PixelStory2 Posted April 3, 2017 Share Posted April 3, 2017 Quote Link to comment Share on other sites More sharing options...
"Landed.at.Jool" Posted April 3, 2017 Share Posted April 3, 2017 Hmm... I sorta get why people don't like the earthy planets, but this pack has been unique from the start. Just look at Niebotos, or Olu'um. What's so bad about having one slightly unrealistic pack in a sea of realistic ones? I love it. And I put a cool picture from neibos as my phone's home screen, cos that's how awesome the rings look. ( I would post it, but I'm stupid and I cant figure out how!) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 3, 2017 Author Share Posted April 3, 2017 26 minutes ago, "Landed.at.Jool" said: Hmm... I sorta get why people don't like the earthy planets, but this pack has been unique from the start. Just look at Niebotos, or Olu'um. What's so bad about having one slightly unrealistic pack in a sea of realistic ones? I love it. And I put a cool picture from neibos as my phone's home screen, cos that's how awesome the rings look. ( I would post it, but I'm stupid and I cant figure out how!) If you upload your image to an image hosting site like Imgur (.com), you can copy the image link and put it here. I'm glad you enjoy the planet pack - It's approaching its third month of development! Quote Link to comment Share on other sites More sharing options...
"Landed.at.Jool" Posted April 3, 2017 Share Posted April 3, 2017 56 minutes ago, Gameslinx said: If you upload your image to an image hosting site like Imgur (.com), you can copy the image link and put it here. I'm glad you enjoy the planet pack - It's approaching its third month of development! I started one, halfway through the first planet, and then my computer died without saving. Yay.(Mine isn't released yet, it probably won't be for ages cos I'm trying to make it decent before i put it on the forums) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 3, 2017 Author Share Posted April 3, 2017 On 28/03/2017 at 7:10 PM, The White Guardian said: altitude vs. heat-per-frame Ahhhh that makes a lot more sense If I set it to a negative number, will that reduce heat? I'm thinking that the further away from the lava you are, you cool down more (if your temperature is 2000 yet the lava is 1000, your temperature should decrease) As in, Hazardous ocean { 0 3500 10 -5 Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 4, 2017 Share Posted April 4, 2017 9 hours ago, Gameslinx said: Ahhhh that makes a lot more sense If I set it to a negative number, will that reduce heat? I'm thinking that the further away from the lava you are, you cool down more (if your temperature is 2000 yet the lava is 1000, your temperature should decrease) As in, Hazardous ocean { 0 3500 10 -5 AFAIK it adds the temperature on the y-axis to the craft every frame, so negative could work, but I'm not sure if it's a good idea. The curve you posted here means that people can just hover over 10m and cool down immensely fast. Your best bet would be to gradually decrease the temperature-per-frame taking heat radiation into account. I'm willing to write the curve for you if you'd like, I made one for Cyran to simulate it's superheated atmosphere and heat radiation. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 9 minutes ago, The White Guardian said: AFAIK it adds the temperature on the y-axis to the craft every frame, so negative could work, but I'm not sure if it's a good idea. The curve you posted here means that people can just hover over 10m and cool down immensely fast. Your best bet would be to gradually decrease the temperature-per-frame taking heat radiation into account. I'm willing to write the curve for you if you'd like, I made one for Cyran to simulate it's superheated atmosphere and heat radiation. Don't worry about a heat curve - either way - getting too close to lava = dead! Quote Link to comment Share on other sites More sharing options...
AstroValou Posted April 4, 2017 Share Posted April 4, 2017 (edited) Little question about this mod, it "just" add new planets and moon or does it replace the stock solar system like Galileo? I have some stations and bases in the stock system and i don't want to delete them when adding the mod. And, I think the question have been asked several times but what about the compatibility with outters planets mod? Thanks for help. Edited April 4, 2017 by AstroValou Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 39 minutes ago, AstroValou said: Little question about this mod, it "just" add new planets and moon or does it replace the stock solar system like Galileo? I have some stations and bases in the stock system and i don't want to delete them when adding the mod. And, I think the question have been asked several times but what about the compatibility with outters planets mod? Thanks for help. 1) No stock planets are changed. Not even Eeloo. 2) It has full compatibility. No planets will collide - one of them comes close, but that's a feature so you can jump between the planets and get a boost out to the veeeeery far out planets in this pack. let me know if there are issues! Quote Link to comment Share on other sites More sharing options...
