TheKurgan Posted March 25, 2018 Share Posted March 25, 2018 On 3/23/2018 at 2:31 AM, Yargnit said: FYI the 1.3.1 version works perfectly in 1.4/1.4.1 Happy about this. Not a big fan of dependencies that are not truly required. No offense intended LGG, I am indescribably in awe of your massive number of mods you maintain. Quote Link to comment Share on other sites More sharing options...
Apaseall Posted March 25, 2018 Share Posted March 25, 2018 Yay, thanks for the update. Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 28, 2018 Share Posted March 28, 2018 anyone else getting nre's after the latest toolbar controller update? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 30, 2018 Author Share Posted March 30, 2018 On 3/28/2018 at 3:12 PM, COL.R.Neville said: anyone else getting nre's after the latest toolbar controller update? It's possible, I'll push out another update later today Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 30, 2018 Author Share Posted March 30, 2018 On 3/28/2018 at 3:12 PM, COL.R.Neville said: anyone else getting nre's after the latest toolbar controller update? But a log file would have been nice to see Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 30, 2018 Author Share Posted March 30, 2018 I just tested this with the current version of the Toolbar Controller (0.1.5.8), I didn't see a single exception in the log Hanger Extender 3.5.3 Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 30, 2018 Share Posted March 30, 2018 (edited) okay lemme change to 158 was running 157. nothing in the log except nre. doesnt happen all the time either. when it does a scene change usually clears it up. but all moot if 158 is not having problems. k updated both the controller and the hangar extender files pretty sure i was running the latest but redl'd and reinstalled to be sure. everything seem to be doing alot better now. thanks man for keeping all our favorite stuff updated. Edited March 30, 2018 by COL.R.Neville Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted April 1, 2018 Share Posted April 1, 2018 @linuxgurugamer A) Tks for keeping this thingy alive B) You really do enjoy making up fun extensions for names don't you. Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted April 2, 2018 Share Posted April 2, 2018 ive tried everything and cant get this to work, nothing appears in game Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2018 Author Share Posted April 3, 2018 On 3/24/2018 at 8:38 PM, TheKurgan said: Happy about this. Not a big fan of dependencies that are not truly required. No offense intended LGG, I am indescribably in awe of your massive number of mods you maintain. No offense taken, and just keep in mind that I will not support old versions of mods in new versions of the game. And if you use any of my other mods, also keep in mind that I'm adding both the ClickThroughBlocker and the ToolbarController to all my mods as I update them, so, sooner or later, you will most likely end up with them installed :-) Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 3, 2018 Share Posted April 3, 2018 (edited) 1 hour ago, linuxgurugamer said: ...I'm adding both the ClickThroughBlocker ... to all my mods as I update them IMO this should be a required dependency for ANY mod that has an in-game GUI. Edited April 3, 2018 by leatherneck6017 Quote Link to comment Share on other sites More sharing options...
HSP Posted April 3, 2018 Share Posted April 3, 2018 (edited) Guys, does I tried the new version of ckan today, but there's still no hangar extender available. What else can I do? btw: ckan 1.4.2 It is working! I had to update the reposistory!!!!!!!!!!!!!!!!! Edited April 3, 2018 by HSP Quote Link to comment Share on other sites More sharing options...
jerb Posted April 23, 2018 Share Posted April 23, 2018 On 2/17/2018 at 10:57 PM, Smart Parts Wanter said: About to install... * HangerExtender 3.5.2 (cached) The following inconsistencies were found: HangerExtenderExtended wishes to install GameData/FShangarExtender/FShangarExtenderIconExtend.png, but this file is registered to HangarExtender * HangerExtenderExtended wishes to install GameData/FShangarExtender/FShangarExtenderIconShrink.png, but this file is registered to HangarExtender * HangerExtenderExtended wishes to install GameData/FShangarExtender/settings.txt, but this file is registered to HangarExtender Error! ----- If you are getting an error message like the above it is because CKAN still thinks that the original "HangarExtender" (note