Well Posted January 24, 2021 Author Share Posted January 24, 2021 3 hours ago, chris-kerbal said: Hi there, while checking some other errors, I found the following in my logs: [LOG 14:19:23.218] Load(Model): Knes/Resources/Plumes/FX_Cora_Engine_1 [ERR 14:19:23.225] File error: Value cannot be null. Parameter name: shader at (wrapper managed-to-native) UnityEngine.Material.CreateWithShader(UnityEngine.Material,UnityEngine.Shader) at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00007] in <5aeafee3fea24f37abd1315553f2cfa6>:0 at PartReader.ReadMaterial4 (System.IO.BinaryReader br) [0x0001f] in <55ba45dc3a43403382024deac8dcd0be>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x005ca] in <55ba45dc3a43403382024deac8dcd0be>:0 at PartReader.Read (UrlDir+UrlFile file) [0x000c1] in <55ba45dc3a43403382024deac8dcd0be>:0 [WRN 14:19:23.225] Model load error in 'C:\Program Files (x86)\GOG Galaxy\Games\Kerbal Space Program\GameData\Knes\Resources\Plumes\FX_Cora_Engine_1.mu' Not sure if this is relevant, but thought I post it. Playing on 1.9.1 with Knes 1.9.3 thanks for the report, i think i've noticed this also, this engine plume was made by beale, i'm going to take a look but i don't think i could fix it by myself, i could maybe switch to an other fx if i can't Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted January 24, 2021 Share Posted January 24, 2021 3 minutes ago, Well said: thanks for the report, i think i've noticed this also, this engine plume was made by beale, i'm going to take a look but i don't think i could fix it by myself, i could maybe switch to an other fx if i can't Yeah, similar ones are in the logs for Tantares. Reported it already over there. Let's see what he thinks. Quote Link to comment Share on other sites More sharing options...
sp1989 Posted January 26, 2021 Share Posted January 26, 2021 I also am having issue with plumes log below https://www.dropbox.com/s/t53c5l5euhh58g2/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Well Posted January 27, 2021 Author Share Posted January 27, 2021 5 hours ago, sp1989 said: I also am having issue with plumes log below https://www.dropbox.com/s/t53c5l5euhh58g2/KSP.log?dl=0 It's only an error during loading, don't affect your game, this will be fixed when i could. Quote Link to comment Share on other sites More sharing options...
Well Posted January 27, 2021 Author Share Posted January 27, 2021 Just see i've badly made the Waterfall patch on some engine.... wich result to delete Fx if Waterfall is not installed... only on some engine, but that hurt.... Hot fix soon . Sorry Quote Link to comment Share on other sites More sharing options...
sp1989 Posted January 27, 2021 Share Posted January 27, 2021 2 hours ago, Well said: Just see i've badly made the Waterfall patch on some engine.... wich result to delete Fx if Waterfall is not installed... only on some engine, but that hurt.... Hot fix soon . Sorry perfect! In the meantime donloading waterfalls will fix the issue? Quote Link to comment Share on other sites More sharing options...
Well Posted January 27, 2021 Author Share Posted January 27, 2021 19 minutes ago, sp1989 said: perfect! In the meantime donloading waterfalls will fix the issue? yes Quote Link to comment Share on other sites More sharing options...
Well Posted January 27, 2021 Author Share Posted January 27, 2021 Or download the github repo (master) wich is actually fixed Quote Link to comment Share on other sites More sharing options...
Well Posted January 28, 2021 Author Share Posted January 28, 2021 Knes 1.9.4 is online Github Knes 1.9.4 [2021-01-28] ------------------------------- - Parts mass Fix for small Parts in 1.11 - Fix Waterfall Patch - Fix Hermes Aileron description Inverted Left / Right - Add a Black Variant on core fairings - Change Fairing EndCap Size - Veronique / Vesta parts mass review again - Add ODFC Compatibility Patch (by Tony48) Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted January 28, 2021 Share Posted January 28, 2021 Small note on the part availability in the tech tree. I figured, that very small components like decouplers and fairings come at least a level after the main rocket components. E.g. building the Ariane 4 you have all components on 90 credits however the 2.5m fairing is only on 160 credits. Which somewhat feels weird. Had it similar with the Vega (Which by the way is only barely making it into Orbit on JNSQ). I am not sure if this is relevant to your balancing and if you can influence that or if it should be part of tech tree maintainers? UsingKNES 1.9.3 with community tech tree 3.4.3 and unkerballed start 1.1 on a 1.9.1 KSP Quote Link to comment Share on other sites More sharing options...
