FahmiRBLX Posted February 2, 2019 Share Posted February 2, 2019 Anyways, @blackheart612, any chances the Rolls-Royce AE 2100 (The engine of the C-130J Super Hercules) being added next update? Quote Link to comment Share on other sites More sharing options...
YoloT47 Posted February 2, 2019 Share Posted February 2, 2019 (edited) I'm having an issue with rotorcraft engines, when I start them up they just go to full rpm almost instantly without the proper startup sequence, and when I shut them down the sound immediately drops and they take forever to stop spinning. Is there a faulty file or something or do I need to install some kind of mod? In the R16 rotorwing demo video the engine had a proper startup and shutdown sequence so I'm just wondering if my file is broken. I've had this issue for a while but I was to lazy to report it until now. I'm not trying to complain or anything and I don't want to sound ungrateful or selfish but I'm wondering if I broke the file somehow or need to install a plugin. Thanks for any help and thank you for this amazing update blackheart! Edited February 2, 2019 by YoloT47 Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 2, 2019 Share Posted February 2, 2019 Field report time... The Size 1 APU attachment nodes is buried in the tail. You have to use the offset tool to get it to line up properly. Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted February 2, 2019 Share Posted February 2, 2019 Whoa, those parts look damn awesome, altough imo the APU exhaust is a little bit too big... Quote Link to comment Share on other sites More sharing options...
macc92 Posted February 3, 2019 Share Posted February 3, 2019 I gotta say as soon as I saw you were working on a C-130 cockpit, i was checking this topic all the time to see how it was going I couldn't be happier with the result, I had a C-130 built that was just waiting for the right cockpit to come along Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 3, 2019 Author Share Posted February 3, 2019 (edited) On 2/2/2019 at 6:49 PM, FahmiRBLXian said: Anyways, @blackheart612, any chances the Rolls-Royce AE 2100 (The engine of the C-130J Super Hercules) being added next update? Probably not, at least right now it's probably not going to happen. 23 hours ago, YoloT47 said: I'm having an issue with rotorcraft engines, when I start them up they just go to full rpm almost instantly without the proper startup sequence, and when I shut them down the sound immediately drops and they take forever to stop spinning. Is there a faulty file or something or do I need to install some kind of mod? In the R16 rotorwing demo video the engine had a proper startup and shutdown sequence so I'm just wondering if my file is broken. I've had this issue for a while but I was to lazy to report it until now. I'm not trying to complain or anything and I don't want to sound ungrateful or selfish but I'm wondering if I broke the file somehow or need to install a plugin. Thanks for any help and thank you for this amazing update blackheart! That's an old version, due to overlapping audios when you start and stop immediately, I decided to shorten the sounds, and yes, it will keep spinning until it eventually stops, the sounds aren't connected to the animation and I try my best to match them on most engines. 17 hours ago, MaverickSawyer said: Field report time... The Size 1 APU attachment nodes is buried in the tail. You have to use the offset tool to get it to line up properly. Confirmed. I think this is a model problem that can be fixed by nodes but I'd prefer to fix it with unity if I did (not at this very moment). Sorry about this 12 hours ago, FlyHighAviator said: Whoa, those parts look damn awesome, altough imo the APU exhaust is a little bit too big... I exaggerated them a bit, yeah. I made the exhaust the size of the entire muffler instead to keep the general shape. Though the top of the cone is supposed to taper down, I didn't, due to imitation of stock tail ends, I just tapered the bottom gently instead. Edit:@GaponeDetails? Edited February 3, 2019 by blackheart612 Quote Link to comment Share on other sites More sharing options...
Gapone Posted February 5, 2019 Share Posted February 5, 2019 On 2/3/2019 at 2:27 PM, blackheart612 said: @GaponeDetails? https://imgur.com/a/Mz4BVD1 p.s. Size 2 Viewer's Cockpit 2 also has its back untextured Quote Link to comment Share on other sites More sharing options...
