Nereid Posted December 30, 2019 Share Posted December 30, 2019 I'm a big fan of this mod, but is it just me or is the KS-29 landing gear broken? If I attach those to an aircraft it starts with the tires below the surface and then it explodes just a few seconds after launch. Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted January 2, 2020 Share Posted January 2, 2020 (edited) Some parts are plain white: (( Some parts are plain white: (( Edited January 2, 2020 by emirkustirika Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted January 2, 2020 Share Posted January 2, 2020 34 minutes ago, emirkustirika said: Some parts are plain white: (( Some parts are plain white: (( Some textures not working right is a known issue if I remember right. Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted January 2, 2020 Share Posted January 2, 2020 16 hours ago, Nyarlathotep- said: Some textures not working right is a known issue if I remember right. Is there a solution? Do you remember. they mentioned something on the previous pages, but I didn't understand Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted January 3, 2020 Share Posted January 3, 2020 7 hours ago, emirkustirika said: Is there a solution? Do you remember. they mentioned something on the previous pages, but I didn't understand Im pretty sure that only some of the engines have a fix at the moment Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted January 3, 2020 Share Posted January 3, 2020 On 1/2/2020 at 6:54 AM, emirkustirika said: Some parts are plain white: (( When did you download the mod? This particular part did have an issue due to it reusing Squad textures that have been moved to a new folder. This does appear to be fixed for the latest release looking at the configs on GitHub though. Quote Link to comment Share on other sites More sharing options...
Tankman101 Posted January 4, 2020 Share Posted January 4, 2020 The github version still has 2 cones without textures (In the files named shortboom and shortboom2). Fixing those somehow also fixed, by proxy, a couple of the tiny nosecones. No idea how but i put a pull request up for the fix anyway. In any case it appears the Size 2 cargo bays deploy limiter is working on the closed configuration rather than the open one. No idea how to fix that one but it makes the cargo bay constantly some variation of open. Quote Link to comment Share on other sites More sharing options...
emirkustirika Posted January 5, 2020 Share Posted January 5, 2020 On 1/3/2020 at 9:42 PM, Manwith Noname said: When did you download the mod? This particular part did have an issue due to it reusing Squad textures that have been moved to a new folder. This does appear to be fixed for the latest release looking at the configs on GitHub though. mode was downloaded at 03/01/2020. yes I downloaded and installed it from git hub on this date. nothing changed. The same parts are still plain white. thank you. sory i download on https://www.curseforge.com/ after ckan Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted January 5, 2020 Share Posted January 5, 2020 On 1/4/2020 at 2:15 AM, Tankman101 said: The github version still has 2 cones without textures (In the files named shortboom and shortboom2). Fixing those somehow also fixed, by proxy, a couple of the tiny nosecones. No idea how but i put a pull request up for the fix anyway. In any case it appears the Size 2 cargo bays deploy limiter is working on the closed configuration rather than the open one. No idea how to fix that one but it makes the cargo bay constantly some variation of open. Ah, good spot. I can imagine how this occurs but I'm not sure if the game actually works that way. If a lookup table is being generated for redirected textures like these parts do, then the last path definition for "placeholder" will point to the incorrect path for the cones texture. I hadn't noticed this because I've patched them all anyway. For the Size 2 Cargo bay, some of the animation entries want to be flipped, so false instead of true and vice versa. You can test this module manager patch if you want... Spoiler @PART[s2cargobayS]:NEEDS[AirplanePlus] { @MODULE[ModuleAnimateGeneric] { @revClampDirection = true @revClampSpeed = false @revClampPercent = false } } I made manual edits directly to the file in this instance so I haven't personally tested that patch. 8 hours ago, emirkustirika said: mode was downloaded at 03/01/2020. yes I downloaded and installed it from git hub on this date. nothing changed. The same parts are still plain white. thank you. sory i download on https://www.curseforge.com/ after ckan OK, so as noted by @Tankman101, other parts need to have their placeholder texture pointed to the right path then everything should be fine. You can either find the part configs and make sure the path for the cone texture is correct or you can try this module manager patch... Spoiler @PART[shortboom,shortboomb]:NEEDS[AirplanePlus] { @MODEL { @texture = placeholder , Squad/Parts/Aero/cones/Assets/Cones } } Not personally tested this one either, my own patches are more extensive and won't work without other files. If you don't know how to make this patch work, simply make a text file inside your GameData folder. Name it "APP_Cone_Patch.cfg" or something that helps you identify it. Copy and paste the above code in to it and save. When you run the game it will alter this entry in the part config. Patches are written off the top of my head but they're fairly simple. Though that doesn't mean I haven't forgotten to do something obvious Quote Link to comment Share on other sites More sharing options...
MD5Ray01 Posted January 6, 2020 Share Posted January 6, 2020 (edited) I can confirm a few of the prop engines are missing their textures. I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current. Here's the parts I found were missing textures: Engines - Spud Baron Divine Wind Cyclone Bumblebee Tornado Silver Crow Count Vortex Other- Short tail A and B Small Nose Cone and Stubby version Edited January 6, 2020 by MD5Ray01 Documenting the parts that were missing textures that I found Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted January 6, 2020 Share Posted January 6, 2020 (edited) 6 hours ago, MD5Ray01 said: I can confirm a few of the prop engines are missing their textures. I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current. Here's the parts I found were missing textures: Engines - Spud Baron Divine Wind Cyclone Bumblebee Tornado Silver Crow Count Vortex Other- Short tail A and B Small Nose Cone and Stubby version There is already a fix for the engines Edited January 6, 2020 by Nyarlathotep- Quote Link to comment Share on other sites More sharing options...