slyfoxninja Posted January 28, 2021 Share Posted January 28, 2021 Anyone else having the problem where the capsules and science modules not letting you add or transfer Kerbals in? Like the caps and modules are acting liking they're only for cargo or probes. The spaceplanes don't have the problem so I don't think it's a mod conflict. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 21, 2021 Share Posted February 21, 2021 Is there a way to attach/clip anything to the starrider/starwatcher? Everything I put on it will explode on reentry (JNSQ reentry), even if clipped inside. Quote Link to comment Share on other sites More sharing options...
Le Lynx Posted February 26, 2021 Share Posted February 26, 2021 I have problem of stability with the Ariane 5. Quote Link to comment Share on other sites More sharing options...
Kranvagn Posted March 3, 2021 Share Posted March 3, 2021 (edited) Really a gorgeous parts, especially shuttles, totally worth installing it. Edited March 3, 2021 by Kranvagn Quote Link to comment Share on other sites More sharing options...
Le Lynx Posted March 5, 2021 Share Posted March 5, 2021 Yes,it is totally right. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 12, 2021 Share Posted March 12, 2021 This is beautiful! encoyable! I might make RP1/RO configs for this Quote Link to comment Share on other sites More sharing options...
lensir Posted March 12, 2021 Share Posted March 12, 2021 Is there a RemoteTech config for this mod? Quote Link to comment Share on other sites More sharing options...
derega16 Posted March 15, 2021 Share Posted March 15, 2021 Does KNES have cryogenic patch? Hydrolox engines are shown as a regular liquid fuel Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 15, 2021 Share Posted March 15, 2021 Just now, derega16 said: Does KNES have cryogenic patch? Hydrolox engines are shown as a regular liquid fuel you have to install cryotanks along with it's dependencies, then it should work Quote Link to comment Share on other sites More sharing options...
derega16 Posted March 15, 2021 Share Posted March 15, 2021 Just now, Starhelperdude said: you have to install cryotanks along with it's dependencies, then it should work I have cryo tank but somehow only KNES engines have this problem Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted March 15, 2021 Share Posted March 15, 2021 (edited) 4 minutes ago, derega16 said: I have cryo tank but somehow only KNES engines have this problem There’s a patch in the Extras folder included in the download that you’ll need to install. EDIT: that’s wrong. It should be working, as according to the GitHub repo the patch is included, requiring CryoTanks. Edited March 15, 2021 by Clamp-o-Tron Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 15, 2021 Share Posted March 15, 2021 be sure to have all dependencies of cryotanks, I was missing some and had the same problem Quote Link to comment Share on other sites More sharing options...
Roger Workman Posted March 22, 2021 Share Posted March 22, 2021 These shuttle parts sure are a great addition to the game! I was wondering why the command pods require crew to operate though, as I understood Space Rider to be a robotic spacecraft? https://www.esa.int/Enabling_Support/Space_Transportation/Space_Rider I was able to change the config so it behaves like a probe core, but maybe that is something worth considering for a future update? Thanks for all the great parts in any case though. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 31, 2021 Share Posted March 31, 2021 Could you make standalone paraglider, they are really awesome but I'd like to have them separately. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted March 31, 2021 Share Posted March 31, 2021 26 minutes ago, SpaceFace545 said: separately It's easy. Take Parts/Core/Parachute folder to some other folder(Gamedata/MyStandaloneKnesParachute), change "name =" in part configs to avoid patching confusions and change all filepaths to models and textures in part configs to match its new place. Filepaths will be in MODEL{} and ModulePartVariants{} nodes. And you will need to still have RetractableLiftingSurface in your gamedata for parafoil to work properly. Quote Link to comment Share on other sites More sharing options...
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