Superluminal Gremlin Posted yesterday at 03:31 AM Share Posted yesterday at 03:31 AM 53 minutes ago, Nertea said: different, extremely large project We did it boys, KSP 3 is confirmed Good to see NFS and NFLV getting some love, I never felt like they where super high priority projects. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted yesterday at 03:46 AM Share Posted yesterday at 03:46 AM 1 hour ago, Nertea said: ...I'm working on a different, extremely large project at the moment so it's not a priority... I am eagerly awaiting that large project. Please ignore and do not feed the troll(s) and do you. Very excited by the in progress work so far Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted yesterday at 04:04 AM Share Posted yesterday at 04:04 AM 1 hour ago, Nertea said: I guess more time for people to be offended is good You should become a moderator just so you can edit replies in this thread Quote Link to comment Share on other sites More sharing options...
funnelton Posted yesterday at 05:43 AM Share Posted yesterday at 05:43 AM (edited) I wonder what the new project is! Edited yesterday at 05:47 PM by funnelton Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted yesterday at 07:21 AM Share Posted yesterday at 07:21 AM 1 hour ago, funnelton said: ...So anyways, i wonder what the new project is! Kitten Space Agency, I'm guessing. They have some of the old team from KSP2, and blackrack. Nertea was working on KSP2, so it would make sense that he would also help with KSA. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted yesterday at 04:39 PM Share Posted yesterday at 04:39 PM 14 hours ago, Nertea said: ...the deprecated assets will remain, but I'll do things to them to discourage use. Do what? Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted yesterday at 06:35 PM Share Posted yesterday at 06:35 PM 12 hours ago, funnelton said: I wonder what the new project is! Hyper-customizable repaint options for KSP. Been in development for a little while now Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted yesterday at 07:29 PM Share Posted yesterday at 07:29 PM 41 minutes ago, Pxtseryu said: Hyper-customizable repaint options for KSP. Been in development for a little while now What? There's TURD... They don't have a ReStock config yet, but this seems to be the only guy who's working on it. Quote Link to comment Share on other sites More sharing options...
funnelton Posted 23 hours ago Share Posted 23 hours ago 1 hour ago, GuessingEveryDay said: What? There's TURD... They don't have a ReStock config yet, but this seems to be the only guy who's working on it. I think they're talking about Resurfaced, maybe, I dunno Quote Link to comment Share on other sites More sharing options...
Nertea Posted 6 minutes ago Author Share Posted 6 minutes ago So, there's something that will probably be happening in the next set of NF updates. I will likely be moving all parts to a PBR workflow, which results in a far higher fidelity than the currently existing parts. This will introduce a hard dependency on Resurfaced, and a soft dependency on Deferred (because it won't look quite as good without that). This update would not be backwards compatible, as it requires reauthoring new textures and using new shaders that will not work in the older shading model. This wouldn't break crafts, but would not work well without the new dependencies. The existing mods in their current versions would still exist but any new development will only happen in the new workflow. Thoughts welcome. Here's some examples of how parts look in that context. Quote Link to comment Share on other sites More sharing options...
funnelton Posted just now Share Posted just now 6 minutes ago, Nertea said: So, there's something that will probably be happening in the next set of NF updates. I will likely be moving all parts to a PBR workflow, which results in a far higher fidelity than the currently existing parts. This will introduce a hard dependency on Resurfaced, and a soft dependency on Deferred (because it won't look quite as good without that). This update would not be backwards compatible, as it requires reauthoring new textures and using new shaders that will not work in the older shading model. This wouldn't break crafts, but would not work well without the new dependencies. The existing mods in their current versions would still exist but any new development will only happen in the new workflow. Thoughts welcome. Here's some examples of how parts look in that context. SHINY Quote Link to comment Share on other sites More sharing options...
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