Capt. Hunt Posted April 28, 2017 Share Posted April 28, 2017 (edited) Some of MJ's modes, such as Launch to Rendezvous, adapt based on prior attempts. If I've landed the same ship on the same planet repeatedly shouldn't Mechjeb be able to improve my CCIP estimate? Edited April 28, 2017 by Capt. Hunt Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted April 28, 2017 Share Posted April 28, 2017 Im sure this has been asked before but is there a way to activate all of the mechjeb parts in career mode without having to purchase those techs from the tech tree? I found something from another (old) thread and tried that but it doesn't work. Also, is there a way to have Mechjeb always active without having to install the physical part onto the spacecraft? Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted April 28, 2017 Share Posted April 28, 2017 10 minutes ago, Voodoo8648 said: Im sure this has been asked before but is there a way to activate all of the mechjeb parts in career mode without having to purchase those techs from the tech tree? I found something from another (old) thread and tried that but it doesn't work. Also, is there a way to have Mechjeb always active without having to install the physical part onto the spacecraft? Your second question is easy: Quote Link to comment Share on other sites More sharing options...
cakepie Posted April 28, 2017 Share Posted April 28, 2017 1 hour ago, Voodoo8648 said: Im sure this has been asked before but is there a way to activate all of the mechjeb parts in career mode without having to purchase those techs from the tech tree? I found something from another (old) thread and tried that but it doesn't work. Also, is there a way to have Mechjeb always active without having to install the physical part onto the spacecraft? This MM config should give MechJeb to all command pods with all features enabled at start. @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final { MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start } MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start } MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = advUnmanned } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } } } Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted April 28, 2017 Share Posted April 28, 2017 Ok, I installed the Mechjeb and Engineering For All mod and it's kinda works. I only see a few basic Mechjeb windows like Delta-V and orbit info, Surface info... But I'm missing Ascent guidance and Maneuver planner and others.. Do I have to unlock the more advanced MJ windows by upgrading the VAB or something? @Loren Pechtel @cake>pie Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted April 28, 2017 Share Posted April 28, 2017 1 hour ago, Voodoo8648 said: Ok, I installed the Mechjeb and Engineering For All mod and it's kinda works. I only see a few basic Mechjeb windows like Delta-V and orbit info, Surface info... But I'm missing Ascent guidance and Maneuver planner and others.. Do I have to unlock the more advanced MJ windows by upgrading the VAB or something? @Loren Pechtel @cake>pie You unlock more advanced functions progressing throught the tech tree. Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted April 28, 2017 Share Posted April 28, 2017 2 hours ago, Voodoo8648 said: Ok, I installed the Mechjeb and Engineering For All mod and it's kinda works. I only see a few basic Mechjeb windows like Delta-V and orbit info, Surface info... But I'm missing Ascent guidance and Maneuver planner and others.. Do I have to unlock the more advanced MJ windows by upgrading the VAB or something? @Loren Pechtel @cake>pie Ascent (and landing) guidance is on Unmanned Tech, a 300-point tech. Rendezvous is on the node beyond that. I'm not sure where the maneuver planner is hiding. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted April 28, 2017 Share Posted April 28, 2017 3 minutes ago, Loren Pechtel said: Ascent (and landing) guidance is on Unmanned Tech, a 300-point tech. Rendezvous is on the node beyond that. I'm not sure where the maneuver planner is hiding. IIRC.... regardless of what tech node the maneuver planner is unlocked in, it depends on the tracking station being upgraded to particular level. And I think it was because of technical dependencies where the nodes that it requires just aren't exposed in the code until the tracking station is upgraded. Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted April 28, 2017 Share Posted April 28, 2017 (edited) How do you unlock all the MJ windows without having to upgrade the techs in the tech trees? The above suggestion editing the .cfg file did not work.. I changed all to "start" but the MJ windows are not there Edited April 28, 2017 by Voodoo8648 Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted April 28, 2017 Share Posted April 28, 2017 I GOT IT TO WORK!!!!! I didnt realize y'all were referring to the editing the mechjeb for all .cfg.... it's all working now thanks! Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted May 4, 2017 Share Posted May 4, 2017 I decided to take a look at the scripting module. As far as I can tell there is no way to orient the rocket and no way to trigger an action group or otherwise fold my solar panels. Am I missing something or is this not possible? Quote Link to comment Share on other sites More sharing options...
oliezekat Posted May 4, 2017 Share Posted May 4, 2017 I don't like windows transparency and MechJeb2-2.6.0.0-695 no longer purpose KSP GUI skin (only MechJeb 1 GUI skin). Please restore the old skin, or purpose a default setting to apply Overlay to any MJ windows (not only Custom Windows). Quote Link to comment Share on other sites More sharing options...
