Phoenix-D Posted May 23, 2020 Share Posted May 23, 2020 8 hours ago, Grem said: Floating eyeballs, most likely, you see the helmet of a spacesuit, from the inside. Nah, not the helmet. Literally the inside of the kerbals eyes. Quote Link to comment Share on other sites More sharing options...
VladTs Posted May 29, 2020 Share Posted May 29, 2020 (edited) I have KSP 1.8.1, Linux, 64 bit, and all cameras show only black screen. But view from kerbals in EVA works fine End of log file ``` [LOG 13:37:40.407] [Part:kerbalEVAfemale (Giburry Kerman) (id=F4146094543)#Module:15] Assign Giburry Kerman to seat 0 in [Part:mk1-3pod (space station m2) (id=F2568004667)] [LOG 13:37:40.407] [Part:mk1-3pod (space station m2) (id=F2568004667)#Module:26] Item transfer | source Giburry Kerman [LOG 13:37:40.408] [FLIGHT GLOBALS]: Switching To Vessel space station m2 ---------------------- [LOG 13:37:40.408] Detected switch from kerbalEVAfemale (Giburry Kerman) (Vessel) to mk1-3pod (space station m2) (Vessel). Request camera stabilization. [LOG 13:37:40.408] [PlanetariumCamera]: Focus: space station m2 [LOG 13:37:40.418] Camera Mode: AUTO [LOG 13:37:40.446] IR: [ServoController] vessel mk1-3pod (space station m2) [LOG 13:37:40.447] IR: [ServoController] OnVesselChange finished successfully [LOG 13:37:40.447] Camera Mode: ORBITAL [LOG 13:37:40.447] Fix camera focus while keeping its position [LOG 13:37:40.487] HullCam: Cleanup [LOG 13:37:40.487] HullCam: Removed, now 4 [LOG 13:37:40.500] HullCam: Cleanup [LOG 13:37:40.500] HullCam: OnDestroy [LOG 13:37:40.500] HullCam: Cleanup [LOG 13:37:40.503] IR: [ServoController] OnVesselUnloaded, v=Giburry Kerman [LOG 13:37:40.522] 5/29/2020 1:37:40 PM,kOS-IRWrapper,Attempting to Grab IR Types... [LOG 13:37:40.538] [Part:mk1-3pod (space station m2) (id=F2568004667)#Module:26] Item transfer | destination seat: 0 [LOG 13:37:42.855] IR: [ServoController] OnVesselUnloaded, v=space station m2 [LOG 13:37:42.856] Packing space station m2 for orbit [LOG 13:37:58.439] Unpacking space station m2 [ERR 13:38:26.724] [Part:femaleEVA(Clone)(Clone) (id=C4294294414)#Module:12] The prefab part doesn't have the module at 12 [ERR 13:38:26.725] [Part:femaleEVA(Clone)(Clone) (id=C4294294414)#Module:13] The prefab part doesn't have the module at 13 [LOG 13:38:26.748] [PartSet]: Failed to add Resource -1511737247 to Simulation PartSet:387 as corresponding Part -998237410 SimulationResource was not found. [LOG 13:38:26.748] [PartSet]: Failed to add Resource -1511737247 to Simulation PartSet:387 as corresponding Part -998237410 SimulationResource was not found. [LOG 13:38:26.748] [PartSet]: Failed to add Resource -1511737247 to Simulation PartSet:386 as corresponding Part -998237410 SimulationResource was not found. [LOG 13:38:26.748] [PartSet]: Failed to add Resource -1511737247 to Simulation PartSet:386 as corresponding Part -998237410 SimulationResource was not found. [LOG 13:38:26.753] CMC: True AMC: True COA: False [LOG 13:38:26.753] HullCam: Added, now 5 [LOG 13:38:26.753] Look rotation