daniel l. Posted June 4, 2017 Author Share Posted June 4, 2017 (edited) 5 hours ago, seanth said: 0.3.5: True procedural planets? @daniel l.has some existing code for this, and I think it would be great to get it into the main code. Just ask when you're ready. I've got the code waiting. Edited June 4, 2017 by daniel l. Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 4, 2017 Share Posted June 4, 2017 This. Seems. Out of this world . Link to comment Share on other sites More sharing options...
daniel l. Posted June 4, 2017 Author Share Posted June 4, 2017 7 minutes ago, AR3S_TGL said: This. Seems. Out of this world . It is indeed rather wondrous. @seanth has largely taken over development now, so if you have any questions, he's the one to ask. ... Though I'm not entirely unaware of my own code! Link to comment Share on other sites More sharing options...
Spaceception Posted June 4, 2017 Share Posted June 4, 2017 2 hours ago, Sky strato said: Snippy Guys.. I think Sky strato's computer broke Link to comment Share on other sites More sharing options...
Platipucat Posted June 5, 2017 Share Posted June 5, 2017 is this mod compatible with other Kopernicus plant packs? Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 5, 2017 Share Posted June 5, 2017 So, are we actually suggesting 200+ stars?! Link to comment Share on other sites More sharing options...
daniel l. Posted June 5, 2017 Author Share Posted June 5, 2017 12 hours ago, AR3S_TGL said: So, are we actually suggesting 200+ stars?! You can have that much and more, though you may have to disable planets and asteroids to go further. 15 hours ago, Platipucat said: is this mod compatible with other Kopernicus plant packs? TBG is one of those mods that does NOT go well with other packs, @seanth has been doing some work to remedy the situation, but it's gonna be a while. Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 6, 2017 Share Posted June 6, 2017 Wait- There are planets too!? Link to comment Share on other sites More sharing options...
seanth Posted June 6, 2017 Share Posted June 6, 2017 2 hours ago, AR3S_TGL said: Wait- There are planets too!? Oh yeah. Stars, planets, moons, and astroids Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 6, 2017 Share Posted June 6, 2017 (edited) 3 hours ago, seanth said: Oh yeah. Stars, planets, moons, and astroids Might try it out, as KSP modding is quite busy indev for 1.3 Edited June 6, 2017 by AR3S_TGL Link to comment Share on other sites More sharing options...
ratchet9868 Posted June 6, 2017 Share Posted June 6, 2017 When i load the game No stars appear, I've backdated to 1.2.2, I've re-installed KSP, i watched the video and installed it the right way, but it's still not working, Please help? Link to comment Share on other sites More sharing options...
ratchet9868 Posted June 7, 2017 Share Posted June 7, 2017 Nevermind, it's working now! Awesome mod, keep up the great work! Is there any way to change the planets so they're not just the stock ones? Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 8, 2017 Share Posted June 8, 2017 Does the current version work with 1.3? Link to comment Share on other sites More sharing options...
daniel l. Posted June 8, 2017 Author Share Posted June 8, 2017 5 hours ago, AR3S_TGL said: Does the current version work with 1.3? I dunno. Probably. Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 9, 2017 Share Posted June 9, 2017 9 hours ago, daniel l. said: I dunno. Probably. I tested it. Sadly, it doesn't. Link to comment Share on other sites More sharing options...
daniel l. Posted June 9, 2017 Author Share Posted June 9, 2017 Just now, AR3S_TGL said: I tested it. Sadly, it doesn't. Damn, are you sure it isn't Kopernicus? Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 9, 2017 Share Posted June 9, 2017 Yea. It just doesn't appear. Link to comment Share on other sites More sharing options...
daniel l. Posted June 9, 2017 Author Share Posted June 9, 2017 10 minutes ago, AR3S_TGL said: Yea. It just doesn't appear. Okay, I'll check this out tomorrow. Link to comment Share on other sites More sharing options...
redshift690 Posted June 9, 2017 Share Posted June 9, 2017 Hi I haveing brightness issues with the galactic core and surrounding stars being way to bright. Like washing out Kerbal systems star bright. Is there a setting in the galaxy.cfg or elsewhere to turn it down a bit? Thanks =) Link to comment Share on other sites More sharing options...
daniel l. Posted June 10, 2017 Author Share Posted June 10, 2017 2 hours ago, redshift690 said: Hi I haveing brightness issues with the galactic core and surrounding stars being way to bright. Like washing out Kerbal systems star bright. Is there a setting in the galaxy.cfg or elsewhere to turn it down a bit? Thanks =) Nope. Sorry, damn KSP wont allow it. Sunflares have infinite range unfortunately, and there is no way to make it fade away. Link to comment Share on other sites More sharing options...
seanth Posted June 10, 2017 Share Posted June 10, 2017 19 hours ago, AR3S_TGL said: I tested it. Sadly, it doesn't. I'm with @daniel l. here: if Kopernicus works with 1.3, TBG should work unless Kopernicus radically changed something Link to comment Share on other sites More sharing options...
AR3S_TGL Posted June 10, 2017 Share Posted June 10, 2017 6 hours ago, seanth said: I'm with @daniel l. here: if Kopernicus works with 1.3, TBG should work unless Kopernicus radically changed something Oh ok, thanks. I must have done something wrong. Link to comment Share on other sites More sharing options...
Thomas P. Posted June 10, 2017 Share Posted June 10, 2017 17 hours ago, daniel l. said: Nope. Sorry, damn KSP wont allow it. Sunflares have infinite range unfortunately, and there is no way to make it fade away. https://github.com/Kopernicus/kittopia-dumps/blob/master/Configs/Sun.cfg#L153-L158 There is a way, you just need to write a brightness curve. (Yes, I agree that the stock curve isn't built for large distances) Link to comment Share on other sites More sharing options...
Galileo Posted June 10, 2017 Share Posted June 10, 2017 17 hours ago, daniel l. said: Nope. Sorry, damn KSP wont allow it. Sunflares have infinite range unfortunately, and there is no way to make it fade away. I use a brightness curve to do it in GPP. Works like a charm. Link to comment Share on other sites More sharing options...
CELL_Crytek Posted July 2, 2017 Share Posted July 2, 2017 i installe the folder in my data game and i generated a galaxy but when i lunch the game, i just see kerbin solar system. can you help me fix this problem? Link to comment Share on other sites More sharing options...
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