Wadusher0 Posted February 6, 2017 Share Posted February 6, 2017 Hmm... looks like I'm using version 2.3.1. I'll see if I get the same issue in version 2.3.2 and then send the log file. Looks like 2.3.2 fixed the issue of the B button missing from the toolbar and being unable to minimize the UI, but I still can't move it around in flight. Also, I deleted the slow mo physics warp (Time Control does it better - I use Better Time Warp for fast physics warp) and I got this annoying pop-up window telling me what I just deleted that I can't close. I assume you forgot to add a button to close it. Here's the pictures I took of it https://imgur.com/a/K6mOq And here's my ksp.log file http://pastebin.com/wRFnFVrF Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2017 Author Share Posted February 6, 2017 (edited) 52 minutes ago, wadusher1 said: Hmm... looks like I'm using version 2.3.1. I'll see if I get the same issue in version 2.3.2 and then send the log file. Looks like 2.3.2 fixed the issue of the B button missing from the toolbar and being unable to minimize the UI, but I still can't move it around in flight. Also, I deleted the slow mo physics warp (Time Control does it better - I use Better Time Warp for fast physics warp) and I got this annoying pop-up window telling me what I just deleted that I can't close. I assume you forgot to add a button to close it. Here's the pictures I took of it https://imgur.com/a/K6mOq And here's my ksp.log file http://pastebin.com/wRFnFVrF It's not that I forgot to add a close button, I just adopted it. I'll take a look and see what needs to be fixed. Please add them to the github issues Edit: Looks like the ability to drag a window isn't there in the current release Edited February 6, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Wadusher0 Posted February 7, 2017 Share Posted February 7, 2017 4 hours ago, linuxgurugamer said: Please add them to the github issues Done. I'll work around these issues for the time being. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2017 Author Share Posted February 7, 2017 1 minute ago, wadusher1 said: Done. I'll work around these issues for the time being. Will be fixed this evening Quote Link to comment Share on other sites More sharing options...
ockidj Posted February 7, 2017 Share Posted February 7, 2017 Can I add more steps to physics warp? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2017 Author Share Posted February 7, 2017 58 minutes ago, ockidj said: Can I add more steps to physics warp? No New release, 2.3.3: Moved enabled setting into standard system settings Fixed window from staying open on the main menu Made windows movable Changed mod activation from gameObject.AddComponent<BetterTimeWarp> (); to using the [KSPAddon(KSPAddon.Startup.FlightAndKSC | KSPAddon.Startup.TrackingStation, false)] Added setting to hide button in all scenes Added setting to hide button in flight Added setting to lock window positions in Flight Added setting to lock window positions everywhere else Fixed dialogs which didn't have an OK button All default settings are set to emulate the old behaviour. To change it, you need to go into the standard game settings, either when starting a new game (select the Difficulty Options), or, by going into the game settings and selecting the Difficulty Options there, and then selecting the Better Time Warp button on the left. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2017 Author Share Posted February 7, 2017 One more: 2.3.4 Fixed the dropdown icon from covering up the Commnet icons Quote Link to comment Share on other sites More sharing options...
Raphaello Posted February 7, 2017 Share Posted February 7, 2017 16 hours ago, linuxgurugamer said: One more: 2.3.4 Fixed the dropdown icon from covering up the Commnet icons Thanks, very useful addition. However, when CommNet works through a relay then there is additional icon displayed and dropdown icon covers CommNet again. Issue #7 created on Github. It is an incredibly useful mod already and if you're willing to put a bit more time then I would see the potential improvements possible: 1. removal of the dropdown icon and only use menu button (to make the mod UI consistent with most other mods) 2. integration with Blizzy's toolbar 3. unification of settings storage - 'old' part of the mod saves settings to a file, the 'new' part (settings in difficulty menu) in savefile. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted February 13, 2017 Share Posted February 13, 2017 On 2/7/2017 at 2:44 PM, Raphaello said: 1. removal of the dropdown icon and only use menu button (to make the mod UI consistent with most other mods) 2. integration with Blizzy's toolbar Agreed, either one works good. That button is even more out of place in a sandbox game where there isn't even a signals bar and it's just floating out there on its own Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 13, 2017 Author Share Posted February 13, 2017 Ok. First, I appreciate all the input and suggestions. Second, I won't add to Blizzy's toolbar. Now that I have Janitor's Closet working well with the stock toolbar integration, I'm just going to use the stock and recommend the Janitor's Closet Third, what do you think about the following: Make the dropdown icon an optional button Add button to stock toolbar. Button will also be optional Fix the location of the button when there is a Commnet Relay Fix the location of the button when in a sandbox game without a signals bar Finally, regarding the settings file vs the standard settings: The standard settings cannot save a variable amount of information. That needs to be saved in it's own file, ie: the different warp speeds is configurable, in the number of different sets. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted February 14, 2017 Share Posted February 14, 2017 23 hours ago, linuxgurugamer said: Add button to stock toolbar. Button will also be optional best solution IMO - that commnet interface changes way too much depending on situations that'll leave that dropdown button hanging in the middle of nothing most of the time Quote Link to comment Share on other sites More sharing options...
