JadeOfMaar Posted November 28, 2018 Share Posted November 28, 2018 Assuming my mods are in Classic mode and WBI is in CRP mode, just delete and reinstall my mods. They still default to CRP. Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 28, 2018 Share Posted November 28, 2018 7 minutes ago, JadeOfMaar said: Assuming my mods are in Classic mode and WBI is in CRP mode, just delete and reinstall my mods. They still default to CRP. just deleted the classic stock playmode part from the playmode configs for some reason they had both classic stock and CRP listed which i can only assume to result in nasty stuff Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 28, 2018 Share Posted November 28, 2018 (edited) 24 minutes ago, JadeOfMaar said: Assuming my mods are in Classic mode and WBI is in CRP mode, just delete and reinstall my mods. They still default to CRP. Hmm, why do you have a B9PS config file for resources added by WBT in the classic stock setup? B9PS is also throwing similar errors on bluedog parts Edited November 28, 2018 by BRAAAP_STUTUTU Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 28, 2018 Share Posted November 28, 2018 15 minutes ago, BRAAAP_STUTUTU said: for some reason they had both classic stock and CRP listed which i can only assume to result in nasty stuff The files in both these folders, under Patches, were config files? Or there were .cfg and .txt files for everything? Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 28, 2018 Share Posted November 28, 2018 2 minutes ago, JadeOfMaar said: The files in both these folders, under Patches, were config files? Or there were .cfg and .txt files for everything? actual config files Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 28, 2018 Share Posted November 28, 2018 (edited) GOT IT WORKING @JadeOfMaar thanks for the help yo now if only i could've spent that time on studying Edited November 28, 2018 by BRAAAP_STUTUTU Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 28, 2018 Share Posted November 28, 2018 1 minute ago, BRAAAP_STUTUTU said: now if only i could've spent that time on studying A question as old as Earth itself. Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 29, 2018 Share Posted November 29, 2018 hmm now my B9PS appears to be broken, i can't switch fuel types at all and i'm getting an Exception: MissingMethodException: Method Not Found:'Part.get_SimulationResources' Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 29, 2018 Author Share Posted November 29, 2018 1 hour ago, BRAAAP_STUTUTU said: hmm now my B9PS appears to be broken, i can't switch fuel types at all and i'm getting an Exception: MissingMethodException: Method Not Found:'Part.get_SimulationResources' You're on KSP 1.4.x (or earlier) and using a version of B9PartSwitch intended for KSP 1.5.x Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 29, 2018 Share Posted November 29, 2018 Just now, blowfish said: You're on KSP 1.4.x (or earlier) and using a version of B9PartSwitch intended for KSP 1.5.x Oh, so that doesn't work at all? Most of my installed mods work perfectly fine, even those from 1.5, but i guess this isn't a guarantee with dependencies or framewoks Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 29, 2018 Author Share Posted November 29, 2018 (edited) 2 minutes ago, BRAAAP_STUTUTU said: Oh, so that doesn't work at all? Most of my installed mods work perfectly fine, even those from 1.5, but i guess this isn't a guarantee with dependencies or framewoks As the exception would suggest, it does not work. The new delta-v simulation stuff (related to the burn time indicator) made some significant changes in KSP with respect to how resources are handled and that forced an incompatible change in B9PartSwitch. In general, no support will be provided for using an incompatible version even if it works in some cases. The release titles and .version file all say which version of KSP they're for, if you're using a different version you're on your own. Edited November 29, 2018 by blowfish Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 29, 2018 Share Posted November 29, 2018 Just now, blowfish said: As the exception would suggest, it does not work. The new delta-v simulation stuff (related to the burn time indicator) made some significant changes in KSP with respect to how resources are handled and that forced an incompatible change in B9PartSwitch. Aaah, makes sense 2 minutes ago, blowfish said: As the exception would suggest, it does not work. The new delta-v simulation stuff (related to the burn time indicator) made some significant changes in KSP with respect to how resources are handled and that forced an incompatible change in B9PartSwitch. In general, no support will be provided for using an incompatible version even if it works in some cases. The release titles and .version file all say which version of KSP they're for, if you're using a different version you're on your own. err do i get 2.4 for 1.4.5 that says it was recompiled for 1.5.1 or do i get 2.3.3? Quote Link to comment Share on other sites More sharing options...
