Drew Kerman Posted January 4, 2019 Share Posted January 4, 2019 Hey @linuxgurugamer if you didn’t know, this might be useful Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 4, 2019 Share Posted January 4, 2019 (edited) 24 minutes ago, Drew Kerman said: Hey @linuxgurugamer if you didn’t know, this might be useful Yeah... THIS mod (AnimationSuite), was exactly what I was thinking of when I asked about it i am currently booting up KSP to test that right nao Edited January 4, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 4, 2019 Author Share Posted January 4, 2019 Very interesting. Let me know what you find out, if it indeed provides what I need, then I may take a look at this on Monday night when I do my modding stream Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 4, 2019 Share Posted January 4, 2019 Well... I got it... Its not pretty, tho... lol its... *complicated* (really lonnnggggg) Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 4, 2019 Share Posted January 4, 2019 (edited) Alright, got a looonnnnggg list here... i havent had time to verify it yet against the actual models... May be awhile. Hope someone finds it useful. BIG Thanx to @shaw for detailing a nice way to get the list.https://drive.google.com/open?id=17Xs9XUS2gnwU2eumZtv-JsqYhA7bX-_t Tagging you for reference @linuxgurugamer Edited January 4, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Catto Posted April 5, 2019 Share Posted April 5, 2019 Could you port this to 1.5.1? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2019 Author Share Posted April 5, 2019 1 hour ago, siklidkid said: Could you port this to 1.5.1? Not at this time. The models have changed, so it's more of a rewrite than a port Quote Link to comment Share on other sites More sharing options...
Kapu Posted April 30, 2020 Share Posted April 30, 2020 (edited) HI, do you think compile for 1.8 or 1.9 ? I draw kerbals and i want integrate them in movies. Edit : I can install 1.4.1.2089 just for this mod but can you confirm, in github its just write Updated to KSP 1.1.3 and i don't have this version Edited April 30, 2020 by Kapu Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2020 Author Share Posted May 1, 2020 On 4/30/2020 at 3:10 AM, Kapu said: HI, do you think compile for 1.8 or 1.9 ? I draw kerbals and i want integrate them in movies. Edit : I can install 1.4.1.2089 just for this mod but can you confirm, in github its just write Updated to KSP 1.1.3 and i don't have this version Sorry, not possible. It's not the code, it the models have changed too much. Quote Link to comment Share on other sites More sharing options...
EkoIn Posted July 5, 2020 Share Posted July 5, 2020 (edited) Hi! Great job! I Like this mod and your work in general (I'm using some of your mods), but the bone hierarchy & manipulation windows not appears on the screen when I click on it. The animation window and animation shortcuts are running. Im using the curently 1.8.1 version of the game for some other features. So, should I use 1.4 version only? THX P.S.: Im newbie here... screenshot: https://prnt.sc/tc972q Edited July 5, 2020 by EkoIn Quote Link to comment Share on other sites More sharing options...
EkoIn Posted July 6, 2020 Share Posted July 6, 2020 I have found the answer by myself.... (reinstall 1.4.1 version) Actually, I'm trying to create animations and I have another problem particularly with a bone. I can't move it between hip and spine, as 'pelvis' bone is missing (on ver.1.4.1) An idea? screenshot: https://prnt.sc/tcwp0o thx Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 14, 2020 Author Share Posted October 14, 2020 New release, 1.3.0 Thanks to github user @nick-odell for this update to 1.10.1: Working in 1.10.1 Fixed a bunch of bugs with the timeline / keyframes Added button to reset manipulations for a keyframe to default (technically the original state when the editor was opened) When saving custom animations, the backup system now works properly, and keeps up to 5 backups. Loading animations now has a file selection UI, and adding common mixing transforms has been made easier Can now animate the kerbal's base position (for things like jumps or dances) Player now supports kerbal-specific animation choices, and enabling/disabling kerbals for when using shift. (Defaults to the standard global behavior at launch however) Player module can be activated on external IVA kerbals, and specific IVA kerbals can be animated using the kerbal-specific animations Other various UI and UX additions / improvements Known Issues: Due to the differences between male and female kerbals, animations will have some deviations when used on models other than the one they were made for originally The new EVA models for the expansions were not addressed (I don't have them installed) Added additional toggle to window to switch between the stock KSP skin and the alternate (Unity) skin. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 14, 2020 Share Posted October 14, 2020 wat. WHAT?!? Fuuuuuuu this mod community is beyond awesome Quote Link to comment Share on other sites More sharing options...
