Useless_useR Posted August 15, 2020 Share Posted August 15, 2020 On 8/15/2020 at 4:50 AM, OhioBob said: Perhaps the best way to change that is to edit the initial rotation of the planet. Assuming you're playing stock Kerbin, give this a try... @Kopernicus:FINAL { @Body[Kerbin] { @Properties { initialRotation = 220 } } } I haven't tested this, so I don't know if that rotation is correct. I just estimated it assuming we have 6-hours days and we want to move sunrise from 5:20 to 1:30. If it's not right you can tweak it. (Kerbin's default initialRotation = 90) Expand Thank! It worked. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 16, 2021 Share Posted April 16, 2021 I am using the latest Kronometer but on unsupported everything, so I have low expectations. This is KSRSS (dev branch) @ 2.5 scale and just wondering if there's something simple I might have misconfigured? Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 25, 2021 Share Posted June 25, 2021 (edited) 1.12 appears to have broken Kronometer. (not surprising given the number of changes) Issue entered on Github with all required files. Edited June 25, 2021 by panarchist Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 25, 2021 Share Posted June 25, 2021 (edited) On 4/16/2021 at 5:29 PM, OrbitalManeuvers said: I am using the latest Kronometer but on unsupported everything, so I have low expectations. This is KSRSS (dev branch) @ 2.5 scale and just wondering if there's something simple I might have misconfigured? Expand If your problem is that the numbers don't match, I believe that's because they're not reporting the same information. Transfer Window Planner is showing the departure date, while Kerbal Alarm Clock is showing the time until departure. If your problem is otherwise, please explain. Edited June 25, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 25, 2021 Share Posted June 25, 2021 On 6/25/2021 at 3:38 PM, OhioBob said: If your problem is that the numbers don't match, I believe that's because they're not reporting the same information. Transfer Window Planner is showing the departure date, while Kerbal Alarm Clock is showing the time until departure. If your problem is otherwise, please explain. Expand Oh I think in that image I was more worried about a number in the 500 range for days. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 25, 2021 Share Posted June 25, 2021 Heads up: Temporary1.12.0 Kronometer patch (and PR) can be found at the end of this issue: https://github.com/Kopernicus/Kronometer/issues/17 Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 25, 2021 Share Posted June 25, 2021 On 6/25/2021 at 5:21 PM, OrbitalManeuvers said: Oh I think in that image I was more worried about a number in the 500 range for days. Expand I think that may be more an issue with TWP and KAC than Kronometer. Quote Link to comment Share on other sites More sharing options...
ble210 Posted July 28, 2021 Share Posted July 28, 2021 On 6/25/2021 at 6:43 PM, R-T-B said: Heads up: Temporary1.12.0 Kronometer patch (and PR) can be found at the end of this issue: https://github.com/Kopernicus/Kronometer/issues/17 Expand Awesome, thank you for creating this. As a question of how to use this with JNSQ (which provides its own packaged version of Kronometer), do I put your "Plugins" folder, the "src" folder, and the "Settings" file into the JNSQ/Plugins/Kronometer folder? Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted July 28, 2021 Share Posted July 28, 2021 On 7/28/2021 at 2:36 AM, ble210 said: Awesome, thank you for creating this. As a question of how to use this with JNSQ (which provides its own packaged version of Kronometer), do I put your "Plugins" folder, the "src" folder, and the "Settings" file into the JNSQ/Plugins/Kronometer folder? Expand Delete the Kronometer folder in the JNSQ and install this instead. Do not put this in the JNSQ folder, just install it normally. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted July 28, 2021 Share Posted July 28, 2021 (edited) And you can ignore the "src" folder. It's just source code to comply with the license. Edited July 28, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
ble210 Posted July 28, 2021 Share Posted July 28, 2021 On 7/28/2021 at 10:23 AM, Cruesoe said: Delete the Kronometer folder in the JNSQ and install this instead. Do not put this in the JNSQ folder, just install it normally. Expand On 7/28/2021 at 6:02 PM, R-T-B said: And you can ignore the "src" folder. It's just source code to comply with the license. Expand Thank you both! Quote Link to comment Share on other sites More sharing options...
FeelTheFern Posted August 1, 2021 Share Posted August 1, 2021 I'm getting an issue with the new 1.12 patch and JNSQ and JNSQ Real Date, where the day doesn't reset at the beginning of the month, going to 32nd February after 31st January. It seems to be the patch, as the config from JNSQ real date are working in other versions. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted August 2, 2021 Share Posted August 2, 2021 On 8/1/2021 at 5:26 PM, FeelTheFern said: I'm getting an issue with the new 1.12 patch and JNSQ and JNSQ Real Date, where the day doesn't reset at the beginning of the month, going to 32nd February after 31st January. It seems to be the patch, as the config from JNSQ real date are working in other versions. Expand Hello there, I wrote JNSQ Real Date. I don't believe Kronometer is officially updated to 1.12 yet so I can't offer support at this time. Can you test on a fresh install with the temporary update and no other mods and let me know if you still have the issue. Quote Link to comment Share on other sites More sharing options...
