Jesusthebird Posted December 15, 2017 Share Posted December 15, 2017 Thanks a bunch! Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 20, 2017 Share Posted December 20, 2017 If I want to delete a base out of this pack, do I just delete the folder or will that mess up the other bases as well? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 6, 2018 Share Posted January 6, 2018 @Ger_space any chance of getting some of the older KerbinSide packs re-released?... specifically Oceania? Quote Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted January 13, 2018 Share Posted January 13, 2018 I noticed you haven't realeased a continued version of Kerbin-side core. Does the older version still work, or is the updated version just packaged with kerbin-side complete? Quote Link to comment Share on other sites More sharing options...
Jeb, The Lonely Kerbonaut Posted January 14, 2018 Share Posted January 14, 2018 @Ger_space, How i switch between bases? Quote Link to comment Share on other sites More sharing options...
FuriousSquirrel Posted January 15, 2018 Share Posted January 15, 2018 Couldn't find any information on this but the Offices produce cash at an alarming rate. They don't seem to follow the standard cash flow model that was created. I could make 24000 off one guy in a matter of seconds as oppose to the rate of 0.12 per 12 hours! It's producing at 0.12 per millisecond it seems. I'm going to see if I can slow it down by adjusting the config file for the office, however, is there another way to bring the rate in to the correct amount? I would love to use this feature but it feels like cheating to me. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 15, 2018 Share Posted January 15, 2018 On 11/29/2017 at 11:30 AM, Ger_space said: Not yet. I was banging my head several times to find a way to move the space center camera, but I've not found a working solution for it. If someone had a idea, I'm happy to implement it. I wonder if the camera location hardcoded or is it bound to something like the KSC PQSCity? For the mods that move KSC to another planet, I wonder how they get the space center camera to focus. @Galileo On 1/14/2018 at 1:27 PM, Jeb, The Lonely Kerbonaut said: @Ger_space, How i switch between bases? You can launch to a different base from the KK button in the VAB / SPH. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 16, 2018 Share Posted January 16, 2018 (edited) I've been testing all the launch sites and tweaking positions for 3.2x rescale. I think im missing the artwork to a static at KSC2, its called Flat Pad. I downloaded the KerbinSide Complete from the OP. EDIT: I figured it out. Edited January 20, 2018 by eberkain Quote Link to comment Share on other sites More sharing options...
Controllerless Posted January 19, 2018 Share Posted January 19, 2018 Are you ever going to aknowledge that when you turn on the setting launch from any site it completely breaks your game and you cannot launch from KSC only "dull spot"??? Ive seen multiple people having this problem and they all get ignored, why? Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 20, 2018 Share Posted January 20, 2018 (edited) 23 hours ago, Controllerless said: Are you ever going to aknowledge that when you turn on the setting launch from any site it completely breaks your game and you cannot launch from KSC only "dull spot"??? Ive seen multiple people having this problem and they all get ignored, why? I just test both career and science mode on my install I'm using to setup my 3.2 rescale. I was unable to reproduce the issue you describe. Yes when you return the editor and first click the KK button it says Launch Site Selected Dull Spot, but you can simply click the KK button again and pick whatever launch site you want. I just launched a rocket from the SPH at Mount Snowey, returned and launched again from a carrier, returned and launched again from the KSC helipad. EDIT: Actually I was able to do it. Trying to select KSC Runway instead selects Dull Spot. Output log https://drive.google.com/open?id=1SvixYJDMUDoOVVWP15fJoiNoEZbBxrS4 I was able to launch from the runway again after disabling the cheat option. Edited January 20, 2018 by eberkain Quote Link to comment Share on other sites More sharing options...
Controllerless Posted January 22, 2018 Share Posted January 22, 2018 Yes Thanks man i was able to figure it out and fix my save! Quote Link to comment Share on other sites More sharing options...
Lord_inter Posted January 23, 2018 Share Posted January 23, 2018 LOVE this mod, having one runway is crazy when irl we have loads to use (and they do). My new save I'm using KCT and BARIS, I'm not sure if they're causing it but I can't "park" planes I'm the hangers which is kinda frustrating as I then have to rebuild a plane I just landed. Any ideas or do you want a full mod list and folders? Quote Link to comment Share on other sites More sharing options...
