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Self-destruct Mod?


Qwarkk

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17 hours ago, SpannerMonkey(smce) said:

maybe

or Hyper edit has a destroy vessel feature

 

 

Staying away from hyperedit, but Kaboom is a decent suggestion, It takes a bit of setting up to do what i need, but its better than nothing, Thanks!!

 

16 hours ago, Dman979 said:

Hey, @Qwarkk!

Yeah, I'm still trying to update TAC-SD. My limited coding ability is making it a challenge. I'll be sure to post on the old thread when a significant development happens.

 

 

This is great news Dman! Really looking forward to seeing your progress, thank you!! :)

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18 hours ago, Dman979 said:

Hey, @Qwarkk!

Yeah, I'm still trying to update TAC-SD. My limited coding ability is making it a challenge. I'll be sure to post on the old thread when a significant development happens.

 

@Dman979

What's the problem you are having?  I took a very quick look at the github, doesn't seem to be anything difficult.

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18 hours ago, Dman979 said:

Hey, @Qwarkk!

Yeah, I'm still trying to update TAC-SD. My limited coding ability is making it a challenge. I'll be sure to post on the old thread when a significant development happens.

 

@Dman979

One thing I noticed was that it appeared that you are using a very old toolbar wrapper.  If that is the wrapper for the Blizzy toolbar, you need to update it, it has a bug.

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8 hours ago, monstah said:

KIS has C4 charges, too. I've never played with them, but I think they can be placed from the VAB and set on an action group (like abort).

Tried this at first but just found the part counts to be a little high, especially when the C4 charges are only a fallback if things go wrong, thanks anyway!

 

7 hours ago, linuxgurugamer said:

@Dman979

What's the problem you are having?  I took a very quick look at the github, doesn't seem to be anything difficult.

Can always count on you to pop up when a mod needs maintaining Linux, stay awesome :D

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9 hours ago, linuxgurugamer said:

What's the problem you are having?  I took a very quick look at the github, doesn't seem to be anything difficult.

The main problem for me right now is figuring out how to code, and how the various modules work. I think I can reuse the old part.

8 hours ago, linuxgurugamer said:

One thing I noticed was that it appeared that you are using a very old toolbar wrapper.  If that is the wrapper for the Blizzy toolbar, you need to update it, it has a bug.

I'm sure. I haven't even gotten there yet.

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