Gordon Dry Posted June 4, 2017 Share Posted June 4, 2017 About the Readme.md. It says: Quote Instructions You can access the UI in one of two ways, either by clicking the B button on the toolbar, or , in the flight scene, clicking the down button at the top, right next to the clock (in 1.2.2, it is right now on top of the probe-control icon, will be fixed) Once the UI is opened, and that's it ... I just wonder what's next ... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2017 Author Share Posted June 4, 2017 6 hours ago, Gordon Dry said: About the Readme.md. It says: and that's it ... I just wonder what's next ... Obviously I never finished that. Care to do it for me, I'm rather busy right now Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 5, 2017 Share Posted June 5, 2017 Unfortunately in my well-borked install I don't get the TimeWarp button at all... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2017 Author Share Posted June 5, 2017 4 hours ago, Gordon Dry said: Unfortunately in my well-borked install I don't get the TimeWarp button at all... Log file Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 5, 2017 Share Posted June 5, 2017 https://www.dropbox.com/s/taev3f78yuu9vpm/2017-06-06-1 KSP.log.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
Proquer Posted June 7, 2017 Share Posted June 7, 2017 Where can I find the 1.2.2 version? If it's not on here, could you upload it? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 7, 2017 Share Posted June 7, 2017 4 hours ago, Proquer said: Where can I find the 1.2.2 version? On Spacedock check "Changelog", there is the history. On Github check "Releases", there is the history. Quote Link to comment Share on other sites More sharing options...
pydude Posted June 30, 2017 Share Posted June 30, 2017 I have a problem with this mod. It causes my maneuver nodes to function incorrectly. When I create a maneuver node, the delta-v requirements slowly go up. This topic shows what I am talking about. To reproduce: Start a new save. Turn on Lossless Physics in the settings of this mod. Make a vessel for orbiting. Sometime during ascent through the atmosphere, use physics warp for a while. Finish establishing an orbit. Create a maneuver node. Watch as its delta-v requirements go up. Quote Link to comment Share on other sites More sharing options...
Raphaello Posted June 30, 2017 Share Posted June 30, 2017 @pydudeIf you read a page or two back you'd learn the reason It's a "feature" of loseless physics setting. It's an 'experimental' function after all. I suspect however that even without this option physics engine gets confused (albeit on a much smaller, manageable scale) and looses some accuracy. Quote Link to comment Share on other sites More sharing options...
pydude Posted July 1, 2017 Share Posted July 1, 2017 @Raphaello Oh. I guess I should probably check farther back before posting. Thanks, though, now I know how to fix the problem. Quote Link to comment Share on other sites More sharing options...
gendalf Posted July 10, 2017 Share Posted July 10, 2017 (edited) - Edited July 12, 2017 by gendalf Quote Link to comment Share on other sites More sharing options...
gendalf Posted July 12, 2017 Share Posted July 12, 2017 (edited) Trying to slow down under 0.5x bends the rocket and detaches the "launch stability enchancers" I'm getting the old target speed bug, when under 5km distance to the target: when time accelerating - the target gets closer, when not - it gets away no matter the speed changes you make, basically rendezvous are impossible. installed with ckan. Edited July 12, 2017 by gendalf Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 13, 2017 Author Share Posted July 13, 2017 On 7/11/2017 at 10:16 PM, gendalf said: Trying to slow down under 0.5x bends the rocket and detaches the "launch stability enchancers" I'm getting the old target speed bug, when under 5km distance to the target: when time accelerating - the target gets closer, when not - it gets away no matter the speed changes you make, basically rendezvous are impossible. installed with ckan. What version of KSP, and a log file, please Quote Link to comment Share on other sites More sharing options...