Nittany Tiger Posted January 23, 2018 Share Posted January 23, 2018 Never used this mod, so I'm confused about the aircraft carriers. Is it possible to launch craft from those from the SPH or VAB? Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 28, 2018 Share Posted January 28, 2018 Using the alternate launch pads leave behind the launch clamps. Is there a trick to auto recovering them? Quote Link to comment Share on other sites More sharing options...
Hunony Posted January 29, 2018 Share Posted January 29, 2018 is this mod compatible with 1.3.1? Quote Link to comment Share on other sites More sharing options...
Ger_space Posted February 2, 2018 Author Share Posted February 2, 2018 On 30.1.2018 at 2:38 AM, Hunony said: is this mod compatible with 1.3.1? You need kerbal konstructs to use it. And kk is compatible with 1.3.1 On 29.1.2018 at 4:58 AM, eberkain said: Using the alternate launch pads leave behind the launch clamps. Is there a trick to auto recovering them? I have no idea for that. Sorry. On 19.1.2018 at 10:57 AM, Controllerless said: Are you ever going to aknowledge that when you turn on the setting launch from any site it completely breaks your game and you cannot launch from KSC only "dull spot"??? Ive seen multiple people having this problem and they all get ignored, why? I wasn't very active in the community in the last few months. That's why I didn't realize that there is a bug. Maybe I'll fix it in the future, currently my laptop is 10000 km away from me. Quote Link to comment Share on other sites More sharing options...
Hunony Posted February 16, 2018 Share Posted February 16, 2018 help after setting somewhere to launch i cant put to launch in ksc again, when i select somewhere from ksc it goes to dull spot please fix this im using 1.3.1 x64 version Quote Link to comment Share on other sites More sharing options...
Ger_space Posted February 16, 2018 Author Share Posted February 16, 2018 3 minutes ago, Hunony said: help after setting somewhere to launch i cant put to launch in ksc again, when i select somewhere from ksc it goes to dull spot please fix this im using 1.3.1 x64 version how about selecting a new Launchsite from the KK-Button within the VAB or SHP? Everyone is crying Bug! Bug! Bug! But never try the KK button. Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 16, 2018 Share Posted February 16, 2018 3 hours ago, Ger_space said: how about selecting a new Launchsite from the KK-Button within the VAB or SHP? Everyone is crying Bug! Bug! Bug! But never try the KK button. Can confirm that indeed KK for ksp 1.3.1 is working as expected, all launch sites accessible and selectable and for that matter able to be reset to launch from KSC runway. Quote Link to comment Share on other sites More sharing options...
Alex Silvermane Posted February 17, 2018 Share Posted February 17, 2018 the arctic runway north pole is under the ground for me how do i fix it? Quote Link to comment Share on other sites More sharing options...
Ger_space Posted February 17, 2018 Author Share Posted February 17, 2018 (edited) 3 hours ago, Alex Silvermane said: the arctic runway north pole is under the ground for me how do i fix it? Are you using rescale mods like Sigma dimensions? For me this is looking good. To fix this either uninstall sigma dimension, try to use SD2KK plugin, or start the KK editor with "ctrl+k" (without sd2KK installed) Edited February 17, 2018 by Ger_space Quote Link to comment Share on other sites More sharing options...
Alex Silvermane Posted February 20, 2018 Share Posted February 20, 2018 On 2/17/2018 at 4:19 AM, Ger_space said: Are you using rescale mods like Sigma dimensions? For me this is looking good. To fix this either uninstall sigma dimension, try to use SD2KK plugin, or start the KK editor with "ctrl+k" (without sd2KK installed) thanks i fixed it by repositioning with kk editor was fun actually Quote Link to comment Share on other sites More sharing options...
Hunony Posted February 25, 2018 Share Posted February 25, 2018 (edited) On 16/02/2018 at 4:00 PM, Ger_space said: how about selecting a new Launchsite from the KK-Button within the VAB or SHP? Everyone is crying Bug! Bug! Bug! But never try the KK button. ho and you think i selected KSC from where? i was inside Vab testing ICBM's and when i try to put back to launchpad it goes to Dull spot Edited March 14, 2018 by monstah Hey, hey, mind your language Quote Link to comment Share on other sites More sharing options...
