vardicd Posted July 18, 2018 Share Posted July 18, 2018 On 7/17/2018 at 10:02 AM, Angel-125 said: Maybe she just feels like dancing, dancing the night away... Could be some kind of interaction between the ramp colliders and the floor collider. The other cargo bay doesn't appear to have that problem. I'll take a look next go around in the mod. I forgot to mention, and show in the video, but it also happens if the Kerbal is standing on the extended ramp. I don't know if that's important or not, so figured I'd let you know, now that I've thought about it. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 8, 2018 Author Share Posted August 8, 2018 Heisenberg 2.12.6 is now available: - WildBlueTools update. Unfortunately I haven't figured out the colliders issue... Quote Link to comment Share on other sites More sharing options...
Duhya Posted August 11, 2018 Share Posted August 11, 2018 (edited) I gotta thank you for this mod it's becoming my new favourite. Besides the whole concept being awesome, it's actually very useful for someone like me who doesn't like to build aircraft. I was using a modified stock Spearwings a300 to haul around your also awesome buffalo to do kerbin contracts, and mining for money, but it was very expensive if it crashed, and it isn't very good for landing in rough terrain(which is how I found out it is very expensive to crash. The plane.) I considered powered vtol, but that's beyond my skill. With the airship I can build something that is relatively the same price as a mk3 cargo plane, but can carry way more, drop rovers in any terrain, and function as a mobile base in itself. So thank you Angel-125 for creating this awesome thing. On a side note i was trying to eva kerbals in the cargo bay for a few minutes(the hatches in the floor are great btw) before I figured out I need to use airpark. I felt like an idiot. Edited August 16, 2018 by Duhya Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 12, 2018 Share Posted August 12, 2018 23 hours ago, Duhya said: it isn't very good for landing in rough terrain You can land in rough terrain... It just takes practice, a ton of RCS, and compressors to keep the RCS tanks topped off. Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 12, 2018 Share Posted August 12, 2018 (edited) On 8/11/2018 at 1:19 AM, Duhya said: On a side note i was trying to eva kerbals in the cargo bay for a few minutes(the hatches in the floor are great btw) before I figured out I need to use airpark. I felt like an idiot. Feeling better now? (click the image for more) Edited August 12, 2018 by Lisias typos, what else? =P Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 12, 2018 Author Share Posted August 12, 2018 Heisenberg 2.12.7 is now available: - Bug fixes for experiments and OmniConverters Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 18, 2018 Author Share Posted August 18, 2018 Heisenberg 2.12.8 is now available: - WBT update. - Fixed click-through issues with windows displayed in the editor. Quote Link to comment Share on other sites More sharing options...
Toonu Posted August 18, 2018 Share Posted August 18, 2018 Hello, is the Airpark working on 1.4.5? Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 19, 2018 Share Posted August 19, 2018 7 hours ago, Toonu said: Hello, is the Airpark working on 1.4.5? Offtopic Really. offtopic. Also, I love this mod! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 19, 2018 Share Posted August 19, 2018 1 hour ago, The Minmus Derp said: Offtopic Actually it's not. AirPark is very important to Heisenberg and a few other Wild Blue mods. 8 hours ago, Toonu said: Hello, is the Airpark working on 1.4.5? I'm very sure it works. Try it and find out if you're already using Heisenberg in 1.4.5. (It was just fine in 1.4.3) 1 hour ago, The Minmus Derp said: Really. offtopic. Also, I love this mod! You're being off-topic. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 19, 2018 Share Posted August 19, 2018 No, I'm not. I'm just saying i loooooooooooooooooooooooooooooooooooooooooooooooooooov this mod! Quote Link to comment Share on other sites More sharing options...
