ASCIInerd73 Posted December 15, 2016 Share Posted December 15, 2016 Is it known that early in a stock career game, the game will give you several contracts for exploring Icarus? In my save, I have several of those contracts, and I started getting them before I could even get a spacecraft into Gael orbit. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 15, 2016 Author Share Posted December 15, 2016 49 minutes ago, ASCIInerd73 said: Is it known that early in a stock career game, the game will give you several contracts for exploring Icarus? In my save, I have several of those contracts, and I started getting them before I could even get a spacecraft into Gael orbit. Did you start your career in 1.0.1 and continue it in 1.0.2? Or did you forget to delete your MM cache? Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted December 15, 2016 Share Posted December 15, 2016 2 hours ago, Norcalplanner said: I was heading back to 3.2x Gael after a partially successful Iota landing mission, and managed to get this nice shot. Enjoy. Hey, is this from the latest update? Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 15, 2016 Author Share Posted December 15, 2016 8 minutes ago, The-Doctor said: Hey, is this from the latest update? There hasn't been an update yet. But there will be one soon Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 15, 2016 Share Posted December 15, 2016 8 minutes ago, The-Doctor said: Hey, is this from the latest update? Nope. Still in v1.0.2 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 15, 2016 Share Posted December 15, 2016 (edited) Arrived at Ceti I slipped and skidded back through atmosphere... Edited December 15, 2016 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted December 15, 2016 Share Posted December 15, 2016 (edited) 52 minutes ago, JadeOfMaar said: Arrived at Ceti I slipped and skidded back through atmosphere... I think somebody needs SpaceY. Spamming Kickbacks on a lifter is so... stock. Really like the station design and the color! I'm still unlocking parts, so my designs haven't quite reached their full potential yet. Here's Conqueror Station around Iota, which was launched tonight: Edited December 15, 2016 by Norcalplanner Added station pic Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 15, 2016 Share Posted December 15, 2016 8 minutes ago, Norcalplanner said: I think somebody needs SpaceY. Spamming Kickbacks on a lifter is so... stock. Really like the station design and the color! I'm still unlocking parts, so my designs haven't quite reached their full potential yet. Here's Conqueror Station around Iota, which was launched tonight: 0_0!!! Yes, lol. I've been thinking of SpaceY but so far I've had no cause to design a heavy lifter or any large vertical craft since the announcement that KSP 1.2.0 was coming. Many thanks. I'm glad you like. After the next GPP release drops (you can now smell it coming ) I'll finally start my real science game ...or maybe a career with Play Your Way installed too, and also maybe start a mission log thread, unlocking my way through things. Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted December 15, 2016 Share Posted December 15, 2016 I am waiting for RO and the procedural parts and interstages. I need to spam tweakscaled up SpaceY tanks in radial booster configurations to get my missions off the ground - my 10x Niven landing mission was 20,000 tons on the pad. Not to mention trying an asteroid capture, finding a class A, and realizing that they were all 10x larger and 1000 times as massive as in stock. Class E asteroids are over a million tons now, and contracts show up asking me to eject them from the solar system! Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 15, 2016 Author Share Posted December 15, 2016 Just now, MaxL_1023 said: I am waiting for RO and the procedural parts and interstages. I need to spam tweakscaled up SpaceY tanks in radial booster configurations to get my missions off the ground - my 10x Niven landing mission was 20,000 tons on the pad. Not to mention trying an asteroid capture, finding a class A, and realizing that they were all 10x larger and 1000 times as massive as in stock. Class E asteroids are over a million tons now, and contracts show up asking me to eject them from the solar system! You chose your poison.. I have zero sympathy Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted December 15, 2016 Share Posted December 15, 2016 I couldn't get enough of your planets - needed to make them bigger! Quote Link to comment Share on other sites More sharing options...
ASCIInerd73 Posted December 15, 2016 Share Posted December 15, 2016 9 hours ago, Galileo said: Did you start your career in 1.0.1 and continue it in 1.0.2? Or did you forget to delete your MM cache? That's probably what it was (I'm assuming you mean 1.2.1 and 1.2.2). Is there a way to fix this without starting a new save? Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 16, 2016 Author Share Posted December 16, 2016 38 minutes ago, ASCIInerd73 said: That's probably what it was (I'm assuming you mean 1.2.1 and 1.2.2). Is there a way to fix this without starting a new save? no i meant 1.0.2. Those that started a career on GPP version 1.0.1 and tried to load a game in GPP version 1.0.2 experienced contracts and missions for Gael popping up for Icarus because i changes the flightGlobalsIndex. also, if you were running another planet pack before GPP and didn't completely remove module manager and the cache when you switched to GPP, you will have problems like that Quote Link to comment Share on other sites More sharing options...
