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[1.8.x, 1.9.x, 1.10.x, BETA for 1.12.x] Kerbal Animation Suite Continued


linuxgurugamer

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  On 6/6/2017 at 4:30 PM, linuxgurugamer said:

I'd be happy to include a collection in the mod, care to contribute any?

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gVlbpFH.gif Samples collection --> Dq1dLHA.gif interest --> VT0Js8w.png trying&experiments --> WNo6zey.gif learn the way to make yourself --> UfEwSbt.gif new samples.

 

No Samples collection --> no interest --> no new samples.

r3P1pRK.png

Edited by Aerospacer
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  On 6/6/2017 at 4:44 PM, Aerospacer said:

Samples collection --> interest --> trying&experiments --> learn the way to make yourself --> new samples.

No Samples collection --> no interest --> no new samples.

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I'm not disagreeing.  But I don't do animations, if you do, can you contribute some samples for this?

Anyone else is also welcome to do so.

As soon as I have a half dozen or so examples, I'll push out a new release

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  On 6/6/2017 at 4:47 PM, linuxgurugamer said:

But I don't do animations, if you do, can you contribute some samples for this?

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Unfortunately, no. I haven't enouch interest due to lack of good samples and quite complicated of needing skills... (and language barrier in learning too)

But in can be changed (may be).

Edited by Aerospacer
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  • 2 weeks later...
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I've been using this for a Cinematic I've been making. I came across an overflow issue when you have a bunch of anims. I made a simple fix to display them all in the list, therefore stopping the error. I can upload the DLL if anybody is interested. 

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  On 11/19/2017 at 3:34 PM, Harrie said:

I've been using this for a Cinematic I've been making. I came across an overflow issue when you have a bunch of anims. I made a simple fix to display them all in the list, therefore stopping the error. I can upload the DLL if anybody is interested. 

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Fixes for bugs, regardless of how rare or insignificant they may seem, are always welcome.

A more useful option than uploading a compiled DLL (which could be obsolete/incompatible as soon as the next minor patch hits KSP), would be to post the code change you made, either here in a code segment (the <> left of the smiley on the post edit toolbar), or -preferably- as a pull request to the github repository for this mod. Either one would allow the fix to be included in future releases.

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  On 11/19/2017 at 3:34 PM, Harrie said:

I've been using this for a Cinematic I've been making. I came across an overflow issue when you have a bunch of anims. I made a simple fix to display them all in the list, therefore stopping the error. I can upload the DLL if anybody is interested. 

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If you know how to do a github PR, do that, otherwise, post the code and/or a link to the changed file which I can use to update the mod

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  On 1/5/2018 at 1:52 PM, Sorabh said:

Well here's a noob question: How do I change my kerbal's facial expressions? I want them to make a shocked face but I don't have a clue ow to do it....

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there are controls to manipulate the mouth, but they are horribly complex - at least they were to me. If you have experience with animation it might be a bit less troublesome?

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Hey... Good time of the day. I've a slight question: i ran in a quite interesting issue when i can't move the lips of kerbal, only rotate them and the same with the teeth. So basically i need a facial animation but it kinda shunk. That's sad. As you can understand, kerbals can't jump in cheering with boring, even angry-ish faces. So yeah, as i'm in prodution of a machonima, i'd like to get an answer as soon as possible if you' not mind. Thanks.

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  On 3/2/2018 at 10:13 PM, AlexGFrank said:

Hey... Good time of the day. I've a slight question: i ran in a quite interesting issue when i can't move the lips of kerbal, only rotate them and the same with the teeth. So basically i need a facial animation but it kinda shunk. That's sad. As you can understand, kerbals can't jump in cheering with boring, even angry-ish faces. So yeah, as i'm in prodution of a machonima, i'd like to get an answer as soon as possible if you' not mind. Thanks.

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As @Drew Kerman said earlier (2 posts above yours):

  Quote

there are controls to manipulate the mouth, but they are horribly complex - at least they were to me. If you have experience with animation it might be a bit less troublesome?

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