linuxgurugamer Posted August 22, 2017 Author Share Posted August 22, 2017 CKAN is being updated now, it should be available to install with KCT in a few minutes. Sorry for the wrong info earlier, I deal with so many mods, sometimes I forget what I've done with each one Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 22, 2017 Share Posted August 22, 2017 17 minutes ago, linuxgurugamer said: CKAN is being updated now, it should be available to install with KCT in a few minutes. Sorry for the wrong info earlier, I deal with so many mods, sometimes I forget what I've done with each one lol no worries, you do a lot of good work for all of us Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 22, 2017 Author Share Posted August 22, 2017 4 hours ago, linuxgurugamer said: CKAN is being updated now, it should be available to install with KCT in a few minutes. Sorry for the wrong info earlier, I deal with so many mods, sometimes I forget what I've done with each one Well, there's a problem. KCT isn't listed on CKAN as being available for 1.3 I've contacted @magico13 about it Quote Link to comment Share on other sites More sharing options...
Jade_Falcon Posted August 23, 2017 Share Posted August 23, 2017 5 hours ago, linuxgurugamer said: Well, there's a problem. KCT isn't listed on CKAN as being available for 1.3 I've contacted @magico13 about it No worries, thanks for looking into it! Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted August 23, 2017 Share Posted August 23, 2017 I find in 1.2.2 they both work well together, although I've just now noticed you've fixed the astronaut centre performance issues. THANKS!!! That is most appreciated! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2017 Author Share Posted August 23, 2017 5 hours ago, smotheredrun said: I find in 1.2.2 they both work well together, although I've just now noticed you've fixed the astronaut centre performance issues. THANKS!!! That is most appreciated! Thanks. I've updated CKAN, it should now allow both in a 1.2.2 install Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted August 23, 2017 Share Posted August 23, 2017 @linuxgurugamer Looking through the version updates on SpaceDock, I noticed that the Astronaut Complex performance issues were addressed for the KSP 1.3 versions. I've grabbed the latest version. Provided I can "open/read" the dll in what google tells me to use (MS Visual Studio?), is it possible to copy the astronaut complex fix and add it into the last KSP 1.2.2 version of Crew R&R? Is that a thing? Or, can I just copy what looks like the fix from GitHub into a config file? Or am I way out in left field here? Reason being I'm not quite ready to jump into 1.3 yet.... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2017 Author Share Posted August 23, 2017 Far left field, I'm sorry to say. It's not a config change it's a code change. You could try recompiling for 1.2.2, unfortunately I don't have any time to do it right now. Sorry Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted August 24, 2017 Share Posted August 24, 2017 (edited) 5 hours ago, linuxgurugamer said: Far left field, I'm sorry to say. It's not a config change it's a code change. You could try recompiling for 1.2.2, unfortunately I don't have any time to do it right now. Sorry Ok thanks linux. Always wanted to learn what "recompile dll for x version" involved. I will try to do that. To the Google-machine! Edited August 24, 2017 by smotheredrun Quote Link to comment Share on other sites More sharing options...
Leo_G. Posted August 25, 2017 Share Posted August 25, 2017 Just a thought, but have you tried reaching out to @Snark to integrate this and BetterCrewAssignment mods. They are both really useful, and adding this functionality to BCA shouldn't be that difficult. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 25, 2017 Share Posted August 25, 2017 2 hours ago, Leo_G. said: Just a thought, but have you tried reaching out to @Snark to integrate this and BetterCrewAssignment mods. They are both really useful, and adding this functionality to BCA shouldn't be that difficult. Why not just install both? Or are you saying that they're incompatible? Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted August 25, 2017 Share Posted August 25, 2017 On 8/14/2017 at 9:23 PM, linuxgurugamer said: These mod do opposite things. Better Crew Assignment keeps the same kerbals in the same ships. R&R send them on vacation. Ideally the two mods should be combined. But thats not going to happen. Yep Quote Link to comment Share on other sites More sharing options...
