theonegalen Posted January 16, 2019 Author Share Posted January 16, 2019 8 hours ago, Beetlecat said: Say @theonegalen, are you planning on ever doing a high-tech Kn-2, or just the retro spin-off like the warbird Mk-1? I'm rebuilding my mod ecosystem for pods/cockpits, and rediscovered/fixed a somewhat tricked-out Kn-2 with modern ASET bits circa 2015 or so (video here) if you or other Kn-2 fans want to keep tabs on that: Seems like I've reached an age with this game (and personal age) where I'm following the same paths of digging up old pods and configurations every couple years. Not sure if it's funny or sad... I certainly intend to do a updated glass cockpit version of the Kn-2. I actually have a key set of images for the modernized version. Quote Link to comment Share on other sites More sharing options...
МараТ RU Posted February 21, 2019 Share Posted February 21, 2019 I really like your cab. I adore willow. The Mk2 Inline Cockpit and Mk1 Capsule are very good. I found your mod when I was looking for a booth for the Mk1 command module. But it does not work on the KSP 161, since the MK1 capsule was changed to the MK1 command pod. Do you have the opportunity to solve the problem? When I play a full IVA, there is no EVA exit button (Mk2 and Mk1 capsule). As in the cockpit of the ALCOR (alexustas) there is an exit to EVA. Thanks for making great cockpits. Sorry for my English. Quote Link to comment Share on other sites More sharing options...
eLDude Posted February 28, 2019 Share Posted February 28, 2019 @theonegalen MM Warning [WRN 2019-03-01 00:03:22.277] more than one :NEEDS tag detected, ignoring all but the first: Galen/WarbirdCockpits/Spaces/Kerbonov/ASET-Kerbonov/@PART[KN7Cabin]:NEEDS[ASETPropsIdentifier]:NEEDS[Kerbonov]:FOR[WarbirdCockpits] Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 1, 2019 Author Share Posted March 1, 2019 On 2/21/2019 at 8:25 AM, МараТ RU said: I really like your cab. I adore willow. The Mk2 Inline Cockpit and Mk1 Capsule are very good. I found your mod when I was looking for a booth for the Mk1 command module. But it does not work on the KSP 161, since the MK1 capsule was changed to the MK1 command pod. Do you have the opportunity to solve the problem? When I play a full IVA, there is no EVA exit button (Mk2 and Mk1 capsule). As in the cockpit of the ALCOR (alexustas) there is an exit to EVA. Thanks for making great cockpits. Sorry for my English. Next version will work with 1.6.1 and use mostly MAS. It won't be out before the end of the semester, though. 15 hours ago, eLDude said: @theonegalen MM Warning [WRN 2019-03-01 00:03:22.277] more than one :NEEDS tag detected, ignoring all but the first: Galen/WarbirdCockpits/Spaces/Kerbonov/ASET-Kerbonov/@PART[KN7Cabin]:NEEDS[ASETPropsIdentifier]:NEEDS[Kerbonov]:FOR[WarbirdCockpits] Thanks, will be fixed in final v0.3. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 8, 2019 Author Share Posted March 8, 2019 (edited) @марат-ru, I just thought of something. Extract this file in your GameData folder, and let it overwrite. This will put the Mk1 capsule IVA into the Mk1_v2. I make no promises of it being pretty, but it should function. https://drive.google.com/file/d/1JjyAUsxERXWyaxWVac7kyLw_0uGh4trK/view?usp=drivesdk Edited March 8, 2019 by theonegalen Quote Link to comment Share on other sites More sharing options...
