Damon Posted October 21, 2018 Share Posted October 21, 2018 Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted October 21, 2018 Share Posted October 21, 2018 2 minutes ago, damonvv said: Where do those lightening towers come from? FYI, [ERROR] [Contracts.Agents.Agent.LoadAgent] [Agent]: Is missing its 'title' value To clear the error, I add title = Kerbal Standard Holdings Quote Link to comment Share on other sites More sharing options...
Damon Posted October 21, 2018 Share Posted October 21, 2018 26 minutes ago, TranceaddicT said: Where do those lightening towers come from? But not in the current release! I will release this version of the pad soon! Quote Link to comment Share on other sites More sharing options...
Bogyrect Posted October 21, 2018 Share Posted October 21, 2018 Hi! Uh the mod doenst load at all and its in the root folder... and I just downloaded it.. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted October 22, 2018 Share Posted October 22, 2018 1 hour ago, Bogyrect said: Hi! Uh the mod doenst load at all and its in the root folder... and I just downloaded it.. It should be in <KSP_root>/GameData/<mod> Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 22, 2018 Author Share Posted October 22, 2018 5 hours ago, TranceaddicT said: Where do those lightening towers come from? FYI, [ERROR] [Contracts.Agents.Agent.LoadAgent] [Agent]: Is missing its 'title' value To clear the error, I add title = Kerbal Standard Holdings I think these are newly added things on Agents. I don't remember those being needed before. Thanks again. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted October 22, 2018 Share Posted October 22, 2018 So, I had some time for more digging on the errors before bed and I've a couple recommendations. 1. GameData/AirplanePlus/Parts/Payload/Mk1Door/AerojetKerbodyne.dds I've created links in all the parts that were problem children. Everything is golden with no errors, but I've not looked at them inside KSP yet. 2. /GameData/AirplanePlus/Parts/Command/b29cockpit/placeholder.dds Just copy any of the other placeholders over and it's golden, too. My assumption here is that this is truly a placeholder file until you get to it. The only things I've not resolved are the texture issues with b29cockpit & the 2 hercules gear. The b29cockpit model.mu references the airbuscockpittex, but you have a b29cockpittex. I assume you were using airbus as a stand-in during development. The hercules texture issue is a stumper. The texture is valid because it works in the airbusgear.mu; so the best I've got is the model needs to be rebuilt? Wish I knew more about blender and such that I could help. I barely know enough GIMP to deal with simple problems with normals and such. Quote Link to comment Share on other sites More sharing options...
Bogyrect Posted October 22, 2018 Share Posted October 22, 2018 20 hours ago, TranceaddicT said: <KSP_root>/GameData/<mod> I have KSP_osx and is this the "root" folder? Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted October 23, 2018 Share Posted October 23, 2018 5 hours ago, Bogyrect said: I have KSP_osx and is this the "root" folder? Not familiar with OSX installs but probably yes. Definitely, if your directory structure looks something like this: ../KSP_osx/GameData/<mods> The ONLY folder a typical mod user needs to be concerned about is 'GameData'. EVERY mod will go in there. Quote Link to comment Share on other sites More sharing options...
Bogyrect Posted October 23, 2018 Share Posted October 23, 2018 Ok thats what I thought, its in Gamedata, but doesnt work so I have no clue whats going on but I REALLY want it to work this is making really sad. Quote Link to comment Share on other sites More sharing options...
Bogyrect Posted October 23, 2018 Share Posted October 23, 2018 (edited) file:///Users/Ethan/Desktop/Screen Shot 2018-10-23 at 4.00.42 PM.png Heres a pic of my files Edited October 23, 2018 by Bogyrect Quote Link to comment Share on other sites More sharing options...
Bogyrect Posted October 23, 2018 Share Posted October 23, 2018 (edited) Ok update - The mod is working but missing everything but the Mk3 cockpit and engines Edited October 23, 2018 by Bogyrect Quote Link to comment Share on other sites More sharing options...
neistridlar Posted October 23, 2018 Share Posted October 23, 2018 1 hour ago, Bogyrect said: Ok update - The mod is working but missing everything but the Mk3 cockpit and engines That means that you have something wrong with your folder structure most likely. Also I don't think anyone but you can access the image you linked, as it is just the file location on your computer (not a web address), use a service like Imgur to upload photos, and paste the "direct link" from there. To install correctly, first remove any files from AirplanePlus, Firespitter and module manager, to make sure you have a clean slate. When you download the mod you get a zip Named something like Airplane_Plus-24.0. Inside that is a folder named GameData. All of the stuff inside the GameData folder needs to be copied into the GameData folder of your KSP install, exactly the way it is. After doing that you should have folders, Squad, AirplanePlus, Firespitter and a file ModuleManager.3.x.x.dll in your game data folder. If that is not the case you did something wrong (you may have more folders/files if you have more mods/DLC installed). Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted October 23, 2018 Share Posted October 23, 2018 10 minutes ago, neistridlar said: That means that you have something wrong with your folder structure most likely. Also I don't think anyone but you can access the image you linked, as it is just the file location on your computer (not a web address), use a service like Imgur to upload photos, and paste the "direct link" from there. To install correctly, first remove any files from AirplanePlus, Firespitter and module manager, to make sure you have a clean slate. When you download the mod you get a zip Named something like Airplane_Plus-24.0. Inside that is a folder named GameData. All of the stuff inside the GameData folder needs to be copied into the GameData folder of your KSP install, exactly the way it is. After doing that you should have folders, Squad, AirplanePlus, Firespitter and a file ModuleManager.3.x.x.dll in your game data folder. If that is not the case you did something wrong (you may have more folders/files if you have more mods/DLC installed). Easy way to install is just drag/drop the GameData folder from the zipfile into <KSP_root>. When your OS tells you to merge the GameData folders, do it. (Notice the underscore and highlighting.) If it asks you to merge any other folders you don't have a clean slate and will likely bork something. As a precaution, search for and ensure you only have one ModuleManager. They say only the latest version will run, but just to be sure ... Quote Link to comment Share on other sites More sharing options...