ASCIInerd73 Posted December 16, 2016 Share Posted December 16, 2016 1 minute ago, Galileo said: no i meant 1.0.2. Those that started a career on GPP version 1.0.1 and tried to load a game in GPP version 1.0.2 experienced contracts and missions for Gael popping up for Icarus because i changes the flightGlobalsIndex. also, if you were running another planet pack before GPP and didn't completely remove module manager and the cache when you switched to GPP, you will have problems like that I have not run any other planet pack mods before this, and I do not think that I started it on GPP 1.0.1 Quote Link to comment Share on other sites More sharing options...
Raideur Ng Posted December 16, 2016 Share Posted December 16, 2016 (edited) Jade, I believe my station is bigger than yours. Edited December 16, 2016 by Raideur Ng Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 16, 2016 Share Posted December 16, 2016 What have I done? What's with all the Ceti stations?! Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted December 16, 2016 Share Posted December 16, 2016 Sent Val to Iota, the first landing on a body other than Gael. ...and she spiked Gael on an antenna. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 16, 2016 Share Posted December 16, 2016 Gael fits into Otho's eye socket. Quote Link to comment Share on other sites More sharing options...
IncongruousGoat Posted December 16, 2016 Share Posted December 16, 2016 Hey all! I've been playing around with GPP in career for a while now, and I've noticed something interesting about the Gael system. It turns out to be really easy to set up Iota and Ceti encounters whose associated gravity assists put you on orbits that are semisynchronous with the body you just flew past... and lead you straight into another flyby. Perhaps someone whose gravity assist fu is better than mine can exploit this for cheap escape burns. Quote Link to comment Share on other sites More sharing options...
g-man Posted December 17, 2016 Share Posted December 17, 2016 Has anyone had issues with the Civilian Population Revamped (CPR) mod causing error codes? After installing all the mods listed in the installation instructions I noticed that the log was being spammed with: [EXC 13:00:26.667] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.668] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.709] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.710] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. I started with a fresh install of KSP 1.2.1 and added the mods one at a time, checking for errors after each one. I started with the "Included Addons", then moved to "Recommended mods" then finally to "Suggested mods". (I skipped KSP Interstellar Extended because I thought it might have been the culprit.) Anyway, when I added CPR is when I got the errors. I removed CPR and finished adding the other mods without errors. Adding CPR caused the error again. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 17, 2016 Author Share Posted December 17, 2016 31 minutes ago, g-man said: Has anyone had issues with the Civilian Population Revamped (CPR) mod causing error codes? After installing all the mods listed in the installation instructions I noticed that the log was being spammed with: [EXC 13:00:26.667] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.668] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.709] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. [EXC 13:00:26.710] MissingMethodException: Method not found: 'ProtoPartResourceSnapshot.get_maxAmount'. I started with a fresh install of KSP 1.2.1 and added the mods one at a time, checking for errors after each one. I started with the "Included Addons", then moved to "Recommended mods" then finally to "Suggested mods". (I skipped KSP Interstellar Extended because I thought it might have been the culprit.) Anyway, when I added CPR is when I got the errors. I removed CPR and finished adding the other mods without errors. Adding CPR caused the error again. That probably something you should bring up in that thread as well. @JadeOfMaar might be better to answer this I I have never used most of the recommended or suggested mods so I can't answer for those Quote Link to comment Share on other sites More sharing options...
g-man Posted December 17, 2016 Share Posted December 17, 2016 19 minutes ago, Galileo said: That probably something you should bring up in that thread as well. @JadeOfMaar might be better to answer this I I have never used most of the recommended or suggested mods so I can't answer for those I posted it over in that thread, also. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 17, 2016 Share Posted December 17, 2016 I'm not home, currently, so I cannot open KSP and investigate the problem but I will do what I can, when I can, to figure this out or to make it easier for CPR's dev to find and fix. Quote Link to comment Share on other sites More sharing options...
Penguixia Posted December 17, 2016 Share Posted December 17, 2016 So I downloaded and installed everything, and while the game starts normally, it's stuck on the loading screen. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Ant432 Posted December 17, 2016 Share Posted December 17, 2016 Remotetech doesn't work even with the patch. I am using version 1.8. Halp ! Quote Link to comment Share on other sites More sharing options...
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