Kenobi McCormick Posted March 9, 2019 Share Posted March 9, 2019 These look awesome. I don't know if it's just a quirk of the screenshots, though, but the IVA camera is so low that it's almost useless. And that's something I notice with the sweeping majority of KSP IVAs. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted March 11, 2019 Share Posted March 11, 2019 On 3/9/2019 at 8:38 AM, Kenobi McCormick said: These look awesome. I don't know if it's just a quirk of the screenshots, though, but the IVA camera is so low that it's almost useless. And that's something I notice with the sweeping majority of KSP IVAs. Low? As in located in the lower portion of the cockpit panels? I'm assuming you know you can pan your view around when you're in IVA? Assuming that's not a silly question, I can't remember if the Hullcam(or something similar) mod provides a popup window you could drag anywhere you want on-screen... Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 12, 2019 Author Share Posted March 12, 2019 (edited) On 3/9/2019 at 10:38 AM, Kenobi McCormick said: These look awesome. I don't know if it's just a quirk of the screenshots, though, but the IVA camera is so low that it's almost useless. And that's something I notice with the sweeping majority of KSP IVAs. This sounds to me like you might be using female Kerbals in IVA. Squad, in their infinite wisdom, decided to make male and female kerbals have different eye levels when in IVA view. To compensate for this, I have put seat position switches in all but the most basic of my IVAs. I don't think the Vintage Kerbonov or the SXT Bonny have them, but I believe the rest of mine should. I have had absolutely no trouble flying with these cockpits. I use them all the time. Remember, you can also double click on most of the front windscreens to get a better view, as if your Kerbal had sat up to peer over the dashboard. Edited March 12, 2019 by theonegalen Quote Link to comment Share on other sites More sharing options...
Kenobi McCormick Posted March 12, 2019 Share Posted March 12, 2019 (edited) 16 hours ago, theonegalen said: This sounds to me like you might be using female Kerbals in IVA. Squad, in their infinite wisdom, decided to make male and female kerbals have different eye levels when in IVA view. To compensate for this, I have put seat position switches in all but the most basic of my IVAs. I don't think the Vintage Kerbonov or the SXT Bonny have them, but I believe the rest of mine should. I have had absolutely no trouble flying with these cockpits. I use them all the time. Remember, you can also double click on most of the front windscreens to get a better view, as if your Kerbal had sat up to peer over the dashboard. Nah, it has been an issue I've had with Kerbal IVAs since long before we ever got female kerbs. They've sat so low in the seat that all I can see is sky and gauges since we first got IVA in aircraft cockpits. I'm well aware that you can doubleclick the windshield to glue their eyes to it, but that's not really a solution either, because then I can't see any instruments at all. When I fly an airplane I want my airspeed, altitude, and artificial horizon visible, but I also want to be able to see in front and sufficiently below the cockpit that I could see the runway while sitting on the runway(excluding taildraggers but they're rare in KSP). If I were setting up the IVA of an aircraft cockpit I'd rig it such that the default view has the bottom third of the screen showing the dashboard, with the relevant instruments to actually flying the thing(Navball, radar altimeter, regular altimeter, airspeed indicator) positioned on said dashboard such that they'd be visible, while the upper 2/3rds of the screen is looking out the window such that you can actually taxi around, or use the cockpit on a rover, et-al. You'd be able to see ground, your relevant instruments, and the sky, all without touching any camera controls whatsoever beyond hitting the 'View' button to get into IVA in the first place. Incidentally, this is also why I don't like driving cars in real life. I feel like I sit too low in them as well. It's not as bad as KSP IVAs, but even when driving an automobile I prefer to sit quite high up in the vehicle so I can see over the nose well, and cars generally don't let me do this very easy. Usually hit my head on the roof before I get a view I like. Part of why I love my old pickup so much, sit straight up in that thing can see for days. 20 hours ago, Beetlecat said: Low? As in located in the lower portion of the cockpit panels? I'm assuming you know you can pan your view around when you're in IVA? Assuming that's not a silly question, I can't remember if the Hullcam(or something similar) mod provides a popup window