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moding with c++


Boson Higgs

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On 6/23/2017 at 1:25 PM, TheRagingIrishman said:

All ksp mods are required to be open source, so if you ever can't figure it out, look at other mods code.

Wrong, plugin code (in library and code form) shared on Squad-owned services must be source-visible but there is no requirement that it be open-source, meaning you are always free to inspect the source of a plugin but use of that code may have other restrictions. Plugins shared elsewhere have no such restrictions placed on them.

This is an important rule to understand for those people who want to get into modding. The add-on Posting Guidelines say nothing regarding the choice of license, only that you must choose one. All Rights Reserved is perfectly acceptable around here.

Edited by regex
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3 minutes ago, technicalfool said:

Made in C++. Also requires the relevant MSVC redistributable be installed on your system.

It has a C# part to interact with KSP.

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