blowfish Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) 17 minutes ago, MjrLeeObvious said: I am unable to get parts from b9 aerospace, legacy, or hx to load in my game. Well you definitely have stuff installed wrong. I'm guessing you copied the contents of the download directly here? That's not correct. You need to copy the contents of GameData in the download into your own GameData folder. It might be worth starting from scratch at this point (delete everything but Squad and reinstall) E: And welcome to the forums! Edited August 24, 2017 by blowfish Quote Link to comment Share on other sites More sharing options...
MjrLeeObvious Posted August 25, 2017 Share Posted August 25, 2017 When you say my own Game Data folder, where should that be located, and I assume that the squad game data will stay in the original folder? Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 25, 2017 Author Share Posted August 25, 2017 1 hour ago, MjrLeeObvious said: When you say my own Game Data folder, where should that be located, and I assume that the squad game data will stay in the original folder? Your existing GameData folder is the one that Squad is currently in. It should have contents looking something like this: Squad/ B9_Aerospace/ B9PartSwitch/ ModuleManager-x.x.x.dll ... Also it is not recommended to mod your Steam install (KSP can update automatically and badly break mods). Best to copy it somewhere else (it'll work fine) and mod there. Quote Link to comment Share on other sites More sharing options...
MjrLeeObvious Posted August 25, 2017 Share Posted August 25, 2017 I assume that the file needs be extracted from the compressed folder? Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 25, 2017 Author Share Posted August 25, 2017 45 minutes ago, MjrLeeObvious said: I assume that the file needs be extracted from the compressed folder? Yes, extract the zip file and move the contents of its GameData folder into KSP's GameData folder. Quote Link to comment Share on other sites More sharing options...
MjrLeeObvious Posted August 26, 2017 Share Posted August 26, 2017 I downloaded directly into the GameData folder, and then extracted it into the same folder, then removed the compressed files and left the extracted ones, however, I get bits and pieces of the main B9 pack, however none from the Legacy and HX packs. What step did I do incorrectly? (Sorry for all of the inconvenience) Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 26, 2017 Author Share Posted August 26, 2017 3 hours ago, MjrLeeObvious said: I downloaded directly into the GameData folder, and then extracted it into the same folder, then removed the compressed files and left the extracted ones, however, I get bits and pieces of the main B9 pack, however none from the Legacy and HX packs. What step did I do incorrectly? (Sorry for all of the inconvenience) Well something is probably still installed wrong. Honestly the easiest way to see exactly what's in GameData is if you upload KSP's log, instructions on how to find that are in the support link in my signature. Quote Link to comment Share on other sites More sharing options...
whale_2 Posted August 30, 2017 Share Posted August 30, 2017 Sort of bug report - recently I tried to make 1.2 -> 1.3 transition (due to FAR having been actually released) and found out that most of my planes do not voxelize properly in FAR. I managed to track it down to B9 SNM/SM struts. The reason is B9 struts use Squad modules to make themselves work as, well, struts, but in 1.3 we've got new neat feature of moving both ends of the stock strut in editor and strut in 1.3 now has more complex object structure. Attaching Blender screenshots to illustrate this. Not sure if there is any point in fixing B9 model, but as long as you experience issues with FAR voxelization and SNM/SM struts, trivial ModuleManager patch should help @PART[B9*Structure*SN*Strut]:FINAL { -MODULE[GeometryPartModule] { } -MODULE[FARAeroPartModule] { } -MODULE[FARPartModule] { } } Old strut New strut Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 30, 2017 Author Share Posted August 30, 2017 @whale_2 thanks for the info, I'll see if anything can be done about it without completely redoing the models. But not voxelizing the struts seems like a reasonable workaround in the mean time. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted August 30, 2017 Share Posted August 30, 2017 (edited) wrong thread! thanks & sorry to bother @blowfish Edited August 30, 2017 by hypervelocity Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 30, 2017 Author Share Posted August 30, 2017 15 minutes ago, hypervelocity said: hi guys! quick question! I am using the mod in 1.2.2 and somehow I'm not getting the swept-angle defining mode for my wings. I know this feature was added in 01010101Izy's B9 Procedural Wings Modified mod but I thought it was later included into B9's official mod? Nope, those are still a separate mod. No procedural wings here. Quote Link to comment Share on other sites More sharing options...
thewisekid Posted August 31, 2017 Share Posted August 31, 2017 (edited) Glad to see this mod again any chance y'all might tackle D12 Aerotech it's an extension for b9 and compliments it very well Edited August 31, 2017 by thewisekid Quote Link to comment Share on other sites More sharing options...
