs. If you have the Docking Alignment mod, or another one similar, you can help yourself by checking your rotation angle. The ports will never dock at an angle not divisible by 90 (there's some wiggle room, so 359.8 is close enough I've found). You can sometimes visually align the CBMs so the prongs will mate as soon as you connect, the APAS is a little harder and takes some rotating back and forth to get it to click. Make sure to extent the APAS' Active docking mechanism, soft-touch it and then retract it so that you're locked in. Then you can rotate a little around those outer bars until they line up just right. You can also follow the instructions in this post to tweak the alignment angle tightness. Link to comment Share on other sites More sharing options...
cxg2827 Posted May 24, 2016 Author Share Posted May 24, 2016 @Gangus, @jordanjay29 covered it pretty well. The forced docking angles are a bit of a double-edged sword since they can be a bit of an annoyance sometimes but they allow you to get the immersion or precise docking angle from the feature. Further info on the docking ports are covered in the FAQ at the end of the first post in this thread (with pictures as well). Link to comment Share on other sites More sharing options...
jordanjay29 Posted May 24, 2016 Share Posted May 24, 2016 @cxg2827 I noticed the CLS configs didn't make it into a release version. I copied what you have from the dropbox file into my configs, but just FYI. Link to comment Share on other sites More sharing options...
cxg2827 Posted May 24, 2016 Author Share Posted May 24, 2016 Yea, I confused myself with having my KSP Gamedata folder and my Mod release Gamedata folder open at the same time. So I thought it was included. QA/QC fail. Link to comment Share on other sites More sharing options...
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