Nightside Posted May 4, 2017 Share Posted May 4, 2017 3 hours ago, oliezekat said: I don't like windows transparency and MechJeb2-2.6.0.0-695 no longer purpose KSP GUI skin (only MechJeb 1 GUI skin). Please restore the old skin, or purpose a default setting to apply Overlay to any MJ windows (not only Custom Windows). I believe you can adjust the transparency in the settings somewhere. I made mine totally clear, so I assume you could make it go the other way. Quote Link to comment Share on other sites More sharing options...
sarbian Posted May 4, 2017 Author Share Posted May 4, 2017 6 hours ago, oliezekat said: I don't like windows transparency and MechJeb2-2.6.0.0-695 no longer purpose KSP GUI skin (only MechJeb 1 GUI skin). Please restore the old skin, or purpose a default setting to apply Overlay to any MJ windows (not only Custom Windows). The old skin is still here. I did not remove anything. And I don't like bold sentences. Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted May 4, 2017 Share Posted May 4, 2017 I am probably just not seeing how to adjust this but on launch the craft always rotates 90 degree clockwise. How do I stop this from happening. Quote Link to comment Share on other sites More sharing options...
maja Posted May 4, 2017 Share Posted May 4, 2017 3 minutes ago, Red Shirt said: I am probably just not seeing how to adjust this but on launch the craft always rotates 90 degree clockwise. How do I stop this from happening. Click on Force Roll in the Ascent Guidance window and set both values to 90 to not rotate at all. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted May 4, 2017 Share Posted May 4, 2017 (edited) 2 hours ago, Red Shirt said: I am probably just not seeing how to adjust this but on launch the craft always rotates 90 degree clockwise. How do I stop this from happening. 2 hours ago, maja said: Click on Force Roll in the Ascent Guidance window and set both values to 90 to not rotate at all. Or... you know... rotate the craft 90 degrees in the VAB.... Edited May 4, 2017 by Starwaster Quote Link to comment Share on other sites More sharing options...
maja Posted May 4, 2017 Share Posted May 4, 2017 1 hour ago, Starwaster said: Or... you know... rotate the craft 90 degrees in the VAB.... That's another option. I think, it's the matter of personal preference, how you build and fly your crafts Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted May 4, 2017 Share Posted May 4, 2017 5 hours ago, Starwaster said: Or... you know... rotate the craft 90 degrees in the VAB.... I swear I've tried this with force roll on and again with it off, and the craft still rotated. I accept I'm probably doing something else wrong as it apparently works for others. What finally did work for me was setting both values to 180. Quote Link to comment Share on other sites More sharing options...
Bornholio Posted May 4, 2017 Share Posted May 4, 2017 (edited) I just gave up on figuring out what it thinks it wants to do. Make the rocket right and I don't worry about it. Just want a [ (o) don't roll ] radio button. <---Feature request! Edited May 4, 2017 by Bornholio Quote Link to comment Share on other sites More sharing options...
oliezekat Posted May 5, 2017 Share Posted May 5, 2017 20 hours ago, sarbian said: The old skin is still here. I did not remove anything. And I don't like bold sentences. Hi, I feel my game (and downloaded setup file) is corrupted :o( Console display this error bellow each time I click the setting's button to change skin : [EXC 06:40:59.861] NullReferenceException: Object reference not set to an instance of an object AssetBase.GetGUISkin (System.String skinName) MuMech.GuiUtils.LoadSkin (SkinType skinType) MuMech.MechJebModuleSettings.WindowGUI (Int32 windowID) MuMech.DisplayModule.ProfiledWindowGUI (Int32 windowID) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) I tried fresh install without others mods. I need several hours to download the game (with my poor low bandwith)... So stranger the game seem fine for another ways, and anothers mods apply same feature to change their windows skin without error (as example: ShipManifest option work fine). Quote Link to comment Share on other sites More sharing options...
dronkit Posted May 5, 2017 Share Posted May 5, 2017 Any chance MJ will work on 1.2.99? It seems MJ crashes the game on the loading screen. I can send you a crash log if you want. Thanks! Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 5, 2017 Share Posted May 5, 2017 15 minutes ago, dronkit said: Any chance MJ will work on 1.2.99? Not without an update, no. Considering that it is the pre-release (meant to be played without any mods for testing) you won't find such an update either. And, please, do not start bugging @sarbian about it. Quote Link to comment Share on other sites More sharing options...
sarbian Posted May 5, 2017 Author Share Posted May 5, 2017 2 hours ago, oliezekat said: Hi, I feel my game (and downloaded setup file) is corrupted :o( Console display this error bellow each time I click the setting's button to change skin : [EXC 06:40:59.861] NullReferenceException: Object reference not set to an instance of an object AssetBase.GetGUISkin (System.String skinName) MuMech.GuiUtils.LoadSkin (SkinType skinType) MuMech.MechJebModuleSettings.WindowGUI (Int32 windowID) MuMech.DisplayModule.ProfiledWindowGUI (Int32 windowID) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) I tried fresh install without others mods. I need several hours to download the game (with my poor low bandwith)... So stranger the game seem fine for another ways, and anothers mods apply same feature to change their windows skin without error (as example: ShipManifest option work fine). Put the full log somewhere. Quote Link to comment Share on other sites More sharing options...
maculator Posted May 7, 2017 Share Posted May 7, 2017 Hi since I had to do a log anyways and I have a mj problem I want to ask for help: It won't save my custom windows, they just disapear after a scene change. I'll revert to the dev version when I play next time that seemed to work last time. But I would like to know why it did it and if it was my fault. Here is my log: https://github.com/maculator/Crafts/blob/master/log Anyways I gave the scripting module aquick test and its amazing! Really fun to play arround with. And the Flight recorder is also awsome but here is another question: does it save my marks or a log somewhere? That would be interresting. And back to the script module: A small suggestion. Maybe make the scripts nameable and save them globaly instead on a per vessel base? And is there a way to target anything else then a body? And a final bug(?) to finish my comment: If I use any module (ascent, maneuver etc.) and I'm inpacient and set a target while mj burns for the maneuver he gets mad and just goes fullthrottle and wont stop. Thanks for this great mod. cheers Quote Link to comment Share on other sites More sharing options...
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