ItsJustLuci Posted December 18, 2020 Share Posted December 18, 2020 does this come with new animations? Quote Link to comment Share on other sites More sharing options...
Dhruv Posted July 4, 2021 Share Posted July 4, 2021 (edited) Hello, Just wanted to report an issue that I'm facing! The thing is that I cannot do animations on female kerbals, Like I tried to do animations with valentina but nothing comes when I click new animations. It works on male kerbals but not female ones. Currently running on v 1.10.1 with mod v1.3.0 Edited July 4, 2021 by Dhruv Quote Link to comment Share on other sites More sharing options...
Dhruv Posted July 4, 2021 Share Posted July 4, 2021 Also are kerbals meant to float when during animation editing? And is there any way to do animations when not floating or having feet on ground?! Quote Link to comment Share on other sites More sharing options...
GAMP_the_Computer Posted August 1, 2021 Share Posted August 1, 2021 Sorry to revive what is clearly not meant to be an overly active thread, but do you think it'd be possible to port the kerbals from KSP2 and use them for this mod in the future? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 1, 2021 Author Share Posted August 1, 2021 12 hours ago, GAMP_the_Computer said: Sorry to revive what is clearly not meant to be an overly active thread, but do you think it'd be possible to port the kerbals from KSP2 and use them for this mod in the future? No Quote Link to comment Share on other sites More sharing options...
Dhruv Posted September 7, 2021 Share Posted September 7, 2021 On 7/4/2021 at 11:23 AM, Dhruv said: Hello, Just wanted to report an issue that I'm facing! The thing is that I cannot do animations on female kerbals, Like I tried to do animations with valentina but nothing comes when I click new animations. It works on male kerbals but not female ones. Currently running on v 1.10.1 with mod v1.3.0 @linuxgurugamer I am providing full KSP log file as I don't know where and how to check, please have a look and let me know the issue, Thank you KSP.log https://drive.google.com/file/d/18-7Yt7MCBcMNNdMS0azmkpXHvuMp6H23/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 8, 2021 Author Share Posted September 8, 2021 Until you remove all the MiniAvc.dll files, nothing is guaranteed to work. Try installing ZeroMiniAVC and try again Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 13, 2021 Author Share Posted October 13, 2021 New beta for KSP 1.12 Added AssemblyFileVersion Updated version file for 1.12 Keep in mind that there are a couple of known issues: Due to the differences between male and female kerbals, animations will have some deviations when used on models other than the one they were made for originally The new EVA models for the expansions were not addressed (I don't have them installed) Quote Link to comment Share on other sites More sharing options...
Dhruv Posted February 18, 2022 Share Posted February 18, 2022 Works perfectly for KSP 1.12.3 and both male and female kerbals has animations and moving joints! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 18, 2022 Author Share Posted February 18, 2022 6 hours ago, Dhruv said: Works perfectly for KSP 1.12.3 and both male and female kerbals has animations and moving joints! I'll take it out of beta, thanks Quote Link to comment Share on other sites More sharing options...
THE_KERBAL Posted April 12, 2022 Share Posted April 12, 2022 NICE MOD NOW I CAN FINALLY MAKE MY KERBALS T POSE Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 24, 2024 Share Posted February 24, 2024 Hiya-- just confirming, Animation Suite does not work for 1.12.5? Just tried to install for... reasons Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.