TheGamingSriv Posted September 28, 2016 Share Posted September 28, 2016 Cool mod, but i have a problem... The problem is that the mod dont shows up in ksp. The mod dont works! I tried many times but nope. Version, restarting pc, reinstall the mod, but didnt work. Someone having the same problem or know the way to repair it? Ps. Im not from a English land, so my English sucks a bit..... Quote Link to comment Share on other sites More sharing options...
arnotjeertjes Posted September 29, 2016 Share Posted September 29, 2016 hey ehh:slight issue:when i fly the carrier loads in when i come close it goes flyi,g like its popping away.could you please fix that? Quote Link to comment Share on other sites More sharing options...
V8jester Posted September 29, 2016 Share Posted September 29, 2016 2 hours ago, arnotjeertjes said: hey ehh:slight issue:when i fly the carrier loads in when i come close it goes flyi,g like its popping away.could you please fix that? You've been struck by the bouncy Kraken If you level losing distance around 5k, and then return. The boat will launch into the air. If you use AirPark you can lock the vessel in place and it will act as though it is "Landded" you can then land on the ship, unlock and drive off into the sunset Kraken free. 22 hours ago, TheGamingSriv said: Cool mod, but i have a problem... The problem is that the mod dont shows up in ksp. The mod dont works! I tried many times but nope. Version, restarting pc, reinstall the mod, but didnt work. Someone having the same problem or know the way to repair it? .... Where is it installed? And what section are you looking for the parts? Quote Link to comment Share on other sites More sharing options...
TheGamingSriv Posted September 29, 2016 Share Posted September 29, 2016 Installed? You mean folder? I have it in Gamedata. I have search everywhere for the mod. Parts too Quote Link to comment Share on other sites More sharing options...
bekoyim23 Posted September 30, 2016 Share Posted September 30, 2016 10 hours ago, V8jester said: You've been struck by the bouncy Kraken If you level losing distance around 5k, and then return. The boat will launch into the air. If you use AirPark you can lock the vessel in place and it will act as though it is "Landded" you can then land on the ship, unlock and drive off into the sunset Kraken free. Where is it installed? And what section are you looking for the parts? But when I use Airpark the boat wants to capsize or sink partially into the water during reload No one has this issue??? Quote Link to comment Share on other sites More sharing options...
Kerbalstar Posted October 1, 2016 Share Posted October 1, 2016 (edited) On 9/28/2016 at 11:58 AM, TheGamingSriv said: Cool mod, but i have a problem... The problem is that the mod dont shows up in ksp. The mod dont works! I tried many times but nope. Version, restarting pc, reinstall the mod, but didnt work. Someone having the same problem or know the way to repair it? Me to. On 9/29/2016 at 0:05 PM, TheGamingSriv said: Installed? You mean folder? I have it in Gamedata. I have search everywhere for the mod. Parts too Me to. Edited October 1, 2016 by kerbalstar Quote Link to comment Share on other sites More sharing options...
gomker Posted October 1, 2016 Share Posted October 1, 2016 @kerbalstar @bekoyim23 Hey guys, sorry to hear you are having issues with AirPark, I am maintaining it now and am working toward updating for 1.2 with some new features. You can hit up this thread for support Would be helpful if you could provide me a download for your KSP.log so I can check versions and for other issues. Current version can be found here for 1.13 Quote Link to comment Share on other sites More sharing options...
Kerbalstar Posted October 1, 2016 Share Posted October 1, 2016 17 minutes ago, gomker said: @kerbalstar @bekoyim23 Hey guys, sorry to hear you are having issues with AirPark, I am maintaining it now and am working toward updating for 1.2 with some new features. You can hit up this thread for support Would be helpful if you could provide me a download for your KSP.log so I can check versions and for other issues. Current version can be found here for 1.13 No I am not having an issue with air park although the other person you pinged is. My problem is that the parts don't show up in the SPH. Kerbalstar Quote Link to comment Share on other sites More sharing options...
Eskandare Posted October 2, 2016 Author Share Posted October 2, 2016 3 hours ago, kerbalstar said: No I am not having an issue with air park although the other person you pinged is. My problem is that the parts don't show up in the SPH. Kerbalstar One make sure the folder tree is as follows, GameData; Community_Resource_Pack Eskandare_Heavy_Industries FireSpitter The hull is in structural, tower is pods, rudder aerodynamic, screws engines. Quote Link to comment Share on other sites More sharing options...