viewing vector is zero [LOG 13:38:26.754] Look rotation viewing vector is zero [LOG 13:38:26.757] [ModularFlightIntegrator] MFI Start [LOG 13:38:26.757] [ModularFlightIntegrator] Start. VesselModule on vessel : ModularFlightIntegrator AxisGroupsModule CommNetVessel kOSVesselModule [LOG 13:38:26.850] [FLIGHT GLOBALS]: Switching To Vessel Giburry Kerman ---------------------- [LOG 13:38:26.850] Detected switch from mk1-3pod (space station m2) (Vessel) to kerbalEVAfemale (Giburry Kerman) (Vessel). Request camera stabilization. [LOG 13:38:26.850] [PlanetariumCamera]: Focus: Giburry Kerman [LOG 13:38:26.875] IR: [ServoController] vessel kerbalEVAfemale (Giburry Kerman) [LOG 13:38:26.875] IR: [ServoController] OnVesselChange finished successfully [LOG 13:38:26.875] Fix camera focus while keeping its position [LOG 13:38:26.940] 5/29/2020 1:38:26 PM,kOS-IRWrapper,Attempting to Grab IR Types... [LOG 13:38:29.212] HullCam: CycleMainCamera(1) [LOG 13:38:29.212] HullCam: changeCameraMode [LOG 13:38:29.212] SetCameraMode [LOG 13:38:29.212] SetMode, mode: DockingCam [LOG 13:38:29.212] SetMode 1 [LOG 13:38:29.212] SetMode 2 [LOG 13:38:29.212] SetMode 3 [LOG 13:38:29.212] SetMode 4, moduleName: Flight [LOG 13:38:29.221] HullCam: SaveMainCamera [EXC 13:38:29.398] NullReferenceException: Object reference not set to an instance of an object HullcamVDS.MuMechModuleHullCamera.SaveMainCamera () (at <80768f1cfdf34bd7b19805457fdc4757>:0) HullcamVDS.MuMechModuleHullCamera.FixedUpdate () (at <80768f1cfdf34bd7b19805457fdc4757>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 13:38:32.114] HullCam: CycleMainCamera(1) [LOG 13:38:32.114] HullCam: changeCameraMode [LOG 13:38:32.114] SetCameraMode [LOG 13:38:32.114] SetMode, mode: DockingCam [LOG 13:38:33.246] HullCam: CycleMainCamera(1) [LOG 13:38:33.246] HullCam: changeCameraMode [LOG 13:38:33.246] SetCameraMode [LOG 13:38:33.246] SetMode, mode: DockingCam [LOG 13:38:33.953] HullCam: CycleMainCamera(1) [LOG 13:38:33.953] HullCam: changeCameraMode [LOG 13:38:33.953] SetCameraMode [LOG 13:38:33.953] SetMode, mode: DockingCam [LOG 13:38:34.549] HullCam: CycleMainCamera(1) [LOG 13:38:34.549] HullCam: changeCameraMode [LOG 13:38:34.549] SetCameraMode [LOG 13:38:34.549] SetMode, mode: Normal [LOG 13:38:34.549] SetMode 1 [LOG 13:38:34.549] SetMode 2 [LOG 13:38:34.549] SetMode 3 [LOG 13:38:34.549] SetMode 4, moduleName: Flight [LOG 13:39:23.490] Camera Mode: ORBITAL [LOG 13:39:23.496] HullCam: LeaveCamera [LOG 13:39:23.496] HullCam: RestoreMainCamera [LOG 13:39:23.497] SetCameraMode [LOG 13:39:23.497] SetMode, mode: Normal [LOG 13:39:23.497] HullCam: LeaveCamera [LOG 13:39:23.497] HullCam: LeaveCamera [LOG 13:39:23.497] HullCam: LeaveCamera [LOG 13:39:23.497] HullCam: LeaveCamera [LOG 13:39:24.256] Camera Mode: CHASE [LOG 13:39:24.262] HullCam: LeaveCamera [LOG 13:39:24.262] HullCam: LeaveCamera [LOG 13:39:24.262] HullCam: LeaveCamera [LOG 13:39:24.262] HullCam: LeaveCamera [LOG 13:39:24.262] HullCam: LeaveCamera [LOG 13:39:24.828] Camera Mode: LOCKED [LOG 13:39:24.834] HullCam: LeaveCamera [LOG 13:39:24.834] HullCam: LeaveCamera [LOG 13:39:24.834] HullCam: LeaveCamera [LOG 13:39:24.834] HullCam: LeaveCamera [LOG 13:39:24.834] HullCam: LeaveCamera [LOG 13:39:24.835] Camera Mode: FREE [LOG 13:39:47.211] [Part:kerbalEVAfemale (Giburry Kerman) (id=F263823164)#Module:15] Assign Giburry Kerman to seat 0 in [Part:mk1-3pod (space station m2) (id=F2568004667)] [LOG 13:39:47.212] [Part:mk1-3pod (space station m2) (id=F2568004667)#Module:26] Item transfer | source Giburry Kerman [LOG 13:39:47.212] [FLIGHT GLOBALS]: Switching To Vessel space station m2 ---------------------- [LOG 13:39:47.212] Detected switch from kerbalEVAfemale (Giburry Kerman) (Vessel) to mk1-3pod (space station m2) (Vessel). Request camera stabilization. [LOG 13:39:47.212] [PlanetariumCamera]: Focus: space station m2 [LOG 13:39:47.228] Camera Mode: ORBITAL [LOG 13:39:47.256] IR: [ServoController] vessel mk1-3pod (space station m2) [LOG 13:39:47.256] IR: [ServoController] OnVesselChange finished successfully [LOG 13:39:47.257] Camera Mode: FREE [LOG 13:39:47.257] Fix camera focus while keeping its position [LOG 13:39:47.295] HullCam: Cleanup [LOG 13:39:47.295] HullCam: Removed, now 4 [LOG 13:39:47.305] HullCam: Cleanup [LOG 13:39:47.305] HullCam: OnDestroy [LOG 13:39:47.305] HullCam: Cleanup [LOG 13:39:47.305] IR: [ServoController] OnVesselUnloaded, v=Giburry Kerman [LOG 13:39:47.324] 5/29/2020 1:39:47 PM,kOS-IRWrapper,Attempting to Grab IR Types... ``` Edited May 29, 2020 by VladTs Quote Link to comment Share on other sites More sharing options...
Jacke Posted May 29, 2020 Share Posted May 29, 2020 10 hours ago, VladTs said: I have KSP 1.8.1, Linux, 64 bit, and all cameras show only black screen. But view from kerbals in EVA works fine End of log file You need to upload the entire log file to a file sharing site and post a link to it. There's information throughout the log that's needed to track down the source of errors. Quote Link to comment Share on other sites More sharing options...
VladTs Posted May 29, 2020 Share Posted May 29, 2020 http://vltc.net.eu.org/KSP.log2 Quote Link to comment Share on other sites More sharing options...
TOMMY (JEB 2.0) Posted June 1, 2020 Share Posted June 1, 2020 am having a flickering problems on ksp 1.9 Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 1, 2020 Share Posted June 1, 2020 2 hours ago, TOMMY (JEB 2.0) said: am having a flickering problems on ksp 1.9 Ah. I thought it was just me. I haven't had time to investigate though. Quote Link to comment Share on other sites More sharing options...
Grem Posted June 2, 2020 Share Posted June 2, 2020 (edited) 16 hours ago, TOMMY (JEB 2.0) said: У меня проблемы с мерцанием на KSP 1.9 [Moderator added translation] I'm having flickering problems on KSP 1.9 On 5/2/2020 at 7:16 AM, linuxgurugamer said: Мод несколько сломан в 1.9 [Moderator added translation]The mod is somewhat broken in 1.9 Edited June 2, 2020 by James Kerman Added translation Quote Link to comment Share on other sites More sharing options...
