Gameslinx Posted March 24, 2017 Author Share Posted March 24, 2017 3 minutes ago, JadeOfMaar said: @Gameslinx That's right. Those nulls. Right. I'll get a fix out in 8 hours when I get home Quote Link to comment Share on other sites More sharing options...
影之瑒 Posted March 24, 2017 Share Posted March 24, 2017 (edited) 17 hours ago, Gameslinx said: I assume by the effect of eve and jool you mean the clouds? Scatterer should still operate on them. I'll take a look into this! And for supporting kerbalism... It's a very large mod. I'm going to wait until I support planet dependencies (resources, customasteroids, all biomes) before moving to scientific mods. I hope you'll understand. Support will come eventually, it's just not that high on my priority list so far. Yeah I understand,and I will keep my attention on this mod.You are a genius that you can built such beautiful planets~By the way, the worst effect of Scatterer (or EVE) is Jool,it becamoe a just green ball without any chromatic aberration. Sometime the cloud in planet is totally black ,I don't know why this happen. I mean, in map view Edited March 24, 2017 by 影之瑒 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 24, 2017 Author Share Posted March 24, 2017 27 minutes ago, 影之瑒 said: Yeah I understand,and I will keep my attention on this mod.You are a genius that you can built such beautiful planets~By the way, the worst effect of Scatterer (or EVE) is Jool,it becamoe a just green ball without any chromatic aberration. Sometime the cloud in planet is totally black ,I don't know why this happen. I mean, in map view I'll release a build tonight that should fix this. If you're landed at Sonus anywhere, get to either the poles or orbit because the terrain had changed a lot. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 24, 2017 Author Share Posted March 24, 2017 (edited) @Destructogaming @Gorbaez I have fixed the visual issues. The new version has been released! To everyone else: This build includes everything I've been working on since last Sunday, so expect a smaller release this week! Edited March 24, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Gorbaez Posted March 24, 2017 Share Posted March 24, 2017 @Gameslinx @JadeOfMaar Thank you so much guys, haven't had time for the new install test in the last days. Now i'm able to test if the Contract mods have any bugs with my "modpack" Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 24, 2017 Author Share Posted March 24, 2017 34 minutes ago, Gorbaez said: @Gameslinx @JadeOfMaar Thank you so much guys, haven't had time for the new install test in the last days. Now i'm able to test if the Contract mods have any bugs with my "modpack" I'm still getting a few rogue missions telling me to haul my butt over to Olu'um. but they're now graded as 3 star missions. I only got these after landing on the Mun and Olei and Olemut, so I hope it's more balanced. Got some for Niebos as well. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 24, 2017 Author Share Posted March 24, 2017 Having fun with a VTOL on sonus! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 24, 2017 Author Share Posted March 24, 2017 Hey all! Going to be making some planets today, but this time it's Live! Join me here: https://www.twitch.tv/gameslinx Quote Link to comment Share on other sites More sharing options...
Submho Posted March 25, 2017 Share Posted March 25, 2017 13 hours ago, Gameslinx said: I'm still getting a few rogue missions telling me to haul my butt over to Olu'um. but they're now graded as 3 star missions. I only got these after landing on the Mun and Olei and Olemut, so I hope it's more balanced. Got some for Niebos as well. Yeah, I keep getting missions to take tourists on a trip around Quarta. I don't know many tourists who want a 30 year vacation. I'll grab the update and see if that helps. So far, I've just been declining or ignoring them. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 25, 2017 Author Share Posted March 25, 2017 17 minutes ago, Submho said: Yeah, I keep getting missions to take tourists on a trip around Quarta. I don't know many tourists who want a 30 year vacation. I'll grab the update and see if that helps. So far, I've just been declining or ignoring them. The Global Flight Indexes are in order for the new update so I hope that has an effect on it. Quarta is off in the thousands. Maybe that doesn't have anything to do with it? Maybe it does - you'll need to let me know. If all else fails, let contract weighting do its thing! PS: If you feel like there are not enough biomes for the planets, I can probably change that soon Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 25, 2017 Author Share Posted March 25, 2017 (edited) Hey all! A new trailer for the mod is out, since it's changed ton since the last one! Edited March 25, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted March 25, 2017 Share Posted March 25, 2017 Applause, that was majestic! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 25, 2017 Author Share Posted March 25, 2017 Reworking Fume's terrain. Its north pole is completely oceanic, and its singular supercontinent is cracked at the sides! (Also changing its atmospheric colour, don't expect it to be as green)! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 25, 2017 Author Share Posted March 25, 2017 I'm starting to brush up on the EVE effects by adding auroras to the planets. Along with @The White Guardian's awesome new cloud textures, all of the planets look a lot nicer and cleaner, apart from Volux. Volux is still polluted. But apart from that (horrible) joke, I reckon the planets look a ton nicer with these small changes, so I hope you enjoy them Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted March 25, 2017 Share Posted March 25, 2017 I have a question regarding the dust on teloslate. When I was landed, I noticed the dust particles were spread out REALLY far, is this intentional or it supposed to be like this? Quote Link to comment Share on other sites More sharing options...