Kerbalstar Posted October 2, 2016 Share Posted October 2, 2016 1 hour ago, Eskandare said: One make sure the folder tree is as follows, GameData; Community_Resource_Pack Eskandare_Heavy_Industries FireSpitter The hull is in structural, tower is pods, rudder aerodynamic, screws engines. Still not working. Possible cause: I have community resource pack installed already. I can give you a full mod list. The parts are in the debug window under database configs, but not in the editor. KSP version 1.1.3. Quote Link to comment Share on other sites More sharing options...
Eskandare Posted October 2, 2016 Author Share Posted October 2, 2016 7 hours ago, kerbalstar said: Still not working. Possible cause: I have community resource pack installed already. I can give you a full mod list. The parts are in the debug window under database configs, but not in the editor. KSP version 1.1.3. A log would be helpful to track down why the parts aren't displaying. Perhaps a modblist as well, I can then look to see why they're not. Also, in career they're in Nuclear Propulsion. The LHD will be in fuel systems and the steam powered one will be in an earlier branch (not decided which one yet.) Quote Link to comment Share on other sites More sharing options...
Kerbalstar Posted October 2, 2016 Share Posted October 2, 2016 (edited) 10 hours ago, Eskandare said: A log would be helpful to track down why the parts aren't displaying. Perhaps a modblist as well, I can then look to see why they're not. Also, in career they're in Nuclear Propulsion. The LHD will be in fuel systems and the steam powered one will be in an earlier branch (not decided which one yet.) I am in sandbox. Mod list: Spoiler { "name": "AllYAll" }, { "name": "ChineseTianGongScienceSpaceStation" }, { "name": "CxAerospace" }, { "name": "EasyBoard" }, { "name": "GlassPanesandEnclosures" }, { "name": "KerbalPlanetaryBaseSystems" }, { "name": "LargeBoatPartsPack" }, { "name": "LCFP" }, { "name": "SimpleRefuel" }, { "name": "BDArmoryContinued" }, { "name": "LargeBoatPartsPack-Modern" }, { "name": "LargeBoatPartsPack-WW2" }, { "name": "FirespitterCore" } ] } KSP.log https://www.dropbox.com/s/h67i64rr7ahx1hc/KSP.log?dl=0 Edited October 2, 2016 by kerbalstar Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 2, 2016 Share Posted October 2, 2016 49 minutes ago, kerbalstar said: I am in sandbox. Mod list: Reveal hidden contents { "name": "AllYAll" }, { "name": "ChineseTianGongScienceSpaceStation" }, { "name": "CxAerospace" }, { "name": "EasyBoard" }, { "name": "GlassPanesandEnclosures" }, { "name": "KerbalPlanetaryBaseSystems" }, { "name": "LargeBoatPartsPack" }, { "name": "LCFP" }, { "name": "SimpleRefuel" }, { "name": "BDArmoryContinued" }, { "name": "LargeBoatPartsPack-Modern" }, { "name": "LargeBoatPartsPack-WW2" }, { "name": "FirespitterCore" } ] } KSP.log https://www.dropbox.com/s/h67i64rr7ahx1hc/KSP.log?dl=0 You have the mod installed incorrectly you have removed one folder too many the path should be GameData/Eskandare_Heavy_Industries/Carrier_Vessel_Expansion/Parts/Nimitz/nimitz NOT GameData/Carrier_Vessel_Expansion/Parts/Nimitz/nimitz The mod makes use of the MODEL() node and as such with the installation as you have it the game cannot find any of the parts Quote Link to comment Share on other sites More sharing options...