FeelTheFern Posted August 4, 2021 Share Posted August 4, 2021 Yeah it happens on a completely clean install of just jnsq, kronometer (with patch) and jnsq real time. I figured as much. Hopefully it’s not too hard a fix for kronometer. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 5, 2021 Share Posted August 5, 2021 On 8/1/2021 at 5:26 PM, FeelTheFern said: I'm getting an issue with the new 1.12 patch and JNSQ and JNSQ Real Date, where the day doesn't reset at the beginning of the month, going to 32nd February after 31st January. It seems to be the patch, as the config from JNSQ real date are working in other versions. Expand I don't know why this would happen if the configs are the same. Literally all I did was patch a small function. I hope soon Sigma88 will release an official fix. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 13, 2021 Share Posted August 13, 2021 (edited) Yeah. Kronometer is also causing problems with other mods not displaying a button on the sidebar. This is with Docking Port Alignment Indicator: Quote [LOG 09:38:51.437] [AddonLoader]: Instantiating addon 'DockingPortAlignmentIndicator' from assembly 'DockingPortAlignmentIndicator' [EXC 09:38:51.442] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. KSP.IO.File.ReadAllBytes[T] (System.String filename, Vessel flight) (at <cd473063d3a2482f8d93d388d0c95035>:0) NavyFish.DockingPortAlignmentIndicator.loadTextures () (at <28c940331b38411686a82069fa9e1608>:0) NavyFish.DockingPortAlignmentIndicator.Awake () (at <28c940331b38411686a82069fa9e1608>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [LOG 09:38:51.442] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: Kronometer 1.0.0.0 GameData\JNSQ\JNSQ_Plugins\Kronometer\Plugins\Kronometer.dll Expand If I remove the Kronometer plugin from /GameData/JNSQ/JNSQ_Plugins, the issue goes away. Of course, I have no idea what happens if I run JNSQ w/o Kronometer... Edited August 13, 2021 by Bombaatu Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 14, 2021 Share Posted August 14, 2021 On 8/13/2021 at 3:36 PM, Bombaatu said: Of course, I have no idea what happens if I run JNSQ w/o Kronometer... Expand You'll just get the regular stock calendar, i.e. 6-hours days, 426 days per year. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 14, 2021 Share Posted August 14, 2021 On 8/14/2021 at 3:05 AM, OhioBob said: You'll just get the regular stock calendar, i.e. 6-hours days, 426 days per year. Expand Which will be confusing in a sense because it will take kerbin 730 days to actually complete an orbit of the sun. But the game will flip to year 2 at 426 days . Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 18, 2021 Share Posted August 18, 2021 On 6/25/2021 at 6:43 PM, R-T-B said: Heads up: Temporary1.12.0 Kronometer patch (and PR) can be found at the end of this issue: https://github.com/Kopernicus/Kronometer/issues/17 Expand I've tried to install your Kronometer patch for my KSRSS game, but it seems like it's causing KSP to freeze in the loading screen (on 'Loading Part Upgrades'). I've heard of people having similar problems with different mods, so I'm wondering if there's a problem with how I installed it or if the files just aren't good. Quote Link to comment Share on other sites More sharing options...
Tacombel Posted August 18, 2021 Share Posted August 18, 2021 On 8/18/2021 at 10:15 PM, pTrevTrevs said: I've tried to install your Kronometer patch for my KSRSS game, but it seems like it's causing KSP to freeze in the loading screen (on 'Loading Part Upgrades'). I've heard of people having similar problems with different mods, so I'm wondering if there's a problem with how I installed it or if the files just aren't good. Expand Install minizeroavc and it will probably work. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 19, 2021 Share Posted August 19, 2021 On 8/18/2021 at 10:58 PM, Tacombel said: Install minizeroavc and it will probably work. Expand What is that? Quote Link to comment Share on other sites More sharing options...
Tacombel Posted August 19, 2021 Share Posted August 19, 2021 On 8/19/2021 at 1:02 AM, pTrevTrevs said: What is that? Expand One of the things that produces the loading upgrades block is the presence of outdated miniavc.dll files in some mods. ZerominiAVC is a mod that removes them. You can also do it manually looking for all copies of it in /gamedata and deleting them. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 19, 2021 Share Posted August 19, 2021 (edited) On 8/18/2021 at 10:15 PM, pTrevTrevs said: I've tried to install your Kronometer patch for my KSRSS game, but it seems like it's causing KSP to freeze in the loading screen (on 'Loading Part Upgrades'). I've heard of people having similar problems with different mods, so I'm wondering if there's a problem with how I installed it or if the files just aren't good. Expand Do you have another version of the Kronometer.dll installed somewhere, possibly in JNSQ? If so remove it. Two dlls competing for control can cause that type of freeze. Edited August 19, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 20, 2021 Share Posted August 20, 2021 On 8/19/2021 at 9:04 PM, R-T-B said: Do you have another version of the Kronometer.dll installed somewhere, possibly in JNSQ? If so remove it. Two dlls competing for control can cause that type of freeze. Expand Don't think so, I'm running KSRSS right now and I don't think it bundles Kronometer with itself in the first place. Regardless, I rolled my game back to 1.11 because of all the problems I was having with 1.12 and mods (not just with Kronometer, other mods too), and now I can just use the most recent official release. Thanks for the input though. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 20, 2021 Share Posted August 20, 2021 On 8/20/2021 at 5:01 AM, pTrevTrevs said: Don't think so, I'm running KSRSS right now and I don't think it bundles Kronometer with itself in the first place. Regardless, I rolled my game back to 1.11 because of all the problems I was having with 1.12 and mods (not just with Kronometer, other mods too), and now I can just use the most recent official release. Thanks for the input though. Expand It's also possible you have/had two Kopernicus.Parser.dll files. KSP 1.12 is really intollerant of duplicate dlls. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.