sibaar Posted March 21, 2019 Share Posted March 21, 2019 On 3/19/2019 at 7:59 PM, 4x4cheesecake said: Instead of messing around with the config, I would suggest to write a custom MM patch. The whole point of MM is to modify config entries without editing the original file In this case, you are looking for the Module "MuMechModuleHullCameraZoom", which contains the value "cameraMode". There are 9 different modes which come with different filter: Normal = 0, DockingCam = 1, BlackAndWhiteFilm = 2, BlackAndWhiteLoResTV = 3, BlackAndWhiteHiResTV = 4, ColorFilm = 5, ColorLoResTV = 6, ColorHiResTV = 7, NightVision = 8 The booster cam comes with "cameramode = 7". AFAIK the only option which doesn't got the crosshair and provides a "better resolution", would be "normal", so let's write a MM patch for this: @PART[hc_booster]:AFTER[HullCamera] { @MODULE[MuMechModuleHullCameraZoom],* { @cameraMode = 0 } } The patch will change both cameras on the booster cam to "normal" mode, just create a textfile somewhere within your GameData directory, name it however you like but put the extension .cfg on it. Copy&Paste the patch into your file, save it and enjoy your crosshair free cam That is pretty cool! Thank you for this. I should learn how to create MM files... Where do you suggest I start? Quote Link to comment Share on other sites More sharing options...
sosoxia Posted March 21, 2019 Share Posted March 21, 2019 (edited) 11 hours ago, 4x4cheesecake said: It is C# How did you translate all the other stuff without code changes? Did you just edit the config files? If you can wait a few hours, I can do the code changes, send you a pre-release to make a proper translation (with a "localization.cfg" and "autoLOC" tags) and than we open a PullRequest for @linuxgurugamer? I can start working on it in one or two hours and it shouldn't take too long. Finally! the stupid "Activate Camera" its now into Chinese!!! Your project is successful! Thanks for Ur hard work ! Buddy ! @4x4cheesecake Edited March 21, 2019 by sosoxia Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 9, 2019 Author Share Posted April 9, 2019 New release, 0.1.12 Thanks to @4x4cheesecake for the following: Did localization work Added German translation Added Chinese translation from @sosoxia Quote Link to comment Share on other sites More sharing options...
CommonRocket86 Posted April 18, 2019 Share Posted April 18, 2019 To: linuxgurugamer Can you add a feature, that I can see multiple cameras at once? Thank you. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2019 Author Share Posted April 18, 2019 Sorry, no. If someone were to submit a PR with the change, I'd gladly accept it, but I'm just keeping this mod running, not really adding anything to it on my own. Quote Link to comment Share on other sites More sharing options...
sibaar Posted April 20, 2019 Share Posted April 20, 2019 On 4/18/2019 at 9:05 AM, linuxgurugamer said: Sorry, no. If someone were to submit a PR with the change, I'd gladly accept it, but I'm just keeping this mod running, not really adding anything to it on my own. and we love you for it Quote Link to comment Share on other sites More sharing options...
pap1723 Posted May 16, 2019 Share Posted May 16, 2019 How can you use the Launch Camera on the pad? I am assuming I am missing something, but in order to use it, doesn't that mean it needs to be attached to the craft you are launching? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 16, 2019 Author Share Posted May 16, 2019 22 minutes ago, pap1723 said: How can you use the Launch Camera on the pad? I am assuming I am missing something, but in order to use it, doesn't that mean it needs to be attached to the craft you are launching? Been a while, but you could mount it on a small rover and then position the rover where you want it Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 16, 2019 Share Posted May 16, 2019 (edited) You could attach and offset from a launch clamp, or launch another vessel with the camera on wheels earlier and move it to a 'safe distance'. Peace. EDIT - NINJA'D Edited May 16, 2019 by theJesuit Quote Link to comment Share on other sites More sharing options...