not the new HangerExtender, notice the "a" vs the "e") is installed because CKAN keeps a registry of everything it has installed. So if you removed the original HangarExtender manually CKAN still thinks it is installed. To resolve you need to edit your registry.json file and remove the references to the original files: 1. Close CKAN 2. Find your ckan registry.json file located in your CKAN folder, probably something like c:/Games/Kerbal Space Program/CKAN/registry.json 3. Make a backup copy of it just in case. 4. Using a text editor like in a text editor like Sublime or Visual Studio Code, open the registry.json file. 5. Search for "GameData/FShangarExtender/settings.txt". You should get exactly two results, both of which need to be removed along with some of the lines around them, see the examples below. If you see ckan errors you did not correctly remove the blocks, try again from your backup being mindful of removing exactly what is specified below, including the commas, {} brackets, quotes etc. 5a. Block 1: This is the reference to the old mod that ckan thinks it has installed, your exact details may be slightly different but make sure that it mentions HangarExtender not HangerExtender,. Although the details of your block may vary (install time etc) you must remove the entire block from "HangarExtender":{ down to the final },. "HangarExtender": { "install_time": "2017-01-11T23:04:53.0245002-07:00", "source_module": { "abstract": "Extends the usable area when building in the SPH or VAB, so you can build outside or above the building. Useful for building large aircraft carriers or tall rockets.", "author": [ "Snjo", "Alewx" ], "download": "https://github.com/Alewx/FShangarExtender/releases/download/v3.4.9/FShangarExtender_3.4.9.zip", "download_size": 19432, "download_hash": { "sha1": "CDD1BD6853B485C94AA13B0B6370CEDFCA1A8FE9", "sha256": "5E06AEE951F74EBF84F3BF61374602A4D2D98444DA3D3ACE87CFF87992BC65FD" }, "identifier": "HangarExtender", "ksp_version": "1.2", "ksp_version_strict": false, "license": [ "CC-BY-4.0" ], "name": "Hangar Extender", "release_status": "stable", "resources": { "repository": "https://github.com/Alewx/FShangarExtender", "homepage": "https://github.com/Alewx/FShangarExtender" }, "version": "1:v3.4.9", "install": [ { "file": "FShangarExtender", "find_matches_files": false, "install_to": "GameData" } ], "spec_version": "1" }, "installed_files": { "GameData/FShangarExtender": {}, "GameData/FShangarExtender/FShangarExtender.dll": { "sha1_sum": "D4-14-AA-DB-64-C4-7D-AE-17-A0-6E-79-E9-C5-7E-05-BD-12-92-12" }, "GameData/FShangarExtender/FShangarExtenderIconExtend.png": { "sha1_sum": "A8-7B-A5-77-DE-DC-A6-18-A5-13-D2-C6-53-46-8E-FA-65-EF-DE-B0" }, "GameData/FShangarExtender/FShangarExtenderIconShrink.png": { "sha1_sum": "50-D7-9D-C2-42-77-58-65-40-31-10-24-FC-1B-29-B1-32-E1-18-FB" }, "GameData/FShangarExtender/readme.txt": { "sha1_sum": "F5-05-9A-72-E2-FE-FB-B7-7F-FF-04-7C-2E-1A-F7-15-CE-7B-7D-5B" }, "GameData/FShangarExtender/settings.txt": { "sha1_sum": "F0-AB-05-B7-B1-0A-FC-A7-D6-4B-34-03-3D-82-B5-1F-65-36-9A-B3" } } }, 5b Block2: References to installed files. Remove exactly these lines, they should be the same for you, but if you see other or slightly different "GameData/FShangarExtender" lines, remove those too. "GameData/FShangarExtender": "HangarExtender", "GameData/FShangarExtender/FShangarExtender.dll": "HangarExtender", "GameData/FShangarExtender/FShangarExtenderIconExtend.png": "HangarExtender", "GameData/FShangarExtender/FShangarExtenderIconShrink.png": "HangarExtender", "GameData/FShangarExtender/readme.txt": "HangarExtender", "GameData/FShangarExtender/settings.txt": "HangarExtender", 6. Restart Ckan and attempt to install HangerExtender again, it should install successfully this time. Quote Link to comment Share on other sites More sharing options...
ryan5251tgp Posted May 3, 2018 Share Posted May 3, 2018 hi so I just got the new release for 4.1 and when I got it I replaced the old files but the button for the hanger extender went away anything I did wrong you could tell me? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 3, 2018 Author Share Posted May 3, 2018 9 hours ago, ryan5251tgp said: hi so I just got the new release for 4.1 and when I got it I replaced the old files but the button for the hanger extender went away anything I did wrong you could tell me? Make sure you have the latest version of the ToolbarController installed Quote Link to comment Share on other sites More sharing options...
