4x4cheesecake Posted June 4, 2019 Share Posted June 4, 2019 19 minutes ago, TackleMcClean said: Using:EVE, Scatterer, SVE, SVT Matt probably uses the old version of SVE (and also an older version of KSP). During the last update for 1.6.1 and the new scatterer, Galileo changed the Jool textures to create a diffrerent look. You can try to use the older textures if you prefer the "old" jool: https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.7 You should compare the file names but I have the gut feeling, they will share the same name. Quote Link to comment Share on other sites More sharing options...
ussoldier2002 Posted June 9, 2019 Share Posted June 9, 2019 Hello. I just downloaded this mod and nothing is happening in game. There isn't much info on the readme other than where to put the files. I am on 1.7.1 Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted June 9, 2019 Share Posted June 9, 2019 1 minute ago, ussoldier2002 said: Hello. I just downloaded this mod and nothing is happening in game. There isn't much info on the readme other than where to put the files. I am on 1.7.1 Did you install a config for it as well? EVE doesn't do anything on it's own, it's the base for a few other mods like SVE but there is also a "stock" config: Stock config for EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/tag/EVE-1.2.2-1 (These are two downloads, one for the config, the other for an old version of EVE. Grab just the config!) SVE: Or this one would be a lightweight config: Quote Link to comment Share on other sites More sharing options...
ussoldier2002 Posted June 9, 2019 Share Posted June 9, 2019 I Dl'ed Stock Visual Enhancements 1.0.7. I am grabbing the config at the moment. Do I keep what I already dl'ed or do I need to delete it and just use the config? Sorry for all the questions but I am new to all of this. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted June 9, 2019 Share Posted June 9, 2019 Just now, ussoldier2002 said: I Dl'ed Stock Visual Enhancements 1.0.7. I am grabbing the config at the moment. Do I keep what I already dl'ed or do I need to delete it and just use the config? You need both, EVE and a config so you have to keep what you already did 1 minute ago, ussoldier2002 said: Sorry for all the questions but I am new to all of this. Don't worry, everyone had to start at some point Quote Link to comment Share on other sites More sharing options...
ussoldier2002 Posted June 9, 2019 Share Posted June 9, 2019 2 minutes ago, 4x4cheesecake said: You need both, EVE and a config so you have to keep what you already did Don't worry, everyone had to start at some point Ok. Thank you so much my friend!! Quote Link to comment Share on other sites More sharing options...
Buflak Posted June 16, 2019 Share Posted June 16, 2019 Is there a collection of configs somewhere preferably with screenshots? I'm currently using an old config (1.2.2.1) i found somewhere, and i was wondering where people get their configs from. Or do i just play with the numbers in the settings menu until i'm happy with it, save the config then use it for all future versions? Quote Link to comment Share on other sites More sharing options...
Waz Posted June 16, 2019 Author Share Posted June 16, 2019 (edited) 11 minutes ago, Buflak said: Is there a collection of configs somewhere preferably with screenshots? I'm currently using an old config (1.2.2.1) i found somewhere, and i was wondering where people get their configs from. Or do i just play with the numbers in the settings menu until i'm happy with it, save the config then use it for all future versions? Not that I know of, but a few are listed on the first page of this topic. Personally, I like to play with SVE, which I think is even slightly better performance-tuned than the sample/default one. Edited June 16, 2019 by Waz Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 24, 2019 Share Posted June 24, 2019 (edited) Does E.V.E. conflict with BoulderCo? I can't tell if they try to do the same thing thus over-writing each other or fighting to apply their own thing. Edited June 24, 2019 by jpinard Quote Link to comment Share on other sites More sharing options...
Waz Posted June 24, 2019 Author Share Posted June 24, 2019 (edited) 44 minutes ago, jpinard said: Does E.V.E. conflict with BoulderCo? I can't tell if they try to do the same thing thus over-writing each other or fighting to apply their own thing. The BoulderCo directory is the Sample Configs shipped alongside EVE. The EnvironmentalVisualEnhancements directory is the plugin itself. The BoulderCo directory is not needed if you use a different config set such as that which SVE provides. Edited June 24, 2019 by Waz Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted June 24, 2019 Share Posted June 24, 2019 (edited) 45 minutes ago, jpinard said: Does E.V.E. conflict with BoulderCo? I can't tell if they try to do the same thing thus over-writing each other or fighting to apply their own thing. Nope, they don't conflict. EVE is the mod which allows you to add clouds and stuff to your planets but without a config and a few textures, nothing will happen. BoulderCo provides these configs and textures so it actually depends on EVE. (Same applies to SVE, AVP, etc..) edit: Edited June 24, 2019 by 4x4cheesecake Quote Link to comment Share on other sites More sharing options...