JH4C Posted October 23, 2018 Share Posted October 23, 2018 (edited) 39 minutes ago, TranceaddicT said: When your OS tells you to merge the GameData folders, do it. Important note: MacOS doesn't offer this option unless you hold down Option(Alt) when you drag the new folder over the existing folder; by default it'll simply offer to overwrite or cancel the operation. Edited October 23, 2018 by JH4C clarified further Quote Link to comment Share on other sites More sharing options...
Bogyrect Posted October 24, 2018 Share Posted October 24, 2018 I have downloaded hundreds of mods and this one is being odd Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 24, 2018 Share Posted October 24, 2018 There's nothing particularly unique about APP install, just make sure everything in the archive package lands in the right place. As others are saying, make sure you don't have nested GameData folders. You should have AirplanePlus, Firespitter, and ModuleManger.3.0.7.dll in your GameData folder (and yes, you can delete the ModuleManager.3.0.7.dll if you already have the newer one). Quote Link to comment Share on other sites More sharing options...
Bisbeejim Posted October 25, 2018 Share Posted October 25, 2018 I love this mod but it doesn't love my KSP v. 1.4.5. KSP program is crashing so often I wonder how I'm ever going to enjoy it. Quote Link to comment Share on other sites More sharing options...
ISEGRIM Posted October 26, 2018 Share Posted October 26, 2018 Hi there I am playing KSP since a while and i just found this mod and like it very much. But i have a question How do i get the Kerbals out of the 1.5 size and 2.0 Size Crew compardment( Not Cockpits). Normaly if i Click at the Hatchlike Paintet Area at the bottom or top (Or front and rear) i can get them out there with clicking the Mouse on it. But for those Parts this is not Working. Maybe its a Bug. Greetings ISE Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted October 27, 2018 Share Posted October 27, 2018 On 10/26/2018 at 10:02 AM, ISEGRIM said: Hi there I am playing KSP since a while and i just found this mod and like it very much. But i have a question How do i get the Kerbals out of the 1.5 size and 2.0 Size Crew compardment( Not Cockpits). Normaly if i Click at the Hatchlike Paintet Area at the bottom or top (Or front and rear) i can get them out there with clicking the Mouse on it. But for those Parts this is not Working. Maybe its a Bug. Greetings ISE The Portraits at the bottom-right have IVA & EVA buttons in them. Hover your cursor over the desired Kerbal and click. If it's grayed-out or doesn't work you have an OrEO - obstructed ex-filtration orifice and will need to transfer crew members to a different part. Quote Link to comment Share on other sites More sharing options...
ISEGRIM Posted October 28, 2018 Share Posted October 28, 2018 (edited) 19 hours ago, TranceaddicT said: The Portraits at the bottom-right have IVA & EVA buttons in them. Hover your cursor over the desired Kerbal and click. If it's grayed-out or doesn't work you have an OrEO - obstructed ex-filtration orifice and will need to transfer crew members to a different part. I know (KSP since 2013)…. and this is exactly what i dont want to do. Because its really time consuming to get the Pilots out of the Cockpit at first and than move like 20 Kerbals into the Cockpit one after the other and than out of the Cockpit. I was thinking its a bug. I mean that turns the rear ramp of the example Planes like the Emu liner useless. If its not a bug it would be a feature that should be added. ISE Edited October 28, 2018 by ISEGRIM Typo Quote Link to comment Share on other sites More sharing options...
Grenartia Posted November 7, 2018 Share Posted November 7, 2018 I know there's not an official 1.5.X release yet, but does this work in 1.5.1? Quote Link to comment Share on other sites More sharing options...
GDJ Posted November 7, 2018 Share Posted November 7, 2018 9 minutes ago, Grenartia said: I know there's not an official 1.5.X release yet, but does this work in 1.5.1? Yep, and quite well. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted November 7, 2018 Share Posted November 7, 2018 1 hour ago, Grenartia said: I know there's not an official 1.5.X release yet, but does this work in 1.5.1? Yep. Works great. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted November 7, 2018 Share Posted November 7, 2018 Thanks, yall. Quote Link to comment Share on other sites More sharing options...
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