lttito Posted October 5, 2017 Share Posted October 5, 2017 On 4/10/2017 at 4:15 PM, blackheart612 said: Something like an apache though, I'm not sure yet. In my humble opinion, it would be cool since the only apache looking cockpit comes from firespitter but aged not so well. Or maybe a Bell Cobra. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted October 6, 2017 Share Posted October 6, 2017 @blackheart612 tweakscale patch updated, same link as before so no change needed there, sorry for the delay I got busy with work stuff recently. As for suggestions if youre taking them though: Cobra attack helicopter style cockpit, Apache style helicopter, Blackhawk style cockpit Quote Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2017 Share Posted October 6, 2017 Looks like topic seems to be about helicopter cockpits... Can you do the cockpit of the beautiful, weak, Bell 47/ H-13 Sioux? I understand if you want me to use the litte bird cockpit to improvize; I might be able to change the textures Spoiler Quote Link to comment Share on other sites More sharing options...
AirShark Posted October 7, 2017 Share Posted October 7, 2017 Or maybe something like the AW129 Mangusta Attack Helicopter cockpit. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2017 Share Posted October 7, 2017 47 minutes ago, AirShark said: Or maybe something like the AW129 Mangusta Attack Helicopter cockpit. Firespitter has something similar. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted October 8, 2017 Share Posted October 8, 2017 Anyone else having issues with the IVA not working for the online fighter cockpit or is that's just a me thing? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2017 Share Posted October 9, 2017 15 hours ago, TMasterson5 said: Anyone else having issues with the IVA not working for the online fighter cockpit or is that's just a me thing? *inline Which inline fighter cockpit? The Mk0? The jet cockpit? Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted October 9, 2017 Share Posted October 9, 2017 On 10/6/2017 at 6:13 PM, Murican_Jeb said: Looks like topic seems to be about helicopter cockpits... Can you do the cockpit of the beautiful, weak, Bell 47/ H-13 Sioux? I understand if you want me to use the litte bird cockpit to improvize; I might be able to change the textures Hide contents SXT or LLL has one that might work. The Meadowlark cockpit or something. I forget which it’s in though. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted October 9, 2017 Share Posted October 9, 2017 4 hours ago, Murican_Jeb said: *inline Which inline fighter cockpit? The Mk0? The jet cockpit? The modern fighter jet style one. Mk1 non commercial object I think it's called without looking at it Quote Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2017 Share Posted October 10, 2017 On 10/8/2017 at 9:53 PM, XOC2008 said: SXT or LLL has one that might work. The Meadowlark cockpit or something. I forget which it’s in though. I know that one, but its still the same as this one, and it is a command seat. I don't really like command seats because if I were to use BDA and a kerbal is in a command seat, when it crashes, the kerbal will spazz out, and that just creeps me out Quote Link to comment Share on other sites More sharing options...
stuChris Posted October 10, 2017 Share Posted October 10, 2017 On 10/5/2017 at 3:44 AM, Rodger said: Just in case people who use this are interested, I've added compatibility for Airplane Plus to my black textures mod: https://spacedock.info/mod/1478/Back In Black (And you'll need to download mod compat component too)https://spacedock.info/mod/1498/Back In Black Mods texture pack Duuude, YES! Quote Link to comment Share on other sites More sharing options...
Cratzz Posted October 11, 2017 Share Posted October 11, 2017 On 2017-03-05 at 12:08 AM, Citizen247 said: If anyone is interested, I've written some configs for AJE, converting the engines to real world equivalents: 8A "Spud" = Hispano-Suiza 8Aa 9J "Baron" Rotary = Oberursel U.II WMB VI "Vortex" = BMW VI RR "Count" K.XI = Rolls-Royce Kestral V K-25V "Cyclone" Radial = Shvetsov ASh-25V KB 601 "Tornado" = Daimler-Benz DB 601 KB 601 "Tornado" = Daimler-Benz DB 605A K-2800 "Bumblebee" Radial = R-2800-18W Double Wasp K-2800 "Bumblebee" Radial = Wright R-3350-26W Duplex-Cyclone K-14 "Divine Wind" Radial = Nakajima Sakae K1710 "Whirlwind" = Allison V-1710-89 RR "Marlin" = Rolls-Royce Merlin 46 RR "Marlin" = Packard Merlin V-1650-7 RR "Kraken" = Rolls-Royce Griffon 65 KM-105P "Silver Crow" = Klimov M-105 KP-12 "Bear" Kontraprop = Kuznetsov NK-12MV RR K56 "Titan" Turboprop = Rolls-Royce T56 Turboprop KT6A "Kitty" Turboprop = Pratt & Whitney PT6 Turboprop K76 "Predator" Turboprop = Garrett TPE331-10 KT6C "Kitty" Turboshaft Engine = Pratt & Whitney Canada PT6C-67C J-56 "Lotus" High-Bypass Turbofan = CFM56-7B18 Turbofan J-85 "Tiger" Afterburning Turbofan = General Electric Afterburning J85 J-119 "Cheetah" Afterburning Turbofan = Pratt & Whitney F119 If anyone wants them the module manager patch is added below: ///////////////////////////////////////////////////////////////// // // // Airplane Plus AJE configs // // by Citizen247 // // // ///////////////////////////////////////////////////////////////// // EARLY ENGINES: //Based on the Hispano-Suiza 8Aa powering the Spad S.VII @PART[spadprop]:FOR[AJE] { @title= Hispano-Suiza 8Aa @manufacturer = Hispano-Suiza @description = A WW1-era water-cooled V8 engine used extensively in Entente Aircraft. @mass= 0.215 @rescaleFactor = 0.72 //Should be ~0.9m with cowling @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 717.77 %compression = 4.7 %minRPM = 1000 %maxRPM = 2000 %power = 150 %gearratio = 0.593 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } //Based on the Oberursel UR.II that powered the Fokker "Red Baron" Triplane @PART[fokkerprop]:FOR[AJE] { @title= Oberursel U.II @manufacturer = Motorenfabrik Oberursel @description = A nine cylinder Rotary engine powering the Fokker Dr.I Triplane @mass= 0.1465 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 915.35 %compression = 5 %minRPM = 800 %maxRPM = 1400 %power = 110 %gearratio = 1.0 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } //Based on the BMW VI interwar engine @PART[51prop]:FOR[AJE] { @title= BMW VI @manufacturer = Bayerische Motoren Werke (BMW) AG @description = BMW's first water-cooled V12 engine, built in the 1920s. @mass= 0.510 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %useOxygen = True %displacement = 2864 %compression = 5.5 %minRPM = 1000 %maxRPM = 2000 %power = 650 %gearratio = 0.5 %BSFC = 2.000E-7 %coolerEffic = 0 %coolerMin = -200 %ramAir = 0 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %propName = 10ftFP } } //Based on the Rolls-Royce Kestral @PART[hawkerprop]:FOR[AJE] { @title= Rolls-Royce Kestral V @manufacturer = Rolls-Royce @description = A major 685hp V12 British aviation engine of the interwar period. The Kestral Powered many RAF aircraft including the Hawker Fury, Britain's first 200mph+ fighter. @mass= 0.434 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %useOxygen = True %displacement = 1295.88 %compression = 6.0 %minRPM = 