skzbr Posted June 16, 2020 Share Posted June 16, 2020 On 6/1/2020 at 3:41 PM, TOMMY (JEB 2.0) said: am having a flickering problems on ksp 1.9 Me too Very good addon by the way, thanks again @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
orionguy Posted June 18, 2020 Share Posted June 18, 2020 TLDR: DX11 might be the issue. Forcing DX12 worked for me. Possible solution for some: I noticed this line in the changelog on https://wiki.kerbalspaceprogram.com/: "Implement single camera system when running in DX11 for improved performance." So, I tried forcing DX12 at startup using "-force-d3d12". This solved the problem of the flickering in the HullcamVDS mod instantly. HOWEVER, this did cause a lot of flickering in other scenes (not Hullcam related) and slowed my system to a crawl. So, I uninstalled the E.V.E. and Scatterer mods. This helped boost performance and get rid of the flickering, but the water looked horrible. So, I reinstalled scatterer and there were still some interesting water surface flickering effects. I was able to get rid of these by going to the scatterer gui (Alt+F11) and deselecting "Surface receives shadows" and restarting KSP. Everything is working great now! I haven't reinstalled E.V.E. yet but don't think I will try for now. The Hullcam VDS flickering issue was the only thing keeping me from migrating over to 1.9.1 and now I am fully up and running. Thanks again to LGG for keeping all these mods alive! Quote Link to comment Share on other sites More sharing options...
DY_ZBX Posted June 26, 2020 Share Posted June 26, 2020 Thanks for bringing this mod to life. When I was using RO, this camera disappeared unexpectedly. I want to know how to use this camera under RO, thank you! Quote Link to comment Share on other sites More sharing options...
G4l4xee Posted July 8, 2020 Share Posted July 8, 2020 On 6/18/2020 at 1:02 PM, orionguy said: TLDR: DX11 might be the issue. Forcing DX12 worked for me. Possible solution for some: I noticed this line in the changelog on https://wiki.kerbalspaceprogram.com/: "Implement single camera system when running in DX11 for improved performance." So, I tried forcing DX12 at startup using "-force-d3d12". This solved the problem of the flickering in the HullcamVDS mod instantly. HOWEVER, this did cause a lot of flickering in other scenes (not Hullcam related) and slowed my system to a crawl. So, I uninstalled the E.V.E. and Scatterer mods. This helped boost performance and get rid of the flickering, but the water looked horrible. So, I reinstalled scatterer and there were still some interesting water surface flickering effects. I was able to get rid of these by going to the scatterer gui (Alt+F11) and deselecting "Surface receives shadows" and restarting KSP. Everything is working great now! I haven't reinstalled E.V.E. yet but don't think I will try for now. The Hullcam VDS flickering issue was the only thing keeping me from migrating over to 1.9.1 and now I am fully up and running. Thanks again to LGG for keeping all these mods alive! @orionguy how do you force something? Thanks Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted July 8, 2020 Share Posted July 8, 2020 I'm having a lot of flickering in 1.9.1, maybe has to do with the new DX11 single camera system, hope it can be fixed @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted July 8, 2020 Share Posted July 8, 2020 4 hours ago, Emilius73 said: I'm having a lot of flickering in 1.9.1, maybe has to do with the new DX11 single camera system, hope it can be fixed @linuxgurugamer If you searched thread before posting you'd see there is a workaround... On 6/17/2020 at 8:02 PM, orionguy said: TLDR: DX11 might be the issue. Forcing DX12 worked for me. Possible solution for some: I noticed this line in the changelog on https://wiki.kerbalspaceprogram.com/: "Implement single camera system when running in DX11 for improved performance." So, I tried forcing DX12 at startup using "-force-d3d12". This solved the problem of the flickering in the HullcamVDS mod instantly. HOWEVER, this did cause a lot of flickering in other scenes (not Hullcam related) and slowed my system to a crawl. So, I uninstalled the E.V.E. and Scatterer mods. This helped boost performance and get rid of the flickering, but the water looked horrible. So, I reinstalled scatterer and there were still some interesting water surface flickering effects. I was able to get rid of these by going to the scatterer gui (Alt+F11) and deselecting "Surface receives shadows" and restarting KSP. Everything is working great now! I haven't reinstalled E.V.E. yet but don't think I will try for now. The Hullcam VDS flickering issue was the only thing keeping me from migrating over to 1.9.1 and now I am fully up and running. Thanks again to LGG for keeping all these mods alive! Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted July 9, 2020 Share Posted July 9, 2020 2 hours ago, TranceaddicT said: If you searched thread before posting you'd see there is a workaround... Yes, but I also use TUFX, which only works in DX11. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted July 9, 2020 Share Posted July 9, 2020 5 hours ago, Emilius73 said: Yes, but I also use TUFX, which only works in DX11. Then you have a choice to make. Quote Link to comment Share on other sites More sharing options...
