Brigadier Posted January 6, 2019 Share Posted January 6, 2019 1 hour ago, BlackHat said: Someone else may recognize the mod and be able to name it. The ones I use are Flight Manager for Reusable Stages (Continued) (FMRS) and Stage Recovery (SR). They are integrated. The one you're probably thinking of is FMRS Quote Link to comment Share on other sites More sharing options...
BlackHat Posted January 8, 2019 Share Posted January 8, 2019 Yep, FMRS is what I was remembering. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted January 9, 2019 Share Posted January 9, 2019 On 1/4/2019 at 10:01 PM, Kobymaru said: I think we might have made a mistake with the "backport" releases: we prepended the KSP version to the Trajectories version, and the CKAN robots might have gotten confused. I'll try to sort it out in the next release. I have something for the next release that should if it works ok, allow for a single Trajectories release to work on all versions of KSP. Same thing that is done with the latest releases of Kerbalism Quote Link to comment Share on other sites More sharing options...
lBoBl Posted February 7, 2019 Share Posted February 7, 2019 I have an issue where after some time with the game open and a few save/reloads, sometimes the trajectories GUI window refuses to open Has anyone experienced the same problem ? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted February 9, 2019 Share Posted February 9, 2019 On 2/8/2019 at 3:40 AM, lBoBl said: I have an issue where after some time with the game open and a few save/reloads, sometimes the trajectories GUI window refuses to open Has anyone experienced the same problem ? What version of KSP are you using? Quote Link to comment Share on other sites More sharing options...
Delay Posted February 11, 2019 Share Posted February 11, 2019 Nice mod for sure, it definitely helps with landing my first stages on the VAB's helipads... However, slightly problematic is the fact that airbrakes don't seem to be taken into account for the drag calculations, so I end up slightly short of Trajectories original prediction. Simple solution, though - just aim slightly beyond your target. Don't know if that has been mentioned yet, or if it even is possible to fix this. Quote Link to comment Share on other sites More sharing options...
strudo76 Posted February 12, 2019 Share Posted February 12, 2019 (edited) 13 hours ago, Delay said: Nice mod for sure, it definitely helps with landing my first stages on the VAB's helipads... However, slightly problematic is the fact that airbrakes don't seem to be taken into account for the drag calculations, so I end up slightly short of Trajectories original prediction. Simple solution, though - just aim slightly beyond your target. Don't know if that has been mentioned yet, or if it even is possible to fix this. The mod predicts on the current state of the vessel. If you haven't tried this yet, try extending the airbrakes in space while planning your maneuver. That should make it take the airbrakes into account for the prediction. I'm just going by what others have said though. I haven't tried this myself. Edited February 12, 2019 by strudo76 Quote Link to comment Share on other sites More sharing options...
Trulight Posted February 14, 2019 Share Posted February 14, 2019 This going to get a ckan update for ksp 1.6, so we don't have to manually install it, and can just use ckan? Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted February 14, 2019 Share Posted February 14, 2019 5 hours ago, Trulight said: This going to get a ckan update for ksp 1.6, so we don't have to manually install it, and can just use ckan? I'll throw one together Quote Link to comment Share on other sites More sharing options...
Trulight Posted February 14, 2019 Share Posted February 14, 2019 Thanks Piez really appreciate it. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted February 14, 2019 Share Posted February 14, 2019 New release is up! Version 2.2.2 for all versions of KSP from v1.3.1 to v1.6.x Download from GitHub or Spacedock Full Changelog: Spoiler ## v2.2.2 for all versions of KSP from 1.3.1 to 1.6.x - 2019-02-14 ### Changes since the last release * Support for KSP 1.5.x and 1.6.x * Japanese translation updated, thanks to ebigunso * Fix drifting target marker when above 100 km (Issue #140) * Read KSC location for targeting from the game, instead of a hardcoded value * ModuleManager is no longer bundled with Trajectories but it is still a requirement * New release format to allow the facilitation of one download zip for all KSP versions from 1.3.1 onwards. ### For Developers * KSP1.3.1 Back port builds can now be built from the Visual Studio Config selector, see CONTRIBUTING.md * Support for development on mac now included, also with help in the CONTRIBUTING.md file (Sir Mortimer) * API Change: If `SetTarget`'s alt parameter is null or not given, the altitude is calculated from the surface altitude. For those not aware, the latest version of MM that works with your version of KSP is recommended. 1 hour ago, Trulight said: Thanks Piez really appreciate it. np, needed doing Quote Link to comment Share on other sites More sharing options...