Kerbalstar Posted October 2, 2016 Share Posted October 2, 2016 46 minutes ago, SpannerMonkey(smce) said: You have the mod installed incorrectly you have removed one folder too many the path should be GameData/Eskandare_Heavy_Industries/Carrier_Vessel_Expansion/Parts/Nimitz/nimitz NOT GameData/Carrier_Vessel_Expansion/Parts/Nimitz/nimitz The mod makes use of the MODEL() node and as such with the installation as you have it the game cannot find any of the parts When I unzipped the file the structure is Carrier_Vessel_eXpansion_CVX-0.11\Carrier_Vessel_Expansion_0.11_1.1.3\Eskandare_Heavy_Industries\Carrier_Vessel_Expansion And of course with Community Rescource Pack and Firespitter next to the last Carrier_Vessel_Expansion and Parts, Patches, and Sounds under the last Carrier_Vessel_Expansion. Have not tried putting said new download into GameData yet. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted October 4, 2016 Share Posted October 4, 2016 You could always do the Ulyanovsk as a future carrier to add as well. I'd be down with the proposed soviet supercarrier. (I suppose in the meantime I'll just make due with making the Nimitz look less American. ) Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 4, 2016 Share Posted October 4, 2016 23 minutes ago, XOC2008 said: .... I suppose in the meantime I'll just make due .... Oh you poor baby Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted October 4, 2016 Share Posted October 4, 2016 Just now, V8jester said: Oh you poor baby I knew it sounded "Oh poor me" when I wrote it but all in good fun. Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 4, 2016 Share Posted October 4, 2016 Just now, XOC2008 said: I knew it sounded "Oh poor me" when I wrote it but all in good fun. Yeah I know, I've seen enough of your posts to know better. Just couldn't help myself Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted October 4, 2016 Share Posted October 4, 2016 I could probably build a ski jump at the end of the deck and pretend one of those elevators isn't there. 1 Quote Link to comment Share on other sites More sharing options...
V8jester Posted October 4, 2016 Share Posted October 4, 2016 2 hours ago, XOC2008 said: I could probably build a ski jump at the end of the deck and pretend one of those elevators isn't there. 1 Man now I want to build a bunch of low part count F-18's and line the deck with parked jets just for a picture Quote Link to comment Share on other sites More sharing options...
Eskandare Posted October 6, 2016 Author Share Posted October 6, 2016 In the next update, I added a new resource for the Nimitz carrier, the screws no longer run on EC but KSteam (Kerbal Steam; basic analogue, since they're really steam turbines) Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted October 7, 2016 Share Posted October 7, 2016 (edited) Umm. Any Reason why the engines keep detaching and then the carrier heads toward the sun? Rip Valentina Kerman and 1 f-14 Edited October 7, 2016 by Mark Kerbin Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 8, 2016 Share Posted October 8, 2016 (edited) Checked the scale of this carrier in RSS and it is surprisingly 333 meters; the real length! Having so much fun landing on a moving pitching deck with my fa18's just a shame about the occasional physics freakouts and how the ship often doesn't want to move at all. I installed an extra-planetary launch pad runway in the hull which actually works for spawning jets as there's no available link to the vessel mover mod for 1.1.3 EDIT: If anyone has the link to that recompile for 1.1.3 I'd be very grateful Edited October 8, 2016 by pingopete Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted October 8, 2016 Share Posted October 8, 2016 5 minutes ago, pingopete said: Checked the scale of this carrier in RSS and it is surprisingly 333 meters; the real length! Having so much fun landing on a moving pitching deck with my fa18's just a shame about the occasional physics freakouts and how the ship often doesn't want to move at all. I installed an extra-planetary launch pad runway in the hull which actually works for spawning jets as there's no available link to the vessel mover mod for 1.1.3 EDIT: If anyone has the link to that recompile for 1.1.3 I'd be very grateful @pingopete Forum thread: 1.1.3 Github: https://github.com/PapaJoesSoup/VesselMover/releases 1.1.3 Spacedock: http://spacedock.info/mod/860/VesselMover Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 8, 2016 Share Posted October 8, 2016 (edited) 1 hour ago, XOC2008 said: @pingopete Forum thread: 1.1.3 Github: https://github.com/PapaJoesSoup/VesselMover/releases 1.1.3 Spacedock: http://spacedock.info/mod/860/VesselMover Oh damn, I swear it hadn't been officially updated.. Thanks man! EDIT2: On another note are there any plans to add a catapult or arresting system? Sorry if this has been asked before Edited October 8, 2016 by pingopete Quote Link to comment Share on other sites More sharing options...
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