you could drag anywhere you want on-screen... Low as in 'I can't see a damn thing in front of the airplane, only above it'. And this isn't limited to just a specific mod, even the stock aircraft IVAs have done it for as long as we've had them. And it's annoying as hell, since I want to fly IVA and can't readily do so when the camera is so low inside the cockpit that all I can see is sky and instruments. Edited March 12, 2019 by Kenobi McCormick Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted March 13, 2019 Share Posted March 13, 2019 4 hours ago, Kenobi McCormick said: Low as in 'I can't see a damn thing in front of the airplane, only above it'. And this isn't limited to just a specific mod, even the stock aircraft IVAs have done it for as long as we've had them. And it's annoying as hell, since I want to fly IVA and can't readily do so when the camera is so low inside the cockpit that all I can see is sky and instruments. Oh! as in viewpoint "camera" -- I getcha now. Yes -- some cockpit ivas take up a LOT of the view. I don't wonder that this isn't true of many real-world aircraft, as well. The advantage there is that being in a 3-d space, we'd have a much better situational awareness than we do when plopped into a game-rendered version without peripheral vision and depth perception. When flying usual missions and flights, I find myself toggling internal / external view quite often as a way of simulating better situational awareness, but spend most of my time in-IVA. For lining up approaches, I'll use the cockpit instruments, then zoom in to the window with the double click for the clearer view ahead, then hopping back to check for drift, etc. There's no one view I wind up happy with. Can I suggest (if you don't already use them) Nano Gauges? They're pretty cool little instruments, and you can customize clusters of them really easily to appear in flight, orbit, launch, etc. (or custom settings for IVA only, or for use when zoomed out the front canopy view...) Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 14, 2019 Author Share Posted March 14, 2019 On 3/12/2019 at 3:05 PM, Kenobi McCormick said: If I were setting up the IVA of an aircraft cockpit I'd rig it such that the default view has the bottom third of the screen showing the dashboard, with the relevant instruments to actually flying the thing(Navball, radar altimeter, regular altimeter, airspeed indicator) positioned on said dashboard such that they'd be visible, while the upper 2/3rds of the screen is looking out the window such that you can actually taxi around, or use the cockpit on a rover, et-al. You'd be able to see ground, your relevant instruments, and the sky, all without touching any camera controls whatsoever beyond hitting the 'View' button to get into IVA in the first place. I seem to be able to get a reasonable approximation of those things by the manipulation of the camera controls, but if you want it to be the default then I'm afraid you're out of luck because of the limitations of the game and configs. RPM does give a Kerbal eye offset option to move the camera in 3D space, but it doesn't provide a rotation option as well. You are welcome to go digging into the configs to see if you can get the Kerbal eye offset settings to plop you where you want to be. I would be grateful for those kinds of contributions. Quote Link to comment Share on other sites More sharing options...
Starboost88 Posted April 19, 2019 Share Posted April 19, 2019 @theonegalen Here's a suggestion: add a config option (or a MM patch) to remove the screwy results without the pitot heater on and not coming on without connecting, for the KSP modders who aren't so in to super realism. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 21, 2019 Author Share Posted April 21, 2019 On 4/19/2019 at 6:50 PM, Starboost88 said: @theonegalen Here's a suggestion: add a config option (or a MM patch) to remove the screwy results without the pitot heater on and not coming on without connecting, for the KSP modders who aren't so in to super realism. Thank you for the suggestion. When I start to convert everything over into MAS, I will see how much extra trouble it would be to do that. