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Ant432

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Everything posted by Ant432

  1. So noone has a way to contact Yemo? It's a frustrating situation but I guess I can play older versions if I want the mod.
  2. Unmanned Before Manned adds the old cockpit as a starting cockpit. It is basically the normal inline cockpit (which you unlock later) but with less heat resistance and only 12m/s crash tolerance. It is called the Mk1 Retro Cockpit by the mod.
  3. I was inspired to make a Mig 15-like plane in my career mode. Here it is: It is called A-3 Buzzard. It is my third aircraft in the career and like the first 2, named after a bird. Top Level flight speed (at 11km): 434m/s Absolute Top Speed (diving): 523m/s Max flight altitude: 13 km Altitude record: 15.6 km This here is the long winged version, the A-3B Buzzard: In High atmosphere: It is slower than the short wing version but can fly 2km higher. It is a weapon to surpass Metal Gear. Craft File for Short Winged version: https://drive.google.com/open?id=1P9b9jAFHiB-xfM7xt7oyJlQ8Pxsu6B6j Craft file for Longboye: https://drive.google.com/open?id=1eTvoj3BXmm-6wyNY6-stcTegQUDRjM7i Required mods: Procedural parts, Procedural Wings B9, USI Life Support, Ven`s Stock Part Revamp (find the newest fork), Unmanned before Manned, SXT I seriously see no reason to download this but I included the craft files just in case. It does require some messing with mods so it is more work than it's worth.
  4. The gas in real gas giants does get dense enough to swim in it and even deeper, to stand on it.
  5. The plane is flying on Gael. The second part is completely irrelevant. Now that I think about it I should post plane builds elsewhere, even if they are in GPP since they are not relevant to GPP directly. Sorry for my general stupidity.
  6. I made a new P-47 replica with Advanced Jet Engine mod (for real engine performances and sizes). I had to use clipping for this one but it is better this way because it looks fatter and therefore more accurate to the actual plane. Here is an Imgur link:https://imgur.com/a/RKkwHkn (note I just added an airbrake, which the P-47 didn't have, so I can land easier). Also I have started learning programming (C#, which should get along with Unity) so in the future I might make some KSP mods myself.
  7. Does this work with b9 Procedural Wings?
  8. Hmmmmmmmmm... Seems interesting. Expert landing 10/10 It seems I found some pyramids on Goonie. This is the first Easter Egg I found, other than the Monolith. I was flying to another continent to get some science and then I saw a structure. I tried to be careful but the trampoline landing gear bounced.
  9. I'm sorry if this was asked before but does this mod need to be reconfigured if I use it in rescaled games, considering travel times might be longer.
  10. What to do with weird part proportions of some engines that don't fit any plane parts? Adapters?
  11. Excuse me, should I reconfigure RemoteTech for 10.625x or not?
  12. I did delete all "FOR SETIRebalance" in the config. Is there a way to fix that other than that?
  13. Is it just me, or do I get more science than before? Now I get large science amounts by doing Thermometer, Barometer adn Telemetry experiments (Around 30 science, 33 with contracts) in my first mission (ground, low and high atmosphere), which is enough for me to unlock the first level of technology alongside Stability, whereas I wasn't able to before. Even before the 70% science nerf, which was removed.
  14. KSP Log: https://drive.google.com/open?id=1kgeoUZEDcq8SAABtZr_iNMVk2s4BtLnr Output Log:https://drive.google.com/open?id=1fsQl65CaPBrpV1DZvpwzgy_DQZpeQWpk
  15. So I figured that the Stuka-like engine from SXT has only 2 Kn less thrust than the 1.25 prop engine. Gave me an idea:
  16. I made a working sea plane: https://imgur.com/gallery/yA1Zn I was unsure will it work or not so i did the mission fully prepared to lose a plane. One question about posting images though, should I keep posting imgur links and only posting a few images here to keep the thread from getting cluttered or is it ok to upload images here?
  17. I find these designs very cool and interesting. At first the front canards were supposed to be all the way in the front but I had to tweak it a lot to make it stable in FAR. That is also the reason for the double tail on the wings. The inverted gull wings are to make the gear low enough so that the prop doesn't hit the floor, the same reason for my F4U design an the same reason the real F4U had inverted gull wings. Also I tried to fly it backwards (technically forwards) just for fun. It took off but the long nose hit the floor and exploded. Thankfully it did land back on it's gear. I made a pusher prop plane before but in a different configuration. The previous one was similar to the British Vampire/Venom airplanes: https://imgur.com/gallery/n5HsG It wasn't as nearly as stable as this one though.
  18. So remember my F4U design? I thought it was too basic. You know, one of those YetAnotherPlane™. So how do you make it more interesting? By inverting it: https://imgur.com/gallery/sLjsT It is not as fast as the usual F4U design, but it is way more stable ( a bit too stable, you could say). It needs a bit more work to take off but once in the air it won't move away much from the way you point it at. It turns and rotates slowly, but that is a good thing because you can't rip it's wings off or make the pilot unconcious with G-Forces. It didn't stall either. Unlike my F4U, it lands very easily and nicely. I did get the design idea from the XP-55 Ascender:https://en.wikipedia.org/wiki/Curtiss-Wright_XP-55_Ascender It isn't an exact replica, it's not even supposed to be. Though just like my aircraft, the Ascender also required an excessively long takeoff. Maybe it's a characteristic of such aircraft. Also I find it funny how "inverting" the F4U also inverted it's features such as high speed, fast turn rate, fast takeoff, and landing issues.
  19. Here is a new aircraft I made: https://imgur.com/gallery/9eege Inspired by the F4U, although I realy needed toa dd the inverted gull wings just to make the gear low enough to prevent the propeller from hitting the floor. Insane speed for a propeller aircraft, turning sharply is not recommended as it causes High amounts of G Forces. Also it doesn't like to land. It would rather fly and take off again without engine power after touching land for a few seconds.
  20. I did do that. It functions good now. Finally, ok I got my KSP build to work. At first i thought of making a series on my own forum post but I don't have time. I may do that later though. I will dump screens I think are cool on here though. So here is this weird aircraft I made: https://imgur.com/gallery/n5HsG
  21. Bingo. It was the first mod I deleted and the parachutes are back to normal. It was almost vanilla anyway because I needed to remove mods for the report of mine above. Added RealChute no parachutes. Removed it, and the parachutes reappear.
  22. @Sigma88So since there is no issue with Kopernicus, do i just uninstall mods 1 by 1 until i find the culprit?
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