BrobDingnag Posted June 2 Share Posted June 2 On 5/12/2018 at 1:17 PM, OhioBob said: GPP + GPP_Secondary + GEP + OPM ---> The OPM planets are added to the stock solar system. Ciro and the GPP planets are added as a secondary solar system orbiting the stock solar system. Grannus and the GEP planets are added as a tertiary solar system orbiting the GPP solar system. Is there a screenshot of what this system looks like from a distance? I'm thinking of modifying my current playthrough by adding Ciro/GPP (I already have Grannus/GPP installed but nothing is orbiting any of the bodies and nothing's even in the SOI yet, so it shouldn't break anything), but I can't see how there'd be room between the outer orbits of OPM to fit Grannus/GEP in when considering it's being moved to orbit an entire other system. Or is Ciro/GPP naturally placed further out than Grannus/GEP (when that is installed alone)? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 2 Share Posted June 2 4 hours ago, BrobDingnag said: Is there a screenshot of what this system looks like from a distance? I'm thinking of modifying my current playthrough by adding Ciro/GPP (I already have Grannus/GPP installed but nothing is orbiting any of the bodies and nothing's even in the SOI yet, so it shouldn't break anything), but I can't see how there'd be room between the outer orbits of OPM to fit Grannus/GEP in when considering it's being moved to orbit an entire other system. Or is Ciro/GPP naturally placed further out than Grannus/GEP (when that is installed alone)? I don't have a screenshot, but I can tell you that when OPM, GPP_Secondary and GEP are all installed together, Ciro orbits the Sun at a distance of 500 to 529 au, and Grannus orbits Ciro at a distance of 88-206 au. Plock's furthest distance from the Sun is 50 au, so there plenty of room for eveything to fit. Quote Link to comment Share on other sites More sharing options...
BrobDingnag Posted June 2 Share Posted June 2 (edited) 1 hour ago, OhioBob said: I don't have a screenshot, but I can tell you that when OPM, GPP_Secondary and GEP are all installed together, Ciro orbits the Sun at a distance of 500 to 529 au, and Grannus orbits Ciro at a distance of 88-206 au. Plock's furthest distance from the Sun is 50 au, so there plenty of room for eveything to fit. That's interesting. I might just do that, then. I was able to add OPM mid-game without any problems (because I had nothing out there), so moving Grannus mid-game shouldn't be a concern. I think. I'll report back! This sounds fun. EDIT: Oh wow, yeah, no, that totally works. Grannus alone is WAY closer than this thing. It's super far out. Works perfectly. Also, does Grannus as a companion have a tighter system than standalone? It feels like the planets are closer, but maybe that's just it looking closer by comparison. Looks like my old slowboat test ship for Grannus is going to be consigned to the void, though, lol. Nowhere near in the right place now. Edited June 3 by BrobDingnag Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 3 Share Posted June 3 2 hours ago, BrobDingnag said: EDIT: Oh wow, yeah, no, that totally works. Grannus alone is WAY closer than this thing. It's super far out. Works perfectly. Also, does Grannus as a companion have a tighter system than standalone? It feels like the planets are closer, but maybe that's just it looking closer by comparison. Looks like my old slowboat test ship for Grannus is going to be consigned to the void, though, lol. Nowhere near in the right place now. The Grannus system of planets are much closer to the star than either stock or GPP. That's because Grannus is a red dwarf with a habital zone that is less than 1/5th the distance of that around Kerbol and Ciro. So that brought all the planets in closer. Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted June 3 Share Posted June 3 I have one install (different ones for different mod sets lol) with GEP, GPP, GPP_Secondary, OPM, MPE, and Kcalbeloh (along with various high-tech propulsion mods). Load times are, uh, eventually, but it seems pretty stable once it's running. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 3 Share Posted June 3 11 hours ago, sturmhauke said: I have one install (different ones for different mod sets lol) with GEP, GPP, GPP_Secondary, OPM, MPE, and Kcalbeloh (along with various high-tech propulsion mods). Load times are, uh, eventually, but it seems pretty stable once it's running. That's KSP1 in a nutshell, you can mod the hell out of it and it takes a while to load but it's alright when it's all loaded. Are there any plans to update this, JNSQ and Grannus to support stuff like volumetric clouds, and the latest Parallax? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 3 Share Posted June 3 (edited) 3 hours ago, Infinite Aerospace said: Are there any plans to update this, JNSQ and Grannus to support stuff like volumetric clouds, and the latest Parallax? Updating has been on my wish list for a couple years now. I've actually completed most of it but then just hit a wall and lost motivation. Hopefully I'll complete it someday sooner rather than later. I have no plan, however, to do either volumetric clouds or parallax. If I'm not motivated to finish what I already know what to do, I'm certainly not motivated to figure out something new. I'm going to count on third parties to come up with their own patches for that stuff, which they can share on their own, or perhaps I might be willing to incorporate into the mod as a pull request. Edited June 3 by OhioBob Quote Link to comment Share on other sites More sharing options...