catonthekbd Posted February 14, 2019 Share Posted February 14, 2019 9 hours ago, Trulight said: This going to get a ckan update for ksp 1.6, so we don't have to manually install it, and can just use ckan? uninstalling, clearing cache, and re-installing got me up to latest via ckan (from the ksp- backport version) Quote Link to comment Share on other sites More sharing options...
Trulight Posted February 14, 2019 Share Posted February 14, 2019 14 minutes ago, catonthekbd said: uninstalling, clearing cache, and re-installing got me up to latest via ckan (from the ksp- backport version) I just refreshed the repository and it was there Quote Link to comment Share on other sites More sharing options...
catonthekbd Posted February 14, 2019 Share Posted February 14, 2019 2 hours ago, Trulight said: I just refreshed the repository and it was there it was there for me as latest version as well, but ckan would not update from the ksp- version until I had nuked it from the cache Quote Link to comment Share on other sites More sharing options...
TheBok Posted February 18, 2019 Share Posted February 18, 2019 On 2/8/2019 at 5:40 AM, lBoBl said: I have an issue where after some time with the game open and a few save/reloads, sometimes the trajectories GUI window refuses to open Has anyone experienced the same problem ? Yar I also have this problem, deleting the config file and restarting the game seems to fix but it tends to happen regularly. I get the feeling the popup window isn't de-activated, just hidden out of frame or something, as often it is inexplicably moved to halfway off my screen, it's a bit weird. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted February 18, 2019 Share Posted February 18, 2019 11 hours ago, TheBok said: Yar I also have this problem, deleting the config file and restarting the game seems to fix but it tends to happen regularly. I get the feeling the popup window isn't de-activated, just hidden out of frame or something, as often it is inexplicably moved to halfway off my screen, it's a bit weird. What Trajectories and KSP versions are you using ? Quote Link to comment Share on other sites More sharing options...
TheBok Posted February 18, 2019 Share Posted February 18, 2019 (edited) 4 hours ago, PiezPiedPy said: What Trajectories and KSP versions are you using ? 2.2.2 Trajectories and 1.6.1 KSP. *typo* Edited February 18, 2019 by TheBok Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted February 19, 2019 Share Posted February 19, 2019 17 hours ago, TheBok said: 2.2.2 Trajectories and 1.6.1 KSP. Hmmm k thx I'll put it on the list Quote Link to comment Share on other sites More sharing options...