Commissar Posted December 1, 2018 Share Posted December 1, 2018 crashes when placing the phoenix cargo pod. issue with the part, or is it a b9? seems that most other pods work ok, but haven't tested all yet. Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 1, 2018 Author Share Posted December 1, 2018 22 minutes ago, Commissar said: crashes when placing the phoenix cargo pod. issue with the part, or is it a b9? seems that most other pods work ok, but haven't tested all yet. I don't know the details but both MFT and B9 resource switching have been added to the part (and they can't both manage resources). Might be worth pinging the mod's author. I've been seeing this a lot lately though and I might downgrade this to a warning (complains but doesn't force you to quit). Really there's no general patch that could fix every case (the module should be completely removed in some cases and just disabled in others) but if B9 fuel switching disables itself and warns then at least it's probably working and the mod author has some time to fix it. Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) B9PartSwitch v2.5.1 for KSP 1.5.1 Moved stack nodes now respect scale, rescaleFactor, and TweakScale Moved surface attach node now respects scale and rescaleFactor When only one subtype is present, disable switching GUI and display subtype title as non-interactable string Downgrade incompatible resource switching module to a warning and disable B9 resource switching in that case French localization Edited December 1, 2018 by blowfish Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 4, 2018 Share Posted December 4, 2018 On 12/1/2018 at 9:53 AM, blowfish said: Downgrade incompatible resource switching module to a warning and disable B9 resource switching in that case On 12/1/2018 at 4:43 AM, Commissar said: crashes when placing the phoenix cargo pod. issue with the part, or is it a b9? seems that most other pods work ok, but haven't tested all yet. So this means that B9 resource switching will we be disabled or does it also include B9 Part Switch? I'm not sure if it is one and the same thing. Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 4, 2018 Author Share Posted December 4, 2018 8 hours ago, Pointblank66 said: So this means that B9 resource switching will we be disabled or does it also include B9 Part Switch? I'm not sure if it is one and the same thing. B9 resource switching will yield to whatever other module is on the part. Other switching functions will still work. Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 4, 2018 Share Posted December 4, 2018 8 minutes ago, blowfish said: B9 resource switching will yield to whatever other module is on the part. Other switching functions will still work. THIS information can be useful to me. If it yields, but a third part add-on insist on calling B9 (as TweakScale) when B9 decided to yield in favor of another add-on, I'm guessing that such add-on can end up messing something. Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 4, 2018 Author Share Posted December 4, 2018 Just now, Lisias said: THIS information can be useful to me. If it yields, but a third part add-on insist on calling B9 (as TweakScale) when B9 decided to yield in favor of another add-on, I'm guessing that such add-on can end up messing something. Yeah, which is part of the reason that it will still complain to the user so that the mod author will be encouraged to fix it. Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 4, 2018 Share Posted December 4, 2018 3 minutes ago, blowfish said: Yeah, which is part of the reason that it will still complain to the user so that the mod author will be encouraged to fix it. Working on it. There's a strange issue too on KJR, so this can help me too there. Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 5, 2018 Share Posted December 5, 2018 9 hours ago, blowfish said: Yeah, which is part of the reason that it will still complain to the user so that the mod author will be encouraged to fix it. 9 hours ago, Lisias said: Working on it. There's a strange issue too on KJR, so this can help me too there. So if I'm correct it is being worked on to fix this error or bug or what ever it is? Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 5, 2018 Share Posted December 5, 2018 6 hours ago, Pointblank66 said: So if I'm correct it is being worked on to fix this error or bug or what ever it is? Yes. It's being worked on for some time now, but "Real Life can be a Drag"(c) 2018 LisiasT . Please be patient. Quote Link to comment Share on other sites More sharing options...
FuzzyG Posted December 16, 2018 Share Posted December 16, 2018 Not sure if the following is a new issue or an ongoing one, but it is a biggy. This is just one of approx 39 fatal exception errors. I attached the necessary link for your purview.... Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part hydrogen-375-1 ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype LH2/O ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.InvalidOperationException: The tank definitions have not been loaded yet (done after game database load). This is likely caused by an earlier error or by ModuleManager being missing or out of date. https://www.dropbox.com/s/an4xqywczwcqtg0/12-15-2018_0425.rar?dl=0 Kind regards... G Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 16, 2018 Author Share Posted December 16, 2018 16 hours ago, FuzzyG said: Not sure if the following is a new issue or an ongoing one, but it is a biggy. This is just one of approx 39 fatal exception errors. I attached the necessary link for your purview.... Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part hydrogen-375-1 ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype LH2/O ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.InvalidOperationException: The tank definitions have not been loaded yet (done after game database load). This is likely caused by an earlier error or by ModuleManager being missing or out of date. https://www.dropbox.com/s/an4xqywczwcqtg0/12-15-2018_0425.rar?dl=0 Kind regards... G I think this might help you... Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 20, 2018 Share Posted December 20, 2018 (edited) Hi @blowfish et al. Is there a way to MM patch a different texture .dds file over a model that utilises B9 switches to create a different look for different resources. I'd like to use the Keridian Dynamics mod with different reources. But i can't seem to find a way to point the models (using the stock retexture method) so that my own file is used. Is there a way to get B9 to use a different texture .dds so that I can make my own for other's parts. As this is for a release it would be cleaner to not have to get installers to overwrite a file. Thanks. Peace. Edited December 20, 2018 by theJesuit Quote Link to comment Share on other sites More sharing options...
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