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 19, 2019 Share Posted May 19, 2019 (edited) @theonegalen Love the mod. Got a question for you. I am trying to make a copy of your seat height raising prop. I am trying to get it to work for a certain IVA but no matter what I've tried it doesn't work. It doesn't change the seat height. It seemed straight forward from looking at the cfgs but it never works in game. Here are the configs I tried, but with no luck. Any idea where I am going wrong. Thanks! Spoiler PROP { name = Warbird_2_PilotSeat MODEL { model = Galen/WarbirdCockpits/Props/Seat/PilotSeat texture = Seat_Texture, Galen/WarbirdCockpits/Props/Seat/Seat_Texture } MODULE { name = JSIVariableAnimator refreshRate = 1 VARIABLESET { variableName = PERSISTENT_WARBIRD_PILOTSEAT_POSITION scale = 0,1 controlledTransform = seatPilot localTranslationStart = 0,0,0 localTranslationEnd = 0,0.065,0 maxRateChange = 0.7 } } } Spoiler @INTERNAL[jetfireASET]:NEEDS[Galen] { @PROP[SeatV2],1 { @name = Warbird_2_PilotSeat } @PROP[swPUSH_RCS] { @name = Warbird_Switch_V3_PilotSeatHeight } } I thought it would repalce the seat prop currently in the IVA with the one that can have the height adjusted. Props show up in IVA but seat height isn't affected. from the MM.cache Spoiler UrlConfig { parentUrl = SM_Stryker/StrykerAerospace/Spaces/jetfireASET/internal INTERNAL { name = jetfireASET MODULE { name = InternalSeat seatTransformName = seatPilot allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = seatPilot2 allowCrewHelmet = false } PROP { name = JSIMainCompUnit position = 0.241,-0.1455,0.0432 rotation = -0.4170741,0,0,0.9088725 scale = 1,0.9999998,1 } PROP { name = PSU position = -0.064,-0.278,0.0778 rotation = 0.5,0.5,0.5,0.5 scale = 1,0.9999998,0.9999998 } PROP { name = RasterPropMonitorBasicMFD position = 0,0.0057,-0.011 rotation = 0,0,0,1 scale = 0.5,0.5,0.5 } PROP { name = RasterPropMonitorBasicMFD position = -0.136,0.0057,-0.011 rotation = 0,0,0,1 scale = 0.4,0.4,0.4 } PROP { name = RasterPropMonitorBasicMFD position = 0.136,0.0057,-0.011 rotation = 0,0,0,1 scale = 0.4,0.4,0.4 } PROP { name = JSIswitch_GEAR position = 0.208,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = JSIswitch_RCS position = 0.236,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = JSIswitch_GEAR position = -0.208,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = JSIswitch_BRAKE position = -0.236,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = NavBall position = -0.002,-0.1366,0.0521 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = IndicatorPanel position = -0.0976,0.1974,0.0518 rotation = 0.8670696,0,0,0.4981871 scale = 1.36,0.96,0.7699997 } PROP { name = switchPUSH_C01 position = 0.0259,0.2337,0.0729 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C02 position = -0.0166,0.2337,0.0729 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C03 position = 0.0259,0.2179,0.0637 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C04 position = -0.0166,0.2179,0.0637 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C05 position = 0.0259,0.2024,0.0546 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C06 position = -0.0166,0.2025,0.0548 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C07 position = 0.0259,0.1879,0.0462 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C08 position = -0.0166,0.1878,0.0463 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C10 position = -0.0166,0.1715,0.0368 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.7014529 } PROP { name = switchPUSH_C09 position = 0.0259,0.1718,0.0368 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.7014529 } PROP { name = StageSwitch position = 0.0528,-0.1194,0.0417 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = ASET_TrimIndicator position = -0.153,-0.1023,0.0369 rotation = 0.3493899,0,0,0.9369774 scale = 0.8,1,0.8 } PROP { name = JSITrimKnobPitch position = -0.2124,-0.108,0.0318 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = JSITrimKnobYaw position = -0.0917,-0.1277,0.0662 rotation = 0.3493899,0,0,0.9369774 scale = 1,1.107171,0.9142629 } PROP { name = JSITrimKnobRoll position = -0.0917,-0.0853,0.0172 rotation = 0.3493899,0,0,0.9369774 scale = 1,1.090452,0.9253078 } PROP { name = JSIStockPower position = -0.0152,-0.0894,-0.002800003 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = JSIAA_Throttle position = -0.0493,-0.1291,0.0456 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = IndicatorADV_INTAKEAIR position = 0.104,-0.0921,0.0128 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = IndicatorADV_FUEL_consumption position = 0.1271,-0.0943,0.0109 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1.643028,0.4 } PROP { name = IndicatorADV_ATMDEPTH position = 0.1502,-0.092,0.0129 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = IndicatorADV_THRUST position = 0.1725,-0.092,0.0129 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = IndicatorADV_THROTTLE position = 0.1947,-0.092,0.0129 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = ASET_FuelQTY_Digital position = -0.3018,-0.1072,0.0325 rotation = 0.3493899,0,0,0.9369774 scale = 0.7,0.7,0.7 } PROP { name = ASET_AirFuelFLOW position = 0.2309,-0.0909,0.0137 rotation = 0.3493899,0,0,0.9369774 scale = 0.3,0.3,0.3 } PROP { name = ASET_EngineGauge position = 0.3643,-0.0909,0.0137 rotation = 