1500 %maxRPM = 3000 %power = 685 %gearratio = 0.553 %BSFC = 2.000E-7 %coolerEffic = 0 %coolerMin = -200 %ramAir = 0 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 29.921 %rated0 = 0 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 29.921 %propName = 10ftFP } } //Based on the Shvetsov ASh-25V @PART[chaikaprop]:FOR[AJE] { @title= Shvetsov ASh-25V @manufacturer = Shvetsov @description = A nine cylinder radial aircraft engine produced in the Soviet Union as a licenced reproduction of the Wright R-1820 Cyclone. @mass= 0.560 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1829.4 compression = 6.7 minRPM = 1350 maxRPM = 2700 power = 800 gearratio = 0.666666666666667 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.15 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 4800 boost1 = 0 rated1 = 0 cost1 = 0 switchAlt = 40000 wastegateMP = 48 propName = Wildcat } } // PRE-MODERN ENGINES: //The Daimler-Benz 605a engine used in ME109 from 1942 onwards. +PART[109Prop]:FOR[AJE] { @name=AJP_109_605Prop @title=Daimler-Benz DB 605A @manufacturer=Daimler-Benz @description= WWII-era V-12 liquid-cooled piston engine, the DB-605A as produced by Daimler-Benz (GER). Used on the Messerschmitt Bf 109 fighter. @mass=0.976 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // DB 605 A %displacement = 2176 %compression = 6.9 %minRPM = 1670 %maxRPM = 2800 %power = 1700 %gearratio = 0.594 %BSFC = 1.2747E-7 %coolerEffic = 0.325 %coolerMin = 0 %ramAir = 0 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 39.3 %rated0 = 2300 %boost1 = 39.3 %rated1 = 5650 %cost1 = 165 %switchAlt = 3500 %turbo = false %wastegateMP = 38.9 %propName = RotolRX5 %propDiam = 3 } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //The Daimler-Benz 601 engine used in ME109 from 1942 onwards. @PART[109Prop]:FOR[AJE] { @title=Daimler-Benz DB 601 @manufacturer=Daimler-Benz @description= WWII-era V-12 liquid-cooled piston engine, the DB-601 as produced by Daimler-Benz (GER). Used on early model Messerschmitt Bf 109 fighters. @mass=0.760 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // DB 601 %displacement = 2070 %compression = 6.9 %minRPM = 1670 %maxRPM = 2500 %power = 1175 %gearratio = 0.594 %BSFC = 1.2747E-7 %coolerEffic = 0.325 %coolerMin = 0 %ramAir = 0 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 39.3 %rated0 = 2300 %boost1 = 39.3 %rated1 = 5650 %cost1 = 165 %switchAlt = 3500 %turbo = false %wastegateMP = 38.9 %propName = RotolRX5 %propDiam = 3 } } @PART[zeroprop]:FOR[AJE] { @title= Nakajima Sakae @manufacturer= Nakajima Aircraft Company @description= 14 Cylinder air-cooled radial engine used by the Empire of Japan from 1939. Notably used by the Mitsubishi A6M "Zero". @mass= 0.756 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1700 compression = 7.1 minRPM = 1350 maxRPM = 2700 power = 1150 gearratio = 0.5833 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.4 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 3000 boost1 = 52 rated1 = 5000 cost1 = 52 switchAlt = 3400 wastegateMP = 52 propName = Wildcat } } +PART[corsairprop]:FOR[AJE] { @name = APP_R1830 @title = Pratt & Whitney R1830-86 Twin Wasp @manufacturer=Pratt & Whitney @description= 1200HP maximum, 1100HP rated at 5.25km. Used on F4F-4 Wildcat. @mass=0.64 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-1830-86 %displacement = 1829.4 %compression = 6.7 %minRPM = 1350 %maxRPM = 2700 %power = 1200 %gearratio = 0.666666666666667 %BSFC = 1.100E-7 %coolerEffic = 0.25 %coolerMin = 0 %ramAir = 0.3 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 48 %rated0 = 400 %boost1 = 48 %rated1 = 4800 %cost1 = 50 %switchAlt = 800 %turbo = false %wastegateMP = 48 %propName = Wildcat } } //Pratt & Whitney R-2800-18W Double Wasp @PART[corsairprop]:NEEDS[!SXT]:FOR[AJE] { //@name=APP_R2800Prop @title= Pratt & Whitney R-2800-18W Double Wasp @manufacturer=Pratt & Whitney @description=WWII-era 2100HP (2450HP wet) twin-row 18-cylinder water-injected radial with a strong three-speed (only 2 modeled) two-stage supercharger. Note, due to modeling issues, will only develop rated altitude horsepower (high blower) when at maximum speed. Used on F4U-4 Corsair, XF6F-6 Hellcat, DC-6B. @mass = 1.381 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-2800-18W %displacement = 2804.5 %compression = 6.75 %minRPM = 2200 %maxRPM = 2800 %power = 2380 %gearratio = 0.45 %BSFC = 1.104E-7 %coolerEffic = 0.35 %coolerMin = 5 %ramAir = 0.5 %exhaustThrust = 1 %meredithEffect = 0.005 %boost0 = 60 %rated0 = 10 %boost1 = 52.5 %rated1 = 7950 %cost1 = 347 %switchAlt = 1500 %turbo = false %wastegateMP = 60 %propName = HS6501A-0x4 } } //SXT already supplies 2800 engines, so this can be the R-3350 +PART[corsairprop]:FOR[AJE] { @name = APP_R3350 @title = Wright R-3350-26W Duplex-Cyclone @manufacturer= Wright @description= 2700HP radial with two-speed two-stage supercharger and water injection, rated at 2340HP at 4.5km static. Used by AD-1 (A-1) Skyraider. @mass=1.593 // 1.3 + .293 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-3350-26W %displacement = 3347 %compression = 6.7 %minRPM = 2200 %maxRPM = 2800 %power = 2700 %gearratio = 0.4375 %BSFC = 1.300E-7 %coolerEffic = 0.4 %coolerMin = 5 %ramAir = 1 %exhaustThrust = 1.2 %meredithEffect = 0.003 %boost0 = 59.5 %rated0 = 1100 %boost1 = 59.5 %rated1 = 4500 %cost1 = 415 %switchAlt = 2900 %turbo = false %wastegateMP = 59.5 %propName = HS6501A-0x4 } } @PART[fighterProp]:FOR[AJE] { @title = Allison V-1710-89 @manufacturer= Allison @description= WWII-era V-12 liquid-cooled turbosupercharged piston engine. Provides 1520HP at sea level at 60inHg, holding 1500HP to approx 6.1km. 11ft 10in 3-blade constant speed propeller. Used on P-38H/J Lightning. In that installation, sea level limit is 1425HP. @mass=0.91 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // V-1710-89 %displacement = 1710 %compression = 6.65 %minRPM = 2300 %maxRPM = 3000 %power = 1520 %gearratio = 0.5 %BSFC = 1.196E-7 %coolerEffic = 0.13 %coolerMin = -15 %ramAir = 0.15 %exhaustThrust = 0 %meredithEffect = 0.004 %boost0 = 60 %rated0 = 6100 %boost1 = 40 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = true %wastegateMP = 60 %propName = JSBJug %propDiam = 3.6068 %CpTweak = 0.46 %CtTweak = 0.46 } } //SXT already provides a Merlin 46 so this can be the American Licenced built V-1650-7 variant @PART[merlin]:FOR[AJE] { @title=Packard Merlin V-1650-7 @manufacturer=Packard @description= WWII-era V-12 liquid-cooled piston engine, the Merlin as produced by Packard (US). 1620HP at sea level with ram air with a very strong two-speed two-stage supercharger (1710 max with ram air at just over 3km, second peak 1410HP at 7.9km). 67inHG max boost. Used on the P-51B/C/D Mustang. 11ft 2in 4 blade constant speed propeller. @mass=0.917 // 746kg engine @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // V-1650-7 %displacement = 1647 %compression = 6 %minRPM = 1670 %maxRPM = 3000 %power = 1601 %gearratio = 0.479 %BSFC = 1.2747-07 %coolerEffic = 0.77 %coolerMin = 15 %ramAir = 1 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 67 %rated0 = 1400 %boost1 = 67 %rated1 = 6200 %cost1 = 340 %switchAlt = 3200 %turbo = false %wastegateMP = 67 %propName = MustangHProp %propDiam = 3.4036 } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //If SXT isn't installed though... +PART[merlin]:NEEDS[!SXT]:FOR[AJE] { @name=AJP_MERLIN @title = Rolls-Royce Merlin 46 @description= WWII-era V-12 liquid-cooled piston engine. Provides 1260HP at sea level, rising to 1440HP at 4.42km (full throttle height). Single-speed single-stage supercharger. 