linuxgurugamer Posted April 13, 2021 Author Share Posted April 13, 2021 6 hours ago, jrodriguez said: I think it should not be blocker, at the end of the day I just need a camera transform to position properly all the Camera copies. Let me know if at some point you have a branch with Neptune camera thing and I will begin adapting the mod Ok. I'll review the Neptune Camera code and this code to see if there is any changes in functionality (both for this mod and yours). Assuming not, then I'll probably do the conversion in the near future Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 13, 2021 Share Posted April 13, 2021 21 hours ago, jrodriguez said: And finally this leads to me think that if PRE is fixing the issue when only one vessel is loaded, it has to be related with the default nearClipPlane value that I'm forcing: _initialClippingPlane = 0.21f; On 3/31/2021 at 6:38 AM, linuxgurugamer said: I confirmed a problem last night, but not sure what's going on yet So I've tried PRE and can say this 100% fixes the HullCam flashing problem that I see on my system. Here's what I did: addded PRE to a 1.11.2 install (noted that PRE is marked as only 1.10.1 compatible) added the aerocam to the booster of the stock Arianne craft in sandbox mode, launched PRE is enabled by default, so the launch cam was solid. I reverted a few times and tested that with PRE disabled, the flashing was present, and enabling PRE in the moment causes a pause, but then the image is rock solid with no flashing. @linuxgurugamerHopefully this pans out to be helpful info for hullcam Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2021 Author Share Posted April 14, 2021 New release, 0.2.1.1 Changed initial nearClipPlane of the cameras from 0.01 to 0.05 to solve flickering problems during launch Updated build configs Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 14, 2021 Share Posted April 14, 2021 12 hours ago, linuxgurugamer said: New release, 0.2.1.1 Happy to report no more flickering. Thank you for this fix! Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted April 17, 2021 Share Posted April 17, 2021 Hi all, I have finally made the official release, I think all Hullcam fans will find it very interesting Quote Link to comment Share on other sites More sharing options...
si2504 Posted May 12, 2021 Share Posted May 12, 2021 Could someone tell me why when using some cameras, in particular the aero cam, once the ship gets to a certain altitude and does a gravity turn, the view from the camera clips inside the vessel as the turn is performed. Quote Link to comment Share on other sites More sharing options...
XenonSpaceKSP Posted May 19, 2021 Share Posted May 19, 2021 So I installed the mod and it worked fine. Then after a while it didn't work correctly. First every camera disappeared except the Basic Hull Camera Deluxe. Then even that disappeared and i wasn't able to use the Kerbal POV function. I reinstalled the mod but same thing. I did manual installation and CKAN, neither worked. Quote Link to comment Share on other sites More sharing options...
XenonSpaceKSP Posted May 22, 2021 Share Posted May 22, 2021 UPDATE: It works now! I downloaded it from the OCISLY mod page at the requirements section and it worked for some reason Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted May 26, 2021 Share Posted May 26, 2021 I have a problem where every camera disappears from the part list except for the Basic Hull Camera Deluxe, just like the user above. But, I've tried downloading it from every place I can download it from (Spacedock, Github, etc) and there are still no cameras other than the Basic Hull Camera Deluxe. I've made sure that I downloaded the mod correctly, but there are still no cameras other than the BHCD. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 26, 2021 Author Share Posted May 26, 2021 2 hours ago, ShadowMC2 said: I have a problem where every camera disappears from the part list except for the Basic Hull Camera Deluxe, just like the user above. But, I've tried downloading it from every place I can download it from (Spacedock, Github, etc) and there are still no cameras other than the Basic Hull Camera Deluxe. I've made sure that I downloaded the mod correctly, but there are still no cameras other than the BHCD. Sounds like you are manually installing. Try using CKAN. Other than that, a log file MIGHT be helpfule in seeing what's going on Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted May 26, 2021 Share Posted May 26, 2021 2 hours ago, linuxgurugamer said: Sounds like you are manually installing. Try using CKAN. Other than that, a log file MIGHT be helpfule in seeing what's going on I'll install using CKAN then, if it still doesn't work I'll attach a log file Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted May 26, 2021 Share Posted May 26, 2021 Didn't work with CKAN either, here's the log file: https://www.dropbox.com/s/e3831sry3wzdo7v/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted May 26, 2021 Share Posted May 26, 2021 25 minutes ago, ShadowMC2 said: Didn't work with CKAN either, here's the log file: https://www.dropbox.com/s/e3831sry3wzdo7v/Player.log?dl=0 @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Lucky Izzac Posted May 27, 2021 Share Posted May 27, 2021 Hey mate can you please link the hullcam to RasterPropMonitor's External Cam so i can see the hullcam display on the monitor?? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 27, 2021 Author Share Posted May 27, 2021 19 hours ago, ShadowMC2 said: Didn't work with CKAN either, here's the log file: https://www.dropbox.com/s/e3831sry3wzdo7v/Player.log?dl=0 First off, please upgrade to 1.11.2, you are still on 1.11.1 Second, if you are playing a career game, they all won't be available right away, I can't tell that from the log file. But everything looks ok there Quote Link to comment Share on other sites More sharing options...
