LordOfMinecraft99 Posted September 7, 2017 Share Posted September 7, 2017 Just now, linuxgurugamer said: to warp while under acceleration, you need to hold down the ALT (or modifier) key, are you doing that ? No. Sorry. Quote Link to comment Share on other sites More sharing options...
Jasonden Posted October 7, 2017 Share Posted October 7, 2017 Doesn't work with 1.3.1 as is, just FYI. This is a critical mod if you don't want to wait 25 minutes until your Duna window! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2017 Author Share Posted October 8, 2017 New release, 2.3.9: KSP 1.3.1 update Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted October 22, 2017 Share Posted October 22, 2017 Anyone else having this issue? For me, Better Time Warp Continued seems to mess with maneuver nodes while in orbit. DV requirements tick upwards, MechJeb can't figure out when/how much to burn, etc. A short google told me that this was an issue in a previous version as well - uninstalling BTW fixes the maneuver node issue, but I can't tell if it's some interaction with another mod (of which I am using too many to make it easy to check). Sorry for lack of log, already moved on with game. =( Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 23, 2017 Author Share Posted October 23, 2017 4 hours ago, AccidentalDisassembly said: Anyone else having this issue? For me, Better Time Warp Continued seems to mess with maneuver nodes while in orbit. DV requirements tick upwards, MechJeb can't figure out when/how much to burn, etc. A short google told me that this was an issue in a previous version as well - uninstalling BTW fixes the maneuver node issue, but I can't tell if it's some interaction with another mod (of which I am using too many to make it easy to check). Sorry for lack of log, already moved on with game. =( What version were you running? Too bad the log is gone, it would have told me exactly what was wrong Quote Link to comment Share on other sites More sharing options...
danielboro Posted October 24, 2017 Share Posted October 24, 2017 id like to add that i seen something similar whit out having BTW what i see is an inclination chaing. the orbit slips to a different inclination is this this what happens? On 23.10.2017 at 1:58 AM, AccidentalDisassembly said: Anyone else having this issue? For me, Better Time Warp Continued seems to mess with maneuver nodes while in orbit. DV requirements tick upwards, MechJeb can't figure out when/how much to burn, etc. A short google told me that this was an issue in a previous version as well - uninstalling BTW fixes the maneuver node issue, but I can't tell if it's some interaction with another mod (of which I am using too many to make it easy to check). Sorry for lack of log, already moved on with game. =( Quote Link to comment Share on other sites More sharing options...
Jognt Posted October 25, 2017 Share Posted October 25, 2017 (edited) On 10/23/2017 at 12:58 AM, AccidentalDisassembly said: Anyone else having this issue? For me, Better Time Warp Continued seems to mess with maneuver nodes while in orbit. DV requirements tick upwards, MechJeb can't figure out when/how much to burn, etc. A short google told me that this was an issue in a previous version as well - uninstalling BTW fixes the maneuver node issue, but I can't tell if it's some interaction with another mod (of which I am using too many to make it easy to check). Sorry for lack of log, already moved on with game. =( A while back I had this same issue and traced it back to the Lossless Physics setting. Do you have "Lossless Physics" enabled? If so, could you try it without it? Edited October 25, 2017 by Jognt Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted October 25, 2017 Share Posted October 25, 2017 21 minutes ago, Jognt said: A while back I had this same issue and traced it back to the Lossless Physics setting. Do you have "Lossless Physics" enabled? If so, could you try it without it? For me, the problem exists either way. With BTW installed, the maneuver node DV climbs steadily. Without BTW, it doesn't... Log: https://www.dropbox.com/s/0ijppslqmrlwfgp/output_log_BTWnode.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
Thygrrr Posted November 3, 2017 Share Posted November 3, 2017 (edited) I'm running into the same problem with BTW - drifting orbits, drifting Delta-V and direction vectors for maneuver nodes. At first I was thinking I was seeing things, as it only occurs after some time. I initially blamed it on DMagic's new maneuver node, but it also happened with Precise Node. I have both a custom rails warp as well as a custom physics accurate warp. Another thing I noticed is that "Warp Here" for pretty much all intents and purposes, including precise node's warp, gives you pretty random results, usually off by at least 10%. (so in a 30 min orbit, warping within 3 mins of a node will often end the warp 11 seconds after the node) The problems go 100% away with BTW uninstalled. Edited November 3, 2017 by Thygrrr Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2017 Author Share Posted November 4, 2017 Please provide a log file Quote Link to comment Share on other sites More sharing options...
LeoDC Posted November 6, 2017 Share Posted November 6, 2017 How to warp the time while my ship is accelerating? Quote Link to comment Share on other sites More sharing options...
