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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]


Galileo

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1 hour ago, 4d4Garrison said:

That is the same thought I have whenever I see one of his planetary bodies for the first time. I have  yet to even visit most of them so its always a nice surprise when I flyby or enter orbit of a new body.

I helped make the this system and I'm in the same situation. ¯\_(ツ)_/¯ It's new and fresh and amazing in some little amount at every turn. I landed on Icarus the other day just for dev purposes and it took my breath away... I packed radiators so nothing else could get taken away though. :P

48 minutes ago, DarkFighter said:

So Rald doesn't want to work, guess I have to go without him.

Here's hoping you have some difficulty settings up to help you wait and that @CatastrophicFailure has a zip in orbit for you by the time you start Ceti probes. #strategia #punny

Edited by JadeOfMaar
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27 minutes ago, JadeOfMaar said:

Here's hoping you have some difficulty settings up to help you wait and that @CatastrophicFailure has a zip in orbit for you by the time you start Ceti probes. #strategia #punny

 

Just starting with Iota manned landing. And I'm hoping that I just found out why it wasn't working.

EDIT: I just found out why. Forgot switching a Kerbin to Gael. Now the Kerbals have a nice bedside lamp:

Spoiler

XYXb4Gh.png

 
 

But I found a rather strange looking bug:

Spoiler

QHR07bi.png

 
 
 
Edited by DarkFighter
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2 minutes ago, DarkFighter said:

7zip and WinRAR can do that. (They would be the most common ones)

Why use those when all you have to do is right click and send to compressed (zipped) folder?

Edited by Galileo
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1 minute ago, CatastrophicFailure said:

OK, think I've got it. Have to go toil in the real world for now but someone please keep nagging me and I'll get it together tonight. :confused:

JUST DO IT. DON'T LET YOUR DREAMS BE DREAMS.

Is that enough or do you want more? :P 

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Has anybody ever made a switch of scale without starting a new save? I've been giving it serious thought, as I like making big rockets. Too big, really, for a stock sized system. I haven't decided yet whether I want a 3.2 or 6.4 size, (I'm not sure I'm ready for 10), but I know I want something bigger.

I do not want to start from scratch (at least when it comes to science and financial progress), and I had decided to live with it, but I just read that Blue Dog Designs will soon be putting out a save breaking update, which will likely wipe out many of my current active missions anyway.

I know that changing the scale will wipe out my current active flights, (or, I think so anyway?) But would it do anything else that I might need to worry about?

Sorry, I just realized that this would be better asked in the Sigma Dimensions thread. Sorry!

Edited by Fobok
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@CatastrophicFailure Amend Scatterer's planetList.cfg or create your own containing basically this.

@Scatterer_planetsList
{	
	@scattererCelestialBodies
	{
		Item
		{
			celestialBodyName = Rald
			transformName = Rald
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = True
			eclipseCasters
			{
				Item = Gael
				Item = Iota
				Item = Ceti
			}
		}
	}
}

If you're adding it to the main planetList.cfg then remove the @ signs before Scatterer*

Then add Rald as an eclipseCaster item to its parent body in the main planetList.cfg. And while you're there can you add Lili as an eclipsecaster item under Tellumo? That'd be another good tourist trap for Tellumo surface missions. This minor oversight is fixed for the next GPP release.

Since I had bad luck setting up scatterer for Rald, do check through for me and let me know if you get any weird reaction in flight or map view. I did. :/ 

Edited by JadeOfMaar
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Well, I did just that. And just did that. The only weird reaction I'm getting is no eclipse of any kind, at least not from Rald. Here's my exact file: 

Scatterer_planetsList
{	
	
	mainSunCelestialBodyName = Ciro
	
	scattererCelestialBodies
	{
		Item
		{
			celestialBodyName = Gael
			transformName = Gael
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			eclipseCasters
			{
				Item = Ceti
				Item = Iota
				Item = Rald
			}
			planetshineSources
			{
				Item
				{
					bodyName = Iota
					color = 1,1,1
					intensity = 0.0799999982
					isSun = False
				}
				Item
				{
					bodyName = Ceti
					color = 1,1,1
					intensity = 0.0499999982
					isSun = False
				}
			}
		}
		Item
		{
			celestialBodyName = Rald
			transformName = Rald
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			eclipseCasters
			{
				Item = Ceti
				Item = Iota
				Item = Gael
			}
			planetshineSources
			{
				Item
				{
					bodyName = Iota
					color = 1,1,1
					intensity = 0.0799999982
					isSun = False
				}
				Item
				{
					bodyName = Ceti
					color = 1,1,1
					intensity = 0.0499999982
					isSun = False
				}
			}
		}
		Item
		{
			celestialBodyName = Gratian
			transformName = Gratian
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = False
			eclipseCasters
			{
				Item = Geminus
			}
		}
		Item
		{
			celestialBodyName = Augustus
			transformName = Augustus
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = False
			eclipseCasters
			{
				Item = Otho
				Item = Hephaestus
				Item = Jannah
			}
		}
		Item
		{
			celestialBodyName = Hadrian
			transformName = Hadrian
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			eclipseCasters
			{
				Item = Nero
				Item = Minona
				Item = Muse
				Item = Narisse
			}
		}
		Item
		{
			celestialBodyName = Tarsiss
			transformName = Tarsiss
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			eclipseCasters
			{
				Item = Gauss
				Item = Loki
				Item = Catallus
			}
		}
		Item
		{
			celestialBodyName = Hox
			transformName = Hox
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = False
			eclipseCasters
			{
				Item = Argo
			}
		}
		Item
		{
			celestialBodyName = Niven
			transformName = Niven
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = False
		}
		Item
		{
			celestialBodyName = Tellumo
			transformName = Tellumo
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
		}
		Item
		{
			celestialBodyName = Gauss
			transformName = Gauss
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			eclipseCasters
			{
				Item = Catullus
				Item = Loki
				Item = Tarsiss
			}
		}
		Item
		{
			celestialBodyName = Nero
			transformName = Nero
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			eclipseCasters
			{
				Item = Hadrian
				Item = Minona
				Item = Muse
				Item = Narisse
			}
		}
		Item
		{
			celestialBodyName = Otho
			transformName = Otho
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			eclipseCasters
			{
				Item = Augustus
				Item = Hephaestus
				Item = Jannah
			}
		}
		Item
		{
			celestialBodyName = Catullus
			transformName = Catullus
			loadDistance = 300000000
			unloadDistance = 500000000
			hasOcean = False
			eclipseCasters
			{
				Item = Gauss
				Item = Loki
				Item = Tarsiss
			}
		}
	}
	celestialLightSourcesData
	{
		Item
		{
			bodyName = Iota
			color = 1,1,1
			intensity = 1
			isSun = False
			localRange = 1
			scaledRange = 1
			fadeRadius = 1
		}
	}
	sunflares
	{
		Item = Ciro
	}
}

Also, is this like a MM file? Can I prune it down to just the relevant bits for Rald?

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