Majorjim! Posted November 26, 2016 Share Posted November 26, 2016 (edited) On 23/11/2016 at 9:15 PM, linuxgurugamer said: problem of the struts (and other parts) not hiding. Why would you want to hide struts? Is it an option or an always hide thing? Also, Iv'e installed it but how do I open it in the editor?? Edited November 26, 2016 by Majorjim! Link to comment Share on other sites More sharing options...
Li0n Posted November 26, 2016 Share Posted November 26, 2016 23 minutes ago, Majorjim! said: Why would you want to hide struts? Is it an option or an always hide thing? Also, Iv'e installed it but how do I open it in the editor?? It's better looking with the strut hided in exploded view, and yes it is toggleable. You should have an icon "KVV" in the stock toolbar to open it. Link to comment Share on other sites More sharing options...
Majorjim! Posted November 26, 2016 Share Posted November 26, 2016 Just now, Li0n said: It's better looking with the strut hided in exploded view, and yes it is toggleable. You should have an icon "KVV" in the stock toolbar to open it. Hmm, downloaded from OP but no toolbar icon.. Latest KSP version. Link to comment Share on other sites More sharing options...
Li0n Posted November 26, 2016 Share Posted November 26, 2016 1 minute ago, Majorjim! said: Hmm, downloaded from OP but no toolbar icon.. Latest KSP version. Check if you have the folder "KronalUtils" in GameData, easy to copy it without notice in another folder. Link to comment Share on other sites More sharing options...
Majorjim! Posted November 26, 2016 Share Posted November 26, 2016 Just now, Li0n said: Check if you have the folder "KronalUtils" in GameData, easy to copy it without notice in another folder. Yeah man, that's how I installed the mod. Link to comment Share on other sites More sharing options...
Li0n Posted November 26, 2016 Share Posted November 26, 2016 Just now, Majorjim! said: Yeah man, that's how I installed the mod. Can't help further as it is working for me, sorry. Link to comment Share on other sites More sharing options...
Majorjim! Posted November 26, 2016 Share Posted November 26, 2016 Just now, Li0n said: Can't help further as it is working for me, sorry. pic of toolbar icon? Link to comment Share on other sites More sharing options...
Li0n Posted November 26, 2016 Share Posted November 26, 2016 Link to comment Share on other sites More sharing options...
Majorjim! Posted November 26, 2016 Share Posted November 26, 2016 Just now, Li0n said: Can't help further as it is working for me, sorry. My bad.. I didn't restart KSP.. Thanks for the help. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 26, 2016 Author Share Posted November 26, 2016 1 hour ago, Majorjim! said: Why would you want to hide struts? Is it an option or an always hide thing? Also, Iv'e installed it but how do I open it in the editor?? When showing a vessel in a ortho mode, sometimes you won't want to show them. Look for the button on the toolbar: KVV Link to comment Share on other sites More sharing options...
Majorjim! Posted November 26, 2016 Share Posted November 26, 2016 Just now, linuxgurugamer said: When showing a vessel in a ortho mode, sometimes you won't want to show them. Look for the button on the toolbar: KVV Yup, I saw it's an option, and understand. Thanks I got it working now. Link to comment Share on other sites More sharing options...
Antipodes Posted November 27, 2016 Share Posted November 27, 2016 (edited) So glad to see this mod return. Thanks @linuxgurugamer. Downloading now. Edited November 27, 2016 by Antipodes Link to comment Share on other sites More sharing options...
ThirdOfSeven Posted November 27, 2016 Share Posted November 27, 2016 Seems working on Linux with OpenGL and it makes me twice happier. The only thing working strange is "Auto Preview" mode which makes image flickering in strange way when enabled (probably need a video to describe it). How should it behave actually? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 27, 2016 Author Share Posted November 27, 2016 Vid would be useful. Not sure, I'll have to look at the code Link to comment Share on other sites More sharing options...