KAL 9000 Posted March 25, 2017 Share Posted March 25, 2017 *jaw drops* WE ARE NOT WORTHY! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 25, 2017 Author Share Posted March 25, 2017 32 minutes ago, ModerndayLink64 said: I have a question regarding the dust on teloslate. When I was landed, I noticed the dust particles were spread out REALLY far, is this intentional or it supposed to be like this? I've noticed that as well. And for Sheathe, too. It's been fixed for tomorrow night's release! 29 minutes ago, KAL 9000 said: *jaw drops* WE ARE NOT WORTHY! How so? If you are not worthy, who is? Quote Link to comment Share on other sites More sharing options...
ModerndayLink Posted March 25, 2017 Share Posted March 25, 2017 5 minutes ago, Gameslinx said: I've noticed that as well. And for Sheathe, too. It's been fixed for tomorrow night's release! ok, thanks! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 25, 2017 Author Share Posted March 25, 2017 1 hour ago, ModerndayLink64 said: ok, thanks! I might also add a magnetic field (aurora) around either Sheathe or thelai as there both composed of a metal core. It might look a little wonky because of a lack of atmosphere, but what do you think? Quote Link to comment Share on other sites More sharing options...
ian_xk13 Posted March 26, 2017 Share Posted March 26, 2017 https://www.dropbox.com/home?preview=output_log.txt white planets ksp-64bit yes Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 26, 2017 Author Share Posted March 26, 2017 (edited) Auroras! EDIT: In the release they will be a bit brighter than that below Edited March 26, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 26, 2017 Author Share Posted March 26, 2017 2 hours ago, ian_xk13 said: https://www.dropbox.com/home?preview=output_log.txt white planets ksp-64bit yes Your link is invalid. When sending the link, make sure you press 'share' next to the file you are trying to send, then past the link it provides here. Quote Link to comment Share on other sites More sharing options...
ian_xk13 Posted March 26, 2017 Share Posted March 26, 2017 3 hours ago, Gameslinx said: Your link is invalid. When sending the link, make sure you press 'share' next to the file you are trying to send, then past the link it provides here. https://www.dropbox.com/s/am319mwuwm6g1yi/output_log.txt?dl=0 Okay, now I think it's the right link Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 26, 2017 Author Share Posted March 26, 2017 26 minutes ago, ian_xk13 said: https://www.dropbox.com/s/am319mwuwm6g1yi/output_log.txt?dl=0 Okay, now I think it's the right link DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 4194304. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 4194304. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 4194304. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 4194304. DynamicHeapAllocator out of memory - Could not get memory for large allocation 4194304! Could not allocate memory: System out of memory! Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL Allocation happend at: Line:75 in Memory overview [ ALLOC_DEFAULT ] used: 327657590B | peak: 0B | reserved: 363156738B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 6291456B [ ALLOC_GFX ] used: 566011192B | peak: 0B | reserved: 642306280B [ ALLOC_CACHEOBJECTS ] used: 118292B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 29488B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 33601B | peak: 0B | reserved: 3211264B Could not allocate memory: System out of memory! Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL Allocation happend at: Line:75 in Memory overview [ ALLOC_DEFAULT ] used: 327657590B | peak: 0B | reserved: 363156738B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 6291456B [ ALLOC_GFX ] used: 566011192B | peak: 0B | reserved: 642306280B [ ALLOC_CACHEOBJECTS ] used: 118292B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 29488B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 33601B | peak: 0B | reserved: 3211264B (Filename: Line: 1029) Crash!!! You ran out of RAM. Further down, it says: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe You're using the wrong launcher. Head to your KSP folder and run: Quote Link to comment Share on other sites More sharing options...
PixelStory2 Posted March 26, 2017 Share Posted March 26, 2017 Are you taking planet suggestions? :> Quote Link to comment Share on other sites More sharing options...
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