FahmiRBLX Posted February 5, 2019 Share Posted February 5, 2019 On 2/1/2019 at 2:32 AM, blackheart612 said: Release 25 I updated. Finally. But I encountered same problem when I edited the OP as when I last updated Grounded too. I just put in an image and youtube link. I'll need to report the OP. Until then, I apologize for any inconvenience, if you are inconvenienced. I'll post the video and screenshot here. It's not a huge update, most of the time inbetween was waiting, but here it is. Here's the changelog: Added Size 2 Non-Commercial Cockpit based on C-130 Hercules Added Size 1 100-KE Auxiliary Power Engine based on Honeywell RE-100 and RE-220 APUs Added Size 1.5 220-KE Auxiliary Power Engine based on Honeywell RE-220 APU Added Size 2 131-9K Auxiliary Power Engine based on Honeywell 131-9A APU - Fixed issue where obsolete texture paths on landing gears cause NREs Fixed issue where Kerbal Standard has a missing title Fixed some landing gears having omitted aerodynamic changes when deployed/undeployed - Updated for 1.6.x Screenshots: Here's the APU in action, the electricity isn't actually used to power the gears, APUs have small thrust in it. The APU is really mostly experimental. If any drastic change is needed, don't be afraid to put it in here. I hope you all enjoy, I'm not so sure if the update is needed since the pack works regardless anyway. But here it is. I'll go report the OP now. One second. What mod gives you the taxiways, Approach Lighting System and PAPI lights in the screenshots and video? Quote Link to comment Share on other sites More sharing options...
Acvila Posted February 6, 2019 Share Posted February 6, 2019 I suppose Quote Link to comment Share on other sites More sharing options...
jospanner Posted February 7, 2019 Share Posted February 7, 2019 I have an issue with the helicopter rotors (the ones that come under "Intake Air" (extended filters?)) throwing me off into nether space as soon as they are activated. There are no planets, just empty space. Speed displays NaN, EvE breaks until the game reloads, lots of errors in the log. Relevant section is here, dropbox link is to the full thing. Tested with a Chinook rotor and Sikorsky rotor (both do it) but the Valkerie (which gets put under "engines") does not. [LOG 20:31:41.871] NG: vessel rescan finished (scanned 1 times) [LOG 20:31:42.310] NG: vessel rescan finished (scanned 1 times) [LOG 20:31:51.574] [SCANsat] Height Map Of [Kerbin] Completed... [LOG 20:31:51.623] [SCANsat] Loading Kopernicus On Demand PQSMod For Minmus [LOG 20:31:53.327] [Kopernicus] No new objects this time. (Probablility is 15%) [LOG 20:31:53.327] [Kopernicus] No new objects this time. (Probablility is 15%) [LOG 20:31:53.327] [Kopernicus] No new objects this time. (Probablility is 15%) ***NOTE: ENGINE STARTED*** [LOG 20:32:02.832] [SCANsat] Unloading Kopernicus On Demand PQSMod For Minmus [LOG 20:32:02.832] [SCANsat] Height Map Of [Minmus] Completed... [LOG 20:32:08.930] NG: switching profile from PRELAUNCH to FLYING [LOG 20:32:08.930] NG: switching to profile Flight [LOG 20:32:08.930] FF: launch of vessel bombardiercockpit at kerbin detected at Year 2, Day 179 05:09:28 [LOG 20:32:08.931] FF: kerbal Jebediah Kerman launched [LOG 20:32:08.932] FF: kerbal Gwendun Kerman launched [LOG 20:32:08.932] FF: situation change for active vessel from PRELAUNCH to FLYING [LOG 20:32:08.933] recalculating orbit for bombardiercockpit: Kerbin ( Update mode TRACK_Phys ) rPos: [-493184.096071753, -508.852565026939, 341840.144807431] rVel: [-99.6650215547294, 0.00651592836965876, -143.806168087144] |174.966655520045| [LOG 20:32:08.933] recalculated orbit for bombardiercockpit: Sun ( UT: 13064968.4965533 ) rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] [LOG 20:32:08.939] [Progress Node Reached]: Flyby [LOG 20:32:08.940] [Progress Node Reached]: Sun [LOG 20:32:08.940] [Progress Node Complete]: Flyby [LOG 20:32:08.940] [EarnYourStripes]: OnProgressComplete fired [LOG 20:32:08.943] Added 3.229177 (6) reputation: 'Progression'. [LOG 20:32:08.947] FF: ribbon Sun Sphere of Influence Ribbon awarded to Jebediah Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.947] FF: ribbon Sun Sphere of Influence Ribbon awarded to Gwendun Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.947] Look rotation viewing vector is zero [LOG 20:32:08.947] Look rotation viewing vector is zero [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [LOG 20:32:08.952] Look