JPLRepo Posted March 22, 2021 Author Share Posted March 22, 2021 Sorry due to KSP 1.11.2 being released... i haven't been able to get the update out for this mod yet. Hopefully this week - (Fingers crossed). Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 22, 2021 Share Posted March 22, 2021 Thanks for the heads up and we understand the priority queue. Do your best as time permits; we can expect no more. Quote Link to comment Share on other sites More sharing options...
AlexALX Posted April 11, 2021 Share Posted April 11, 2021 Hopefully we can get update as Easter gift atleast) Still waiting, how can we help? Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted April 14, 2021 Share Posted April 14, 2021 (edited) I really hate to ask about the status of an update, but I've reached a point in my career playthrough where if I advance time at all, I'm hit with the bug where I go from the initial bodies being visible to all bodies being visible. I've been able to roll back to a backup made prior to the bug kicking in, but I'm basically stopped from playing now because advancing time at all reveals all of the bodies. I'm not trying to pressure for a quick update release, but rather trying to ascertain if said update is coming soon enough to justify setting KSP aside for a little while or if I should just accept that all CB's are now going to be visible and I should just press forward without being able to discover them gradually. Sorry again, but thanks if you reply Edited April 14, 2021 by SpacedInvader Quote Link to comment Share on other sites More sharing options...
Kerbex Posted April 16, 2021 Share Posted April 16, 2021 (edited) Practically Research Bodies is broken on KSP 1.11.2. There is a fix to it, but it's annoying. Go to your save file, find "isResearched" without the quotes, then scroll down to VESSELSINSOI { } and delete that section. So if it looks like this: VESSELSINSOI { CELESTIALBODY { body = Neidon VESSELINFO { vesselId = 1275415811 timeEnteredSOI = 8391677.239838738 } } } Delete the whole VESSELSINSOI section. Then scroll back up to isResearched for whatever bodies were in the VESSELSINSOI brackets, and change the researchState to 100. So if it looks like this: BODY { body = Neidon isResearched = True researchState = 30 ignore = True ContractsWeight = 10 } Change it to this: BODY { body = Neidon isResearched = True researchState = 100 ignore = True ContractsWeight = 10 } It fixes the freeze-up issue on the Observatory and also fixes all bodies showing up in the Tracking Station. But now, for example, Neidon is 100% researched. I'm "researching" more bodies with this fix than with using the actual mod. Edited April 16, 2021 by Kerbex Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted April 16, 2021 Share Posted April 16, 2021 3 hours ago, Kerbex said: Practically Research Bodies is broken on KSP 1.11.2. There is a fix to it, but it's annoying. Go to your save file, find "isResearched" without the quotes, then scroll down to VESSELSINSOI { } and delete that section. So if it looks like this: VESSELSINSOI { CELESTIALBODY { body = Neidon VESSELINFO { vesselId = 1275415811 timeEnteredSOI = 8391677.239838738 } } } Delete the whole VESSELSINSOI section. Then scroll back up to isResearched for whatever bodies were in the VESSELSINSOI brackets, and change the researchState to 100. So if it looks like this: BODY { body = Neidon isResearched = True researchState = 30 ignore = True ContractsWeight = 10 } Change it to this: BODY { body = Neidon isResearched = True researchState = 100 ignore = True ContractsWeight = 10 } It fixes the freeze-up issue on the Observatory and also fixes all bodies showing up in the Tracking Station. But now, for example, Neidon is 100% researched. I'm "researching" more bodies with this fix than with using the actual mod. It sounds from previous posts that JPLRepo has already solved this and other issues, but the update is still in testing. The only reason I'd asked about its status is that its been nearly a month since the last communication. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 26, 2021 Author Share Posted April 26, 2021 yeah sorry. Real life stuff too much lately... I'll see if I can get the patch done ASAP Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 26, 2021 Share Posted April 26, 2021 @JPLRepo The RCS module in the telescope in this mod is still the old ModuleRCS, which has the effects both reversed and extremely large . This patch fixes that. For anyone trying to use the RCS thrusters on the telescope, this patch fixes the effects: // This patch fixes the RCS thrusters in the part TrackBodiesTelescope (TB-75M Telescope) // // Patch written by LinuxGuruGamer // @PART[TrackBodiesTelescope] { !MODULE[ModuleRCS]{} MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RCS thrusterPower = 1 resourceName = MonoPropellant resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running atmosphereCurve { key = 0 240 key = 1 100 key = 8 0.001 } atmosphereCurve { key = 0 280 key = 1 100 key = 8 0.001 } } EFFECTS { running { AUDIO_MULTI_POOL { channel = Ship transformName = RCS clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.1 0.0 volume = 0.5 0.025 volume = 1.0 0.1 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RCS emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } } Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 29, 2021 Author Share Posted April 29, 2021 Sorry folks. Real life stuff keeps getting in the way of me getting this update out. Trying to find some time. Hopefully not too much longer. Quote Link to comment Share on other sites More sharing options...