AstroValou Posted April 4, 2017 Share Posted April 4, 2017 Wow, what a quick answer, great thanks to you, i'll test it soon Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 27 minutes ago, AstroValou said: Wow, what a quick answer, great thanks to you, i'll test it soon I'm always checking my email for replies. It's become second nature that every 10 minutes or so I refresh gmail! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 (edited) [removed] Edited April 4, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 4, 2017 Share Posted April 4, 2017 well i WAS tagged in something.. maybe not Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 9 minutes ago, Galileo said: well i WAS tagged in something.. maybe not Sorry - I removed it because I (sort of) figured the issue out. I'm trying to set the home planet to one of those from my pack. I've managed to do that, but now I need to add the SpaceCenter to the planet. I've got a config set up, but it's lodged halfway in the terrain! Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 4, 2017 Share Posted April 4, 2017 yep. read this https://github.com/NathanKell/RealSolarSystem/wiki/PQSCity-and-PQSMod_MapDecalTangent Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 7 minutes ago, Galileo said: yep. read this https://github.com/NathanKell/RealSolarSystem/wiki/PQSCity-and-PQSMod_MapDecalTangent Thanks Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 28 minutes ago, Galileo said: yep. read this https://github.com/NathanKell/RealSolarSystem/wiki/PQSCity-and-PQSMod_MapDecalTangent PQSCity { KEYname = KSC latitude = 0 longitude = 40.67 repositionRadiusOffset = 3062 repositionToSphereSurface = True lodvisibleRangeMult = 6 reorientFinalAngle = 78 } When repositionToSphereSurface is true, it is still waaaay below it. I've also tried setting it to 'True', '1' and even 'Yes' (lol). am I missing something? Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 4, 2017 Share Posted April 4, 2017 (edited) dont use that setting. That is the lazy way to do it and its not always accurate Also, you dont have the MapDecal in your cfg? why not? its pretty necessary. it flattens out the terrain you want to put your KSC on. otherwise, well everything winds up in the ground You need to adjust the absoluteOffset in the MapDecal to be equal to the altitude of the terrain you want KSC to be on then you need to adjust repositionRadiusOffset = 3062 to be -9 of your absoluteOffset value. (-9 is just what i use, but it works) Edited April 4, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 4, 2017 Author Share Posted April 4, 2017 8 minutes ago, Galileo said: dont use that setting. That is the lazy way to do it and its not always accurate Also, you dont have the MapDecal in your cfg? why not? its pretty necessary. it flattens out the terrain you want to put your KSC on. otherwise, well everything winds up in the ground I've got the MapDecal, I just didn't put it in the snippet there. I won't use the lazy way, then Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 4, 2017 Share Posted April 4, 2017 I updated my last comment Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted April 4, 2017 Share Posted April 4, 2017 @Gameslinx check on the main Kopernicus thread for the KopernicusExamples that @KillAshley created, you'll find the link in the OP. One of the example configs is moving the KSC. Quote Link to comment Share on other sites More sharing options...
AstroValou Posted April 4, 2017 Share Posted April 4, 2017 (edited) Hi, there some bad news, I tried to install your mod and each I try load or launch a new game, i have a infinite loading (i tried to wait 15 min without). I tested differents configs and I always have the same results each time i copy Olei and Instantiation folders in Game Data and create a new game or load a save... Edit: i think i found the root of the problem Edit2: I didn't find it at all... Edit3: Works better if I begin by add your mod first Edited April 5, 2017 by AstroValou Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 5, 2017 Author Share Posted April 5, 2017 7 hours ago, AstroValou said: Hi, there some bad news, I tried to install your mod and each I try load or launch a new game, i have a infinite loading (i tried to wait 15 min without). I tested differents configs and I always have the same results each time i copy Olei and Instantiation folders in Game Data and create a new game or load a save... Edit: i think i found the root of the problem Edit2: I didn't find it at all... Edit3: Works better if I begin by add your mod first What other mods do you have installed? Quote Link to comment Share on other sites More sharing options...
AstroValou Posted April 5, 2017 Share Posted April 5, 2017 A lot... The problem was with graphics mods like scaterer and EVE, there were some conflicts but it's done, now all the mods i wanted are installed and working perfectly Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.