10ft 11in 3-blade constant speed propeller. @mass=0.752 //623kgengine @MODULE[ModuleEngine*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // Merlin46 %displacement = 1647 %compression = 6 %minRPM = 1793 %maxRPM = 3000 %power = 1260 %gearratio = 0.477 %BSFC = 1.260E-7 %coolerEffic = 1 %coolerMin = -30 %ramAir = 0.35 %exhaustThrust = 0.75 %meredithEffect = 0.007 %boost0 = 60.5 %rated0 = 4420 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 60.5 %propName = RotolRX5 } } //Rolls-Royce Griffon65 used in late model Spitwires @PART[spitfiremerlin]:FOR[AJE] { @title=Rolls-Royce Griffon 65 piston engine @manufacturer=Rolls-Royce @description= Rolls-Royce Griffon 65. 2035HP sea level with a two stage two speed supercharger. Used on late model Spitfires. @mass=1.237 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // Griffon65 %displacement = 2239 %compression = 6 %minRPM = 2000 %maxRPM = 2750 %power = 2035 %gearratio = 0.51 %BSFC = 1.162E-7 %coolerEffic = 1 %coolerMin = -200 %ramAir = 0.9 %exhaustThrust = 1 %meredithEffect = 0.011 %boost0 = 80.8 %rated0 = 500 %boost1 = 80.8 %rated1 = 3800 %cost1 = 390 %switchAlt = -1 %turbo = false %wastegateMP = 80.8 %propName = GriffonProp } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //Soviet VK-105 @PART[yakprop]:FOR[AJE] { @title = Klimov M-105 @manufacturer = Klimov @description= WW2-era Soviet V12 Liquid-cooled piston engine, powering a number of Soviet aircraft. @mass=0.752 //623kg engine @MODULE[ModuleEngine*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // MerlinXII %displacement = 1647 %compression = 6 %minRPM = 1600 %maxRPM = 2700 %power = 1100 %gearratio = 0.666 %BSFC = 3.13E-7 %coolerEffic = 0.91 %coolerMin = -20 %ramAir = 0.3 %exhaustThrust = 0.7 %meredithEffect = 0.005 %boost0 = 55.3715 %rated0 = 3440 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 55.3715 %propName = RotolRX5 } } //MODERN ENGINES: //SXT has one of these too, but there's nothing else this could be... Kuznetsov NK-12 (Bear Bomber) @PART[KP12]:NEEDS[!SXT]:FOR[AJE] { @title= Kuznetsov NK-12MV @manufacturer= Kuznetsov @description= The world's most powerfull turboprop, powering the Soviet TU-95 "Bear" Bomber. @mass=2.9 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 5000 power = 14795 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.6 meredithEffect = 0.002 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Rolls-Royce T56 @PART[herculesprop]:FOR[AJE] { @title= Rolls-Royce T56 Turboprop @manufacturer= Rolls-Royce @description= 4350 horsepower at takeoff @mass=0.95 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2200 maxRPM = 2800 power = 4350 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Pratt & Whitney PT6 Turboprop @PART[tbmProp]:FOR[AJE] { @title= Pratt & Whitney PT6 Turboprop @manufacturer= Pratt & Whitney @description= Modern turboprop, 675 HP at takeoff @mass=0.35 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 680 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //Garrett TPE331-10 @PART[predatorprop]:FOR[AJE] { @title= Garrett TPE331-10 @manufacturer= Garrett/Honeywell @description= A small and light turboprop @mass=0.25 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 940 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //Pratt & Whitney Canada PT6C-67C @PART[609prop]:FOR[AJE] { @title= PT6C-67C @manufacturer= Pratt & Whitney @description= The PT6 is one of the most popular turboprop aircraft engines in history. This variant is designed for tilt-rotor aircraft. @mass=0.188 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 1679 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //General Electric J85 @PART[f5jet]:FOR[AJE] { @title= General Electric J85 @description= A small afterburning turbojet. One of the most successful military Jet engines in history. Powering aircraft from the Northrop F5 to the White Knight carrier aircraft that carried SpaceShipOne. @manufacturer= General Electric @mass= 0.191 //AJE has afterburner as a throttle setting so we don't want to have a mode switch. -MODULE[MultiModeEngine] {} CoMOffset = 0.0, 0.8, 0.0 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet @maxThrust = 22 @useEngineResponseTime = False Area = 0.085 BPR = 0 CPR = 8.3 FPR = 0 Mdes = 0.7 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.8 FHV = 28E6 bird = 1250 TAB = 3140 exhaustMixer = False thrustUpperLimit = 44 adjustableNozzle = False maxT3 = 977 defaultTPR = 0.95 drySFC = 0.97 dryThrust = 13.1 wetThrust = 22 } -MODULE[ModuleEngines*]::HAS[#engineID[Wet]] {} } //Pratt & Whitney F119 (raptorjet) @PART[raptorjet]:FOR[AJE] //Turboramjet { @title = Pratt & Whitney F119 @manufacturer = Pratt & Whitney @mass = 1.8 @description = 2D Thrust vectored supercruise capable turbofan engine used by the F22 Raptor. -MODULE[MultiModeEngine] {} @MODULE[ModuleEngines*]::HAS[#engineID[Dry]] { @name = ModuleEnginesAJEJet @maxThrust=160 Area = 0.58 BPR = 0 CPR = 8.5 FPR = 0 Mdes = 0.3 Tdes = 280 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1360 TAB = 3800 exhaustMixer = True thrustUpperLimit = 400 maxT3 = 1200 defaultTPR = 0.85 drySFC = 0.8 dryThrust = 120 wetThrust = 160 } -MODULE[ModuleEngines*]::HAS[#engineID[Wet]] {} } //CFM56-7B18 Turbofan Jet @PART[cfm56]:FOR[AJE] { @title = CFM56-7B18 turbofan @manufacturer = CFM International @description = An efficient Turbofan used on civilian and military aircraft. @mass= 2.5 @rescaleFactor= 1.24 //1.55 meters @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet @maxThrust = 233.5 Area = 1.55 BPR = 4.24 CPR = 30 FPR = 1.7 Mdes = 0.8 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1600 TAB = 0 exhaustMixer = False adjustableNozzle = False thrustUpperLimit = 280 maxT3 = 900 intakeMatchArea = True defaultTPR = 0.95 drySFC = 0.357 dryThrust = 86.7 } @MODULE[ModuleResourceIntake] { @name = AJEInlet Area = 3.0 #@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {} inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$ inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$ } @MODULE[ModuleAnimateHeat] { @name = ModuleAJEJetAnimateExhaustHeat animationName = #$ThermalAnim$ !ThermalAnim = delete responseSpeed = 0.0002 } } //AIR INTAKES @PART[mk1intake]:FOR[AJE] { @MODULE[ModuleResourceIntake] { @name = AJEInlet %Area = 0.6 #@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {} inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$ inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$ } !RESOURCE[IntakeAir] {} } I rescale engines to be similar to their real size, as does AJE for most of it's configs. If you don't want that just comment out of delete any "@rescaleFactor = [value]" lines. Hello, can someone please explain exactly how to do this and where to put it. Thank you! Quote Link to comment Share on other sites More sharing options...