IggyHitokage Posted May 4, 2021 Share Posted May 4, 2021 (edited) On 4/16/2021 at 11:58 AM, Kerbex said: It fixes the freeze-up issue on the Observatory and also fixes all bodies showing up in the Tracking Station. But now, for example, Neidon is 100% researched. I'm "researching" more bodies with this fix than with using the actual mod. This does work temporarily for me, but it may be that I still have vessels in the SOI that causes the bug to just simply start again the minute I enter the tracking station. I accidentally discovered Lua (Beyond Home, first home planet's moon) and it triggered the bug. Hopefully deleting all existing craft around it will fix the issue. Edit: After extensive testing, no. Still only a temporary fix until the scene changes and then back to bugged. Edited May 4, 2021 by IggyHitokage Quote Link to comment Share on other sites More sharing options...
Probus Posted May 6, 2021 Share Posted May 6, 2021 Gonna keep an eye on this one. Can you add it to a campaign game once you've started the game but haven't made it out to any other planets? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted May 6, 2021 Share Posted May 6, 2021 18 hours ago, Probus said: Gonna keep an eye on this one. Can you add it to a campaign game once you've started the game but haven't made it out to any other planets? I'm not entirely sure but logic would indicate that in a standard career game you start with all the planets discovered. When you add this mod, I don't think it re-hides them. Starting with RB from the beginning is better. I might suggest you copy your KSP folder, add the RB mod to the copy and test the theory. It shouldn't take you more than 15 minutes to verify at no risk. If it works, continue playing on the copy. If it doesn't return to the original. Quote Link to comment Share on other sites More sharing options...
Probus Posted May 6, 2021 Share Posted May 6, 2021 Good idea! Quote Link to comment Share on other sites More sharing options...
AlexALX Posted June 3, 2021 Share Posted June 3, 2021 Any news about update? Can we at least have unstable github update - so who want can test? Quote Link to comment Share on other sites More sharing options...
Tez613 Posted June 4, 2021 Share Posted June 4, 2021 On 4/16/2021 at 11:58 AM, Kerbex said: Practically Research Bodies is broken on KSP 1.11.2. There is a fix to it, but it's annoying. Go to your save file, find "isResearched" without the quotes, then scroll down to VESSELSINSOI { } and delete that section. So if it looks like this: VESSELSINSOI { CELESTIALBODY { body = Neidon VESSELINFO { vesselId = 1275415811 timeEnteredSOI = 8391677.239838738 } } } Delete the whole VESSELSINSOI section. Then scroll back up to isResearched for whatever bodies were in the VESSELSINSOI brackets, and change the researchState to 100. So if it looks like this: BODY { body = Neidon isResearched = True researchState = 30 ignore = True ContractsWeight = 10 } Change it to this: BODY { body = Neidon isResearched = True researchState = 100 ignore = True ContractsWeight = 10 } It fixes the freeze-up issue on the Observatory and also fixes all bodies showing up in the Tracking Station. But now, for example, Neidon is 100% researched. I'm "researching" more bodies with this fix than with using the actual mod. So I attempted to do this. But anytime I change scenes the info I deleted reappears no matter what I tried. so any help here would be appreciated. Quote Link to comment Share on other sites More sharing options...
IggyHitokage Posted June 6, 2021 Share Posted June 6, 2021 On 6/4/2021 at 2:47 PM, Tez613 said: So I attempted to do this. But anytime I change scenes the info I deleted reappears no matter what I tried. so any help here would be appreciated. I tried to do it myself and nothing ever changed, so I said screw it and moved on. Strangely enough, when I couldn't research other bodies, I just forced it to unlock a new body and the entire bug... resolved itself. I'm not sure if this is what caused it, but if you research an unrelated body via changing the research state to 100%, maybe it'll fix the bug. Quote Link to comment Share on other sites More sharing options...
Zaffre Posted June 9, 2021 Share Posted June 9, 2021 I was looking at configuring for a mod of mine when I noticed the wiki. ...Does this mean that the .cfg files used in previous iterations are or will be depreciated? Quote Link to comment Share on other sites More sharing options...