Getsome2030 Posted May 5, 2018 Share Posted May 5, 2018 On 5/3/2018 at 9:24 PM, linuxgurugamer said: Make sure you have the latest version of the ToolbarController installed @linuxgurugamer love your work and really appreciate all you do for keeping the KSP mods alive for us who can't do without them. 'But' why in gods name would you make us install another mod just to place a button to activate the intended mod we wish to use? Worked very well in 1.3.1 without ToolbarController and should work in 1.4.3 without it also? I just don't understand why extra dependencies are required when the vanilla game has button features already? I tend to steer clear of mods that need them as best I can. Cheers Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 5, 2018 Author Share Posted May 5, 2018 (edited) It adds the ability to put the button on the Blizzy toolbar, and makes my life easier, given that I am supporting more than 135 mods. It is one small supporting mod. You are more than welcome to continue using the previous version without complaining, knowing that it won't be supported in the future Edited May 5, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Getsome2030 Posted May 5, 2018 Share Posted May 5, 2018 Sorry, I did come across as complaining. But I can't help thinking that you might be creating more work for yourself than is necessary? Do you use Blizzy Toolbar yourself, or are you keeping it alive for a handful of people? I thought it was no longer required after KSP v1.3 after they added the support for mod buttons? Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 5, 2018 Share Posted May 5, 2018 55 minutes ago, Getsome2030 said: Sorry, I did come across as complaining. But I can't help thinking that you might be creating more work for yourself than is necessary? Do you use Blizzy Toolbar yourself, or are you keeping it alive for a handful of people? I thought it was no longer required after KSP v1.3 after they added the support for mod buttons? Blizzy's is still far better at managing the buttons and letting you configure your UI. Technically mods can use the KSP button ribbon - but practically, I find that so awkward to use for more than four or five buttons that I routinely set *everything* that can to use Blizzy's, and appreciate LGG's efforts to maintain it and make it easier to support. Quote Link to comment Share on other sites More sharing options...
Getsome2030 Posted May 6, 2018 Share Posted May 6, 2018 1 hour ago, DStaal said: Blizzy's is still far better at managing the buttons and letting you configure your UI. Technically mods can use the KSP button ribbon - but practically, I find that so awkward to use for more than four or five buttons that I routinely set *everything* that can to use Blizzy's, and appreciate LGG's efforts to maintain it and make it easier to support. We all appreciate the time and effort that LGG has sacrificed from his personal life so that we can continue to use these mods. What I am questioning though is it really worth his time to continue a mod and then have to develop an extra dependency that needs to be applied to other mods for the sake of managing some UI buttons? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 6, 2018 Author Share Posted May 6, 2018 1 hour ago, Getsome2030 said: We all appreciate the time and effort that LGG has sacrificed from his personal life so that we can continue to use these mods. What I am questioning though is it really worth his time to continue a mod and then have to develop an extra dependency that needs to be applied to other mods for the sake of managing some UI buttons? Well, IMHO, yes. The effort it takes to convert a mod from using the stock toolbar to using the ToolbarController is usually about 15 minutes work, except in a few strange cases. And, since I'm the one doing the work, it's my decision as to whether it is worth the time or not. Keep in mind that modders do this as a hobby, and, to "scratch an itch"; in other words, a modder will make a mod because the core game is missing something that HE/SHE wants. And in this case, I felt that it was well worth my time to convert all the mods that I support to this new method. It greatly simplifies the coding required in a mod to support one or both toolbars, it gives the player the flexibility to decide how to control the buttons, and, moving forward, makes maintaining a mod much easier. 4 hours ago, Getsome2030 said: Do you use Blizzy Toolbar yourself, or are you keeping it alive for a handful of people? I thought it was no longer required after KSP v1.3 after they added the support for mod buttons? Yes, I both support it and use it, there are a number of mods which only supported it (not using the stock toolbar), and as you can tell from @DStaal's comment, many people continue to use it. Quote Link to comment Share on other sites More sharing options...
Getsome2030 Posted May 6, 2018 Share Posted May 6, 2018 @linuxgurugamer thank you for the incite into your modding choices and decisions , no further comment on this topic. Quote Link to comment Share on other sites More sharing options...
CuddlePirate420 Posted May 10, 2018 Share Posted May 10, 2018 Quote It adds the ability to put the button on the Blizzy toolbar It seems it should be a dependency for Blizzy's toolbar then, not everything else. As it is now, it's a pre-emptive dependency for another mod not everyone uses. Quote Link to comment Share on other sites More sharing options...
DStaal Posted May 10, 2018 Share Posted May 10, 2018 20 minutes ago, CuddlePirate420 said: It seems it should be a dependency for Blizzy's toolbar then, not everything else. As it is now, it's a pre-emptive dependency for another mod not everyone uses. It's a small library that allows the mod to use either Blizzy or stock, with a minimum of code in the mod. Otherwise LGG would have to add that code to every mod that he supports - duplicating code, work, and taking more memory in KSP. This is the better solution. Quote Link to comment Share on other sites More sharing options...
CuddlePirate420 Posted May 10, 2018 Share Posted May 10, 2018 The CKAN install for ToolbarController should include ClickThroughBlocker as a dependency. Right now it doesn't and that may explain some of the problems I saw people saying they had. Most of his mods seem to include it already on their own, but a few I saw didn't. Installing just HangarExtender and/or AntennaeHelper will not get you ClickThroughBlocker. If you already had it as a dependency from another mod it would work,. but if you didn't it would break. Hope that may help. Quote Link to comment Share on other sites More sharing options...
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