Saltshaker Posted October 12, 2017 Share Posted October 12, 2017 15 minutes ago, StarCrusher96 said: Due to unprofessional work of one of the contributors. KSS clouds are taken down and will be reconstructed without violating any licenses. Scatterer-/configs are still available. This happened without me (Starcrusher96) knowing it and I want to apologize to the rightful owners for 'using' your textures. The person who did this doesn't want to understand how licenses work and is apparently known for using licensed textures, he is removed from contributing to KSS. Interesting. Wait, if we(I) already have the textures downloaded what should we(I) do? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 12, 2017 Author Share Posted October 12, 2017 (edited) 1 minute ago, Saltshaker said: Interesting. Wait, if we(I) already have the textures downloaded what should we(I) do? Best thing would be removing KSS_Clouds from the KSS folder. But for the time being I can't force everybody to remove it. Edited October 12, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
EricL Posted October 13, 2017 Share Posted October 13, 2017 @StarCrusher96 You should probably update the changelog in the OP... Link to comment Share on other sites More sharing options...
TheSpacePotato Posted October 13, 2017 Share Posted October 13, 2017 17 hours ago, EricL said: @StarCrusher96 You should probably update the changelog in the OP... It'll probably be updated along with 0.7 Part 2 Link to comment Share on other sites More sharing options...
Saltshaker Posted October 13, 2017 Share Posted October 13, 2017 I guess maybe a bug, but in the VAB/SPH the long-range comms dishes don't show up. Any solutions? Link to comment Share on other sites More sharing options...
Zero132132 Posted October 14, 2017 Share Posted October 14, 2017 Just an FYI, but at least with the mods I had set up, I noticed that the KSS parts weren't showing up in the VAB/SPH. When I looked at the KSP logs for compiling parts, it looked like the community tech tree stuff that the parts were trying to reach out to didn't match what I had. Not sure if this is a 1.3.1 thing, or if the CommunityTechTree I'm getting from KSPI conflicts with the version required for KSS, but if anyone else has this issue, you can gain access to the parts by just deleting the KSS_CTT.cfg file from the KSS parts folder. Link to comment Share on other sites More sharing options...
Saltshaker Posted October 14, 2017 Share Posted October 14, 2017 1 hour ago, Zero132132 said: Just an FYI, but at least with the mods I had set up, I noticed that the KSS parts weren't showing up in the VAB/SPH. When I looked at the KSP logs for compiling parts, it looked like the community tech tree stuff that the parts were trying to reach out to didn't match what I had. Not sure if this is a 1.3.1 thing, or if the CommunityTechTree I'm getting from KSPI conflicts with the version required for KSS, but if anyone else has this issue, you can gain access to the parts by just deleting the KSS_CTT.cfg file from the KSS parts folder. Thanks, now I can send probes instead of Kerbals (using TAC LS) Link to comment Share on other sites More sharing options...
Zero132132 Posted October 14, 2017 Share Posted October 14, 2017 40 minutes ago, Saltshaker said: Thanks, now I can send probes instead of Kerbals (using TAC LS) Which version of KSP are you running? Figure it might help the mod maker know what's up if we're both on 1.3.1 Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 14, 2017 Share Posted October 14, 2017 @Saltshaker Are you using KSPI-E also? @Zero132132 i can't imagine why this can even be a thing. They're just parts and they should appear everywhere that they should (in the stock tech nodes if KSPI-E is installed KSPI-E expands the stock tech tree into a form of CTT but does not legitimately install it. I've placed KSS (just the parts) and KSPI-E in a clean install (no CTT) and I see no problem. Link to comment Share on other sites More sharing options...
Zero132132 Posted October 14, 2017 Share Posted October 14, 2017 @JadeOfMaar I copied the file back in to produce the error again. I'll copy the relevant bits from the log file here: [LOG 23:12:00.219] PartLoader: Compiling Part 'KSS/Parts/Communication/commDish101-101/commDish101' [ERR 23:12:00.225] PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'largeUnmanned' was not found. [LOG 23:12:00.231] PartLoader: Compiling Part 'KSS/Parts/Communication/HG-10/HighGainAntenna10' [ERR 23:12:00.233] PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'largeUnmanned' was not found. [LOG 23:12:00.238] PartLoader: Compiling Part 'KSS/Parts/Communication/RA-777/RelayAntenna777' [ERR 23:12:00.240] PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'largeUnmanned' was not found. [LOG 23:12:00.245] PartLoader: Compiling Part 'KSS/Parts/Engines/PlasmaEngine/PlasmaEngine/PlasmaEngine' [ERR 23:12:00.247] PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'improvedNuclearPropulsion' was not found. [LOG 23:12:00.377] PartLoader: Compiling Part 'KSS/Parts/Science/fragmentomnikience/fragmentomnikience' [ERR 23:12:00.379] PartLoader: Encountered exception during compilation. System.ArgumentException: The requested value 'artificialIntelligence' was not found. Since these were specifically the parts mentioned in the KSS_CTT.cfg file, and the arguments listed were from the same file, I figured that file might be causing the problem, so I deleted it and everything loaded fine, just (presumably) associated with the stock tech tree nodes instead of the CTT ones. No idea why it's happening. Was the clean install in 1.3.1? Might be one of the other mods I have, as well. I'm using a mishmash of mods compiled for 1.3 and 1.3.1. I used the 1.3.1 version of Kopernicus instead of the recommended one, since others were saying it still worked and would ignore certain wonky values that might cause issues in 1.3.1. I also used KSPI 1.16.0.0 even though it's listed as a beta, but I updated the 'Patch Manager' thing separately since the version in that file said it didn't work on 1.3.1. No other parts had the 'requested value X not found' bit that apparently caused it to fail to compile. I can look around in the logs more if you want, or send them to you. Initially, I just wanted to mention that I found a quickfix, in case anyone else had the same issue. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 14, 2017 Share Posted October 14, 2017 @Zero132132 I prepared those parts in KSP 1.3.0 and met no problem. My clean install was indeed in 1.3.1 so there must be another mod causing this very odd interference. Share your output_log and your ModuleManager.ConfigCache. (Don't directly paste their contents onto the forum, that's very bad.) Link to comment Share on other sites More sharing options...
