Nertea Posted January 23, 2019 Author Share Posted January 23, 2019 15 hours ago, _Zee said: I keep getting an error when MM is applying patches. PartLoader: Compiling Part 'NearFutureAeronautics/Parts/Nacelle/nfa-intake-largeshock/nfa-intake-largeshock' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Cannot find a PartModule of typename 'AnimatedIntake' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) I commented out the module in the cfg but I'm not sure what it actually does? Its the only intake with this module. Don't worry about it, not important. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 23, 2019 Author Share Posted January 23, 2019 On 1/22/2019 at 11:25 AM, SoonerTed said: @Nertea: I love this mod. I know you say it's feature-complete, but ... The Making History 1.8m parts lack something key - they don't have a crew compartment. 1.25 has the spaceplane crew compartment and 2.5 has the Hitchhiiker. Have you considered a full line of 1.8 parts? 1.8 is great for missions around kerbin / mun / minmus, but it's tough to get tourists there with that part set. I don't have MH so there's that. Also the fact that allowing a single 1.875m part into my part sets irrevocably sets a precedent that people will ask for 1.875m reactors, fuel tanks of many types, engines, etc is annoying. Quote Link to comment Share on other sites More sharing options...
Barzon Posted January 23, 2019 Share Posted January 23, 2019 Maybe that could go in ReStock+? Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 24, 2019 Author Share Posted January 24, 2019 Doesn't matter, same thing applies. Quote Link to comment Share on other sites More sharing options...
SoonerTed Posted January 24, 2019 Share Posted January 24, 2019 20 hours ago, Nertea said: I don't have MH so there's that. Also the fact that allowing a single 1.875m part into my part sets irrevocably sets a precedent that people will ask for 1.875m reactors, fuel tanks of many types, engines, etc is annoying. I understand, and that's fair. (Though I wouldn't mind seeing an entire line of 1.875m parts from you.) Your work is high-quality, and appreciated. I knew it was a long-shot request. I do love your mods. They feel more stock than stock does, to be honest. Keep up the good work, and I respect your right to decline requests. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 25, 2019 Share Posted January 25, 2019 I'm not missing anything am I? The S6-V Osprey doesn't have a shroud? Quote Link to comment Share on other sites More sharing options...
fr33soul Posted January 26, 2019 Share Posted January 26, 2019 On 1/18/2019 at 7:22 PM, Nertea said: Yes this is always helpful! Each mod has a folder like this one that holds all the localization data: https://github.com/ChrisAdderley/NearFutureSpacecraft/tree/master/GameData/NearFutureSpacecraft/Localization You can look at the files in there to see what languages have been done and make a new one as per the Localization.md file's guide there. Once done, submit a pull request via GitHub to add it to the mod and hopefully it will make it into the next version. Got it! I will try to translate into my language but no promise, it depends on my spare time. My exp is based on server-side env but i think i can handle a simple plain txt format on client-side too As i said, i love this mod and it's a pleasure to give my contribution. Plz keep it updated! Quote Link to comment Share on other sites More sharing options...
Gunslinger1 Posted January 28, 2019 Share Posted January 28, 2019 Just noticed that the stock ion engine has "Cruise Control" which allows for thrust during time acceleration. Any possible way to add this to NFP's engines? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted January 28, 2019 Share Posted January 28, 2019 6 minutes ago, Gunslinger1 said: Just noticed that the stock ion engine has "Cruise Control" which allows for thrust during time acceleration. Any possible way to add this to NFP's engines? I’ve never heard of this feature, and the KSP wiki page doesn’t mention it. Are you sure a mod’s not adding that? Quote Link to comment Share on other sites More sharing options...
Streetwind Posted January 28, 2019 Share Posted January 28, 2019 I am 100% sure a mod is adding that. And it's not Near Future. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted January 28, 2019 Share Posted January 28, 2019 isn't that Auto Controlled Avionics? Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted January 29, 2019 Share Posted January 29, 2019 Has anyone put together a patch to fix NF Spacecraft life support modules for compatibility with the new swappable converters format in USI-LS v1.0.0, distributed in the 20 Nov 2018 Constellation? @Pulsar and/or @Boamere did one for SSPXr (haven't seen a PR yet). Looking for an existing patch before I jump down the rabbit hole of syntax mimicry, and I may do a first try on a smaller mod that also needs an update. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 1, 2019 Author Share Posted February 1, 2019 On 1/29/2019 at 10:23 AM, KSPrynk said: Has anyone put together a patch to fix NF Spacecraft life support modules for compatibility with the new swappable converters format in USI-LS v1.0.0, distributed in the 20 Nov 2018 Constellation? @Pulsar and/or @Boamere did one for SSPXr (haven't seen a PR yet). Looking for an existing patch before I jump down the rabbit hole of syntax mimicry, and I may do a first try on a smaller mod that also needs an update. Haven't seen anything myself! Quote Link to comment Share on other sites More sharing options...
Redacted Posted February 1, 2019 Share Posted February 1, 2019 (edited) @Nertea Love your work! Any chance of there being Linear Aerospike(s) or some hybrid system added in future updates? -Redacted Edited February 1, 2019 by Redacted Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 1, 2019 Author Share Posted February 1, 2019 3 hours ago, Redacted said: @Nertea Love your work! Any chance of there being Linear Aerospike(s) or some hybrid system added in future updates? -Redacted Maybe plans but don't hold your breath! Quote Link to comment Share on other sites More sharing options...