0.3493899,0,0,0.9369774 scale = 0.3,0.3,0.3 } PROP { name = ASET_TurnCoordinator position = -0.2947,-0.0137,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_Heading position = 0.2947,-0.014,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = SeatV2 position = 0.077,-0.064,0.4698 rotation = 1.419947E-08,0.9961947,0.08715574,-1.623007E-07 scale = 1,1.09,1.57 } PROP { name = RasterPropMonitorBasicMFD position = 0.1023,0.1966,0.0514 rotation = 0.2603359,-8.409214E-09,-8.409214E-09,0.9655181 scale = 0.35,0.3499995,0.35 } PROP { name = ASET_Heading position = 0.07785644,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_AHI position = -0.07564356,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_ALTIMETER position = 0.0008564442,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_ASI position = 0.1553564,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_EngineGauge position = -0.1526436,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_GroundSpeed position = 0.1553564,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_G-METER position = 0.07785644,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_RadarAltimeter position = -0.07564356,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_TemperatureGauge position = 0.3053564,-0.1105161,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_FlapsIndicator position = 0.2331564,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_TrimIndicator position = -0.2452436,-0.0719161,-0.8875675 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = ASET_AirFuelFLOW position = 0.2331564,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_TurnCoordinator position = 0.3053564,-0.04741621,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_DynamicPressure position = -0.1052436,0.04378366,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_LG_Lever position = 0.2899565,-0.2037163,-0.8929672 rotation = 0,0,0,1 scale = 0.8,0.8,0.8 } PROP { name = ASET_FuelQTY_Digital position = -0.3470436,-0.08351612,-0.8658676 rotation = 0.671117,0.222715,-0.2227149,0.671117 scale = 0.5,0.5,0.5 } PROP { name = ASET_FlapsCtrl position = -0.372,-0.1290002,-0.7229996 rotation = 0,0,0,1 scale = 0.5,1,1 } PROP { name = swPUSH_Brakes position = 0.1566564,0.03798389,-0.8924675 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = Warbird_Switch_V3_PilotSeatHeight position = -0.1588436,0.03798389,-0.8924675 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = ALCORThrottleCtrl position = 0.3642564,-0.0896163,-0.7464676 rotation = -0.1791124,0.9837979,-0.001392896,0.007650659 scale = 1.07,0.9899998,1.41 } PROP { name = Warbird_2_PilotSeat position = 0.07525644,-0.06561613,-0.3054676 rotation = -1.039322E-09,0.9961947,0.08715574,1.18795E-08 scale = 1,1.09,1.57 } PROP { name = ASET_MachNumber position = -0.1526436,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = Warbird_VSI position = 0.1053564,0.04378366,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } } } Edited May 19, 2019 by Svm420 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 20, 2019 Author Share Posted May 20, 2019 On 5/18/2019 at 9:15 PM, Svm420 said: @theonegalen Love the mod. Got a question for you. I am trying to make a copy of your seat height raising prop. I am trying to get it to work for a certain IVA but no matter what I've tried it doesn't work. It doesn't change the seat height. It seemed straight forward from looking at the cfgs but it never works in game. Here are the configs I tried, but with no luck. Any idea where I am going wrong. Thanks! Hide contents PROP { name = Warbird_2_PilotSeat MODEL { model = Galen/WarbirdCockpits/Props/Seat/PilotSeat texture = Seat_Texture, Galen/WarbirdCockpits/Props/Seat/Seat_Texture } MODULE { name = JSIVariableAnimator refreshRate = 1 VARIABLESET { variableName = PERSISTENT_WARBIRD_PILOTSEAT_POSITION scale = 0,1 controlledTransform = seatPilot localTranslationStart = 0,0,0 localTranslationEnd = 0,0.065,0 maxRateChange = 0.7 } } } Hide contents @INTERNAL[jetfireASET]:NEEDS[Galen] { @PROP[SeatV2],1 { @name = Warbird_2_PilotSeat } @PROP[swPUSH_RCS] { @name = Warbird_Switch_V3_PilotSeatHeight } } I thought it would repalce the seat prop currently in the IVA with the one that can have the height adjusted. Props show up in IVA but seat height isn't affected. from the MM.cache Hide contents UrlConfig { parentUrl = SM_Stryker/StrykerAerospace/Spaces/jetfireASET/internal INTERNAL { name = jetfireASET MODULE { name = InternalSeat seatTransformName = seatPilot allowCrewHelmet = false } MODULE { name = InternalSeat seatTransformName = seatPilot2 allowCrewHelmet = false } PROP { name = JSIMainCompUnit position = 0.241,-0.1455,0.0432 rotation = -0.4170741,0,0,0.9088725 scale = 1,0.9999998,1 } PROP { name = PSU position = -0.064,-0.278,0.0778 