Apaseall Posted August 20, 2018 Share Posted August 20, 2018 Not to let you miss out on my deliveries today, here is one for you Angel-125: Spoiler PartLoader: Compiling Part 'WildBlueIndustries/Heisenberg/Parts/Engine/Cyclone/deprecatedPart/cycloneProp' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'None' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <filename unknown>:0 at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ReadObject (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node, Int32 pass, Boolean removeAfterUse) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot compile part Is this part supposed to be in the download? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 20, 2018 Author Share Posted August 20, 2018 10 hours ago, Apaseall said: Not to let you miss out on my deliveries today, here is one for you Angel-125: Reveal hidden contents PartLoader: Compiling Part 'WildBlueIndustries/Heisenberg/Parts/Engine/Cyclone/deprecatedPart/cycloneProp' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'None' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ParseEnum (System.Type enumType, System.String vectorString) [0x00000] in <filename unknown>:0 at ConfigNode.ReadValue (System.Type fieldType, System.String value) [0x00000] in <filename unknown>:0 at ConfigNode.ReadObject (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.LoadObjectFromConfig (System.Object obj, .ConfigNode node, Int32 pass, Boolean removeAfterUse) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot compile part Is this part supposed to be in the download? Nope, it’s deprecated. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted August 20, 2018 Share Posted August 20, 2018 13 minutes ago, Angel-125 said: Nope, it’s deprecated. Does that mean I need to redo the craft which use that item? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 20, 2018 Author Share Posted August 20, 2018 Just now, adsii1970 said: Does that mean I need to redo the craft which use that item? You should be able to replace the deprecated part name with the newer version’s part name. I did that for the airships in my game. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted August 20, 2018 Share Posted August 20, 2018 1 minute ago, Angel-125 said: You should be able to replace the deprecated part name with the newer version’s part name. I did that for the airships in my game. Cool. I have a few more mods I am waiting on, then it's off to 1.4.5 for Kerny and the gang... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 20, 2018 Author Share Posted August 20, 2018 4 minutes ago, adsii1970 said: Cool. I have a few more mods I am waiting on, then it's off to 1.4.5 for Kerny and the gang... By then I should have a couple of issues with converters and the Lasso scoops sorted out.. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 25, 2018 Author Share Posted August 25, 2018 Heisengerg 2.12.9 is now available: - The Gas Turbine Generator no longer works underwater. - The GondoDrill now produces Slag in addition to whatever resources the biome has if Classic Stock play mode is active. - Fixed missing deprecated version of the Cyclone engine. You still can't create new craft with it but older craft in the field will load properly. Quote Link to comment Share on other sites More sharing options...
Apaseall Posted August 26, 2018 Share Posted August 26, 2018 12 hours ago, Angel-125 said: Heisengerg 2.12.9 is now available: - The Gas Turbine Generator no longer works underwater. - The GondoDrill now produces Slag in addition to whatever resources the biome has if Classic Stock play mode is active. - Fixed missing deprecated version of the Cyclone engine. You still can't create new craft with it but older craft in the field will load properly. Thank you. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 9, 2018 Author Share Posted September 9, 2018 Heisenberg Airships 2.12.11.0 is now available. GitHub URL: https://github.com/Angel-125/Airships/releases/tag/v2.12.11.0 Changes - Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP. Quote Link to comment Share on other sites More sharing options...
EndTraveler Posted September 16, 2018 Share Posted September 16, 2018 this mod + hooligan labs + airpark can only mean one thing... JOOL KOLONIZATION (if there is karbonite/karborundum in alternis kerbol's jool's atmosphere to fuel the propellers IF there are karbonite propellers... yeah i think there are.) Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted September 17, 2018 Share Posted September 17, 2018 Gratuitous explosions and also a big giant EVE CITY! with cruise missiles Quote Link to comment Share on other sites More sharing options...
One Random Kerbal Posted September 23, 2018 Share Posted September 23, 2018 @panarchist Do you have any download links for those carriers you made? The Essex looks awesome, and I can't make any airship at all. Quote Link to comment Share on other sites More sharing options...
panarchist Posted September 23, 2018 Share Posted September 23, 2018 1 hour ago, One Random Kerbal said: @panarchist Do you have any download links for those carriers you made? The Essex looks awesome, and I can't make any airship at all. Let me see if I still have them lying around, and I can put them up on Kerbal-X. Quote Link to comment Share on other sites More sharing options...
One Random Kerbal Posted September 26, 2018 Share Posted September 26, 2018 On 9/23/2018 at 5:12 PM, panarchist said: Let me see if I still have them lying around, and I can put them up on Kerbal-X. Thanks, it'd be awesome to try and use the new flight deck pieces with them! Quote Link to comment Share on other sites More sharing options...
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