Boamere Posted February 2, 2019 Share Posted February 2, 2019 (edited) On 1/29/2019 at 6:23 PM, KSPrynk said: Has anyone put together a patch to fix NF Spacecraft life support modules for compatibility with the new swappable converters format in USI-LS v1.0.0, distributed in the 20 Nov 2018 Constellation? @Pulsar and/or @Boamere did one for SSPXr (haven't seen a PR yet). Looking for an existing patch before I jump down the rabbit hole of syntax mimicry, and I may do a first try on a smaller mod that also needs an update. I made one for myself actually. Probably should have posted it here Here it is: Beans I'm not too sure how bays work with USI so It may not be 100% Edited February 2, 2019 by Boamere Quote Link to comment Share on other sites More sharing options...
Wolf Baginski Posted February 2, 2019 Share Posted February 2, 2019 On 1/23/2019 at 8:44 PM, Nertea said: I don't have MH so there's that. Also the fact that allowing a single 1.875m part into my part sets irrevocably sets a precedent that people will ask for 1.875m reactors, fuel tanks of many types, engines, etc is annoying. The obvious answer to anyone having SoonerTed's particular problem is Tweakscale. There's a fair number of configs included for various NFT parts, and it works well for things such as fuel tanks. It includes settings for Squad's Hitchhiker, but the standard doesn't work for the 1.875m size. With that size in Making History making that one of the Tweakscale standard sizes might be a good idea. It's easy enough to include that size. I added this line to the config for the Hitchhiker, though it might make more sense to enlarge a 1.25m part. It works, but 4 crew places in a part that size looks a bit silly. scaleFactors = 1.25, 1.875, 2.5, 3.75 It's a swings and roundabouts thing whether a mod should use Tweakscale. Different-sized parts are more tolerant of version changes, but on a change like this one, for a fuel tank or battery, it would fill a gap. Quote Link to comment Share on other sites More sharing options...
Redacted Posted February 2, 2019 Share Posted February 2, 2019 (edited) @Nertea Recently gave the Hall-Effect RCS thrusters (SPZ-5167) a try only to discover that they were not responsive. I've plenty of Argon fuel and have RCS mode enabled for all three Thrusters. Is it that the Thrusters need a fuel pipe to be effective? Note: In the picture below, I've the Argon tanks staged to break off three at a time as the fuel is used up. The all the tanks are set around Cubic-Family-Medium-Struts set to Triangular. The idea here is that the Thrusters are lighter that the "Gyro-1" and thus are ideal for a light, long ranged ship. Edit: Discovered that I have the Thrusters mounted backwards! Cheers! Redacted Edited February 2, 2019 by Redacted Quote Link to comment Share on other sites More sharing options...
Giraffe Posted February 2, 2019 Share Posted February 2, 2019 (edited) Hello, @Nertea ! Can you help me? I'm install NF Electrical, but i don't see Reactor Control Panel in Toolbars with nuclear reactors . But in Planetary Base mod with nuclear reactor K&K, Reactor Control Panel can see him and it's work! What could be problem? This is my file with Logs (I'm sorry from my English) Edited February 2, 2019 by Giraffe Quote Link to comment Share on other sites More sharing options...
Streetwind Posted February 2, 2019 Share Posted February 2, 2019 1 hour ago, Giraffe said: Hello, @Nertea ! Can you help me? I'm install NF Electrical, but i don't see Reactor Control Panel in Toolbars with nuclear reactors . But in Planetary Base mod with nuclear reactor K&K, Reactor Control Panel can see him and it's work! What could be problem? This is my file with Logs (I'm sorry from my English) I don't know if it's related, but: Your log is full of Kerbalism errors. Thousands of them. They complain about missing resource definitions. Please make sure that you have installed all your mods correctly, including all their dependencies. Quote Link to comment Share on other sites More sharing options...
DStaal Posted February 4, 2019 Share Posted February 4, 2019 Just wanted to note that I've created a PR to add Landertron support to the Nereid and Tethys pods: https://github.com/ChrisAdderley/NearFutureSpacecraft/pull/111 With it and the Chickadees installed, it they can be set to automatically perform a suicide burn just before landing. Quote Link to comment Share on other sites More sharing options...
MSA Posted February 5, 2019 Share Posted February 5, 2019 (edited) I tried installing Near Future Spacecraft and B9 ( module manager already there from a different mod ). But only the landing legs and crew container were there! How do I install? Edited February 5, 2019 by MSA Quote Link to comment Share on other sites More sharing options...
Streetwind Posted February 5, 2019 Share Posted February 5, 2019 19 minutes ago, MSA said: I tried installing Near Future Spacecraft and B9 ( module manager already there from a different mod ). But only the landing legs and crew container were there! How do I install? You install the mod by opening the downloaded zip file, going into the GameData subfolder, and dragging and dropping all of its contents into your own GameData directory. That is all. There are three folders included, and Module Manager. All four items are required. Quote Link to comment Share on other sites More sharing options...
MSA Posted February 5, 2019 Share Posted February 5, 2019 When I opened the zip, only one folder came out. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted February 5, 2019 Share Posted February 5, 2019 Well, then I don't know what you downloaded, but it sure is not the proper, up-to-date version of Near Future Spacecraft. Which I just tested, and it works. Quote Link to comment Share on other sites More sharing options...
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