astroheiko Posted February 11, 2017 Share Posted February 11, 2017 And here I am, the most beautiful planet I have ever seen. The mother ship has just left 63 m / s dV, without counting the Lander. Hopefully the juice is still enough to land. My God ... so beautiful - A big compliment to the builder. Quote Link to comment Share on other sites More sharing options...
4d4Garrison Posted February 11, 2017 Share Posted February 11, 2017 @astroheiko That is the same thought I have whenever I see one of his planetary bodies for the first time. I have yet to even visit most of them so its always a nice surprise when I flyby or enter orbit of a new body. Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 So Rald doesn't want to work, guess I have to go without him. Still enough eyecandy there for everyone... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 11, 2017 Share Posted February 11, 2017 (edited) 1 hour ago, 4d4Garrison said: That is the same thought I have whenever I see one of his planetary bodies for the first time. I have yet to even visit most of them so its always a nice surprise when I flyby or enter orbit of a new body. I helped make the this system and I'm in the same situation. ¯\_(ツ)_/¯ It's new and fresh and amazing in some little amount at every turn. I landed on Icarus the other day just for dev purposes and it took my breath away... I packed radiators so nothing else could get taken away though. 48 minutes ago, DarkFighter said: So Rald doesn't want to work, guess I have to go without him. Here's hoping you have some difficulty settings up to help you wait and that @CatastrophicFailure has a zip in orbit for you by the time you start Ceti probes. #strategia #punny Edited February 11, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 (edited) 27 minutes ago, JadeOfMaar said: Here's hoping you have some difficulty settings up to help you wait and that @CatastrophicFailure has a zip in orbit for you by the time you start Ceti probes. #strategia #punny Just starting with Iota manned landing. And I'm hoping that I just found out why it wasn't working. EDIT: I just found out why. Forgot switching a Kerbin to Gael. Now the Kerbals have a nice bedside lamp: Spoiler But I found a rather strange looking bug: Spoiler Edited February 11, 2017 by DarkFighter Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 35 minutes ago, JadeOfMaar said: that @CatastrophicFailure has a zip in orbit for you by the time you start Trying to figure out how to add sub folders to a .zip at the moment. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 11, 2017 Author Share Posted February 11, 2017 3 minutes ago, CatastrophicFailure said: Trying to figure out how to add sub folders to a .zip at the moment. Create sub folders first then zip Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 You can do a folder, make that folder a zip and then drag subfolders into the zip Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 11, 2017 Share Posted February 11, 2017 Do as Galileo said. As for adding subfolders directly to a zip, not all zipping apps might enable that. Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 1 minute ago, JadeOfMaar said: Do as Galileo said. As for adding subfolders directly to a zip, not all zipping apps might enable that. 7zip and WinRAR can do that. (They would be the most common ones) Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 11, 2017 Author Share Posted February 11, 2017 (edited) 2 minutes ago, DarkFighter said: 7zip and WinRAR can do that. (They would be the most common ones) Why use those when all you have to do is right click and send to compressed (zipped) folder? Edited February 11, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 OK, think I've got it. Have to go toil in the real world for now but someone please keep nagging me and I'll get it together tonight. Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 1 minute ago, CatastrophicFailure said: OK, think I've got it. Have to go toil in the real world for now but someone please keep nagging me and I'll get it together tonight. JUST DO IT. DON'T LET YOUR DREAMS BE DREAMS. Is that enough or do you want more? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 . . . and I'm seeing right off the bad, I'll need to make some more tweaks for Rald to work right with Researth Bodies, first. Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 2 minutes ago, CatastrophicFailure said: . . . and I'm seeing right off the bad, I'll need to make some more tweaks for Rald to work right with Researth Bodies, first. Research* Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 11, 2017 Share Posted February 11, 2017 45 minutes ago, DarkFighter said: Research* thufferin' thuccotath. Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 11, 2017 Share Posted February 11, 2017 (edited) Another good thing is that the shadows of the KSC aren't glitching. Edited February 11, 2017 by DarkFighter Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 12, 2017 Share Posted February 12, 2017 Must... send... landing party... Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted February 12, 2017 Share Posted February 12, 2017 Dang, I gotta get my butt out of the Gael system ... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 12, 2017 Share Posted February 12, 2017 @CatastrophicFailure Don't forget the scatterer eclipse caster settings. That's a tablespoon more awesomesauce right there. Quote Link to comment Share on other sites More sharing options...