Enorats Posted July 16, 2017 Share Posted July 16, 2017 On 6/30/2017 at 0:38 PM, pydude said: I have a problem with this mod. It causes my maneuver nodes to function incorrectly. When I create a maneuver node, the delta-v requirements slowly go up. This topic shows what I am talking about. To reproduce: Start a new save. Turn on Lossless Physics in the settings of this mod. Make a vessel for orbiting. Sometime during ascent through the atmosphere, use physics warp for a while. Finish establishing an orbit. Create a maneuver node. Watch as its delta-v requirements go up. I'm having the same issue myself. Spent a half hour trying to set up an Apollo style Mun intercept I should have been able to do blindfolded and asleep with one arm tied behind my back, and eventually my poor kerbals expired from lack of life support after a dozen failed intercepts. It's not just the nodes that are having problems though, orbits actually change too. If I burn for the Mun and get a 60 km periapsis (as an example), as soon as I stop burning the periapsis starts dropping as though I'm still in Kerbin's atmosphere. Within about 10 seconds it had dropped to 57 km, though it froze once I time warped and remained stable after I entered the Mun's SOI. At that point my trajectory outside Mun's SOI started changing instead. Quote Link to comment Share on other sites More sharing options...
Raphaello Posted July 17, 2017 Share Posted July 17, 2017 (edited) LGG has already confirmed that using lossless physics is very experimental. You'll need to restart KSP after using it to get properly working nodes. @linuxgurugamer are you planning to look into this issue and fix loseless option? It would be great to have it working. Edited July 17, 2017 by Raphaello Quote Link to comment Share on other sites More sharing options...
danielboro Posted July 17, 2017 Share Posted July 17, 2017 On 30.6.2017 at 10:38 PM, pydude said: I have a problem with this mod. It causes my maneuver nodes to function incorrectly. When I create a maneuver node, the delta-v requirements slowly go up. This topic shows what I am talking about. To reproduce: i dont have bettertimewarpcontinued installed and i see this problem from time to time i think its a stok problem exaggerated by this mod Quote Link to comment Share on other sites More sharing options...
Apollo_ger Posted July 28, 2017 Share Posted July 28, 2017 i got the same Problem as Gorden - No Symbol anywere to be found here is the log file https://drive.google.com/drive/folders/0By4SpQ4WdfbYQmlldlk0S2RKVEk?usp=sharing Quote Link to comment Share on other sites More sharing options...
markal Posted July 30, 2017 Share Posted July 30, 2017 So every time I load I up the game I need to re-select the Hyper Warp once in the KSP and again once I am in a flight. Is it possible to make the custom warp the default in all cases? Quote Link to comment Share on other sites More sharing options...
MerlinsMaster Posted August 21, 2017 Share Posted August 21, 2017 Can this mod be used to get around the "can't timewarp while a kerbin is on a ladder" restriction, or similar restrictions? Quote Link to comment Share on other sites More sharing options...
Raphaello Posted August 23, 2017 Share Posted August 23, 2017 On 21.08.2017 at 9:57 PM, MerlinsMaster said: Can this mod be used to get around the "can't timewarp while a kerbin is on a ladder" restriction, or similar restrictions? Nope, there's another one for this - WarpEverywhere Quote Link to comment Share on other sites More sharing options...
MerlinsMaster Posted August 23, 2017 Share Posted August 23, 2017 Yeah, I tried that. But it didn't seem to work. Maybe HMV will fix it at some point. Quote Link to comment Share on other sites More sharing options...
Raphaello Posted August 23, 2017 Share Posted August 23, 2017 4 hours ago, MerlinsMaster said: Yeah, I tried that. But it didn't seem to work. Maybe HMV will fix it at some point. Works for my 1.3 install. I did manual install - I put the dll file into my GameData folder. Quote Link to comment Share on other sites More sharing options...
MerlinsMaster Posted August 24, 2017 Share Posted August 24, 2017 I did that as well. I'll have to try it again and see what happens. Quote Link to comment Share on other sites More sharing options...
LordOfMinecraft99 Posted September 7, 2017 Share Posted September 7, 2017 It still says cannot warp more than 1x when under accelaration. I thought this would change that? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 7, 2017 Author Share Posted September 7, 2017 5 minutes ago, LordOfMinecraft99 said: It still says cannot warp more than 1x when under accelaration. I thought this would change that? to warp while under acceleration, you need to hold down the ALT (or modifier) key, are you doing that ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.