Agustin Posted February 14, 2017 Share Posted February 14, 2017 Can you add an option to be able to move the arrow in the flight view that extends the mod menu? In my resolution it sits on top of my communications menu. Yesterday I hd another problem that maybe won't happen again hopefully: the menu stayed open and I couldn't close it I had to restart the entire game. Anyway, thank you for this mod it really makes waiting a less frustrating moment... Quote Link to comment Share on other sites More sharing options...
damerell Posted February 15, 2017 Share Posted February 15, 2017 9 hours ago, Agustin said: Can you add an option to be able to move the arrow in the flight view that extends the mod menu? In my resolution it sits on top of my communications menu. There is much to be said for reading back a bit before posting in a thread. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 28, 2017 Author Share Posted February 28, 2017 (edited) New release, 2.3.5: Fixed button not appearing on map view and in tracking screen Fixed dropdown location when Kerbal is on EVA Fixed dropdown location when Commnet is not active Added option to disable dropdown in settings Re the dropdown, I think I got all the situations, but if you come up with one where it is hanging in midair, please let me know. Edited February 28, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 28, 2017 Author Share Posted February 28, 2017 Minor update: 2.3.5.1: Added check for relay when adjusting dropdown position Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 28, 2017 Author Share Posted February 28, 2017 I found a better way to check for the location of the dropdown button, will be updating later today. Rather than looking at the circumstances, I've found how to see if the icons are being displayed or not. Faster, better, and covers all circumstances. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 1, 2017 Author Share Posted March 1, 2017 (edited) New release, 2.3.5.2: Changed checks from circumstances to seeing if the icons are being displayed. Fixed nullrefs when Commnet not enabled in flight scene Edited March 1, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted March 1, 2017 Share Posted March 1, 2017 " Added option to disable dropdown in settings " I may be going bonkers, but I can't find where the option to disable the dropdown is. I looked in the setting window, the advanced settings, even the physics settings in case it was there as well as the .cfg file. Can I get a hint? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 1, 2017 Author Share Posted March 1, 2017 One more minor update, 2.3.5.3 Fixed nullrefs which were occuring during startup 12 minutes ago, JeffreyCor said: " Added option to disable dropdown in settings " I may be going bonkers, but I can't find where the option to disable the dropdown is. I looked in the setting window, the advanced settings, even the physics settings in case it was there as well as the .cfg file. Can I get a hint? Hit Escape, go into the settings window for the game. Click the Difficulty Options button to get to the advanced settings Click the Better Time Warp on the left column, the optios will be on the right Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 1, 2017 Author Share Posted March 1, 2017 Thanks to @Jebs_SY, I didn't realize my build was sending out a debug version. New release, 2.3.5.4 fixes that and removes log spam Quote Link to comment Share on other sites More sharing options...
pap1723 Posted March 2, 2017 Share Posted March 2, 2017 Hey @linuxgurugamer, I am getting log spammed with this constantly firing when in orbit: NullReferenceException: Object reference not set to an instance of an object at BetterTimeWarp.BetterTimeWarp.OnGUI () [0x00000] in <filename unknown>:0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 2, 2017 Author Share Posted March 2, 2017 @pap1723 You should know better. That's a useless report without the log file Quote Link to comment Share on other sites More sharing options...
pap1723 Posted March 2, 2017 Share Posted March 2, 2017 1 hour ago, linuxgurugamer said: @pap1723 You should know better. That's a useless report without the log file Hahah, I know, sorry! I was on mobile when I posted. I'll try to get it for you tomorrow when I am on my pc. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 2, 2017 Author Share Posted March 2, 2017 3 minutes ago, pap1723 said: Hahah, I know, sorry! I was on mobile when I posted. I'll try to get it for you tomorrow when I am on my pc. Make sure you have the latest version, lots of bug fixes, and that sounded somewhat familiar Quote Link to comment Share on other sites More sharing options...
superdavekerman Posted March 4, 2017 Share Posted March 4, 2017 On 3/1/2017 at 11:24 PM, linuxgurugamer said: Make sure you have the latest version, lots of bug fixes, and that sounded somewhat familiar I'm running 2.3.5.4 with similar log spam. https://www.dropbox.com/s/ag3zwowu4ayt2yf/output_log.txt?dl=0 NullReferenceException: Object reference not set to an instance of an object at BetterTimeWarp.BetterTimeWarp.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Quote Link to comment Share on other sites More sharing options...
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