G'th Posted October 11, 2017 Share Posted October 11, 2017 2 hours ago, Cratzz said: Hello, can someone please explain exactly how to do this and where to put it. Thank you! Create a new file in notepad or wordpad or whatever editor you want to use. Paste that entire quoted text into the document. Click Save As, set to All files and name whatever.cfg (you can put whatever you want instead of whatever, but make sure you put in the .cfg so it saves correctly) and then put the whatever.cfg file somewhere in your KSP install. Quote Link to comment Share on other sites More sharing options...
Cratzz Posted October 11, 2017 Share Posted October 11, 2017 2 hours ago, G'th said: Create a new file in notepad or wordpad or whatever editor you want to use. Paste that entire quoted text into the document. Click Save As, set to All files and name whatever.cfg (you can put whatever you want instead of whatever, but make sure you put in the .cfg so it saves correctly) and then put the whatever.cfg file somewhere in your KSP install. Thx, the engines still seem wastly underpowered though, even if my TWR is good. Quote Link to comment Share on other sites More sharing options...
G'th Posted October 11, 2017 Share Posted October 11, 2017 1 hour ago, Cratzz said: Thx, the engines still seem wastly underpowered though, even if my TWR is good. Well yeah their prop engines. You aren't going to be getting to Mach 1 with them. The thing about KSP is that its so scaled down and we have very little in the way to actually feel the speeds we're going at that we lose sense of how fast we're actually going or even how high up we are. 100m/s is a common speed to reach with these engines and thats 223 miles an hour. Thats hella fast. Quote Link to comment Share on other sites More sharing options...
Cratzz Posted October 12, 2017 Share Posted October 12, 2017 Spitfire-ish - Thanks for a great mod! Quote Link to comment Share on other sites More sharing options...
Optionalcoast Posted October 14, 2017 Share Posted October 14, 2017 On 3/4/2017 at 6:08 PM, Citizen247 said: If anyone is interested, I've written some configs for AJE, converting the engines to real world equivalents: 8A "Spud" = Hispano-Suiza 8Aa 9J "Baron" Rotary = Oberursel U.II WMB VI "Vortex" = BMW VI RR "Count" K.XI = Rolls-Royce Kestral V K-25V "Cyclone" Radial = Shvetsov ASh-25V KB 601 "Tornado" = Daimler-Benz DB 601 KB 601 "Tornado" = Daimler-Benz DB 605A K-2800 "Bumblebee" Radial = R-2800-18W Double Wasp K-2800 "Bumblebee" Radial = Wright R-3350-26W Duplex-Cyclone K-14 "Divine Wind" Radial = Nakajima Sakae K1710 "Whirlwind" = Allison V-1710-89 RR "Marlin" = Rolls-Royce Merlin 46 RR "Marlin" = Packard Merlin V-1650-7 RR "Kraken" = Rolls-Royce Griffon 65 KM-105P "Silver Crow" = Klimov M-105 KP-12 "Bear" Kontraprop = Kuznetsov NK-12MV RR K56 "Titan" Turboprop = Rolls-Royce T56 Turboprop KT6A "Kitty" Turboprop = Pratt & Whitney PT6 Turboprop K76 "Predator" Turboprop = Garrett TPE331-10 KT6C "Kitty" Turboshaft Engine = Pratt & Whitney Canada PT6C-67C J-56 "Lotus" High-Bypass Turbofan = CFM56-7B18 Turbofan J-85 "Tiger" Afterburning Turbofan = General Electric Afterburning J85 J-119 "Cheetah" Afterburning Turbofan = Pratt & Whitney F119 If anyone wants them the module manager patch is added below: ///////////////////////////////////////////////////////////////// // // // Airplane Plus AJE configs // // by Citizen247 // // // ///////////////////////////////////////////////////////////////// // EARLY ENGINES: //Based on the Hispano-Suiza 8Aa powering the Spad S.VII @PART[spadprop]:FOR[AJE] { @title= Hispano-Suiza 8Aa @manufacturer = Hispano-Suiza @description = A WW1-era water-cooled V8 engine used extensively in Entente Aircraft. @mass= 0.215 @rescaleFactor = 0.72 //Should be ~0.9m with cowling @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 717.77 %compression = 4.7 %minRPM = 1000 %maxRPM = 2000 %power = 150 %gearratio = 0.593 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } //Based on the Oberursel UR.II that powered the Fokker "Red Baron" Triplane @PART[fokkerprop]:FOR[AJE] { @title= Oberursel U.II @manufacturer = Motorenfabrik Oberursel @description = A nine cylinder Rotary engine powering the Fokker Dr.I Triplane @mass= 0.1465 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 915.35 %compression = 5 %minRPM = 800 %maxRPM = 1400 %power = 110 %gearratio = 1.0 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } //Based on the BMW VI interwar engine @PART[51prop]:FOR[AJE] { @title= BMW VI @manufacturer = Bayerische Motoren Werke (BMW) AG @description = BMW's first water-cooled V12 engine, built in the 1920s. @mass= 0.510 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %useOxygen = True %displacement = 2864 %compression = 5.5 %minRPM = 1000 %maxRPM = 2000 %power = 650 %gearratio = 0.5 %BSFC = 2.000E-7 %coolerEffic = 0 %coolerMin = -200 %ramAir = 0 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %propName = 10ftFP } } //Based on the Rolls-Royce Kestral @PART[hawkerprop]:FOR[AJE] { @title= Rolls-Royce Kestral V @manufacturer = Rolls-Royce @description = A major 685hp V12 British aviation engine of the interwar period. The Kestral Powered many RAF aircraft including the Hawker Fury, Britain's first 200mph+ fighter. @mass= 0.434 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %useOxygen = True %displacement = 1295.88 %compression = 6.0 %minRPM = 1500 %maxRPM = 3000 %power = 685 %gearratio = 0.553 %BSFC = 2.000E-7 %coolerEffic = 0 %coolerMin = -200 %ramAir = 0 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 29.921 %rated0 = 0 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 29.921 %propName = 10ftFP } } //Based on the Shvetsov ASh-25V @PART[chaikaprop]:FOR[AJE] { @title= Shvetsov ASh-25V @manufacturer = Shvetsov @description = A nine cylinder radial aircraft engine produced in the Soviet Union as a licenced reproduction of the Wright R-1820 Cyclone. @mass= 0.560 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1829.4 compression = 6.7 minRPM = 1350 maxRPM = 2700 power = 800 gearratio = 0.666666666666667 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.15 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 4800 boost1 = 0 rated1 = 0 cost1 = 0 switchAlt = 40000 wastegateMP = 48 propName = Wildcat } } // PRE-MODERN ENGINES: //The Daimler-Benz 605a engine used in ME109 from 1942 onwards. +PART[109Prop]:FOR[AJE] { @name=AJP_109_605Prop @title=Daimler-Benz DB 605A @manufacturer=Daimler-Benz @description= WWII-era V-12 liquid-cooled piston engine, the DB-605A as produced