rotation = 0.5,0.5,0.5,0.5 scale = 1,0.9999998,0.9999998 } PROP { name = RasterPropMonitorBasicMFD position = 0,0.0057,-0.011 rotation = 0,0,0,1 scale = 0.5,0.5,0.5 } PROP { name = RasterPropMonitorBasicMFD position = -0.136,0.0057,-0.011 rotation = 0,0,0,1 scale = 0.4,0.4,0.4 } PROP { name = RasterPropMonitorBasicMFD position = 0.136,0.0057,-0.011 rotation = 0,0,0,1 scale = 0.4,0.4,0.4 } PROP { name = JSIswitch_GEAR position = 0.208,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,1,1 } PROP { name = JSIswitch_RCS position = 0.236,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = JSIswitch_GEAR position = -0.208,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = JSIswitch_BRAKE position = -0.236,0.006,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = NavBall position = -0.002,-0.1366,0.0521 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = IndicatorPanel position = -0.0976,0.1974,0.0518 rotation = 0.8670696,0,0,0.4981871 scale = 1.36,0.96,0.7699997 } PROP { name = switchPUSH_C01 position = 0.0259,0.2337,0.0729 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C02 position = -0.0166,0.2337,0.0729 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C03 position = 0.0259,0.2179,0.0637 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C04 position = -0.0166,0.2179,0.0637 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C05 position = 0.0259,0.2024,0.0546 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C06 position = -0.0166,0.2025,0.0548 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C07 position = 0.0259,0.1879,0.0462 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C08 position = -0.0166,0.1878,0.0463 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.5999998 } PROP { name = switchPUSH_C10 position = -0.0166,0.1715,0.0368 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.7014529 } PROP { name = switchPUSH_C09 position = 0.0259,0.1718,0.0368 rotation = 0.8670696,0,0,0.4981871 scale = 1,1,0.7014529 } PROP { name = StageSwitch position = 0.0528,-0.1194,0.0417 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = ASET_TrimIndicator position = -0.153,-0.1023,0.0369 rotation = 0.3493899,0,0,0.9369774 scale = 0.8,1,0.8 } PROP { name = JSITrimKnobPitch position = -0.2124,-0.108,0.0318 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = JSITrimKnobYaw position = -0.0917,-0.1277,0.0662 rotation = 0.3493899,0,0,0.9369774 scale = 1,1.107171,0.9142629 } PROP { name = JSITrimKnobRoll position = -0.0917,-0.0853,0.0172 rotation = 0.3493899,0,0,0.9369774 scale = 1,1.090452,0.9253078 } PROP { name = JSIStockPower position = -0.0152,-0.0894,-0.002800003 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = JSIAA_Throttle position = -0.0493,-0.1291,0.0456 rotation = 0.3493899,0,0,0.9369774 scale = 1,1,1 } PROP { name = IndicatorADV_INTAKEAIR position = 0.104,-0.0921,0.0128 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = IndicatorADV_FUEL_consumption position = 0.1271,-0.0943,0.0109 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1.643028,0.4 } PROP { name = IndicatorADV_ATMDEPTH position = 0.1502,-0.092,0.0129 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = IndicatorADV_THRUST position = 0.1725,-0.092,0.0129 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = IndicatorADV_THROTTLE position = 0.1947,-0.092,0.0129 rotation = 0.3493899,0,0,0.9369774 scale = 0.6,1,0.4 } PROP { name = ASET_FuelQTY_Digital position = -0.3018,-0.1072,0.0325 rotation = 0.3493899,0,0,0.9369774 scale = 0.7,0.7,0.7 } PROP { name = ASET_AirFuelFLOW position = 0.2309,-0.0909,0.0137 rotation = 0.3493899,0,0,0.9369774 scale = 0.3,0.3,0.3 } PROP { name = ASET_EngineGauge position = 0.3643,-0.0909,0.0137 rotation = 0.3493899,0,0,0.9369774 scale = 0.3,0.3,0.3 } PROP { name = ASET_TurnCoordinator position = -0.2947,-0.0137,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_Heading position = 0.2947,-0.014,-0.008200005 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = SeatV2 position = 0.077,-0.064,0.4698 rotation = 1.419947E-08,0.9961947,0.08715574,-1.623007E-07 scale = 1,1.09,1.57 } PROP { name = RasterPropMonitorBasicMFD position = 0.1023,0.1966,0.0514 rotation = 0.2603359,-8.409214E-09,-8.409214E-09,0.9655181 scale = 0.35,0.3499995,0.35 } PROP { name = ASET_Heading position = 0.07785644,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_AHI position = -0.07564356,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_ALTIMETER position = 0.0008564442,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_ASI position = 0.1553564,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_EngineGauge position = -0.1526436,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_GroundSpeed position = 0.1553564,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_G-METER