Leo_G. Posted August 26, 2017 Share Posted August 26, 2017 4 hours ago, TheRagingIrishman said: Why not just install both? Or are you saying that they're incompatible? No. The creator of the mod is saying it's incompatible, right in the description of the mod. See the very first post of the thread. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2017 Author Share Posted October 9, 2017 New release, 1.1.5: updated for KSP 1.3.1 Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted December 15, 2017 Share Posted December 15, 2017 What sort of issues have people been experiencing (if any) when using KCT and Crew R&R? Using KSP 1.2.2 for a RO/RP-0 Thanks, Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 28, 2017 Share Posted December 28, 2017 The way I see it, the week off isn't 'time off'. It's spent sitting in the Astronaut Complex, writing reports. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 28, 2017 Author Share Posted December 28, 2017 11 hours ago, Oneiros said: Nice mod, I really like the idea of this. Thanks for reviving it! As someone else said, the standard minimum 7 day R&R seems a bit long for those brief early missions on a flea booster, or sitting on the launchpad / wandering around KSC collecting science. I did reduce the minimum R&R period via the slider to the lowest allowable setting of 1 day, but I still feel that this is a bit long if they never actually flew a proper mission. Could you perhaps take into account mission duration, like your recommended companion mod "Earn Your Stripes" does? Ideally we could specify the minimum amount of time a kerbonaut has to log (potentially over multiple missions) before they qualify for R&R. Otherwise the little buggers might start getting lazy. If you're too busy, I'm happy to look into this, and will probably end up doing so for my own satisfaction anyway. It's either that or firing them all (except Valentina of course) and replacing them with probe cores. It's a constant in the file. But while do you think that 1 day is still too long? what about all the preparation time to get ready for a mission, and then all the debriefings? I mean, really? These are experimental flights, there has to be _some_ downtime. But, if you really want to change it, it's a single line to change here: https://github.com/linuxgurugamer/CrewRandR/blob/c0cd212b0e00c9b8acc15281eed2cb3f0948c0e1/Source/CrewQueueSettings.cs#L168 The way it's written is that the min/max number of vacation days is an int, so you can change it to 0, which would essentially make this mod useless Quote Link to comment Share on other sites More sharing options...
EasyAce Posted January 23, 2018 Share Posted January 23, 2018 It is not working for me. My Kerbals are still available after flight. Also I see no ingame icons or buttons. Is it a comp. issue with Final F? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 23, 2018 Author Share Posted January 23, 2018 5 minutes ago, EasyAce said: It is not working for me. My Kerbals are still available after flight. Also I see no ingame icons or buttons. Is it a comp. issue with Final F? No, I use FF myself. Log file, please. No icons or buttons, it just works. Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted January 24, 2018 Share Posted January 24, 2018 8 hours ago, EasyAce said: It is not working for me. My Kerbals are still available after flight. Also I see no ingame icons or buttons. Is it a comp. issue with Final F? Also, make sure you don't have "Better Crew Assignment" installed. Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 1, 2018 Share Posted February 1, 2018 Its an interesting mod. I'm liking using it. I play with reverts and quickloads off so I have had a situation a few times where I launched a vessel and before actually doing anything, recovered the vessel for some reason. Which puts the crew on R&R. I don't know if there is an elegant solution that could cover this edge case. Its not that big a deal. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 1, 2018 Author Share Posted February 1, 2018 6 hours ago, eberkain said: Its an interesting mod. I'm liking using it. I play with reverts and quickloads off so I have had a situation a few times where I launched a vessel and before actually doing anything, recovered the vessel for some reason. Which puts the crew on R&R. I don't know if there is an elegant solution that could cover this edge case. Its not that big a deal. As you say, it's an edge case. And rather hard to catch. It's not really worth my time right now, and I'm not even sure it's possible, I would have to do some research on it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 4, 2018 Author Share Posted February 4, 2018 New release, 1.1.6: Removed unnecessary button from the toolbar Quote Link to comment Share on other sites More sharing options...
EasyAce Posted February 8, 2018 Share Posted February 8, 2018 On 23.1.2018 at 10:04 PM, linuxgurugamer said: No, I use FF myself. Log file, please. No icons or buttons, it just works. Sorry about not replying. It suddenly worked out and I forgot to answer. Quote Link to comment Share on other sites More sharing options...
Topside08 Posted March 22, 2018 Share Posted March 22, 2018 On 2/1/2018 at 4:48 PM, linuxgurugamer said: As you say, it's an edge case. And rather hard to catch. It's not really worth my time right now, and I'm not even sure it's possible, I would have to do some research on it. Since it already keeps track of the mission time couldn't you just alter that bit so a mission has to last a certain amount of time before the R&R is needed Quote Link to comment Share on other sites More sharing options...
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