by Daimler-Benz (GER). Used on the Messerschmitt Bf 109 fighter. @mass=0.976 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // DB 605 A %displacement = 2176 %compression = 6.9 %minRPM = 1670 %maxRPM = 2800 %power = 1700 %gearratio = 0.594 %BSFC = 1.2747E-7 %coolerEffic = 0.325 %coolerMin = 0 %ramAir = 0 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 39.3 %rated0 = 2300 %boost1 = 39.3 %rated1 = 5650 %cost1 = 165 %switchAlt = 3500 %turbo = false %wastegateMP = 38.9 %propName = RotolRX5 %propDiam = 3 } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //The Daimler-Benz 601 engine used in ME109 from 1942 onwards. @PART[109Prop]:FOR[AJE] { @title=Daimler-Benz DB 601 @manufacturer=Daimler-Benz @description= WWII-era V-12 liquid-cooled piston engine, the DB-601 as produced by Daimler-Benz (GER). Used on early model Messerschmitt Bf 109 fighters. @mass=0.760 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // DB 601 %displacement = 2070 %compression = 6.9 %minRPM = 1670 %maxRPM = 2500 %power = 1175 %gearratio = 0.594 %BSFC = 1.2747E-7 %coolerEffic = 0.325 %coolerMin = 0 %ramAir = 0 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 39.3 %rated0 = 2300 %boost1 = 39.3 %rated1 = 5650 %cost1 = 165 %switchAlt = 3500 %turbo = false %wastegateMP = 38.9 %propName = RotolRX5 %propDiam = 3 } } @PART[zeroprop]:FOR[AJE] { @title= Nakajima Sakae @manufacturer= Nakajima Aircraft Company @description= 14 Cylinder air-cooled radial engine used by the Empire of Japan from 1939. Notably used by the Mitsubishi A6M "Zero". @mass= 0.756 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true //Settings based on R-1830, couldn't find anything solid so hoping that is close enough. displacement = 1700 compression = 7.1 minRPM = 1350 maxRPM = 2700 power = 1150 gearratio = 0.5833 BSFC = 1.1E-7 coolerEffic = -0.35 coolerMin = 0 ramAir = 0.4 exhaustThrust = 0.0 meredithEffect = 0.0 boost0 = 48 rated0 = 3000 boost1 = 52 rated1 = 5000 cost1 = 52 switchAlt = 3400 wastegateMP = 52 propName = Wildcat } } +PART[corsairprop]:FOR[AJE] { @name = APP_R1830 @title = Pratt & Whitney R1830-86 Twin Wasp @manufacturer=Pratt & Whitney @description= 1200HP maximum, 1100HP rated at 5.25km. Used on F4F-4 Wildcat. @mass=0.64 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-1830-86 %displacement = 1829.4 %compression = 6.7 %minRPM = 1350 %maxRPM = 2700 %power = 1200 %gearratio = 0.666666666666667 %BSFC = 1.100E-7 %coolerEffic = 0.25 %coolerMin = 0 %ramAir = 0.3 %exhaustThrust = 0 %meredithEffect = 0 %boost0 = 48 %rated0 = 400 %boost1 = 48 %rated1 = 4800 %cost1 = 50 %switchAlt = 800 %turbo = false %wastegateMP = 48 %propName = Wildcat } } //Pratt & Whitney R-2800-18W Double Wasp @PART[corsairprop]:NEEDS[!SXT]:FOR[AJE] { //@name=APP_R2800Prop @title= Pratt & Whitney R-2800-18W Double Wasp @manufacturer=Pratt & Whitney @description=WWII-era 2100HP (2450HP wet) twin-row 18-cylinder water-injected radial with a strong three-speed (only 2 modeled) two-stage supercharger. Note, due to modeling issues, will only develop rated altitude horsepower (high blower) when at maximum speed. Used on F4U-4 Corsair, XF6F-6 Hellcat, DC-6B. @mass = 1.381 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-2800-18W %displacement = 2804.5 %compression = 6.75 %minRPM = 2200 %maxRPM = 2800 %power = 2380 %gearratio = 0.45 %BSFC = 1.104E-7 %coolerEffic = 0.35 %coolerMin = 5 %ramAir = 0.5 %exhaustThrust = 1 %meredithEffect = 0.005 %boost0 = 60 %rated0 = 10 %boost1 = 52.5 %rated1 = 7950 %cost1 = 347 %switchAlt = 1500 %turbo = false %wastegateMP = 60 %propName = HS6501A-0x4 } } //SXT already supplies 2800 engines, so this can be the R-3350 +PART[corsairprop]:FOR[AJE] { @name = APP_R3350 @title = Wright R-3350-26W Duplex-Cyclone @manufacturer= Wright @description= 2700HP radial with two-speed two-stage supercharger and water injection, rated at 2340HP at 4.5km static. Used by AD-1 (A-1) Skyraider. @mass=1.593 // 1.3 + .293 @rescaleFactor = 1.2 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // R-3350-26W %displacement = 3347 %compression = 6.7 %minRPM = 2200 %maxRPM = 2800 %power = 2700 %gearratio = 0.4375 %BSFC = 1.300E-7 %coolerEffic = 0.4 %coolerMin = 5 %ramAir = 1 %exhaustThrust = 1.2 %meredithEffect = 0.003 %boost0 = 59.5 %rated0 = 1100 %boost1 = 59.5 %rated1 = 4500 %cost1 = 415 %switchAlt = 2900 %turbo = false %wastegateMP = 59.5 %propName = HS6501A-0x4 } } @PART[fighterProp]:FOR[AJE] { @title = Allison V-1710-89 @manufacturer= Allison @description= WWII-era V-12 liquid-cooled turbosupercharged piston engine. Provides 1520HP at sea level at 60inHg, holding 1500HP to approx 6.1km. 11ft 10in 3-blade constant speed propeller. Used on P-38H/J Lightning. In that installation, sea level limit is 1425HP. @mass=0.91 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // V-1710-89 %displacement = 1710 %compression = 6.65 %minRPM = 2300 %maxRPM = 3000 %power = 1520 %gearratio = 0.5 %BSFC = 1.196E-7 %coolerEffic = 0.13 %coolerMin = -15 %ramAir = 0.15 %exhaustThrust = 0 %meredithEffect = 0.004 %boost0 = 60 %rated0 = 6100 %boost1 = 40 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = true %wastegateMP = 60 %propName = JSBJug %propDiam = 3.6068 %CpTweak = 0.46 %CtTweak = 0.46 } } //SXT already provides a Merlin 46 so this can be the American Licenced built V-1650-7 variant @PART[merlin]:FOR[AJE] { @title=Packard Merlin V-1650-7 @manufacturer=Packard @description= WWII-era V-12 liquid-cooled piston engine, the Merlin as produced by Packard (US). 1620HP at sea level with ram air with a very strong two-speed two-stage supercharger (1710 max with ram air at just over 3km, second peak 1410HP at 7.9km). 67inHG max boost. Used on the P-51B/C/D Mustang. 11ft 2in 4 blade constant speed propeller. @mass=0.917 // 746kg engine @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // V-1650-7 %displacement = 1647 %compression = 6 %minRPM = 1670 %maxRPM = 3000 %power = 1601 %gearratio = 0.479 %BSFC = 1.2747-07 %coolerEffic = 0.77 %coolerMin = 15 %ramAir = 1 %exhaustThrust = 1 %meredithEffect = 0.015 %boost0 = 67 %rated0 = 1400 %boost1 = 67 %rated1 = 6200 %cost1 = 340 %switchAlt = 3200 %turbo = false %wastegateMP = 67 %propName = MustangHProp %propDiam = 3.4036 } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //If SXT isn't installed though... +PART[merlin]:NEEDS[!SXT]:FOR[AJE] { @name=AJP_MERLIN @title = Rolls-Royce Merlin 46 @description= WWII-era V-12 liquid-cooled piston engine. Provides 1260HP at sea level, rising to 1440HP at 4.42km (full throttle height). Single-speed single-stage supercharger. 