Li0n Posted November 28, 2016 Share Posted November 28, 2016 23 hours ago, ThirdOfSeven said: Seems working on Linux with OpenGL and it makes me twice happier. The only thing working strange is "Auto Preview" mode which makes image flickering in strange way when enabled (probably need a video to describe it). How should it behave actually? Is the whole screen flickering or only the preview window when you disable "Auto Preview" ? I run KSP on Windows 10 with Directx 9 and the preview window do flicker when "Auto Preview" is disabled. But it go black if I click on a sub-menu ("Color Adjust", "FXAA" or "Part Config"). @linuxgurugamer is this behavior (preview window going black) the purpose of this option ? I don't remember if older version behave the same. On another hand I found a strange issue when KVV is installed along with RCS Build Aid, when both theirs windows are open a "grid" appears in the VAB, aligned with the rocket. Quite strange as this isn't a feature of neither mod (that I'm aware of). Closing one of the window dismiss the "grid". See the screenshot below : Spoiler Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2016 Author Share Posted November 28, 2016 1 minute ago, Li0n said: On another hand I found a strange issue when KVV is installed along with RCS Build Aid, when both theirs windows are open a "grid" appears in the VAB, aligned with the rocket. Quite strange as this isn't a feature of neither mod (that I'm aware of). Closing one of the window dismiss the "grid". See the screenshot below The grid is from KVV, interesting that it appears like that. I thought it wasn't active. I'll have to take a look at it Link to comment Share on other sites More sharing options...
Li0n Posted November 28, 2016 Share Posted November 28, 2016 1 minute ago, linuxgurugamer said: The grid is from KVV, interesting that it appears like that. I thought it wasn't active. I'll have to take a look at it May I ask what is intended for ? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2016 Author Share Posted November 28, 2016 Just now, Li0n said: May I ask what is intended for ? For positioning, i guess. It's from the original mod Link to comment Share on other sites More sharing options...
tg626 Posted November 28, 2016 Share Posted November 28, 2016 It also shows if you happen to have stock "show com" turned on. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2016 Author Share Posted November 28, 2016 1 minute ago, tg626 said: It also shows if you happen to have stock "show com" turned on. Show com??? I'm probably going to pull it out into its own modlet Link to comment Share on other sites More sharing options...
tg626 Posted November 28, 2016 Share Posted November 28, 2016 (edited) 49 minutes ago, linuxgurugamer said: Show com??? I'm probably going to pull it out into its own modlet Yeah, dunno what to call it. There are three button at the bottom left, one shows COM, one shows COL. One shows COT. As in center of mass, center of lift, center of thrust. Edited November 28, 2016 by tg626 Autocorrect sux Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2016 Author Share Posted November 28, 2016 Oh, that makes sense then, it displays when the Center of Mass is displayed. I still think I'm going to pull it out, though Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 28, 2016 Share Posted November 28, 2016 Hi, tried this on some of my larger builds to see how it would work out, got to say i love it and it's perfect for my 146+meter needs cheers Spoiler Link to comment Share on other sites More sharing options...
steuben Posted November 29, 2016 Share Posted November 29, 2016 Thanks for the work. I think my multi-kp monsters are eating KVV for lunch. But, it may also be the machine that I'm on, x86 vs. x64. I'll try it on my other machine when I get a chance, and update accordingly. Link to comment Share on other sites More sharing options...
HalcyonSon Posted November 29, 2016 Share Posted November 29, 2016 21 hours ago, SpannerMonkey(smce) said: Hi, tried this on some of my larger builds to see how it would work out, got to say i love it and it's perfect for my 146+meter needs cheers Hide contents Umm... hate to tell you, but your naming and propulsion are all wrong. That ship most closely resembles the US Navy's LCS-2 Independence class, which have four waterjets and are roughly 127m in length. The scaling, particularly in the superstructure, is also off but it is only a game Link to comment Share on other sites More sharing options...
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