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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]


Galileo

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  On 2/28/2017 at 9:02 PM, DocRockwell said:

35jbk8l.png

I'm getting a double vision effect for city and city light textures. Not that big of deal though, easy enough to ignore.

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Wrong mod, but it's cool. It's EVE that causes that issue. It's known to the developer. It hasn't been fixed because it takes particular circumstances for it to happen and isn't that big of a deal. Like you said, it's easy to ignore.

Edited by Galileo
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  On 3/1/2017 at 4:59 AM, DocRockwell said:

Don't know if this is of any importance, but I was having the same glitch other people described, where textures sometimes have prominent lineations. I switched from version 2.0.2 back to 2.0 (low res) and things are looking better.

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Are you running dx11?

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  On 3/1/2017 at 5:24 AM, DocRockwell said:

Yeah, is that bad? I started forcing dx11 a while ago when I was trying to fix some stuttering issues. I'm really not to sure if it's providing any benefit, couldn't find much documentation, just a lot of speculation.

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This mod doesn't work with dx11 and it doesn't help with stuttering

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  On 3/1/2017 at 8:47 AM, Cheesecake said:

Sorry Galileo, but it works with forcing dx11. I have dx11 since months and also Stock Visual Terrain (tested lowRes and highRes). I have no issues. I think issues are related in another reasons.

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I have tested on 4 pc's. Yes, the mods runs and the textures are there, but you get yellow lines along the terrain. I have confirmed that this only happens with dx11 being forced. I'm glad you think it's working though

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  On 3/1/2017 at 2:26 PM, Galileo said:

It is but I'm not home to write and MM cfg right now.

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@Galileo no need i'll try and figure it out on my own, don't want to waste your time on a trivial thing, i guess id have to remove the texture lines for planets, and some other tweaks, if i get stuck ill let you know

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  On 3/1/2017 at 2:24 PM, Galileo said:

I have tested on 4 pc's. Yes, the mods runs and the textures are there, but you get yellow lines along the terrain. I have confirmed that this only happens with dx11 being forced. I'm glad you think it's working though

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I have no yellow lines. I have no differences between force dx11 and no dx11.

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  • 2 weeks later...
  On 7/16/2016 at 11:40 PM, Gorby1 said:

My view of Eve in the tracking station looks the same as Speadge's screen shot. Below is what it looks like from the map view while flying a vessel (i.e. with Scatterer active); the line is noticeable but I'm not even sure I would notice it if I wasn't looking for it... hopefully now I can "un-see" it! Looks great by the way, the best visual enhancement of Eve that I've seen yet!

p9N3NSc.png

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Hey man, how did you install that skybox? I tried with texture replacer but it seems 1.2.2 is not supported...

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  On 3/12/2017 at 8:43 PM, GenryRar said:

@dtoxic any news about scatter-only version?

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hey man...sorry forgot to update here, i could not find a viable solution,i tried editing the cfg's by deleting some portions in it  but i just could not get it to work.

so i dropped it as other things got in my way. sorry man

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  On 3/12/2017 at 8:43 PM, GenryRar said:

@dtoxic any news about scatter-only version?

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HERE is a cfg that should ONLY make the scatter objects solid. Install Kopernicus and just drop this cfg anywhere in your gamedata folder.

BE WARNED: This makes ALL scatter objects solid including patches of grass. It will destroy your rovers much like a rock or tree.

ENJOY!

Edited by Galileo
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