rotation viewing vector is zero [LOG 20:32:08.952] Look rotation viewing vector is zero [LOG 20:32:08.952] Look rotation viewing vector is zero [LOG 20:32:08.952] Look rotation viewing vector is zero [EXC 20:32:08.954] ArithmeticException: NAN System.Math.Sign (Single value) AtmosphereAutopilot.SyncModuleControlSurface.CtrlSurfaceUpdate (Vector3 vel) ModuleControlSurface.FixedUpdate () [EXC 20:32:08.954] ArithmeticException: NAN System.Math.Sign (Single value) AtmosphereAutopilot.SyncModuleControlSurface.CtrlSurfaceUpdate (Vector3 vel) ModuleControlSurface.FixedUpdate () [LOG 20:32:08.954] setting new dominant body: Sun FlightGlobals.mainBody: Sun [LOG 20:32:08.955] Vessel bombardiercockpit velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] [LOG 20:32:08.956] Look rotation viewing vector is zero [LOG 20:32:08.957] Look rotation viewing vector is zero [LOG 20:32:08.970] Kerbin: Resetting [LOG 20:32:08.971] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-MainClouds) OnSphereInactive [LOG 20:32:08.971] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 20:32:08.974] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-Auroras) OnSphereInactive [LOG 20:32:08.974] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 20:32:08.987] NG: switching profile from FLYING to ESCAPING [LOG 20:32:08.987] NG: switching to profile Escape [LOG 20:32:08.987] FF: situation change for active vessel from FLYING to ESCAPING [LOG 20:32:08.987] FF: ribbon First Deep Space Ribbon awarded to Jebediah Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.987] FF: ribbon First Deep Space Ribbon awarded to Gwendun Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.987] Look rotation viewing vector is zero [LOG 20:32:08.996] [OD] --> ScaledSpaceDemand.LoadTextures loading KerbinScaledSpace300 and KerbinScaledSpace401 [LOG 20:32:09.017] Look rotation viewing vector is zero [LOG 20:32:09.017] Look rotation viewing vector is zero [ERR 20:32:09.017] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:09.017] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) https://www.dropbox.com/s/e1im7w3nvg4mswb/KSP2.log?dl=0 Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted February 7, 2019 Share Posted February 7, 2019 This is still my favorite mod. Thanks for keeping it up and even making improvements. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 7, 2019 Share Posted February 7, 2019 Hmm... Hey, @blackheart612, if you're looking at parts to include in the next update... Can you introduce a side-opening passenger door/ramp unit for the Mk 3 format? I found myself wanting one really badly the other day... Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 13, 2019 Author Share Posted February 13, 2019 On 2/6/2019 at 7:41 AM, FahmiRBLXian said: One second. What mod gives you the taxiways, Approach Lighting System and PAPI lights in the screenshots and video? On 2/8/2019 at 4:55 AM, jospanner said: I have an issue with the helicopter rotors (the ones that come under "Intake Air" (extended filters?)) throwing me off into nether space as soon as they are activated. There are no planets, just empty space. Speed displays NaN, EvE breaks until the game reloads, lots of errors in the log. Relevant section is here, dropbox link is to the full thing. Tested with a Chinook rotor and Sikorsky rotor (both do it) but the Valkerie (which gets put under "engines") does not. [LOG 20:31:41.871] NG: vessel rescan finished (scanned 1 times) [LOG 20:31:42.310] NG: vessel rescan finished (scanned 1 times) [LOG 20:31:51.574] [SCANsat] Height Map Of [Kerbin] Completed... [LOG 20:31:51.623] [SCANsat] Loading Kopernicus On Demand PQSMod For Minmus [LOG 20:31:53.327] [Kopernicus] No new objects this time. (Probablility is 15%) [LOG 20:31:53.327] [Kopernicus] No new objects this time. (Probablility is 15%) [LOG 20:31:53.327] [Kopernicus] No new objects this time. (Probablility is 15%) ***NOTE: ENGINE STARTED*** [LOG 20:32:02.832] [SCANsat] Unloading Kopernicus On Demand PQSMod For Minmus [LOG 20:32:02.832] [SCANsat] Height Map Of [Minmus] Completed... [LOG 20:32:08.930] NG: switching profile from PRELAUNCH to FLYING [LOG 20:32:08.930] NG: switching to profile Flight [LOG 20:32:08.930] FF: launch of vessel bombardiercockpit at kerbin detected at Year 2, Day 179 05:09:28 [LOG 20:32:08.931] FF: kerbal Jebediah Kerman launched [LOG 20:32:08.932] FF: kerbal Gwendun Kerman launched [LOG 20:32:08.932] FF: situation change