OfWaywardWill Posted June 22 Share Posted June 22 What version of KSC Switcher do I need to enable the other centers? I didn't find a bundled version in the releases, so I'm just going to try every version until it works unless there's a better way. Right now all I can do is make the other launch sites available, but I can't move the center itself. I'd like a place with better scenery than the default little island Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 22 Share Posted June 22 3 hours ago, OfWaywardWill said: What version of KSC Switcher do I need to enable the other centers? I didn't find a bundled version in the releases, so I'm just going to try every version until it works unless there's a better way. Right now all I can do is make the other launch sites available, but I can't move the center itself. I'd like a place with better scenery than the default little island I don't think GPP is configured to use KSCSwitcher. Quote Link to comment Share on other sites More sharing options...
OfWaywardWill Posted June 23 Share Posted June 23 It used to be, but I expect it doesn't work anymore. Is there a way to change where the KSC is? I don't like the little island. I'd rather be at another location. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 23 Share Posted June 23 (edited) 8 hours ago, OfWaywardWill said: It used to be, but I expect it doesn't work anymore. Is there a way to change where the KSC is? I don't like the little island. I'd rather be at another location. When launching you can select from any of the alternate launch sites, but there's no built in ability (that I know of) to change the location of KSC. If you really want to change the KSC location, you'll have to do it yourself by selecting a new location and writing a patch that relocates KSC and its map decal. Edited June 23 by OhioBob Quote Link to comment Share on other sites More sharing options...
Souptime Posted June 30 Share Posted June 30 I seem to have a problem with GPP, JSNQ, and Kerbal Konstructs. When both GPP and JNSQ are installed, KK throws a bunch of errors that result in an infinite loading screen with KSP not responding. For whatever reason, it only stays on that final loading screen and doesn't respond, instead of the loading screen being active but never loading to the main menu. When each is installed separately though, KK works fine https://drive.google.com/drive/folders/197jqb7Pu0m6OIjekfJWCPc6BPYs-g68y?usp=sharing <- Logs Quote Link to comment Share on other sites More sharing options...
Souptime Posted July 3 Share Posted July 3 On 6/30/2024 at 7:46 AM, Souptime said: I seem to have a problem with GPP, JSNQ, and Kerbal Konstructs. When both GPP and JNSQ are installed, KK throws a bunch of errors that result in an infinite loading screen with KSP not responding. For whatever reason, it only stays on that final loading screen and doesn't respond, instead of the loading screen being active but never loading to the main menu. When each is installed separately though, KK works fine https://drive.google.com/drive/folders/197jqb7Pu0m6OIjekfJWCPc6BPYs-g68y?usp=sharing <- Logs When removing the KK folder in JNSQ that seems to fix it, so temporary solution I guess Quote Link to comment Share on other sites More sharing options...
Phoenix-D Posted July 6 Share Posted July 6 (edited) Grannus had a weird black ring around it in my install. I noticed that Circo had it's atmosphere commented out to avoid visual bugs, so I did the same to Grannus and that fixed it. If you're having the same thing, it's GPP/GPP_Planets/Grannus.cfg, just delete or comment out (//) the "Atmosphere" section. If you have GEP, do the same there Edited July 6 by Phoenix-D Quote Link to comment Share on other sites More sharing options...
