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Small hardpoint.


magnemoe

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How could I ignore that part for years? 60 funds and perfect as smaller radial decoplers for stuff like the trashcan boosters,
Yes its heavier so using it on stuff who have to be light like radial drop tanks on landers is not so smart but for boosters its perfect. Wonder if they have lower drag too as they look streamlined. 

 

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14 minutes ago, Allocthonous said:

I was really excited when I figured this out. Not having the little pieces of trash stuck the fuselage is great, especially for things like carriage-launched planes.

Although residue is transient anyway.

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Trick:

Attach small hardpoint to a small craft  - say, satellite, capsule, rover etc, .

Attach cubic octagonal strut to hardpoint.

Set the strut as root.

Save as subassembly.

Now load main craft. Attach small hardpoint. Load subassembly, attach to hardpoint.

There, a radial separator, leaving no residue on either side.

You can also attach the COStrut to main craft / launch stage in multiple symmetry. That way hardpoint remains on the main craft, while the subassemblies fly clean when detached. Good for making 'carriers' that e.g. drop a dozen tiny landers onto Eve, or deploy six rescue drones, or provide several reentry capsules.

Also, never forget the elder brother Structural Pylon. I hardly ever use radial decouplers nowadays - almost everything goes on the Pylons which also make nice landing legs, which are far superior aerodynamically, and provide much needed distance.

Edited by Sharpy
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I kind of like the appearance change from the old hardpoint. The old one had an airspace between it and the drop tanks I used. That said, I find the new ones hard to line up on the centerline between tanks. Anyone else notice this? 

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14 hours ago, Sharpy said:

You can also attach the COStrut to main craft / launch stage in multiple symmetry. That way hardpoint remains on the main craft, while the subassemblies fly clean when detached. Good for making 'carriers' that e.g. drop a dozen tiny landers onto Eve, or deploy six rescue drones, or provide several reentry capsules.

I'm going to have to try this. My last multi-carrier used stacks of landers hooked together with stack separators and rooted to a fairing, but that meant I couldn't put antennas on the tops of them. That really bugged me.

 

23 hours ago, Snark said:

Although residue is transient anyway.

This would explain why those engine shrouds that get left in the stack decoupler on my motherships vanish between launches. Thanks, I kept wondering about that.

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  • 1 year later...
On ‎10‎/‎7‎/‎2016 at 4:06 AM, Sharpy said:

You can also attach the COStrut to main craft / launch stage in multiple symmetry. That way hardpoint remains on the main craft, while the subassemblies fly clean when detached. Good for making 'carriers' that e.g. drop a dozen tiny landers onto Eve, or deploy six rescue drones, or provide several reentry capsules.

Also, never forget the elder brother Structural Pylon. I hardly ever use radial decouplers nowadays - almost everything goes on the Pylons which also make nice landing legs, which are far superior aerodynamically, and provide much needed distance.

Old thread yes, but timely advice.  I got bored sending miners and tourists to Mun and Minmus while I wait for my Duna expedition to hit its next maneuver node and started playing with stock weapons.  The small hardpoints are perfect for missiles and drop tanks on a light fighter, but missiles go haywire when dropped.

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