for active vessel from PRELAUNCH to FLYING [LOG 20:32:08.933] recalculating orbit for bombardiercockpit: Kerbin ( Update mode TRACK_Phys ) rPos: [-493184.096071753, -508.852565026939, 341840.144807431] rVel: [-99.6650215547294, 0.00651592836965876, -143.806168087144] |174.966655520045| [LOG 20:32:08.933] recalculated orbit for bombardiercockpit: Sun ( UT: 13064968.4965533 ) rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] [LOG 20:32:08.939] [Progress Node Reached]: Flyby [LOG 20:32:08.940] [Progress Node Reached]: Sun [LOG 20:32:08.940] [Progress Node Complete]: Flyby [LOG 20:32:08.940] [EarnYourStripes]: OnProgressComplete fired [LOG 20:32:08.943] Added 3.229177 (6) reputation: 'Progression'. [LOG 20:32:08.947] FF: ribbon Sun Sphere of Influence Ribbon awarded to Jebediah Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.947] FF: ribbon Sun Sphere of Influence Ribbon awarded to Gwendun Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.947] Look rotation viewing vector is zero [LOG 20:32:08.947] Look rotation viewing vector is zero [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:08.948] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [LOG 20:32:08.952] Look rotation viewing vector is zero [LOG 20:32:08.952] Look rotation viewing vector is zero [LOG 20:32:08.952] Look rotation viewing vector is zero [LOG 20:32:08.952] Look rotation viewing vector is zero [EXC 20:32:08.954] ArithmeticException: NAN System.Math.Sign (Single value) AtmosphereAutopilot.SyncModuleControlSurface.CtrlSurfaceUpdate (Vector3 vel) ModuleControlSurface.FixedUpdate () [EXC 20:32:08.954] ArithmeticException: NAN System.Math.Sign (Single value) AtmosphereAutopilot.SyncModuleControlSurface.CtrlSurfaceUpdate (Vector3 vel) ModuleControlSurface.FixedUpdate () [LOG 20:32:08.954] setting new dominant body: Sun FlightGlobals.mainBody: Sun [LOG 20:32:08.955] Vessel bombardiercockpit velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] [LOG 20:32:08.956] Look rotation viewing vector is zero [LOG 20:32:08.957] Look rotation viewing vector is zero [LOG 20:32:08.970] Kerbin: Resetting [LOG 20:32:08.971] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-MainClouds) OnSphereInactive [LOG 20:32:08.971] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 20:32:08.974] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: Kerbin-Auroras) OnSphereInactive [LOG 20:32:08.974] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 20:32:08.987] NG: switching profile from FLYING to ESCAPING [LOG 20:32:08.987] NG: switching to profile Escape [LOG 20:32:08.987] FF: situation change for active vessel from FLYING to ESCAPING [LOG 20:32:08.987] FF: ribbon First Deep Space Ribbon awarded to Jebediah Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.987] FF: ribbon First Deep Space Ribbon awarded to Gwendun Kerman at 13064968.4965533 (Year 2, Day 179 05:09:28) [LOG 20:32:08.987] Look rotation viewing vector is zero [LOG 20:32:08.996] [OD] --> ScaledSpaceDemand.LoadTextures loading KerbinScaledSpace300 and KerbinScaledSpace401 [LOG 20:32:09.017] Look rotation viewing vector is zero [LOG 20:32:09.017] Look rotation viewing vector is zero [ERR 20:32:09.017] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) [ERR 20:32:09.017] [FAR v0.15.9.6] NaN Prediction Section Error: Inputs: AtmDen: NaN Mach: NaN Re: NaN Kn: NaN skin: NaN vel: (NaN, NaN, NaN) https://www.dropbox.com/s/e1im7w3nvg4mswb/KSP2.log?dl=0 I actually can't replicate this. Is Airplane Plus the only mod installed? On 2/8/2019 at 5:30 AM, MaverickSawyer said: Hmm... Hey, @blackheart612, if you're looking at parts to include in the next update... Can you introduce a side-opening passenger door/ramp unit for the Mk 3 format? I found myself wanting one really badly the other day... I'm trying my best to get out of the smaller bulkheads. We'll see Quote Link to comment Share on other sites More sharing options...
buddysWorld Posted February 15, 2019 Share Posted February 15, 2019 Just wondering, is there currently a place where I can post photos of the epic planes that were made possible by this mod? I've made quite a few I'm really proud of and I'd like to see what other people have made as well. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 16, 2019 Share Posted February 16, 2019 Share 'em here, by all means. There's also the "Show off your awesome KSP pictures!" thread. Quote Link to comment Share on other sites More sharing options...
