Varix Posted January 22, 2023 Share Posted January 22, 2023 Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 22, 2023 Share Posted January 22, 2023 When the new EVE is released are there any plans to update AVP to use it? Quote Link to comment Share on other sites More sharing options...
themaster401 Posted January 22, 2023 Author Share Posted January 22, 2023 15 hours ago, Motokid600 said: When the new EVE is released are there any plans to update AVP to use it? Yes Quote Link to comment Share on other sites More sharing options...
ethx Posted January 26, 2023 Share Posted January 26, 2023 crazy Quote Link to comment Share on other sites More sharing options...
themaster401 Posted January 26, 2023 Author Share Posted January 26, 2023 (edited) Astronomer's Visual Pack - Beyond Ultra v4.20 (Preview) A reimagining of Astronomer's Visual Pack with raymarched volumetrics support, and the final major update of AVP for KSP1 (for real this time). Coming SoonTM* * after i finish elden ring Edited January 26, 2023 by themaster401 Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted February 5, 2023 Share Posted February 5, 2023 No update? Quote Link to comment Share on other sites More sharing options...
miklkit Posted February 5, 2023 Share Posted February 5, 2023 I recently installed AVP with the 8k textures onto EVE Redux. Scatterer and Waterfall are also installed. All is well and I am happy with it except that so far there is fog or mists on Ike and Mun. I find this jarring and would like that gone. Is it possible? Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 6, 2023 Share Posted February 6, 2023 I'm using AVP with Eve, Scatterer, DistantObjects, Planetshine. When I also use Rescale/SigmaDimensions at 2.5x I can't see any aurora on Kerbin anymore. Otherwise it looks fantastic, as usual. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 7, 2023 Share Posted February 7, 2023 On 1/26/2023 at 12:47 PM, themaster401 said: * after i finish elden ring Oh nos, we is doomed! Seriously, good work here. Keep it up. Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 7, 2023 Share Posted February 7, 2023 21 hours ago, Kurld said: I'm using AVP with Eve, Scatterer, DistantObjects, Planetshine. When I also use Rescale/SigmaDimensions at 2.5x I can't see any aurora on Kerbin anymore. Otherwise it looks fantastic, as usual. OK, it turns out they disappear below a certain altitude. Once I'm up above 200k or so they show up. Weird. Never noticed that before. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted February 11, 2023 Share Posted February 11, 2023 On 1/26/2023 at 3:47 PM, themaster401 said: Astronomer's Visual Pack - Beyond Ultra v4.20 (Preview) A reimagining of Astronomer's Visual Pack with raymarched volumetrics support, and the final major update of AVP for KSP1 (for real this time). Coming SoonTM* * after i finish elden ring amazing! Quote Link to comment Share on other sites More sharing options...
FrittenFritz Posted February 25, 2023 Share Posted February 25, 2023 (edited) On 1/26/2023 at 9:47 PM, themaster401 said: Astronomer's Visual Pack - Beyond Ultra v4.20 (Preview) A reimagining of Astronomer's Visual Pack with raymarched volumetrics support, and the final major update of AVP for KSP1 (for real this time). Coming SoonTM* * after i finish elden ring We'll watching your Career with great interest! Edited February 25, 2023 by FrittenFritz spelling Quote Link to comment Share on other sites More sharing options...
RuBisCO Posted March 1, 2023 Share Posted March 1, 2023 (edited) Weird problem: I'm seeing cloud effects on planets that should not have clouds, Mun, Moho, etc, is that normal? Edited March 1, 2023 by RuBisCO Quote Link to comment Share on other sites More sharing options...
CloudedByKatana Posted March 1, 2023 Share Posted March 1, 2023 On 1/26/2023 at 12:47 PM, themaster401 said: Astronomer's Visual Pack - Beyond Ultra v4.20 (Preview) A reimagining of Astronomer's Visual Pack with raymarched volumetrics support, and the final major update of AVP for KSP1 (for real this time). Coming SoonTM* * after i finish elden ring Oh boy, I am eagerly waiting with bated breath Quote Link to comment Share on other sites More sharing options...
jebycheek Posted March 5, 2023 Share Posted March 5, 2023 (edited) Beautiful Work!this exceed my expectation for ksp2 update. Edited April 27, 2023 by jebycheek Quote Link to comment Share on other sites More sharing options...
sahara Posted March 6, 2023 Share Posted March 6, 2023 (edited) On 2/28/2023 at 10:16 PM, RuBisCO said: Weird problem: I'm seeing cloud effects on planets that should not have clouds, Mun, Moho, etc, is that normal? Yes, there are configs for dust clouds on a number of planets. If you dislike this feature, go to the AstronomersVisualPack\AVP_Configs folder in GameData and delete or edit the Duststorms.cfg file. Or move it to some folder if you want to have it on hand just in case. EDIT: Worth noting the Duna dust storms are also made by this same file, so you may prefer to edit the file to remove the objects for other planets and moons. Edited March 6, 2023 by sahara Quote Link to comment Share on other sites More sharing options...
stroozey Posted March 6, 2023 Share Posted March 6, 2023 (edited) First of all: This pack looks absolutely stunning! Unfortunately I have some glitches on Kerbin's Dark Side: https://imgur.com/a/UfKRssc (It's impossible to record. It looks like overlapping of clouds) You can see my log here: https://www.dropbox.com/s/qzp4ozvsgp0fvrq/KSP.log?dl=0 I removed TUFX, but it didn't resolve the issue. Turing off TAA in Scatterer also didn't seem to do anything. I believe it has something to do with the clouds, but I easily could be wrong. I appreciate any help. EDIT: I am using Paralax as well. Thank you in advance! Edited March 6, 2023 by stroozey Quote Link to comment Share on other sites More sharing options...
