Eliown Posted February 20, 2017 Share Posted February 20, 2017 Hello, GPP work with SETI Contract and SETI Rebalance ? Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 20, 2017 Share Posted February 20, 2017 Hey @JadeOfMaar - I mentioned a couple of pages back that your latest skybox shows what I thought were seams at the edges - I've realised those are actually in the middle of the source images and possibly telescope artefacts, but Photoshop's healing brush makes a fairly decent job of making them a little less conspicuous. Unfortunately... I have no idea how to save these things again, everything I try ends up at a huge file size Any tips? Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 20, 2017 Author Share Posted February 20, 2017 47 minutes ago, eddiew said: Hey @JadeOfMaar - I mentioned a couple of pages back that your latest skybox shows what I thought were seams at the edges - I've realised those are actually in the middle of the source images and possibly telescope artefacts, but Photoshop's healing brush makes a fairly decent job of making them a little less conspicuous. Unfortunately... I have no idea how to save these things again, everything I try ends up at a huge file size Any tips? dxt1 no mipmaps Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 20, 2017 Share Posted February 20, 2017 1 hour ago, Eliown said: Hello, GPP work with SETI Contract and SETI Rebalance ? SETI Rebalance doesn't concern itself with planets so it should be just fine with GPP. SETI Contracts is another matter. I'll look into it but it's up to you to try it out and provide any feedback. Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 20, 2017 Share Posted February 20, 2017 Thanks @Galileo, much better, 2mb file output. @JadeOfMaar I'll see if I can give them a little love and link you the results if I can clean them up to the point where I think they're worth it. May also add some JJ Abrams lens flares on the big stars Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 20, 2017 Share Posted February 20, 2017 Seam seems gone... but now I can't find the sun. Without any tracking solar panels, this is a surprisingly hard challenge! Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 20, 2017 Author Share Posted February 20, 2017 10 minutes ago, eddiew said: Seam seems gone... but now I can't find the sun. Without any tracking solar panels, this is a surprisingly hard challenge! You should wander over to my sun flare pack and get yourself a replacement Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 20, 2017 Share Posted February 20, 2017 55 minutes ago, JadeOfMaar said: SETI Rebalance doesn't concern itself with planets so it should be just fine with GPP. SETI Contracts is another matter. I'll look into it but it's up to you to try it out and provide any feedback. I'm running both myself, I think, and haven't run into any problems yet. Tho its worth mentioning I did get a part test contract that wanted me suborbital between 100 and 110 kilometers... which is impossible with the atmo at 112 in 6.4 scale. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 21, 2017 Share Posted February 21, 2017 @eddiew Sure. I'll accept and re-share whatever update you produce. You have shown your Photoshop powers and I love it. :3 Personally, however, I wouldn't add flare effects to the skybox's stars. It would be (more) silly when the stars themselves are occluded by an object and "half of the flare" still shows... With some help and thanks to @Galileo I'm not too far myself from possibly replacing the Eden sunflare, just so I have another super-awesome sunflare. Quote Link to comment Share on other sites More sharing options...
Duski Posted February 21, 2017 Share Posted February 21, 2017 This has got be really intrigued, I do the mod itself, it loads up, but, it doesn't replace the planets.. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 21, 2017 Author Share Posted February 21, 2017 21 minutes ago, Duski said: This has got be really intrigued, I do the mod itself, it loads up, but, it doesn't replace the planets.. what do you mean you do the mod yourself? Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 21, 2017 Author Share Posted February 21, 2017 We really dont want to include city lights but I still experimented and boy they are pretty Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 21, 2017 Share Posted February 21, 2017 @Galileo True, they have no place anywhere in GPP. Yep, those tings look good! Quote Link to comment Share on other sites More sharing options...
Duski Posted February 21, 2017 Share Posted February 21, 2017 (edited) 43 minutes ago, Galileo said: what do you mean you do the mod yourself? nvm, its working !!!!!!1!!!!!!!!1111!!!!!! (intentional 1's) now to chuck the mods on. btw, those lights r bae. Edited February 21, 2017 by Duski Quote Link to comment Share on other sites More sharing options...
Fobok Posted February 21, 2017 Share Posted February 21, 2017 24 minutes ago, Galileo said: We really dont want to include city lights but I still experimented and boy they are pretty Wow, that is beautiful. I am, I admit, a fan of city lights. Yeah, they look awful when you get in close, so I can see why you might not want to include them, but somehow a completely dark but inhabited planet at night just seems creepy to me. Makes me think of the stories, like The 100's backstory, where the world ends while people are stuck up in space. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 21, 2017 Author Share Posted February 21, 2017 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted February 21, 2017 Share Posted February 21, 2017 The total dV for getting to a body will be shown under the body's name in the dV map in the coming update. Should these numbers include inclinations? Quote Link to comment Share on other sites More sharing options...
rasta013 Posted February 21, 2017 Share Posted February 21, 2017 18 minutes ago, JadeOfMaar said: The total dV for getting to a body will be shown under the body's name in the dV map in the coming update. Should these numbers include inclinations? Pretty Please with cherries on top? Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted February 21, 2017 Share Posted February 21, 2017 43 minutes ago, JadeOfMaar said: The total dV for getting to a body will be shown under the body's name in the dV map in the coming update. Should these numbers include inclinations? There should be a range, 'without inclinations' to 'with inclinations'. Quote Link to comment Share on other sites More sharing options...
rasta013 Posted February 21, 2017 Share Posted February 21, 2017 11 minutes ago, Luovahulluus said: There should be a range, 'without inclinations' to 'with inclinations'. Even better! Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 21, 2017 Share Posted February 21, 2017 Today I took a nice drive through one of Gael's many national parks. (My J key doesn't work...) Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 21, 2017 Share Posted February 21, 2017 Just now, eddiew said: (My J key doesn't work...) Then how did you type 'J', hmmmmm??? Quote Link to comment Share on other sites More sharing options...
eddiew Posted February 21, 2017 Share Posted February 21, 2017 1 minute ago, DarkFighter said: Then how did you type 'J', hmmmmm??? I meant in-game. It normally removes helmets, but it's stopped working :< Quote Link to comment Share on other sites More sharing options...
DarkFighter Posted February 21, 2017 Share Posted February 21, 2017 Maybe if you right-click the Kerbal there should be smth... Quote Link to comment Share on other sites More sharing options...
OhioBob Posted February 21, 2017 Share Posted February 21, 2017 1 hour ago, JadeOfMaar said: The total dV for getting to a body will be shown under the body's name in the dV map in the coming update. Should these numbers include inclinations? I agree with showing a range, but I think you should do that only for Iota, Ceti, and the planets. The Δv for going from an elliptical orbit around a planet to an intercept with a moon is really a bunch of BS. It's impossible to compute the Δv required to reach a moon without knowing the initial orbit around the planet, and that initial orbit can be darn near anything. For the Δv map I had to assume something or else it would have been impossible to compute a number to put on the map. I assumed the initial planetary orbit had an inclination of zero (i.e. equatorial orbit), but in practice that is almost certainly not going to be the case. The number on the Δv map is just there to fill in a spot, but it is only valid for a very specific set of circumstances. The actual Δv will vary wildly with almost infinite possibilities. Quote Link to comment Share on other sites More sharing options...
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