Couldn't think of a name Posted February 17, 2019 Share Posted February 17, 2019 Is there anywhere that shows off all/most of the parts, I've tried to find a site but it doesn't seem to work. Not sure if it is my mobile (my pc is down) or if it isn't easy to find... This mod (mod pack?) looks awesome. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted February 17, 2019 Share Posted February 17, 2019 1 hour ago, Couldn't think of a name said: Is there anywhere that shows off all/most of the parts, I've tried to find a site but it doesn't seem to work. Not sure if it is my mobile (my pc is down) or if it isn't easy to find... This mod (mod pack?) looks awesome. You could add a mod filter on Kerbalx.com to show craft created using APP parts. It's not really a showcase, though. You'd have to page through all the release notes here to see each part one by one . Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted February 17, 2019 Share Posted February 17, 2019 I might be able to make something like the F-8 Crusader using a modified size 1 APU and another mod I have installed, I'll share my results if/when I try it. Quote Link to comment Share on other sites More sharing options...
buddysWorld Posted February 18, 2019 Share Posted February 18, 2019 I'm going to post most of my stuff over on the other site in the next week or so, but this is one I think has an original enough design that I should show it to you guys. P.S. This doesn't clip any parts besides the engine (Which is a Titan) so that it can look more round and snub nosed. Quote Link to comment Share on other sites More sharing options...
reviest Posted February 19, 2019 Share Posted February 19, 2019 Absolutely essential mod for me! Need some help with helicopters though. My babies confuse their controls - pressing W makes them move sideways (diagonally). However lift looks pretty stable. The same problem with crafts from author's KerbalX hangar. Quote Link to comment Share on other sites More sharing options...
Mr.hog23 Posted February 20, 2019 Share Posted February 20, 2019 (edited) how does the helicopter collective work? thx! Edited February 20, 2019 by Mr.hog23 Quote Link to comment Share on other sites More sharing options...
Friznit Posted February 20, 2019 Share Posted February 20, 2019 I'm struggling with helis too. Take off and flying around seems to go ok. Landing...not so much. I can't get a stable hover going even with Hover mode enabled. Atmospheric Autopilot mod is struggling too, and TCA doesn't recognise the rotors as engines. Apologies if this has been covered already. I'd very much appreciate a pointer though! In the meantime, Kerbal Rotors Expansion is much more forgiving (perhaps too much) so that's an alternative to augment this pack for people in the same boat (Heli) as me. Quote Link to comment Share on other sites More sharing options...
rottielover Posted February 20, 2019 Share Posted February 20, 2019 I'm in the same boat right now as well (heli's). One thing I discovered is that if you have tweakable everything installed make sure you right click on the cockpit and up all the torque settings to max, otherwise your craft will be unstable (I downloaded the sample craft files and the Huey was like this until I upped the torque, then it was flyable). I'm using this part pack along with the contract pack "GAP" (giving aircraft a purpose). I accepted the "rescue climbers from K2" contract and flew the Huey out there. Much to my surprise and a good 30 min later, the huey was not able to climb above around 2500 meters, so I couldn't do the contract. I'm also an Atmos Autopilot user, and while it works wonderful for fixed wing aircraft it doesn't have any idea how to handle Heli's or VTOL craft. Unfortunately many of the contracts that are worth doing, also have LONG distances associated with them, and if you're going to fly at 4x physic's warp then your Autopilot better be up to the job. Usually AA can do it just fine, but I can't fly any of the Heli's unless it's within a short distance of one of the runways, otherwise it's just too much time. BTW if anyone has any bright idea's about how to get the climbers off of K2 without a heli, please let me know!! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted February 20, 2019 Author Share Posted February 20, 2019 On 2/19/2019 at 1:21 PM, reviest said: Absolutely essential mod for me! Need some help with helicopters though. My babies confuse their controls - pressing W makes them move sideways (diagonally). However lift looks pretty stable. The same problem with crafts from author's KerbalX hangar. Are you certian AirplanePlus is the problem? First time I've heard of this issue, I have no idea how to replicate it either. Is APP the only mod installed? 17 hours ago, Mr.hog23 said: how does the helicopter collective work? thx! Collective is what makes the craft go up and down. There is always thrust, but the blades get oriented from 15 to -15 depending on your input. If it's positive, it's oriented to go up. Negative is down. Hovering automates the management of collective to (almost) negate the vertical movement. 