Tez613 Posted June 12, 2021 Share Posted June 12, 2021 So it appears that Research Bodies has completely broken my save. With it repeating this line "ResearchBodies.ResearchBodiesController.SetIndividualBodyDiscoveryLevel (System.Collections.Generic.KeyValuePair`2[TKey,TValue] cb) (at <4bc8e47f29f64133a2b8c06daa020953>:0)" 200,000 times in the log file when I go to load my save. With my save working apparently fine fine after removing the mod all together. With the full log here https://www.dropbox.com/s/owckfxs5jwnqv07/KSP.7z?dl=0 let me know if I did something wrong with the upload Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 12, 2021 Author Share Posted June 12, 2021 On 6/3/2021 at 9:09 PM, AlexALX said: Any news about update? Can we at least have unstable github update - so who want can test? Sorry, yeah real life. Work, deaths in the family, etc. It's been hectic. With 1.12.0 about to release I think I'll hold off putting out a full release until then. It's less than 2 weeks. 15 hours ago, Tez613 said: So it appears that Research Bodies has completely broken my save. With it repeating this line "ResearchBodies.ResearchBodiesController.SetIndividualBodyDiscoveryLevel (System.Collections.Generic.KeyValuePair`2[TKey,TValue] cb) (at <4bc8e47f29f64133a2b8c06daa020953>:0)" 200,000 times in the log file when I go to load my save. With my save working apparently fine fine after removing the mod all together. With the full log here https://www.dropbox.com/s/owckfxs5jwnqv07/KSP.7z?dl=0 let me know if I did something wrong with the upload I took a look at your log. there's lots of errors and not just this mod. But I have no idea how you've managed to kill this mod. I can see it's broken. But for me to investigate I would have to spend hours installing all the mods you have installed to try and reproduce. Quote Link to comment Share on other sites More sharing options...
Tez613 Posted June 13, 2021 Share Posted June 13, 2021 4 hours ago, JPLRepo said: Sorry, yeah real life. Work, deaths in the family, etc. It's been hectic. With 1.12.0 about to release I think I'll hold off putting out a full release until then. It's less than 2 weeks. I took a look at your log. there's lots of errors and not just this mod. But I have no idea how you've managed to kill this mod. I can see it's broken. But for me to investigate I would have to spend hours installing all the mods you have installed to try and reproduce. Oh damn that's really unfortunate. I'm sorry for your loss. you take your time for the release. Yeah tbh I would not even have a hint at expecting you to debug my game or breaks, I though it might be helpful and could help me get it working again is all. I can live without it as my save still seems to be working lol. Quote Link to comment Share on other sites More sharing options...
AlexALX Posted June 13, 2021 Share Posted June 13, 2021 16 hours ago, JPLRepo said: Sorry, yeah real life. Work, deaths in the family, etc. It's been hectic. Oh, thats... very sad, sorry for your loss, hopefully it will be better over time. Quote Link to comment Share on other sites More sharing options...
Average joe thats not joe Posted June 24, 2021 Share Posted June 24, 2021 Hey so is there any way to reset my progress as I had played my career mode before I got this mod and I wanna try and research some planets that I have never been to again. Quote Link to comment Share on other sites More sharing options...
ChronicSilence Posted July 3, 2021 Share Posted July 3, 2021 Just checking in @JPLRepo. Any ETA on a 1.12.1-compatible release? Quote Link to comment Share on other sites More sharing options...
Average joe thats not joe Posted July 7, 2021 Share Posted July 7, 2021 how can I change or reset the research status of some planets as I had encountered some sort of bug which made me discover every planet and their orbits without me doing anything, as I dont wanna start a new save and wanna play around with this mod at the same time Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 8, 2021 Author Share Posted July 8, 2021 16 hours ago, Average joe thats not joe said: how can I change or reset the research status of some planets as I had encountered some sort of bug which made me discover every planet and their orbits without me doing anything, as I dont wanna start a new save and wanna play around with this mod at the same time pretty sure answered this plenty of times before but anyway. Edit your persistent.sfs save file. look for this: SCENARIO { name = ResearchBodies scene = 5, 6, 7, 8 lastTimeCheckedSOIs = 149.18000000000251 RBGameSettings { BODY { body = Sun isResearched = True researchState = 100 ignore = True ContractsWeight = 30 } there is a BODY section for each celestial body. change isResearched to isResearched = False and researchState = 0 to reset them back to unknown/undiscovered. Quote Link to comment Share on other sites More sharing options...
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