position = 0.07785644,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_RadarAltimeter position = -0.07564356,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_TemperatureGauge position = 0.3053564,-0.1105161,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_FlapsIndicator position = 0.2331564,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_TrimIndicator position = -0.2452436,-0.0719161,-0.8875675 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = ASET_AirFuelFLOW position = 0.2331564,-0.02761602,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = ASET_TurnCoordinator position = 0.3053564,-0.04741621,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_DynamicPressure position = -0.1052436,0.04378366,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } PROP { name = ASET_LG_Lever position = 0.2899565,-0.2037163,-0.8929672 rotation = 0,0,0,1 scale = 0.8,0.8,0.8 } PROP { name = ASET_FuelQTY_Digital position = -0.3470436,-0.08351612,-0.8658676 rotation = 0.671117,0.222715,-0.2227149,0.671117 scale = 0.5,0.5,0.5 } PROP { name = ASET_FlapsCtrl position = -0.372,-0.1290002,-0.7229996 rotation = 0,0,0,1 scale = 0.5,1,1 } PROP { name = swPUSH_Brakes position = 0.1566564,0.03798389,-0.8924675 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = Warbird_Switch_V3_PilotSeatHeight position = -0.1588436,0.03798389,-0.8924675 rotation = 0.7071068,0,0,0.7071068 scale = 1,0.9999998,0.9999998 } PROP { name = ALCORThrottleCtrl position = 0.3642564,-0.0896163,-0.7464676 rotation = -0.1791124,0.9837979,-0.001392896,0.007650659 scale = 1.07,0.9899998,1.41 } PROP { name = Warbird_2_PilotSeat position = 0.07525644,-0.06561613,-0.3054676 rotation = -1.039322E-09,0.9961947,0.08715574,1.18795E-08 scale = 1,1.09,1.57 } PROP { name = ASET_MachNumber position = -0.1526436,-0.1050162,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.5,0.5,0.5 } PROP { name = Warbird_VSI position = 0.1053564,0.04378366,-0.892067 rotation = 0.7071068,0,0,0.7071068 scale = 0.4,0.4,0.4 } } } It seems reasonable at first glance. The first thing I would check would be to make sure that seatPilot is the right transform in the model to attach the InternalSeat module to Remember that all of those things are case sensitive too. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 20, 2019 Share Posted May 20, 2019 @theonegalen Well I was afraid you'd say that... That is definitely the right name, but no luck. Only clue I have now is i get a NRE when with the prop added. Was hoping I was missing something easy and obvious. Sucks cause that height raising prop is a god send for the stupidly shaped kerbals. Landing is so much harder without being able to see above the dash IMO. Thanks anyway. Looking forward to whatever you add to this mod. Spoiler [JSIVariableAnimator]: INITIALIZATION ERROR, CHECK CONFIGURATION. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at JSI.VariableAnimationSet..ctor (.ConfigNode node, .InternalProp thisProp, JSI.RasterPropMonitorComputer rpmComp) [0x00000] in <filename unknown>:0 at JSI.JSIVariableAnimator.Start () [0x00000] in <filename unknown>:0 Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 21, 2019 Share Posted May 21, 2019 @theonegalen I got it I thought you were moving the transform baked in the IVA. You are moving the transform attached to the chair and that were you are putting the kerbal not in a baked in transform. So, I got it working and saw the ASET was working on the same height adjustment, but never implemented it. However his chair seemed to distort female kerbals at least so I am back to using your props. I really want to set up IVA building because it's so much more fun playing that way. Thanks for the best IVAs! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted November 2, 2019 Author Share Posted November 2, 2019 Hey everyone. Sorry for being gone another two months (from the forums - five from the last time I posted in here). For all that time I've been busting my butt putting together the biggest and baddest show my band has ever played, getting into a new relationship, rewriting all the lesson plans I used last year to be better because the pressure is on at work this year - if we don't significantly uptick the school graduation and test passing rate, the school could be closed - and trying to settle into a new living space. And last Sunday, my appendix burst. So I do know that I love KSP, that I'm interested in continuing to work with @SpinkAkron on UKS and on Warbird Cockpits. I know I'll be back someday, but I'm not sure when. Thanks for all the support and enthusiasm for what I wanted to accomplish here. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 10, 2019 Share Posted November 10, 2019 On 11/1/2019 at 8:58 PM, theonegalen said: Hey everyone. Sorry for being gone another two months (from the forums - five from the last time I posted in here). For all that time I've been busting my butt putting together the biggest and baddest show my band has ever played, getting into a new relationship, rewriting all the lesson plans I used last year to be better because the pressure is on at work this year - if we don't significantly uptick the school graduation and test passing rate, the school could be closed - and trying to settle into a new living space. And last Sunday, my appendix burst. So I do know that I love KSP, that I'm interested in continuing to work with @SpinkAkron on UKS and on Warbird Cockpits. I know I'll be back someday, but I'm not sure when. Thanks for all the support and enthusiasm for what I wanted to accomplish here. Oh man -- all the things, right? Especially hope you're healing up after that appendix. Crikes! As always, your past efforts with the cockpits and UbM stuff, etc. has been terrific. Look forward to your return! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 13, 2019 Share Posted November 13, 2019 And -- with some motion going on over in the RPM thread, i'm seeing some pretty nice cockpit IVAs again in 1.8.1! Quote Link to comment Share on other sites More sharing options...
FlyingFaller Posted June 28, 2020 Share Posted June 28, 2020 I can't dm the creator for some reason so I'll post it here. There is a bug in at least the Mk 2 Inline Cockpit, and I assume every other cockpit, where it won't detect power if the craft has more than 10,000 units of charge. As soon as you run the batteries bellow 10,000 the cockpit has no problem turning on. Hope someone sees this. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 13, 2020 Share Posted July 13, 2020 On 6/28/2020 at 2:31 AM, FlyingFaller said: I can't dm the creator for some reason so I'll post it here. There is a bug in at least the Mk 2 Inline Cockpit, and I assume every other cockpit, where it won't detect power if the craft has more than 10,000 units of charge. As soon as you run the batteries bellow 10,000 the cockpit has no problem turning on. Hope someone sees this. That's a really odd case -- I wonder if @theonegalen customized the props, and 10K EC actually rolls a digit over so it thinks the value is less than zero. It seems like a bit of an edge case, since warbird cockpits are typically on "small" aircraft, but it sounds like something that should be fixable. I took a quick look at the files and I have zero inclination as where to start looking. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 2, 2020 Author Share Posted August 2, 2020 (edited) On 6/28/2020 at 4:31 AM, FlyingFaller said: I can't dm the creator for some reason so I'll post it here. There is a bug in at least the Mk 2 Inline Cockpit, and I assume every other cockpit, where it won't detect power if the craft has more than 10,000 units of charge. As soon as you run the batteries bellow 10,000 the cockpit has no problem turning on. Hope someone sees this. Well, that's a fun bug! I'd have to look into my custom variables to be sure, but from what I recall, I may have set 10000 as an arbitrary upper limit because I couldn't set it to infinity. I'll try a million next time. If you go into the .cfg of custom variables, and look for a variable that says "electrical_on" or "power_on" or something like that, you can just add however many extra zeroes you need to get it to work. Edited August 2, 2020 by theonegalen Quote Link to comment Share on other sites More sharing options...
pdrZoox Posted August 4, 2020 Share Posted August 4, 2020 Hello! Is this mod in active development? Or will development ever be resumed? I would really love to get more IVA for the AirplanePLus parts. If this is still on hiatus, could you help some total newbie start making IVA's? Thank you very much for your attention. Have a good one! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 5, 2020 Author Share Posted August 5, 2020 @pdrZoox Just got a new computer today, and resuming development is definitely something I intend to do. The next version of the mod will focus on changing over the RPM internals of the current cockpits to MAS, and perhaps one new cockpit to give me a reason to update all the MAS props. I am also going to be playing a few different games, so I don't expect the update to the mod to be completed for a couple of months at least. I had hoped to get back to development before I had to go back to work, but I wasn't able to get my new computer earlier due to financial considerations. I am a teacher in Texas, so we're starting school next week. Quote Link to comment Share on other sites More sharing options...
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