MisterFister Posted November 11, 2017 Share Posted November 11, 2017 How does this mod interact with TimeControl? Do they do the same thing, such that having both is an unnecessary redundancy? CKAN seems to be ok with me attempting to install and run both at the same time, is this wise? Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted December 13, 2017 Share Posted December 13, 2017 (edited) Can confirm that "lossless physics setting" is the cause of the Dv constantly increasing on maneuver nodes bug. Turning it on/off causes the bug to appear/disappear. I can upload the log file but I'm looking at it, and I think I already overwrote it when I started KSP back up? It only shows the one date and time it seems? So basically it only saves the info from the most recent game launch I take it? (I'm no expert here so correct me if I'm wrong please.) @linuxgurugamer if it'll help you out, I'd be happy to turn lossless physics back on and try to reproduce the bug so I can make a log file that'll be useful? Edited December 13, 2017 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 13, 2017 Author Share Posted December 13, 2017 1 hour ago, Rocket In My Pocket said: Can confirm that "lossless physics setting" is the cause of the Dv constantly increasing on maneuver nodes bug. Turning it on/off causes the bug to appear/disappear. I can upload the log file but I'm looking at it, and I think I already overwrote it when I started KSP back up? It only shows the one date and time it seems? So basically it only saves the info from the most recent game launch I take it? (I'm no expert here so correct me if I'm wrong please.) @linuxgurugamer if it'll help you out, I'd be happy to turn lossless physics back on and try to reproduce the bug so I can make a log file that'll be useful? The log file is deleted and a new one written every time you start the game. Please do, I'm not sure when I'll have time to look at it, but I'll see if I can get to it this weekend Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted December 13, 2017 Share Posted December 13, 2017 (edited) 1 hour ago, linuxgurugamer said: The log file is deleted and a new one written every time you start the game. Please do, I'm not sure when I'll have time to look at it, but I'll see if I can get to it this weekend OK, so several new pieces of info. -Reproduction steps: Turn lossless physics on, timewarp around a bit in orbit, set another body as target(Minmus in my case.) Boom, instant magic Dv climbing. -The "magic climbing" of m/s pauses when you do actual timewarp but persists when physical timewarping or doing nothing. It also persists if the node is deleted and a new one made. -It really screws with the maneuver node icons on the navball, and makes performing any actual maneuvers near impossible. Uploading the log as I type this. I'll include a pic of my Gamedata folder as a "mod-list." Log File: https://pastebin.ca/3947751 Gamedata Folder SS: https://i.imgur.com/bidEWos.png Spoiler Edited December 13, 2017 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
Pand5461 Posted December 14, 2017 Share Posted December 14, 2017 @Rocket In My Pocket can you see which component of dV is going up (in MJ planner or Precise node)? I don't have this mod but have faint feeling that it might not be correctly translating vectors between inertial and rotating frames which will eventually build up radial component of maneuver. Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted December 14, 2017 Share Posted December 14, 2017 (edited) On 12/14/2017 at 1:33 AM, Pand5461 said: @Rocket In My Pocket can you see which component of dV is going up (in MJ planner or Precise node)? I don't have this mod but have faint feeling that it might not be correctly translating vectors between inertial and rotating frames which will eventually build up radial component of maneuver. That's the really weird thing, none of them were going up. I use: Neither the prograde, radial, or normal vectors were actually increasing; just the overall required m/s on the navball itself. Edited December 25, 2017 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
prykpryk Posted December 25, 2017 Share Posted December 25, 2017 (edited) I also have this bug. I noticed that when in Tracking Station, mission elapsed times of crafts were increasing bit too fast (even though i was in 1x timewarp). Edited December 27, 2017 by prykpryk Quote Link to comment Share on other sites More sharing options...
Mike` Posted January 13, 2018 Share Posted January 13, 2018 (edited) Does anybody know if there is a permanent/persistent way to increase the game's warp speeds, eg. setting better timewarp's hyperwarp as the default warp levels? Sadly, the game keeps resetting to it's default warp speeds on some screen/building changes. Edited January 13, 2018 by Mike` Quote Link to comment Share on other sites More sharing options...
LeButch Posted March 30, 2018 Share Posted March 30, 2018 This mod does not work in my game. I installed the two required ones, but the icon or the arrow beside the time bar won't show up. I am using version 1.4.1 and when I start the game, no error of this mod shows up. Any suggestions what it could be? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 30, 2018 Author Share Posted March 30, 2018 4 hours ago, LeButch said: This mod does not work in my game. I installed the two required ones, but the icon or the arrow beside the time bar won't show up. I am using version 1.4.1 and when I start the game, no error of this mod shows up. Any suggestions what it could be? You don't have the dependencies Quote Link to comment Share on other sites More sharing options...
LeButch Posted April 2, 2018 Share Posted April 2, 2018 On 30.3.2018 at 11:12 PM, linuxgurugamer said: You don't have the dependencies I do have those two mods you need to install too. Those seem to work. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 2, 2018 Author Share Posted April 2, 2018 (edited) 40 minutes ago, LeButch said: I do have those two mods you need to install too. Those seem to work. Make sure you have the latest versions of them. Beyond that, I wonder if it's in the Blizzy toolbar? If so, it won't show unless you activate it in the toolbar. Got confused with too many mods. Id like to see the log file, please Edited April 2, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Hache Posted April 14, 2018 Share Posted April 14, 2018 Hello, Since ksp 1.4.2 , I can't make run BTW... I tried to install from https://github.com/linuxgurugamer/BetterTimeWarpContinued (only Game Data files, several other tests with other files...), but CKAN and KSP doesn't recognize it. BTW is an essential mod for me, and I don't understand why KSP has not already integrate this mod ... Thanks for your help ! Hache Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2018 Author Share Posted April 14, 2018 7 hours ago, Hache said: Hello, Since ksp 1.4.2 , I can't make run BTW... I tried to install from https://github.com/linuxgurugamer/BetterTimeWarpContinued (only Game Data files, several other tests with other files...), but CKAN and KSP doesn't recognize it. BTW is an essential mod for me, and I don't understand why KSP has not already integrate this mod ... Thanks for your help ! Hache You download the wrong files. Delete the directory, then download this: https://github.com/linuxgurugamer/BetterTimeWarpContinued/releases/download/2.3.10/BetterTimeWarp-2.3.10.zip and install it Quote Link to comment Share on other sites More sharing options...
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