Fobok Posted February 12, 2017 Share Posted February 12, 2017 (edited) Has anybody ever made a switch of scale without starting a new save? I've been giving it serious thought, as I like making big rockets. Too big, really, for a stock sized system. I haven't decided yet whether I want a 3.2 or 6.4 size, (I'm not sure I'm ready for 10), but I know I want something bigger. I do not want to start from scratch (at least when it comes to science and financial progress), and I had decided to live with it, but I just read that Blue Dog Designs will soon be putting out a save breaking update, which will likely wipe out many of my current active missions anyway. I know that changing the scale will wipe out my current active flights, (or, I think so anyway?) But would it do anything else that I might need to worry about? Sorry, I just realized that this would be better asked in the Sigma Dimensions thread. Sorry! Edited February 12, 2017 by Fobok Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 12, 2017 Share Posted February 12, 2017 1 hour ago, JadeOfMaar said: @CatastrophicFailure Don't forget the scatterer eclipse caster settings. That's a tablespoon more awesomesauce right there. Erm... ok, how do I do that? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 12, 2017 Share Posted February 12, 2017 (edited) @CatastrophicFailure Amend Scatterer's planetList.cfg or create your own containing basically this. @Scatterer_planetsList { @scattererCelestialBodies { Item { celestialBodyName = Rald transformName = Rald loadDistance = 300000000 unloadDistance = 500000000 hasOcean = True eclipseCasters { Item = Gael Item = Iota Item = Ceti } } } } If you're adding it to the main planetList.cfg then remove the @ signs before Scatterer* Then add Rald as an eclipseCaster item to its parent body in the main planetList.cfg. And while you're there can you add Lili as an eclipsecaster item under Tellumo? That'd be another good tourist trap for Tellumo surface missions. This minor oversight is fixed for the next GPP release. Since I had bad luck setting up scatterer for Rald, do check through for me and let me know if you get any weird reaction in flight or map view. I did. Edited February 12, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 12, 2017 Share Posted February 12, 2017 Well, I did just that. And just did that. The only weird reaction I'm getting is no eclipse of any kind, at least not from Rald. Here's my exact file: Scatterer_planetsList { mainSunCelestialBodyName = Ciro scattererCelestialBodies { Item { celestialBodyName = Gael transformName = Gael loadDistance = 100000000 unloadDistance = 200000000 hasOcean = True eclipseCasters { Item = Ceti Item = Iota Item = Rald } planetshineSources { Item { bodyName = Iota color = 1,1,1 intensity = 0.0799999982 isSun = False } Item { bodyName = Ceti color = 1,1,1 intensity = 0.0499999982 isSun = False } } } Item { celestialBodyName = Rald transformName = Rald loadDistance = 100000000 unloadDistance = 200000000 hasOcean = True eclipseCasters { Item = Ceti Item = Iota Item = Gael } planetshineSources { Item { bodyName = Iota color = 1,1,1 intensity = 0.0799999982 isSun = False } Item { bodyName = Ceti color = 1,1,1 intensity = 0.0499999982 isSun = False } } } Item { celestialBodyName = Gratian transformName = Gratian loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False eclipseCasters { Item = Geminus } } Item { celestialBodyName = Augustus transformName = Augustus loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False eclipseCasters { Item = Otho Item = Hephaestus Item = Jannah } } Item { celestialBodyName = Hadrian transformName = Hadrian loadDistance = 100000000 unloadDistance = 200000000 hasOcean = True eclipseCasters { Item = Nero Item = Minona Item = Muse Item = Narisse } } Item { celestialBodyName = Tarsiss transformName = Tarsiss loadDistance = 100000000 unloadDistance = 200000000 hasOcean = True eclipseCasters { Item = Gauss Item = Loki Item = Catallus } } Item { celestialBodyName = Hox transformName = Hox loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False eclipseCasters { Item = Argo } } Item { celestialBodyName = Niven transformName = Niven loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False } Item { celestialBodyName = Tellumo transformName = Tellumo loadDistance = 100000000 unloadDistance = 200000000 hasOcean = True } Item { celestialBodyName = Gauss transformName = Gauss loadDistance = 500000000 unloadDistance = 1E+09 hasOcean = False eclipseCasters { Item = Catullus Item = Loki Item = Tarsiss } } Item { celestialBodyName = Nero transformName = Nero loadDistance = 500000000 unloadDistance = 1E+09 hasOcean = False eclipseCasters { Item = Hadrian Item = Minona Item = Muse Item = Narisse } } Item { celestialBodyName = Otho transformName = Otho loadDistance = 500000000 unloadDistance = 1E+09 hasOcean = False eclipseCasters { Item = Augustus Item = Hephaestus Item = Jannah } } Item { celestialBodyName = Catullus transformName = Catullus loadDistance = 300000000 unloadDistance = 500000000 hasOcean = False eclipseCasters { Item = Gauss Item = Loki Item = Tarsiss } } } celestialLightSourcesData { Item { bodyName = Iota color = 1,1,1 intensity = 1 isSun = False localRange = 1 scaledRange = 1 fadeRadius = 1 } } sunflares { Item = Ciro } } Also, is this like a MM file? Can I prune it down to just the relevant bits for Rald? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 12, 2017 Share Posted February 12, 2017 Yes, the part alone that I wrote for you is patch style with the @ prefixes but I didn't confirm how to add to an existing scattererCelestialBodies item (that is, use MM to add to Gael's entry). Quote Link to comment Share on other sites More sharing options...
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