Wyzard Posted February 26, 2018 Share Posted February 26, 2018 On 2/16/2018 at 1:00 PM, Ger_space said: how about selecting a new Launchsite from the KK-Button within the VAB or SHP? Everyone is crying Bug! Bug! Bug! But never try the KK button. I'm pretty sure I've seen this problem happen even though I know how to use the KK button — usually it works fine, but once or twice I'd select a different launchsite and it just ignored the selection. It was months ago and I don't remember the details, but that might be what happened to @Hunony. Quote Link to comment Share on other sites More sharing options...
johnkeale Posted February 26, 2018 Share Posted February 26, 2018 (edited) I've just recently started playing KSP and I'm really happy to have found this mod! I have something to report though. On 5/29/2017 at 9:13 PM, Skylon said: I'm using KSP 1.2.2 and when I launch at a different site I am sometimes spawned underground On 8/18/2017 at 3:45 AM, MaverickSawyer said: Issue to report: The helipad spawn point at Jeb's Island Resort is mostly underground. I tried to spawn in a fuel truck to refuel a tilt rotor I'd launched from KSC, and it came in mostly underground and promptly exploded. Is there a way for me to fix this myself via editing a particular file, or via the KK menu? Or would it require some serious work to fix? On 2/17/2018 at 3:17 PM, Alex Silvermane said: the arctic runway north pole is under the ground for me how do i fix it? So I've been experiencing this problems myself. I've experienced it on Jeb's Island Resort. I've tried moving the instances as suggested here but it's taking me some time, probably since I'm new to using the KK mod. Anyway, I will list down the bases that have sunk underground below. Spoiler Deadkerbal Pit Launch Site Jeb's Island Resort The Shelf Green Basin Hanbert Cape Kraken's Belly KSC 2 'The Old KSC 2' Round Range Launchpad (Isn't this native to KK?) Arakebo Island (Side note: A KSP version of the real thing? That is so AWESOME!!) Ben Bay Black Krags Coaler Crater Donby Hole Dundard's Edge Dundard's Edge Runway Everkrest Green Peaks Hanbert Cape Kerbin's Bottom Kerbin's Heart Science Centre Kerman Lake KSC 2 Spaceplane Base Lodnie Isles Lushlands Round Range Helipad The sites below have not sank underground, but parts of their buildings have the wrong altitude/placement. I tweaked their positions, but since I don't know how the original one looked, I do not know if what I did was correct. Spoiler Dull Spot Goldpool Mount Snowey Launch Complex Sanctuary Mouth Sea's End Zebedee Polar Launch Facility Area 110011 Deadkerbal Pit Guardian's Basin Mount Snowey Sandy Island South Point Since there's quite a lot of them, I wonder if there are any ways to speed up the process? Like just editing the files or something? Oh btw, some instances on KSC (some roads, the hangars, and some other buildings I think) also have the wrong altitude. They are not underground, but some parts are definitely low on the ground. I fixed them on my copy, though I remember I deleted some instances (e.g. the hangar staircases, etc.). I don't think I could share it as a 'fix' or 'patch' or something, but I thought that I should just let you know. The version I'm playing is: 1.3.1891 on Career mode, with all the KSC buildings fully upgraded. The mods I have installed currently are: Kerbal Engineer 1.1.3.0 Kerbal Konstructs 1.2.0.4 Kerbin Side Complete continued 1.4 If you need other information, please let me know. I have also experienced the other problem reported here, where bases gets closed after reloading. I'm not sure when it happened, but when I relaunched KSP, all of the bases got closed. Since I wasn't aware of the Alt+F12 to get back the costs and the setting to have all the bases automatically opened, I edited the openCost and closeValue on the files to 0. I did this after discovering that the bases have sunk though, so I think it's completely unrelated. Overall though, a really really great mod. I am planning to have this mod installed throughout my playthrough, as it makes Kerbin more 'alive'. I also love that the KSC is now connected somewhere, adding some sort of 'realism'. Here's hoping for more updates in the future. Thanks a lot for all the hard work! Cheers~ P.S. I've seen people on this thread talk about offices, but I'm not sure how to make them work. Is there a guide out there, or do I need to install other Kerbin Side Add-ons? Thanks a lot Edit: Well, that's certainly weird. As I'm going through the bases one by one, almost all of the bases I have been to are either underground/floating in the air/wrong placement of the buildings. Perhaps this is just me? Something might be wrong my installation. Once I complete my lists, I will try reinstalling again. Edit 2: Completed the list; There's too many of them I'm beginning to think my install got weird somewhere. I'll try reinstalling and I'll post some updates here. Edited February 27, 2018 by johnkeale Completed list Quote Link to comment Share on other sites More sharing options...
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