Handsomewhale99 Posted June 8, 2019 Share Posted June 8, 2019 1.7.1? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted June 8, 2019 Share Posted June 8, 2019 30 minutes ago, Handsomewhale99 said: 1.7.1? It still works, if this is your question. Quote Link to comment Share on other sites More sharing options...
MikeZDB Posted June 21, 2019 Share Posted June 21, 2019 Yes it works in 1.7.1, but if you have the Distant Objects mod, the , parts are correctly show but activation shorcuts didnt work (almost for me), can anyone confirm the same problem? I solved it unistalling Distant Objects Mod and works perfect. Quote Link to comment Share on other sites More sharing options...
garwel Posted July 8, 2019 Share Posted July 8, 2019 (edited) Has anyone experienced issues with the picture freezing when you press F2 to hide UI while the camera is active? I wanted to make a grainy screenshot, but it just doesn't seem to work for me. Might be a conflict with one of the other mods (e.g. Camera Tools, ProbeControlRoom or something else). KSP 1.7.1 with Hullcam VDS 0.1.13 GameData: Spoiler 000_ClickThroughBlocker 000_Toolbar 000_USITools 001_ToolbarControl AutoAGL B9PartSwitch BonVoyage CameraTools Chatterer CommNetAntennasInfo CommNetVisualisation CommunityCategoryKit CommunityResourcePack CommunityTechTree ConnectedLivingSpace ContractConfigurator ContractPacks CrewLight CryoEngines CryoTanks DeadlyReentry DecayingRTGs DeployableEngines Diazo DistantObject DMagicOrbitalScience DMagicUtilities DynamicBatteryStorage EasyVesselSwitch EnvironmentalVisualEnhancements EvaFuel FerramAerospaceResearch FMRS FuseboxContinued HideEmptyTechTreeNodes HullCameraVDS JanitorsCloset JNSQ JSI JX2AntennaKAS KerbalAtomics KerbalAtomicsLH2NTRModSupport KerbalChangeLog1.1.4 KerbalConstructionTime KerbalEngineer KerbalHealth KerbalInventorySystemNoFun KerbaltekKIS Kopernicus kOS kPM Kronometer KSP-AVC KspCraftOrganizer LoadingScreenManager MagiCore MandatoryRCS ModularFlightIntegrator NavyFish NearFutureElectrical NearFutureElectricaNTRs NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Nereid notes PreciseManeuver ProbeControlRoom ProbesBeforeCrew RationalResources RCSBuildAid RealChute RealFuels RealFuels-Stockalike RealPlume RealPlume-RFStockalike RealPlume-Stock ReCoupler RecoveryController ReentryParticleEffect ReStock SCANsat scatterer ScienceParamModifier ScrapYard SensibleScreenshot Severedsolo SignalDelay SmokeScreen SolverEngines SpaceAge Stock folder: Squad Stock folder: SquadExpansion StationPartsExpansionRedux SurfaceLights TextureReplacer ThroughTheEyes Timekeeper TooManyOrbits Trajectories TriggerTech UmbraSpaceIndustries UniversalStorage2 UrgentContracts VesselView WaypointManager Wwwwwwwww ZeroMiniAVC zzRFStockalike [x] Science! FinalFrontier.dat MiniAVC.dll.pruned MiniAVC.xml ModuleManager.4.0.2.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NFPropulsionTweakPatch.cfg toolbar-settings.dat unBlur.0.5.0.dll Edited July 9, 2019 by garwel Quote Link to comment Share on other sites More sharing options...