10ft 11in 3-blade constant speed propeller. @mass=0.752 //623kgengine @MODULE[ModuleEngine*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // Merlin46 %displacement = 1647 %compression = 6 %minRPM = 1793 %maxRPM = 3000 %power = 1260 %gearratio = 0.477 %BSFC = 1.260E-7 %coolerEffic = 1 %coolerMin = -30 %ramAir = 0.35 %exhaustThrust = 0.75 %meredithEffect = 0.007 %boost0 = 60.5 %rated0 = 4420 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 60.5 %propName = RotolRX5 } } //Rolls-Royce Griffon65 used in late model Spitwires @PART[spitfiremerlin]:FOR[AJE] { @title=Rolls-Royce Griffon 65 piston engine @manufacturer=Rolls-Royce @description= Rolls-Royce Griffon 65. 2035HP sea level with a two stage two speed supercharger. Used on late model Spitfires. @mass=1.237 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // Griffon65 %displacement = 2239 %compression = 6 %minRPM = 2000 %maxRPM = 2750 %power = 2035 %gearratio = 0.51 %BSFC = 1.162E-7 %coolerEffic = 1 %coolerMin = -200 %ramAir = 0.9 %exhaustThrust = 1 %meredithEffect = 0.011 %boost0 = 80.8 %rated0 = 500 %boost1 = 80.8 %rated1 = 3800 %cost1 = 390 %switchAlt = -1 %turbo = false %wastegateMP = 80.8 %propName = GriffonProp } @MODULE[ModuleEngines] { !PROPELLANT[IntakeAir]{} } } //Soviet VK-105 @PART[yakprop]:FOR[AJE] { @title = Klimov M-105 @manufacturer = Klimov @description= WW2-era Soviet V12 Liquid-cooled piston engine, powering a number of Soviet aircraft. @mass=0.752 //623kg engine @MODULE[ModuleEngine*] { @name=ModuleEnginesAJEPropeller %IspMultiplier = 1 %useOxygen = true // MerlinXII %displacement = 1647 %compression = 6 %minRPM = 1600 %maxRPM = 2700 %power = 1100 %gearratio = 0.666 %BSFC = 3.13E-7 %coolerEffic = 0.91 %coolerMin = -20 %ramAir = 0.3 %exhaustThrust = 0.7 %meredithEffect = 0.005 %boost0 = 55.3715 %rated0 = 3440 %boost1 = 0 %rated1 = 0 %cost1 = 0 %switchAlt = 40000 %turbo = false %wastegateMP = 55.3715 %propName = RotolRX5 } } //MODERN ENGINES: //SXT has one of these too, but there's nothing else this could be... Kuznetsov NK-12 (Bear Bomber) @PART[KP12]:NEEDS[!SXT]:FOR[AJE] { @title= Kuznetsov NK-12MV @manufacturer= Kuznetsov @description= The world's most powerfull turboprop, powering the Soviet TU-95 "Bear" Bomber. @mass=2.9 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 5000 power = 14795 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.6 meredithEffect = 0.002 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Rolls-Royce T56 @PART[herculesprop]:FOR[AJE] { @title= Rolls-Royce T56 Turboprop @manufacturer= Rolls-Royce @description= 4350 horsepower at takeoff @mass=0.95 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2200 maxRPM = 2800 power = 4350 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = HS6501A-0x4 } } //Pratt & Whitney PT6 Turboprop @PART[tbmProp]:FOR[AJE] { @title= Pratt & Whitney PT6 Turboprop @manufacturer= Pratt & Whitney @description= Modern turboprop, 675 HP at takeoff @mass=0.35 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 680 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //Garrett TPE331-10 @PART[predatorprop]:FOR[AJE] { @title= Garrett TPE331-10 @manufacturer= Garrett/Honeywell @description= A small and light turboprop @mass=0.25 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 940 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //Pratt & Whitney Canada PT6C-67C @PART[609prop]:FOR[AJE] { @title= PT6C-67C @manufacturer= Pratt & Whitney @description= The PT6 is one of the most popular turboprop aircraft engines in history. This variant is designed for tilt-rotor aircraft. @mass=0.188 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller IspMultiplier = 1 useOxygen = true minRPM = 2000 maxRPM = 3000 power = 1679 gearratio = 0.5 BSFC = 8.47E-8 ramAir = 1 exhaustThrust = 0.5 meredithEffect = 0.001 boost0 = 0 rated0 = 0 boost1 = 0 rated1 = 0 switchAlt = -1 turbo = false wastegateMP = 52.5 propName = RotolRX5 } } //General Electric J85 @PART[f5jet]:FOR[AJE] { @title= General Electric J85 @description= A small afterburning turbojet. One of the most successful military Jet engines in history. Powering aircraft from the Northrop F5 to the White Knight carrier aircraft that carried SpaceShipOne. @manufacturer= General Electric @mass= 0.191 //AJE has afterburner as a throttle setting so we don't want to have a mode switch. -MODULE[MultiModeEngine] {} CoMOffset = 0.0, 0.8, 0.0 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet @maxThrust = 22 @useEngineResponseTime = False Area = 0.085 BPR = 0 CPR = 8.3 FPR = 0 Mdes = 0.7 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.8 FHV = 28E6 bird = 1250 TAB = 3140 exhaustMixer = False thrustUpperLimit = 44 adjustableNozzle = False maxT3 = 977 defaultTPR = 0.95 drySFC = 0.97 dryThrust = 13.1 wetThrust = 22 } -MODULE[ModuleEngines*]::HAS[#engineID[Wet]] {} } //Pratt & Whitney F119 (raptorjet) @PART[raptorjet]:FOR[AJE] //Turboramjet { @title = Pratt & Whitney F119 @manufacturer = Pratt & Whitney @mass = 1.8 @description = 2D Thrust vectored supercruise capable turbofan engine used by the F22 Raptor. -MODULE[MultiModeEngine] {} @MODULE[ModuleEngines*]::HAS[#engineID[Dry]] { @name = ModuleEnginesAJEJet @maxThrust=160 Area = 0.58 BPR = 0 CPR = 8.5 FPR = 0 Mdes = 0.3 Tdes = 280 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1360 TAB = 3800 exhaustMixer = True thrustUpperLimit = 400 maxT3 = 1200 defaultTPR = 0.85 drySFC = 0.8 dryThrust = 120 wetThrust = 160 } -MODULE[ModuleEngines*]::HAS[#engineID[Wet]] {} } //CFM56-7B18 Turbofan Jet @PART[cfm56]:FOR[AJE] { @title = CFM56-7B18 turbofan @manufacturer = CFM International @description = An efficient Turbofan used on civilian and military aircraft. @mass= 2.5 @rescaleFactor= 1.24 //1.55 meters @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet @maxThrust = 233.5 Area = 1.55 BPR = 4.24 CPR = 30 FPR = 1.7 Mdes = 0.8 Tdes = 250 eta_c = 0.95 eta_t = 0.98 eta_n = 0.9 FHV = 32000000 bird = 1600 TAB = 0 exhaustMixer = False adjustableNozzle = False thrustUpperLimit = 280 maxT3 = 900 intakeMatchArea = True defaultTPR = 0.95 drySFC = 0.357 dryThrust = 86.7 } @MODULE[ModuleResourceIntake] { @name = AJEInlet Area = 3.0 #@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {} inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$ inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$ } @MODULE[ModuleAnimateHeat] { @name = ModuleAJEJetAnimateExhaustHeat animationName = #$ThermalAnim$ !ThermalAnim = delete responseSpeed = 0.0002 } } //AIR INTAKES @PART[mk1intake]:FOR[AJE] { @MODULE[ModuleResourceIntake] { @name = AJEInlet %Area = 0.6 #@AJE_TPR_CURVE_DEFAULTS/PilotTube/TPRCurve {} inletTitle = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/title$ inletDescription = #$@AJE_TPR_CURVE_DEFAULTS/PilotTube/description$ } !RESOURCE[IntakeAir] {} } I rescale engines to be similar to their real size, as does AJE for most of it's configs. If you don't want that just comment out of delete any "@rescaleFactor = [value]" lines. Since the parts in ksp are very heavy compared to the aircraft that some of these engines are for could some one add a copy of the U.II as the Siemens-Halske Sh.III with about 200hp, tried my self but i couldn't figure it out. and i am making my planes almost entirely out of b9 pwings in far with the strength at 0.1 so they are as light as possible Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted October 15, 2017 Share Posted October 15, 2017 On 11/10/2017 at 10:24 PM, Cratzz said: Thx, the engines still seem wastly underpowered though, even if my TWR is good. The TWR reported is usually the TWR given the stock max thrust, not the maximum thrust you'll gain from the AJE configs. The Thrust you'll likely get from the AJE configs can be in the region of a tenth of the stock thrust. One thing to remember is that parts in KSP are significantly heavier than they would be IRL. 20 hours ago, Optionalcoast said: could some one add a copy of the U.II as the Siemens-Halske Sh.III with about 200hp, tried my self but i couldn't figure it out. 4 See if this work: +PART[fokkerprop]:FOR[AJE] { @name= shrotprop @title= Siemens-Halske Sh.III @manufacturer = Siemens-Halske @description = An 11-cylinder, air-cooled rotary engine developed in Germany during World War I, similar to the Sh.I. @mass= 0.195 @MODULE[ModuleEngines*] { @name=ModuleEnginesAJEPropeller %useOxygen = true %displacement = 1135 %compression = 5 %minRPM = 800 %maxRPM = 1800 %power = 240 %gearratio = 2.0 %BSFC = 7.435E-8 %ramAir = 0.2 %exhaustThrust = 0.0 %meredithEffect = 0.0 %boost0 = 0 %rated0 = 0 %boost1 = 0 %rated1 = 0 %switchAlt = -1 %turbo = false %propName = 81in2CS } } 20 hours ago, Optionalcoast said: and i am making my planes almost entirely out of b9 pwings in far with the strength at 0.1 so they are as light as possible 2 Most of the weight will come from fuselage parts. Fighters of WW1 vintage were usually around 500-600kg total, while just the cockpit parts on their own tend to be double that. I have written a config for my own use, that uses b9 part switcher to reduce the weight of parts, while also reducing their strength and temperature resistance. It's not the best in the world, but with it I've been able to put together light aircraft that function as you'd expect with the AJE configs: ///////////////////////////////////////////////////////////////// // // // Aircraft mass tweak // // by Citizen247 // // // ///////////////////////////////////////////////////////////////// //Aircraft parts are way too heavy, especially for early aircraft. //This adds B9 Part Switch configs to make parts lighter but less //crash Tolerant. //Aircraft Fuel tanks - requires real fuels. TANK_DEFINITION:NEEDS[RealFuels] { name = AeroTanks highlyPressurized = False basemass = 0.000015 * volume TANK { name = Kerosene mass = 0.000012 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } TANK { name = AvGas mass = 0.000008 utilization = 1 fillable = True amount = 0.0 maxAmount = 0.0 } } ///////////////////////////////// // WINGS // ///////////////////////////////// //SXT @PART[SXTWingSmall]:FINAL { @mass = 0.005 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SXTWS_FABRIC_STRUCTURE title = Canvas maxTemp = 550 //Wood and fabric burns... crashTolerance = 5 //Wood and fabric is very weak } SUBTYPE { name = SXTES_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 10 addedMass = 0.005 } SUBTYPE { name = SXTWS_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 20 addedMass = 0.01 } } } //SXT @PART[SXTWingSmallHalf]:FINAL { @mass = 0.0025 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SXTWSH_FABRIC_STRUCTURE title = Canvas maxTemp = 550 //Wood and fabric burns... crashTolerance = 5 //Wood and fabric is very weak } SUBTYPE { name = SXTES_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 10 addedMass = 0.0025 } SUBTYPE { name = SXTWSH_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 20 addedMass = 0.005 } } } //SXT @PART[SXTelevonSmall]:FINAL { @mass = 0.001 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SXTES_FABRIC_STRUCTURE title = Canvas maxTemp = 550 //Wood and fabric burns... crashTolerance = 5 //Wood and fabric is very weak } SUBTYPE { name = SXTES_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 10 addedMass = 0.001 } SUBTYPE { name = SXTES_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 20 addedMass = 0.002 } } } //SXT @PART[SXTelevonSmallHalf]:FINAL { @mass = 0.0005 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SXTESH_FABRIC_STRUCTURE title = Canvas maxTemp = 550 //Wood and fabric burns... crashTolerance = 5 //Wood and fabric is very weak } SUBTYPE { name = SXTESH_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 10 addedMass = 0.0005 } SUBTYPE { name = SXTESH_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 20 addedMass = 0.001 } } } //B9 Procedural Wings @PART[B9_Aero_Wing_Procedural_Type*]:FINAL { @mass = 0.01 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = B9PWA_FABRIC_STRUCTURE title = Canvas maxTemp = 550 //Wood and fabric burns... crashTolerance = 5 //Wood and fabric is very weak } SUBTYPE { name = B9PWA_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 10 addedMass = 0.01 } SUBTYPE { name = B9PWA_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 20 addedMass = 0.02 } SUBTYPE { name = B9PWA_SPACE_STRUCTURE title = Pressurised maxTemp = 2400 crashTolerance = 40 addedMass = 0.04 } } } @PART[B9_Aero_Wing_Procedural_TypeA]:NEEDS[RealFuels]:FINAL { @MODULE[ModuleFuelTanks] { @type = AeroTanks } } ///////////////////////////////// // Nose Cones // ///////////////////////////////// //Squad @PART[noseCone]:FINAL { @mass = 0.005 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SQUADNC_FABRIC_STRUCTURE title = Canvas maxTemp = 550 crashTolerance = 2 } SUBTYPE { name = SQUADNC_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 5 addedMass = 0.005 } SUBTYPE { name = SQUADNC_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 8 addedMass = 0.01 } SUBTYPE { name = SQUADNC_SPACE_STRUCTURE title = Pressurised maxTemp = 2400 crashTolerance = 10 addedMass = 0.025 } } } //Squad @PART[pointyNoseCone*]:FINAL { @mass = 0.01 