RuBisCO Posted March 11, 2023 Share Posted March 11, 2023 On 3/5/2023 at 10:50 PM, sahara said: Yes, there are configs for dust clouds on a number of planets. If you dislike this feature, go to the AstronomersVisualPack\AVP_Configs folder in GameData and delete or edit the Duststorms.cfg file. Or move it to some folder if you want to have it on hand just in case. EDIT: Worth noting the Duna dust storms are also made by this same file, so you may prefer to edit the file to remove the objects for other planets and moons. Yeah so I go into it AstronomersVisualPack\AVP_Configs\Stock\Duststorms.cfg, removed all but Duna, restart the game... and its still there on Moho. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 12, 2023 Share Posted March 12, 2023 Your probably mean the ablation effect on Moho. Try deleting the following section from AVP_Configs/Stock/Glow.cfg Spoiler OBJECT { name = Moho-ablation body = Moho altitude = 450000 detailSpeed = 220,160,-200 speed = 0,0,0 offset = 200,-108,220 settings { _Color = 75,65,45,300 _DetailScale = 1 _DetailDist = 0.0000001 _DistFade = 100 _MainTex { value = AstronomersVisualPack/AVP_Configs/Textures/detailnoise } _DetailTex { value = AstronomersVisualPack/AVP_Configs/Textures/detailnoise } } layer2D { macroCloudMaterial { _RimDistSub = 0 _FalloffScale = 0.8 _RimDist = 1 _InvFade = 0 } } } Quote Link to comment Share on other sites More sharing options...
RuBisCO Posted March 12, 2023 Share Posted March 12, 2023 11 hours ago, Grimmas said: Your probably mean the ablation effect on Moho. Try deleting the following section from AVP_Configs/Stock/Glow.cfg Reveal hidden contents OBJECT { name = Moho-ablation body = Moho altitude = 450000 detailSpeed = 220,160,-200 speed = 0,0,0 offset = 200,-108,220 settings { _Color = 75,65,45,300 _DetailScale = 1 _DetailDist = 0.0000001 _DistFade = 100 _MainTex { value = AstronomersVisualPack/AVP_Configs/Textures/detailnoise } _DetailTex { value = AstronomersVisualPack/AVP_Configs/Textures/detailnoise } } layer2D { macroCloudMaterial { _RimDistSub = 0 _FalloffScale = 0.8 _RimDist = 1 _InvFade = 0 } } } Yeah I only got ride of it after removing the whole glow.cfg file Quote Link to comment Share on other sites More sharing options...
A_Mango_Kabbab Posted March 12, 2023 Share Posted March 12, 2023 (edited) Are there known issues with FAR or KSPBurst? I copied a completely functional instance in CKAN and added only those two mods and now none of the AVP eve configs are showing up Idk how to add images but thats the EVE manager and surroundings -> https://imgur.com/BlUmS8w If this Isn't the right place to send this or you want and game info I can send it I just wanted a quick confirm to start Edit: From continuing in the game it seems there are a bunch of Conflicts including textures unlimited and potentially scatterer or parallax as lighting is having a seizure Where should I ask for help (general or specific mod) or is a full mod reinstall the best idea before asking ~11gb Edited March 12, 2023 by A_Mango_Kabbab extra info Quote Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2023 Share Posted March 15, 2023 is this compatible with rescale on 1.12.4? Quote Link to comment Share on other sites More sharing options...
SmokeFan Posted March 17, 2023 Share Posted March 17, 2023 (edited) Will this mod and the parralax mod be compatible together? CKAN said this---"AstronomersVisualPack 3:v4.13 depends on AVP-Textures, which is not compatible with the currently installed game version" Edited March 17, 2023 by SmokeFan Quote Link to comment Share on other sites More sharing options...
Eleven Posted March 17, 2023 Share Posted March 17, 2023 On 3/11/2023 at 7:31 PM, Grimmas said: Your probably mean the ablation effect on Moho. Try deleting the following section from AVP_Configs/Stock/Glow.cfg Hide contents OBJECT { name = Moho-ablation body = Moho altitude = 450000 detailSpeed = 220,160,-200 speed = 0,0,0 offset = 200,-108,220 settings { _Color = 75,65,45,300 _DetailScale = 1 _DetailDist = 0.0000001 _DistFade = 100 _MainTex { value = AstronomersVisualPack/AVP_Configs/Textures/detailnoise } _DetailTex { value = AstronomersVisualPack/AVP_Configs/Textures/detailnoise } } layer2D { macroCloudMaterial { _RimDistSub = 0 _FalloffScale = 0.8 _RimDist = 1 _InvFade = 0 } } } Nice! I never understood the point of that Moho effect. Glad to know I can remove it! Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted March 17, 2023 Share Posted March 17, 2023 By all means, make it what you want it to be. The point is that Moho is very close to the star, so the light side of the planet physically ablates and is blasted away by the heat and radiation, so the effect is realizing that. Quote Link to comment Share on other sites More sharing options...
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