IvanOV-104 Posted August 20, 2019 Share Posted August 20, 2019 Is there a way to increase the max zoom of a camera? Modifying the configs of course Sorry if this has been asked before Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 1, 2019 Author Share Posted November 1, 2019 New release, 0.2.0 Added InstallChecker Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
marioq70 Posted November 1, 2019 Share Posted November 1, 2019 49 minutes ago, linuxgurugamer said: New release, 0.2.0 Added InstallChecker Updated for KSP 1.8 Thank you! x 1000! Quote Link to comment Share on other sites More sharing options...
marioq70 Posted November 2, 2019 Share Posted November 2, 2019 9 hours ago, marioq70 said: Thank you! x 1000! well, is not working to me, i cannot see the parts in the utility tab, only one cam, the cardboard one and is not working... i guess because RPM is not updated... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2019 Author Share Posted November 2, 2019 7 hours ago, marioq70 said: well, is not working to me, i cannot see the parts in the utility tab, only one cam, the cardboard one and is not working... i guess because RPM is not updated... I've tested all the cameras. If you are playing career, you won't see them all in the beginning. and I have no idea what you mean by "cardboard one", please specify a name Quote Link to comment Share on other sites More sharing options...
Fowlz Posted November 2, 2019 Share Posted November 2, 2019 1 hour ago, linuxgurugamer said: I've tested all the cameras. If you are playing career, you won't see them all in the beginning. and I have no idea what you mean by "cardboard one", please specify a name I think he means the "Basic Hull Camera Deluxe". I have the same problem. The only camera i can see in the utility tab is that "Basic hull camera Deluxe". Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2019 Author Share Posted November 2, 2019 23 minutes ago, Fowlz said: I think he means the "Basic Hull Camera Deluxe". I have the same problem. The only camera i can see in the utility tab is that "Basic hull camera Deluxe". Are you using Filter Extensions? what happens when you search for “hullcan”? Quote Link to comment Share on other sites More sharing options...
Fowlz Posted November 2, 2019 Share Posted November 2, 2019 2 minutes ago, linuxgurugamer said: Are you using Filter Extensions? what happens when you search for “hullcan”? I don't see anything when I type "hullcam". I also used one of the camera's in a craft... which didn't load because it was missing the camera. (Fixed it by removing the camera in the craft file though) And what do you mean by "filter extensions"? Is it a mod? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 2, 2019 Share Posted November 2, 2019 (edited) 1 hour ago, Fowlz said: And what do you mean by "filter extensions"? Is it a mod? Yes, it is a mod. Search CKAN for it. Here's the forum thread: Edited November 2, 2019 by Brigadier Quote Link to comment Share on other sites More sharing options...
Fowlz Posted November 2, 2019 Share Posted November 2, 2019 46 minutes ago, Brigadier said: Yes, it is a mod. Search CKAN for it. Here's the forum thread: Allright, thanks. 2 hours ago, linuxgurugamer said: Are you using Filter Extensions? what happens when you search for “hullcan”? No, i just checked CKAN, i don't have Filter Extensions installed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2019 Author Share Posted November 2, 2019 2 hours ago, Fowlz said: I don't see anything when I type "hullcam". I also used one of the camera's in a craft... which didn't load because it was missing the camera. (Fixed it by removing the camera in the craft file though) And what do you mean by "filter extensions"? Is it a mod? Sounds like you don't have it installed properly, if at all. Please provide a log file Quote Link to comment Share on other sites More sharing options...
marioq70 Posted November 2, 2019 Share Posted November 2, 2019 2 hours ago, Fowlz said: I think he means the "Basic Hull Camera Deluxe". I have the same problem. The only camera i can see in the utility tab is that "Basic hull camera Deluxe". Indeed, that one. I did some tests: a) Clean Install, New Sandbox game (So i can see all the parts), with latest HullCameraVDS and latest ModuleManager= All cameras are there. b) Same install and game, with HullCameraVDS, ModuleManager, RPM + ASET props = only "Basic Hull Camera Deluxe" aka "Cardbox Camera" is showed, and is not working with RPM. Conclusion, is RPM or ASET props wich are not been updated in a while... besides the problem with the cameras, RPM is partially fuctional, with some plugins have issues like ScanSat, but the screens are showed, the attitude sceen have some info flipped... Well, and i dont think RPM will be updated anymore... Quote Link to comment Share on other sites More sharing options...
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