scottadges Posted February 22, 2019 Share Posted February 22, 2019 Hi there, I'm using the 2.2.2 version of Trajectories and running KSP 1.6.1 as a fresh install with a variety of mods. Looking through my log, I'm noticing a few EXCEPTION spams and thought I'd check this thread to see what might be the issue? Here's an example of the error: [EXC 19:37:12.036] IndexOutOfRangeException: Array index is out of range. (wrapper managed-to-managed) object:ElementAddr_3_8 (object,int,int,int) Trajectories.AeroForceCache.GetCachedForce (Int32 v, Int32 a, Int32 m) Trajectories.AeroForceCache.Sample2d (Int32 vFloor, Single vFrac, Int32 aFloor, Single aFrac, Int32 mFloor) Trajectories.AeroForceCache.Sample3d (Int32 vFloor, Single vFrac, Int32 aFloor, Single aFrac, Int32 mFloor, Single mFrac) Trajectories.AeroForceCache.GetForce (Double velocity, Double angleOfAttack, Double altitude) Trajectories.VesselAerodynamicModel.GetForces (.CelestialBody body, Vector3d bodySpacePosition, Vector3d airVelocity, Double angleOfAttack) Trajectories.Trajectory+<>c__DisplayClass51_0.<AddPatch>b__0 (Vector3d position, Vector3d velocity) Trajectories.Trajectory.RK4Step (SimulationState state, System.Func`3 accelerationFunc, Double dt, .Vector3d& accel) Trajectories.Trajectory+<AddPatch>d__51.MoveNext () Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__42.MoveNext () Trajectories.Trajectory.ComputeTrajectory (.Vessel vessel, Trajectories.DescentProfile profile) I can provide a full log file if necessary (I didn't want to bother you with a big log file) but that's basically the main error. Thanks for any input! Quote Link to comment Share on other sites More sharing options...
woodbyte Posted March 10, 2019 Share Posted March 10, 2019 (edited) Great mod. I've tried for a long time to manually predict where I'm going to end up after re-entry, but could never get it quite right. Thanks. I'm having a small issue, though. After returning to the KSC from any flight, the Adjustable Mod Panel goes berserk. Previously hidden icons crop up again, and cannot be hidden until the next game restart. It also displays strangely in that panel, showing as "Trajectories.bin" instead of simply "Trajectories" akin to the other mods. Uninstalling this mod immediately fixes the issue. Edited March 10, 2019 by woodbyte Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 10, 2019 Share Posted March 10, 2019 (edited) 13 hours ago, woodbyte said: Great mod. I've tried for a long time to manually predict where I'm going to end up after re-entry, but could never get it quite right. Thanks. I'm having a small issue, though. After returning to the KSC from any flight, the Adjustable Mod Panel goes berserk. Previously hidden icons crop up again, and cannot be hidden until the next game restart. It also displays strangely in that panel, showing as "Trajectories.bin" instead of simply "Trajectories" akin to the other mods. Uninstalling this mod immediately fixes the issue. Adjustable Mod Panel wont work with Trajectories or Kerbalism due to the way we use a bootloader to load the correct bin file for the specific version of KSP being used, basically we don't have a single dll which AMP can unload or load.Maybe speak to the devs of AMP and see if they can make a workaround for their mod. Edited March 10, 2019 by PiezPiedPy Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 10, 2019 Share Posted March 10, 2019 @scottadges No idea what's causing that, could you post an issue on GitHub with a log so I don't forget. Quote Link to comment Share on other sites More sharing options...
kurgut Posted March 11, 2019 Share Posted March 11, 2019 Hi @Kobymaru , Is there a way so I can see the predicted trajectory after staging, since most of the time, i've got something like reentry pod+service module/engine I decouple before reentry, then the predictions change slightly. Is that possible, or do I need to eyeball it? Thanks Quote Link to comment Share on other sites More sharing options...
woodbyte Posted March 11, 2019 Share Posted March 11, 2019 (edited) 12 hours ago, PiezPiedPy said: Adjustable Mod Panel wont work with Trajectories or Kerbalism due to the way we use a bootloader to load the correct bin file for the specific version of KSP being used, basically we don't have a single dll which AMP can unload or load.Maybe speak to the devs of AMP and see if they can make a workaround for their mod. Kerbalism works fine with AMP, and the previous version of this mod (2.2.1, no bootloader) exhibits the exact same issue. Edited March 11, 2019 by woodbyte Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted March 11, 2019 Author Share Posted March 11, 2019 5 hours ago, kurgut said: Hi @Kobymaru , Is there a way so I can see the predicted trajectory after staging, since most of the time, i've got something like reentry pod+service module/engine I decouple before reentry, then the predictions change slightly. Is that possible, or do I need to eyeball it? No. Please read the FAQ in the first post. Quote Link to comment Share on other sites More sharing options...
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