MjrLeeObvious Posted September 3, 2017 Share Posted September 3, 2017 Could you post a screenshot of what the game data folder should look like? Quote Link to comment Share on other sites More sharing options...
blowfish Posted September 3, 2017 Author Share Posted September 3, 2017 2 hours ago, MjrLeeObvious said: Could you post a screenshot of what the game data folder should look like? Should look something like this Spoiler B9_Aerospace Angencies FX Parts Props (some more folders and files) B9_Aerospace_HX (optional, contents look similar to B9_Aerospace) B9_Aerospace_Legacy (optional, contents look similar to B9_Aerospace) B9AnimationModules B9PartSwitch Firespitter JSI SmokeScreen Squad ModuleManager.x.x.x.dll (where x.x.x stands for the version number) Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted September 7, 2017 Share Posted September 7, 2017 I was just thinking...could you perhaps make parts for something similar to this? I really like the design of that ship and I will post my attempt to make a variant of that ship and honestly that design seems like something you would make...just make the central dome an observation room and perhaps make an engine with that trail? here is a top view of the ship Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted September 8, 2017 Share Posted September 8, 2017 oh wait I just realized that I cant upload files from my disk onto the internet Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted September 8, 2017 Share Posted September 8, 2017 perhaps could you make s2 and s2w to mk 1 adapters? because I could see those being useful Quote Link to comment Share on other sites More sharing options...
zeineizoku Posted September 11, 2017 Share Posted September 11, 2017 @blowfish no issues or complaints or anything in this post, just stopping by to give you a thank you high 5. I am off now to get this charity stream rolling <3 stay awesome mate Quote Link to comment Share on other sites More sharing options...
Arivald Ha'gel Posted September 11, 2017 Share Posted September 11, 2017 Is it possible to make B9 sensor package "compatible" with Contracts mechanism? What I mean is that I would like for B9 sensor packages to meet requirements of several science parts. B9_Control_ACU (and B9_Cockpit_MK2_Nosecone_ASAS) should meet requirements for temperature, barometer, gravioli detector and for accelerometer. B9_Control_ASAS should meet requirements for atmosferic analysis. Currently I fail to do it, so I was hoping that someone solved this problem already, or that it is known that it cannot be solved ATM. On the side note: have anyone made B9_Control_ASAS to work AT ALL? This science package doesn't even show me popup menu when right-clicked... Quote Link to comment Share on other sites More sharing options...
Roostergod Posted September 11, 2017 Share Posted September 11, 2017 is it possible to get alternate textures for the mk2b parts to make them look compatible with the stock parts? alternatively could you add the missing mk2b parts (crew cabin, inline docking port)? Quote Link to comment Share on other sites More sharing options...
blowfish Posted September 11, 2017 Author Share Posted September 11, 2017 (edited) Sorry all, but there will be no new or modified assets for the foreseeable future. All of the original artists are gone, and I am not an artist (or not a very good one at least, and I certainly don't have time to improve my skills right now). So for now changes will be limited to balance and behavior tweaks. New parts and modified textures are not currently possible. If someone wants to contribute on this front they are welcome to, however. 1 hour ago, Arivald Ha'gel said: Is it possible to make B9 sensor package "compatible" with Contracts mechanism? What I mean is that I would like for B9 sensor packages to meet requirements of several science parts. B9_Control_ACU (and B9_Cockpit_MK2_Nosecone_ASAS) should meet requirements for temperature, barometer, gravioli detector and for accelerometer. B9_Control_ASAS should meet requirements for atmosferic analysis. Currently I fail to do it, so I was hoping that someone solved this problem already, or that it is known that it cannot be solved ATM. On the side note: have anyone made B9_Control_ASAS to work AT ALL? This science package doesn't even show me popup menu when right-clicked... I'll look into whether these parts are behaving correctly. Edited September 11, 2017 by blowfish Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 12, 2017 Share Posted September 12, 2017 Is there a B9 procedural Wings Modified for 1.3? B9 aerospace works great! Quote Link to comment Share on other sites More sharing options...
kcs123 Posted September 12, 2017 Share Posted September 12, 2017 19 minutes ago, Trekkie148 said: Is there a B9 procedural Wings Modified for 1.3? B9 aerospace works great! Both versions of procedural wings are updated for KSP 1.3.: You can download them from github link: https://github.com/Crzyrndm/B9-PWings-Fork/releases Although, there was report of bug with procedural wing control surfaces and flaps being deflected in wrong direction on symetry wing. Can't tell if that is fixed or not and unfortunately Crzyrndm is run out of free time for maintenance of those mods: Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted September 12, 2017 Share Posted September 12, 2017 FYI I'm adding the below to my KIS MM-StockParts.cfg file to override the runtime-calculated volumes for the 4x4 and 8x8 universal panels since they seem to be incorrect. The 1x1 panel has a volume of 100 liters, and the 2x2 is 400 liters, this makes sense. However the 4x4 panel (16 of the 1x1 panel units) has a volume of 4000 instead of 1600. And the 8x8 has a volume of 16,100 instead of 6400. @PART[B9_Structure_P4_Surface] { %MODULE[ModuleKISItem] { volumeOverride = 1600 editorItemsCategory = false } } @PART[B9_Structure_P8_Surface] { %MODULE[ModuleKISItem] { volumeOverride = 6400 editorItemsCategory = false } } Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 17, 2017 Share Posted September 17, 2017 On 9/12/2017 at 3:35 PM, kcs123 said: Both versions of procedural wings are updated for KSP 1.3.: You can download them from github link: https://github.com/Crzyrndm/B9-PWings-Fork/releases Although, there was report of bug with procedural wing control surfaces and flaps being deflected in wrong direction on symetry wing. Can't tell if that is fixed or not and unfortunately Crzyrndm is run out of free time for maintenance of those mods: Thanks and I also want Infernal robotics for 1.3 with the tab working to please? Quote Link to comment Share on other sites More sharing options...
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