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KRL-KerbalRacingLeague-Event organizer tools


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Just now, Vanamonde said:

If this gets into roleplaying, guys, we'll have to ask you to take it somewhere besides this forum. Members appointing themselves or being appointed to have authority over other forum members never seems to end well. 

Purely democratic. 

1 minute ago, Mikki said:

I think @DrunkenKerbalnaut as the OP has enough competence to flesh out a accepted proposal which the racing fans in the community can agree, so, let`s take our time and see what he will offer.

I'm not running this show. Merely guiding the conversation to a fruitful end. 

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2 minutes ago, DrunkenKerbalnaut said:

I assumed we could put that under sprints. Is there anyway in which that could differ enough to warrant another cat?

From what I can tell, it would (at most) be a sub-category of Sprints.  It's still A to B with no breaks, it's just that it happens to be an uphill course.

Edited by Slam_Jones
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Mikki, feel free to clarify for Slam, of course, but let's keep it moving:

CLASSES: I believe regex made some good points in it back there somewhere. Furthermore, I think at a minimum an event should support two classes - stock and modded. As in a modded save game. Mods that don't effect gameplay, and only change visuals are exempt from this. A classic example is scatterer. Anybody see something wrong with that? I'll avoid an all inclusive list, and leave that particular rule up to the event organizer. 

 

 

EDIT: broad strokes first. :)

Edited by DrunkenKerbalnaut
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1 minute ago, DrunkenKerbalnaut said:

Anybody see something wrong with that? I'll avoid an all inclusive list, and leave that particular rule up to the event organizer. 

Yeah, the parts mods allowed are more up to the organizer but we should clarify that KRL events are inclusive of informational and visual mods no matter what (at least from my POV). Racing is more dependent on parts.

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2 minutes ago, Triop said:

Wut??? , just came back here,

 

This topic is already HOT too ???

I have to read 3 pages to get up to date... <_<

 

Basically it's looking like your Dakar idea has been hijacked and this thread is discussing rules that the community are to adhere to because the KRL is apparently the authority in this matter

At least this is what it appears to be from my perspective 

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3 minutes ago, regex said:

Yeah, the parts mods allowed are more up to the organizer but we should clarify that KRL events are inclusive of informational and visual mods no matter what (at least from my POV). Racing is more dependent on parts.

At first glance, I am ok with that. I'm trying to imagine a scenario in which that might seem heavy handed to an organizer, like say an IVA only race. What then?

3 minutes ago, DoctorDavinci said:

Basically it's looking like your Dakar idea has been hijacked and this thread is discussing rules that the community are to adhere to because the KRL is apparently the authority in this matter

At least this is what it appears to be from my perspective 

That's kinda glum that you see it that. Please re-read the OP. This is just intended to be a tool for race organizers to quickly setup a race. The KRL part is just for visibility and fun. 

 

EDIT: not a REQUIRED tool. 

Edited by DrunkenKerbalnaut
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1 minute ago, DoctorDavinci said:

Basically it's looking like your Dakar idea has been hijacked and this thread is discussing rules that the community are to adhere to because the KRL is apparently the authority in this matter

At least this is what it appears to be from my perspective 

I don't mind, but it's like I opened Pandora's box. ^_^

Fun fact; Kerbal Dakar was a mission idea I had, I never wanted to host a challenge but so many people reacted.

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4 minutes ago, DrunkenKerbalnaut said:

At first glance, I am ok with that. I'm trying to imagine a scenario in which that might seem heavy handed to an organizer, like say an IVA only race. What then?

Hrm... Maybe then a distinction between visual beautification mods (Scatterer/EVE/Texture Replacer) and informational/script mods (KER/MJ/KOS). Then we get into classifying mods and debates about whether KER actually changes gameplay, etc...

6 minutes ago, DoctorDavinci said:

Basically it's looking like your Dakar idea has been hijacked and this thread is discussing rules that the community are to adhere to because the KRL is apparently the authority in this matter

At least this is what it appears to be from my perspective 

No, the Dakar inspired this thread. Dakar will go ahead as normal, we're debating a way to make future events like the Dakar easier to set up and participate in. Unified rules whereby organizers and participants can create and race easily.

Edited by regex
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Just now, regex said:

Hrm... Maybe then a distinction between visual beautification mods (Scatterer/EVE/Texture Replacer) and informational/script mods (KER/MJ/KOS). Then we get into classifying mods and debates about whether KER actually changes gameplay, etc...

Haha exactly. In light of DoctorDavinci's post, I do worry that this will become to heavy handed. Shall we leave the accepted mods to the organizer?

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I've edited a particularly lengthy spoiler into the OP to address some concerns about the intentions of this thread. Or at least my intentions. I understand not everyone can be pleased all the time, but that's not really what were doing here. This is like a .craft file of a lifter that you use from time to time. You may need to adjust fuel levels or thrust vectoring, but it's a good place to start. And it will save you design time. 

 

Or or don't use it at all :).

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1 minute ago, Triop said:

I think that if we are going to start a "racing club" we should reconsider getting to know and use the Races! mod that can time accurate.

 

Personally, I think that's a bad idea. But I won't leave it hanging there. I'll explain my reasoning in the hopes that you and others agree, but I will accept that you may not: :wink: 

As an option, Races! (Or any other mod that facilitates time keeping and race organization) is excellent. Or at least in theory, I've yet to try it myself. 

As a requirement, the use of any mod in a race will alienate a great deal of potential participants that chose to play completely stock. 

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