Tankman101 Posted January 6, 2020 Share Posted January 6, 2020 The github version seems like it actually has all its engine textures. Somthings weird on the other downloads. 16 hours ago, Manwith Noname said: For the Size 2 Cargo bay, some of the animation entries want to be flipped, so false instead of true and vice versa. Well that...technically fixes things. A more permenant solution probably lies in the actual part model when comparing the entries to the stock cargo bays, but this works for now. Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted January 6, 2020 Share Posted January 6, 2020 4 hours ago, Tankman101 said: Well that...technically fixes things. A more permenant solution probably lies in the actual part model when comparing the entries to the stock cargo bays, but this works for now. It's an appropriate fix. The stock cargo bays have been modelled with their animation such that the start of the animation is with the doors in an open state and the end of the animation is with them closed. The APP size 2 cargo bay is the other way around, start is closed, end is open. These parameters along with "closedPosition" in the cargo module define how the game needs to interpret those animations so the part functions correctly in game. I would say, this particular cargo bay animation is modelled more logically (the deploy limiter is mapped 1:1 this way rather than reversed, the closed position is zero...) but at the end of the day, neither approach is right or wrong as the modules have the ability to redefine the animation controller and when to occlude parts with regard to the animation state. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted January 11, 2020 Share Posted January 11, 2020 I'm still running into a few missing textures. Do you want me to make a public list on Google Docs? (Spreadsheet works best for this.) This might be an interaction with Restock. Any parts that utilize stock textures should check that. If I have the time I will uninstall restock and see if it fixes things. Quote Link to comment Share on other sites More sharing options...
royying Posted January 13, 2020 Share Posted January 13, 2020 @blackheart612 Can you make some half length crew cabin? sometime we don't need that much capacity, half length cabin can save some space for other parts. Quote Link to comment Share on other sites More sharing options...
Spyke Posted January 14, 2020 Share Posted January 14, 2020 On 1/2/2020 at 1:54 AM, emirkustirika said: Some parts are plain white: (( It's an issue that appeared at an update that dropped DDS3 texture support (or something like that). This link goes to a patch that solves most of the texture-related issues. You can see the page or two behind that post to figure out why the mod is broken as of now. Quote Link to comment Share on other sites More sharing options...
RevenantOasis Posted January 14, 2020 Share Posted January 14, 2020 Hi. I really want to you this mod but I am unfortunately still running on 1.7.3 and don't plan to go to 1.8.x anytime soon. I have been searching a lot on the internet for a 1.7.3 compatible version of this mod but I can't find anything. Is there a version of AirplanePlus compatible with 1.7.x of the game? If so, could someone PLEASE link it for me? Thank you Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted January 14, 2020 Share Posted January 14, 2020 There is no version for 1.7 avaible, you can play normally with the 1.6 version, they hop from 1.6 to 1.8. Quote Link to comment Share on other sites More sharing options...
Jognt Posted January 15, 2020 Share Posted January 15, 2020 (edited) On 1/13/2020 at 3:06 PM, royying said: @blackheart612 Can you make some half length crew cabin? sometime we don't need that much capacity, half length cabin can save some space for other parts. In the meantime, a ½ length hull with a seat in it should work! Edit: I’m actually curious now whether the game would let a Kerbal board such a seat. It would be pretty funny to use the ½ length extending staircase part as a cockpit! Edited January 15, 2020 by Jognt Quote Link to comment Share on other sites More sharing options...
Vince_K Posted January 15, 2020 Share Posted January 15, 2020 On 1/6/2020 at 8:38 AM, Nyarlathotep- said: There is already a fix for the engines Do not work. Textures still missing on the engines. Can be cause by restock? Quote Link to comment Share on other sites More sharing options...
Ruedii Posted January 16, 2020 Share Posted January 16, 2020 On 1/6/2020 at 1:47 AM, MD5Ray01 said: I can confirm a few of the prop engines are missing their textures. I'm gonna see about trying to find their textures and fixing them up on my end as well as documenting which ones have the issue at current. Here's the parts I found were missing textures: Engines - Spud Baron Divine Wind Cyclone Bumblebee Tornado Silver Crow Count Vortex Other- Short tail A and B Small Nose Cone and Stubby version Same set as for me. I have restock installed. This might be an issue. Quote Link to comment Share on other sites More sharing options...
Catto Posted January 18, 2020 Share Posted January 18, 2020 Suggestion: Mk1 cargo ramps and MAYBE mk2 cargo ramps. Not sure how mk2 ramps would work, so maybe just mk2 hatches Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 19, 2020 Author Share Posted January 19, 2020 As I've said before, I've tested the parts and haven't encountered the mentioned problems. I tested them again just to be sure and looked at some of the parts mentioned and it had textures. Curious case if it really is restock though, I don't know how it will affect my textures but it's another mod for sure. Quote Link to comment Share on other sites More sharing options...
Jognt Posted January 19, 2020 Share Posted January 19, 2020 2 hours ago, blackheart612 said: As I've said before, I've tested the parts and haven't encountered the mentioned problems. I tested them again just to be sure and looked at some of the parts mentioned and it had textures. Curious case if it really is restock though, I don't know how it will affect my textures but it's another mod for sure. ReStock uses a plugin to prevent loading of stock assets that have been restock’d. I haven’t had time to play in a while, but if this is what’s happening then a .whitelist file for the textures in question should resolve problems? (Or use the restock version if it is present?) note: I haven’t read back very far, so if I’m repeating something that was already said: ignore me. Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted January 19, 2020 Share Posted January 19, 2020 On 1/17/2020 at 7:17 PM, siklidkid said: Suggestion: Mk1 cargo ramps and MAYBE mk2 cargo ramps. Not sure how mk2 ramps would work, so maybe just mk2 hatches You mean tail cargo ramps for mk1 and mk2? If so, then the mk2 could basically just be a mk1 cargo ramp but with a mk2 structural shroud. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.