Zero132132 Posted October 14, 2017 Share Posted October 14, 2017 @JadeOfMaarI'm traveling most of the day, unfortunately (at the airport, was playing around for funsies). It'll probably be a day. Link to comment Share on other sites More sharing options...
Saltshaker Posted October 14, 2017 Share Posted October 14, 2017 I’m on 1.3.0, did the fix Zero132132 suggested (delete CTT.cfg) and is working fine (even on a heavily modded save) Also, will part 2/the corresponding systems be backwards compatible with 1.3.0? If not that’s fine, just want to know. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 14, 2017 Author Share Posted October 14, 2017 36 minutes ago, Saltshaker said: I’m on 1.3.0, did the fix Zero132132 suggested (delete CTT.cfg) and is working fine (even on a heavily modded save) Also, will part 2/the corresponding systems be backwards compatible with 1.3.0? If not that’s fine, just want to know. There is no difference between 1.3 or 1.3.1 when it comes to the planets. So it doesn’t matter if you use KSS on 1.3 or 1.3.1. Link to comment Share on other sites More sharing options...
Saltshaker Posted October 14, 2017 Share Posted October 14, 2017 1 minute ago, StarCrusher96 said: There is no difference between 1.3 or 1.3.1 when it comes to the planets. So it doesn’t matter if you use KSS on 1.3 or 1.3.1. Ok good, so I won’t have to wait an ungodly amount of time to get to Kerolon/other part 2 stuff (waiting for mod to update to 1.3.1, but apparently I won’t have to wait) Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 14, 2017 Author Share Posted October 14, 2017 6 minutes ago, Saltshaker said: Ok good, so I won’t have to wait an ungodly amount of time to get to Kerolon/other part 2 stuff (waiting for mod to update to 1.3.1, but apparently I won’t have to wait) You can already start building a interstellar transport vessel Link to comment Share on other sites More sharing options...
Saltshaker Posted October 14, 2017 Share Posted October 14, 2017 6 minutes ago, StarCrusher96 said: You can already start building a interstellar transport vessel I could just slap some plasma engines onto a manufacturing station in LKO... Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 14, 2017 Author Share Posted October 14, 2017 Just now, Saltshaker said: I could just slap some plasma engines onto a manufacturing station in LKO... Let me know how long it took you to get there once the Kerolon System rolls out. Link to comment Share on other sites More sharing options...
AR3S_TGL Posted October 14, 2017 Share Posted October 14, 2017 Duna? Link to comment Share on other sites More sharing options...
Davian Lin Posted October 14, 2017 Share Posted October 14, 2017 47 minutes ago, AR3S_TGL said: Duna? Uncorrect configs/shaders in the Scatterer... Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 14, 2017 Author Share Posted October 14, 2017 (edited) @AR3S_TGL Some of the shaders look black in Dx11/OpenGl. I can’t fix this and can only advice to use the normal shaders and settings provided by KSS. Edited October 14, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
AR3S_TGL Posted October 14, 2017 Share Posted October 14, 2017 Just now, StarCrusher96 said: @AR3S_TGL Some of the shaders look black in Dx11/OpenGl. I can’t fix this and can only advice to use the normal shaders and settings provided by KSS. Oh ok. It's just that OpenGL is faster. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 14, 2017 Author Share Posted October 14, 2017 38 minutes ago, AR3S_TGL said: Oh ok. It's just that OpenGL is faster. I know. It's just how the shaders get translated when using OpenGL. I can't do anything about that. Link to comment Share on other sites More sharing options...
Davian Lin Posted October 15, 2017 Share Posted October 15, 2017 (edited) 8 hours ago, StarCrusher96 said: @AR3S_TGL Some of the shaders look black in Dx11/OpenGl. I can’t fix this and can only advice to use the normal shaders and settings provided by KSS. Ohh. Look at scatterer configs in the RSS Constellation mod. Edited October 15, 2017 by Davian Lin Link to comment Share on other sites More sharing options...
Piratepete5 Posted October 15, 2017 Share Posted October 15, 2017 Hey, whenever I try to install this mod on ksp 1.3.1 with correct kopernicus on a stock game, it crashes at loading screen. Link to comment Share on other sites More sharing options...
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