7 hours ago, Friznit said: I'm struggling with helis too. Take off and flying around seems to go ok. Landing...not so much. I can't get a stable hover going even with Hover mode enabled. Atmospheric Autopilot mod is struggling too, and TCA doesn't recognise the rotors as engines. Apologies if this has been covered already. I'd very much appreciate a pointer though! In the meantime, Kerbal Rotors Expansion is much more forgiving (perhaps too much) so that's an alternative to augment this pack for people in the same boat (Heli) as me. AA doesn't work well with this, I've tested this, at least recently. TCA is already covered, APP has custom FS configs, it's not recognized by TCA and will never be, because it's more work for such a small problem (I'm the only one using these FS modules). 57 minutes ago, rottielover said: I'm in the same boat right now as well (heli's). One thing I discovered is that if you have tweakable everything installed make sure you right click on the cockpit and up all the torque settings to max, otherwise your craft will be unstable (I downloaded the sample craft files and the Huey was like this until I upped the torque, then it was flyable). I'm using this part pack along with the contract pack "GAP" (giving aircraft a purpose). I accepted the "rescue climbers from K2" contract and flew the Huey out there. Much to my surprise and a good 30 min later, the huey was not able to climb above around 2500 meters, so I couldn't do the contract. I'm also an Atmos Autopilot user, and while it works wonderful for fixed wing aircraft it doesn't have any idea how to handle Heli's or VTOL craft. Unfortunately many of the contracts that are worth doing, also have LONG distances associated with them, and if you're going to fly at 4x physic's warp then your Autopilot better be up to the job. Usually AA can do it just fine, but I can't fly any of the Heli's unless it's within a short distance of one of the runways, otherwise it's just too much time. BTW if anyone has any bright idea's about how to get the climbers off of K2 without a heli, please let me know!! Alright, helicopters, Usually you'd have the main rotor, providing lift on the aircraft's center of mass. Unfortunately, in KSP (Because I don't know VTOL flight mechanics irl), with perfectly centered CoT and CoM, whenever you put too much "power" on a vtol, it will nose up and do a somersault in no time. Of course there are many factors to this, but that's straying away now. That's the gist of it. - Airplane Plus rotors can definitely get to 3000m (+), I assure you, I've tested it (because at some point I tested the ceiling limit for oxygen deprived helos like Huey),. Whether or not you hit your absolute ceiling is due to your power to weight ratio. If you're using the L K53 "Valkyrie" (Huey rotors), it's tested to be able to haul up to 4.8t weight, including the craft itself. The closer you are to this, needless to say, you're going to have a lower ceiling. The HUE-1 Chieftain on KerbalX weighs at 3.28t(/4.8t), it's capable of reaching 3000m, but it requires a very small AoA. Basically, if you want to go up, you shouldn't move forward. Moving on, that isn't the most ideal case. The rotors really are limited by me, due to a few factors: First, they are limited to their unwritten bulkhead. Basically, the rotors are Mk1, Size 1.5, Size 2, and Mk3, and their power increase accordingly. Second, they are ridiculously efficient with built-in hovering. In fact, the K73 "Beluga" can carry up to 12t under it, including the aircraft's weight. Third, they are categorized based on their real life counterparts, as said, the K73 "Beluga" is based from the S-64 Skycrane. It's pretty heavy duty. Fourth, this is the least considered but still affecting factor, I don't want them to ascend too fast. Because it looks ridiculous, and it helps in preventing somersaults. Regarding the speed, yes, they are actually slow. About 3/5 or 2/3 of a real life helicopter. But seriously, a helicopter is actually slow in real life too. (50-60m/s - as fast as early APP engines). Increasing power will really affect the weight capacity. I'm worried that Hueys can suddenly lift rocket tanks and such, which should not be. - Anyway, I acknowledge that FS hovering isn't perfect. There are better ones out there, but it's free to be used from FS and it works. It's not the major dependency of this mod, a lot of APP is intertwined with FS, which is why it's better to use all the features I can, at least I think so. Quote Link to comment Share on other sites More sharing options...
rottielover Posted February 21, 2019 Share Posted February 21, 2019 Thanks for the fast response. Also just wanted to say that it's good to see you still active with KSP I went back to re-investigate and discovered that "better atmospheres" had been installed, I don't remember picking that one so I have to assume ckan installed it along with something else but I'm not sure what. I removed it and now I can get the Huey (Chieftain) up high enough for the contract I was talking about. now I just have to decide if "wetter wings" is worth it or not. Quote Link to comment Share on other sites More sharing options...
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