Nikolai Posted July 6 Share Posted July 6 I seem to remember that Grannus had a ring of asteroids around it. Is that still the case if I install GPP_Secondary? If so, how do I go asteroid-hunting? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 6 Share Posted July 6 16 hours ago, Phoenix-D said: Grannus had a weird black ring around it in my install. I noticed that Circo had it's atmosphere commented out to avoid visual bugs, so I did the same to Grannus and that fixed it. If you're having the same thing, it's GPP/GPP_Planets/Grannus.cfg, just delete or comment out (//) the "Atmosphere" section. If you have GEP, do the same there Yeah, that's a common bug whenever a star's atmosphere is edited. For some reason I decided to leave Grannus' atmosphere in there despite the bug. Don't know why I did that. You did the right thing to get rid of it. Or you could just delete the atmosphere entirely. I commented it out in GPP so I could at least see what the atmosphere was intended to be even though I couldn't actually implement it. 4 hours ago, Nikolai said: I seem to remember that Grannus had a ring of asteroids around it. Is that still the case if I install GPP_Secondary? If so, how do I go asteroid-hunting? Grannus actually has two asteroid belts - an inner and an outer. I haven't verified but, by looking at the configs, I see nothing that should stop them from spawing if GPP_Secondary is installed. Quote Link to comment Share on other sites More sharing options...
major_1129 Posted July 17 Share Posted July 17 I installed AVP and then GPP and the texture went black https://imgur.com/a/SStjLBj Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 20 Share Posted July 20 On 7/17/2024 at 4:09 AM, major_1129 said: I installed AVP and then GPP and the texture went black https://imgur.com/a/SStjLBj AVP is made to work with stock KSP, not GPP. If you want to use GPP, don't install AVP. Quote Link to comment Share on other sites More sharing options...
J-B Posted July 23 Share Posted July 23 The Gael system is unstable in Principia; Iota is ejected. The following patch fixes it (tested 1000 years): Spoiler @Kopernicus:AFTER[GPP]:NEEDS[Principia] { @Body[Iota] { @Orbit { %semiMajorAxis = 22000000 } } @Body[Ceti] { @Orbit { %inclination = 4 %eccentricity = 0.02 } } } In addition, as an alternative to deleting Lili, this patch will move it out into a stable orbit: Spoiler @Kopernicus:AFTER[GPP]:NEEDS[Principia] { @Body[Lili] { @Orbit { %semiMajorAxis = 8730000 %inclination = 3 %eccentricity = 0.05 } } } Quote Link to comment Share on other sites More sharing options...
Vini Posted September 15 Share Posted September 15 Hello! Does anyone know why the science reports aren't working beyond the ones in Gael? Only Gael seems to have functioning sciencedefs, but by looking at the configs, I can see that all bodies should have them... I tried deleting the "comment out" command in their texts (//) but now the science reports just say: #autoloc_"planetname"_crewreport", you know, something like that, but not the actual text... if anyone knows what I must do to make it work, it would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 16 Share Posted September 16 23 hours ago, Vini said: Hello! Does anyone know why the science reports aren't working beyond the ones in Gael? Only Gael seems to have functioning sciencedefs, but by looking at the configs, I can see that all bodies should have them... I tried deleting the "comment out" command in their texts (//) but now the science reports just say: #autoloc_"planetname"_crewreport", you know, something like that, but not the actual text... if anyone knows what I must do to make it work, it would be greatly appreciated! We never did custom science definitions beyond Gael. The other celestial bodies should just have the stock ones. Deleting the comment tags won't help you. The items in the science defs file are being directed to a localization file, but there's nothing in the localization file for items with comment tags. That's why they have comment tags. Quote Link to comment Share on other sites More sharing options...
W2C Posted September 17 Share Posted September 17 GPP doesn't appear to be working with JNSQ. I'm not entirely sure where the issue lies but I've been trying to use the rescaled 10x versions and everything seems to work just fine until I try to add GPP secondary with it's requirements into the mix. I saw an earlier comment talking about removing the KK folder from JNSQ and doing that does allow for the game to load though I've yet to try playing to see if there are any other issues. Quote Link to comment Share on other sites More sharing options...
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