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SQUADNC_FABRIC_STRUCTURE title = Canvas maxTemp = 550 crashTolerance = 2 } SUBTYPE { name = SQUADNC_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 5 addedMass = 0.01 } SUBTYPE { name = SQUADNC_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 8 addedMass = 0.02 } SUBTYPE { name = SQUADNC_SPACE_STRUCTURE title = Pressurised maxTemp = 2400 crashTolerance = 10 addedMass = 0.04 } } } //Squad @PART[airplaneTail*]:FINAL { @mass = 0.01 //0.2 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SQUADNC_FABRIC_STRUCTURE title = Canvas maxTemp = 550 crashTolerance = 5 } SUBTYPE { name = SQUADNC_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 8 addedMass = 0.02 } SUBTYPE { name = SQUADNC_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 10 addedMass = 0.05 } SUBTYPE { name = SQUADNC_SPACE_STRUCTURE title = Pressurised maxTemp = 2400 crashTolerance = 20 addedMass = 0.1 } } } //APP @PART[shortboom*]:FINAL { @mass = 0.005 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = APPTAIL_FABRIC_STRUCTURE title = Canvas maxTemp = 550 crashTolerance = 2 } SUBTYPE { name = APPTAIL_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 5 addedMass = 0.005 } SUBTYPE { name = APPTAIL_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 8 addedMass = 0.01 } SUBTYPE { name = APPTAIL_SPACE_STRUCTURE title = Pressurised maxTemp = 2400 crashTolerance = 10 addedMass = 0.02 } } } ///////////////////////////////// // Fuselage // ///////////////////////////////// ///////////////////////////////// // AirIntakes // ///////////////////////////////// ///////////////////////////////// // Cockpits // ///////////////////////////////// //Squad @PART[seatExternalCmd]:FINAL { //50kg for a small bit of metal tubing seems... excessive. @mass = 0.01 } //Squad @PART[Mark2Cockpit]:FINAL { @mass = 0.1 @crashTolerance = 10 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = SQUADCP_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 20 } SUBTYPE { name = SQUADCP_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 30 addedMass = 0.2 } SUBTYPE { name = SQUADCP_SPACE_STRUCTURE title = Pressurised maxTemp = 2400 crashTolerance = 40 addedMass = 0.5 } } } //nesd - open air cockpit @PART[nesdmk1opencockpit]:FINAL { @mass = 0.01 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = NESD_FABRIC_STRUCTURE title = Canvas maxTemp = 550 //Wood and fabric burns... crashTolerance = 5 //Wood and fabric is very weak } SUBTYPE { name = NESD_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 10 addedMass = 0.1 } SUBTYPE { name = NESD_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 20 addedMass = 0.2 } } } //Airplane Plus @PART[zerocockpit]:FINAL { @mass = 0.1 @crashTolerance = 10 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = APPZEROCP_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 20 } SUBTYPE { name = APPZEROCP_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 40 addedMass = 0.2 } } } //Airplane Plus @PART[oldfightercockpit]:FINAL { @mass = 0.1 @crashTolerance = 10 MODULE { name = ModuleB9PartSwitch moduleID = MoS_Aircraft_Structure_Switch SUBTYPE { name = APPFCP_WOOD_STRUCTURE title = Wood maxTemp = 800 crashTolerance = 20 } SUBTYPE { name = APPFCP_ALUMINIUM_STRUCTURE title = Aluminium maxTemp = 1000 crashTolerance = 40 addedMass = 0.2 } } } ///////////////////////////////// // FuelTanks // ///////////////////////////////// //Handled by Real Fuels? Quote Link to comment Share on other sites More sharing options...
AFF Posted October 15, 2017 Share Posted October 15, 2017 Very good! How about the rotary engines or rotary engine nacelles, like Ospray? It will be pretty, use this without IR.. Quote Link to comment Share on other sites More sharing options...
shooty boomy Posted October 16, 2017 Share Posted October 16, 2017 Look all i would suggest is some easily addable double sided passenger doors for airliner recreations, as they have doors on both sides, or a cut open door for size 2 for helicopters looking or functioning similarly to the Huey side doors for bda compliant replicas. Quote Link to comment Share on other sites More sharing options...
inigma Posted October 16, 2017 Share Posted October 16, 2017 (edited) @blackheart612 Could you add patches for tweakscale as part of the release of this mod to make it more versatile? Currently having to create our own patches is time consuming, and not for the beginner player. If you mod in tweakscale compatibilty to the base mod, it might go a long way for the rest of us. Thoughts? @SpannerMonkey(smce) @blackheart612 would you guys be interested in merging KAX and Airplane Plus? Edited October 16, 2017 by inigma Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 16, 2017 Share Posted October 16, 2017 17 minutes ago, inigma said: @SpannerMonkey(smce) @blackheart612 would you guys be interested in merging KAX and Airplane Plus? Hi sorry can't be done, the terms and conditions of mu custodianship are geared to keeping KAX KAX. And i'm fairly sure blackheart doesn't want any of my junk near his mod Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted October 16, 2017 Share Posted October 16, 2017 1 hour ago, inigma said: @blackheart612 Could you add patches for tweakscale as part of the release of this mod to make it more versatile? Currently having to create our own patches is time consuming, and not for the beginner player. If you mod in tweakscale compatibilty to the base mod, it might go a long way for the rest of us. Thoughts? There is already a tweakscale patch linked in the OP that is maintained and updated by me as blackheart rolls out updates for the mod as a whole. Quote Link to comment Share on other sites More sharing options...
inigma Posted October 16, 2017 Share Posted October 16, 2017 2 hours ago, TMasterson5 said: There is already a tweakscale patch linked in the OP that is maintained and updated by me as blackheart rolls out updates for the mod as a whole. I know, but it would great it if were integrated into the mod. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 17, 2017 Share Posted October 17, 2017 2 hours ago, inigma said: I know, but it would great it if were integrated into the mod. not really. You're correct that writing patches is not for the beginner user but no one has to do that, because @TMasterson5 does that. Everyone knows how to download and copy a patch file into their /GameData directory. I believe, like some other mod authors, the lack of integration is a personal choice Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.