Hannil Posted July 10, 2019 Share Posted July 10, 2019 Is upgrading planned for 1.7.2 ? Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 10, 2019 Share Posted July 10, 2019 1 hour ago, Hannil said: Is upgrading planned for 1.7.2 ? Probably not but it still works fine Quote Link to comment Share on other sites More sharing options...
Hannil Posted July 10, 2019 Share Posted July 10, 2019 40 minutes ago, 4x4cheesecake said: Probably not but it still works fine That's true ! I just like to keep my mod in congruence with the current KSP's version haha! Thank you again. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 11, 2019 Share Posted July 11, 2019 whatever happened to the possibility of 3D clouds from space? That was looking pretty cool. Not enough support from artists for @Waz to tweak the plugin based on their work? Quote Link to comment Share on other sites More sharing options...
Waz Posted July 12, 2019 Author Share Posted July 12, 2019 On 7/11/2019 at 6:12 AM, Hannil said: That's true ! I just like to keep my mod in congruence with the current KSP's version haha! Thank you again. I'm not exactly sure what that means. I don't rebuild EVE unless it needs changes to work for the current KSP version. I update the first post of this thread if I've personally tested it adequately even if I haven't rebuilt it; as you can see, I haven't played for a while :-) Quote Link to comment Share on other sites More sharing options...
Hannil Posted July 12, 2019 Share Posted July 12, 2019 12 hours ago, Waz said: I'm not exactly sure what that means. I don't rebuild EVE unless it needs changes to work for the current KSP version. I update the first post of this thread if I've personally tested it adequately even if I haven't rebuilt it; as you can see, I haven't played for a while :-) It works well in 1.7.2 ^^ Quote Link to comment Share on other sites More sharing options...
Spagoose Posted July 19, 2019 Share Posted July 19, 2019 (edited) Anyone know what is causing this issue with cities? They disappear if you centre them in the middle of the screen and come back as you move the camera away. They also only appear when when you are controlling a craft, not in the tracking station screen. This is 1.7.3, using the latest EVE and Astronomers visual pack. Screen shot has KS3P as well but it still happens without it too. Edited July 19, 2019 by Spagoose Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted July 26, 2019 Share Posted July 26, 2019 Several updates have passed now. Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 26, 2019 Share Posted July 26, 2019 (edited) 1 hour ago, EdwardB3020 said: Several updates have passed now. And? Edited July 26, 2019 by Galileo Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 26, 2019 Share Posted July 26, 2019 2 hours ago, EdwardB3020 said: Several updates have passed now. And many Bothans died to bring us this information... Quote Link to comment Share on other sites More sharing options...
razark Posted July 26, 2019 Share Posted July 26, 2019 5 minutes ago, Beetlecat said: And many Bothans died to bring us this information... People, stop asking for information! We're running out of room to carve names on the Bothan Memorial! Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 27, 2019 Share Posted July 27, 2019 14 hours ago, EdwardB3020 said: Several updates have passed now. Just because the game is updated doesn't mean that a mod needs an update to work with the latest version. It might be worth just keeping a totally clean install of the game for mod testing purposes. Let's you check really quickly if a mod works with the latest version. Quote Link to comment Share on other sites More sharing options...
Frank Einstein Posted July 31, 2019 Share Posted July 31, 2019 Is it possible to disable or change the Hotkey of this mod? (Alt-0) I am using the mod "Action Groups Extended" and EVE's hotkey is bad for this. If there is no easy way to disable the Hotkey, can you tell me what file in the source code do I need to edit? Please not that I'm not complaining here, I really like the mod! Thank you for your support! Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 31, 2019 Share Posted July 31, 2019 2 hours ago, Frank Einstein said: If there is no easy way to disable the Hotkey, can you tell me what file in the source code do I need to edit? It is hardcoded so you have to edit the source code and compile it on your own. The line of code you're looking for is this one: https://github.com/WazWaz/EnvironmentalVisualEnhancements/blob/a60d4a54e374340e1c5cd3f2927d72a39b151b05/EveManager/GlobalEVEManager.cs#L126 Quote Link to comment Share on other sites More sharing options...
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