skzbr Posted July 12, 2020 Share Posted July 12, 2020 @linuxgurugamer thanks for supporting this mod, really useful. After docking with cam, got some buggy cam... take a look, https://prnt.sc/tganqq the text keeps showing and sometimes i cannot back to normal game cam mode. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 12, 2020 Author Share Posted July 12, 2020 1 hour ago, skzbr said: @linuxgurugamer thanks for supporting this mod, really useful. After docking with cam, got some buggy cam... take a look, https://prnt.sc/tganqq the text keeps showing and sometimes i cannot back to normal game cam mode. While I'm not sure what text you are talking about, there are known issues starting with KSP 1.9, which haven't been fixed. Sounds like you ran into them. I'll be looking into this sometime soon Quote Link to comment Share on other sites More sharing options...
skzbr Posted July 13, 2020 Share Posted July 13, 2020 On 7/12/2020 at 10:02 AM, linuxgurugamer said: While I'm not sure what text you are talking about, there are known issues starting with KSP 1.9, which haven't been fixed. Sounds like you ran into them. I'll be looking into this sometime soon Yep, now on 1.10. After using the docking cam you change the camera view and the text of docking infos keep on screen Thank you linux Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 23, 2020 Share Posted July 23, 2020 (edited) @linuxgurugamer I just started KSP, and KSP-AVC *just* popped up, that HullCamVDS has an update available... So I went looking... and, I cant find it? vOv Currently on v0.2.0.0, but KSP=AVC *insisting* theres a v0.2.0.1 available... I checked SD *and* the repo... vOv even the master hasnt had any commits for 29days... and I've been restarting KSP, like, 30 times a day... so i dont know why it *just* popped this up EDIT: ok... nvm... after 3 or 4 KSP restarts with it there... AVC is no longer insisting v0.2.0.1... v0.2.0.0 is back to green... vOv ... weird Edited July 23, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 23, 2020 Share Posted July 23, 2020 2 hours ago, Stone Blue said: @linuxgurugamer I just started KSP, and KSP-AVC *just* popped up, that HullCamVDS has an update available... So I went looking... and, I cant find it? vOv Currently on v0.2.0.0, but KSP=AVC *insisting* theres a v0.2.0.1 available... I checked SD *and* the repo... vOv even the master hasnt had any commits for 29days... and I've been restarting KSP, like, 30 times a day... so i dont know why it *just* popped this up EDIT: ok... nvm... after 3 or 4 KSP restarts with it there... AVC is no longer insisting v0.2.0.1... v0.2.0.0 is back to green... vOv ... weird If you look at the version file:https://github.com/linuxgurugamer/HullcamVDSContinued/blob/master/GameData/HullCameraVDS/HullcamVDSContinued.version It points to http://ksp.spacetux.net/avc/HullcamVDSContinued Which does indeed say the current version is 2.0.1. Quote Link to comment Share on other sites More sharing options...
ryan59 Posted July 28, 2020 Share Posted July 28, 2020 Does This Work In KSP 1.10.0? Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted July 28, 2020 Share Posted July 28, 2020 3 hours ago, ryan59 said: Does This Work In KSP 1.10.0? CKAN, SpaceDock and GitHub will all tell you which version this is currently available for. Quote Link to comment Share on other sites More sharing options...
pquade Posted July 28, 2020 Share Posted July 28, 2020 6 hours ago, ryan59 said: Does This Work In KSP 1.10.0? Works for me. HullCamera VDShttps://github.com/linuxgurugamer/HullcamVDSContinued/releases Quote Link to comment Share on other sites More sharing options...
Guest Posted August 14, 2020 Share Posted August 14, 2020 how can i change buttons that i need to press in order to activate cameras? Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 21, 2020 Share Posted August 21, 2020 On 8/14/2020 at 8:56 PM, Darkuss said: how can i change buttons that i need to press in order to activate cameras? Probably in some cfg inside this mod's folder Quote Link to comment Share on other sites More sharing options...
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