ShadowMC2 Posted May 27, 2021 Share Posted May 27, 2021 (edited) 1. Just updated, didn't work 2. It's not career, it's sandbox Edited May 27, 2021 by ShadowMC2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 27, 2021 Author Share Posted May 27, 2021 (edited) 1 hour ago, ShadowMC2 said: 1. Just updated, didn't work 2. It's not career, it's sandbox There are problems in the lob file from: JSI.JSIExternalCameraSelector which is RasterPropMonitor Looks like you have an old version of RPM, according to CKAN, the lastest is 0.31.4, but you seem to have 0.30.5 If you installed all your mods via CKAN, you wouldn't run into problems like this Edited May 27, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
shelshok Posted July 14, 2021 Share Posted July 14, 2021 I think it would be cool if when cycling through cameras the vessel could remember the last used one, and then have pressing backspace when it normal flight camera toggle between normal camera and the last used hull/dock cam. I just find that I spend a lot of time cycling through cameras, when really, I probably want to just do it once per mission. My guess would be that you'd want to store that in the camera parts rather than the vessel though, so that it persists through docking and undocking. On another note I often seem to have the target info stuck on the screen even after docking and no longer having a target. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 15, 2021 Author Share Posted July 15, 2021 12 hours ago, shelshok said: I think it would be cool if when cycling through cameras the vessel could remember the last used one, and then have pressing backspace when it normal flight camera toggle between normal camera and the last used hull/dock cam. I just find that I spend a lot of time cycling through cameras, when really, I probably want to just do it once per mission. My guess would be that you'd want to store that in the camera parts rather than the vessel though, so that it persists through docking and undocking. On another note I often seem to have the target info stuck on the screen even after docking and no longer having a target. That's a KSP limitation, nothing I can do about it. Re. target info, that's something to look at Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted July 25, 2021 Share Posted July 25, 2021 On 8/9/2016 at 4:06 AM, linuxgurugamer said: Next camera: - (Minus) Previous camera: = (Equals) Exits hullcam view: Backspace Holding down the modifier key (Alt on Windows) while doing the Next/Previous/Exit will change the control point to the new camera You can change these keys by editing \Gamedata\HullcameraVDS\Plugin\settings.cfg Is there actually a reference list for the key bindings? As non native it is quite hard to figure a translation for the keys. And I suppose they are all based on US Englisch layout? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 27, 2021 Author Share Posted July 27, 2021 New release, 0.2.1.2 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
pquade Posted July 27, 2021 Share Posted July 27, 2021 12 hours ago, linuxgurugamer said: New release, 0.2.1.2 Renamed DLL for CKAN compatibility Added AssemblyFileVersion Updated version file for 1.12 Thank you, sir. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted July 29, 2021 Share Posted July 29, 2021 On 7/25/2021 at 3:18 PM, chris-kerbal said: Is there actually a reference list for the key bindings? As non native it is quite hard to figure a translation for the keys. And I suppose they are all based on US English layout? Was that a question to something obvious I missed, or just no one knows? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2021 Author Share Posted July 29, 2021 1 hour ago, chris-kerbal said: Was that a question to something obvious I missed, or just no one knows? I don't know if there is a complete reference list for key bindings, sorry Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted July 30, 2021 Share Posted July 30, 2021 1 hour ago, linuxgurugamer said: I don't know if there is a complete reference list for key bindings, sorry Uh ok, but how does the programming code actually translate the word written in the config into a key? Is it using some programming language match or something out of KSP? Quote Link to comment Share on other sites More sharing options...
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